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Minecraft:Block state provider: Difference between revisions

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Sync: updated from Minecraft
SyncBot (talk | contribs)
Sync: updated from Minecraft
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=== copy_properties_provider ===
=== copy_properties_provider ===
Copies common block state properties from the block at the evaluated position to the resulting state.{{upcoming|JE 26.3}}
Copies common block state properties from the block at the evaluated position to the resulting state.
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* {{nbt|compound}}: A block state provider
* {{nbt|compound}}: A block state provider
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* {{nbt|compound}}: A block state provider
* {{nbt|compound}}: A block state provider
** {{nbt|string|type}}: <code>dual_noise_provider</code>{{until|JE 26.3}} / <code>dual_noise</code>{{upcoming|JE 26.3}}
** {{nbt|string|type}}: <code>dual_noise</code>
** {{Nbt|long|seed}}: The seed of the noise.
** {{Nbt|long|seed}}: The seed of the noise.
** {{Nbt|compound|noise}}: A noise.
** {{Nbt|compound|noise}}: A noise.
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* {{nbt|compound}}: A block state provider
* {{nbt|compound}}: A block state provider
** {{nbt|string|type}}: <code>noise_provider</code>{{until|JE 26.3}} / <code>noise</code>{{upcoming|JE 26.3}}
** {{nbt|string|type}}: <code>noise</code>
** {{Nbt|long|seed}}: The seed of the noise.
** {{Nbt|long|seed}}: The seed of the noise.
** {{Nbt|compound|noise}}: A noise.
** {{Nbt|compound|noise}}: A noise.
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* {{nbt|compound}}: A block state provider
* {{nbt|compound}}: A block state provider
** {{nbt|string|type}}: <code>noise_threshold_provider</code>{{until|JE 26.3}} / <code>noise_threshold</code>{{upcoming|JE 26.3}}
** {{nbt|string|type}}: <code>noise_threshold</code>
** {{Nbt|long|seed}}: The seed of the noise.
** {{Nbt|long|seed}}: The seed of the noise.
** {{Nbt|compound|noise}}: A noise.
** {{Nbt|compound|noise}}: A noise.
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=== random_block_provider ===
=== random_block_provider ===
Returns the default block state for a randomly chosen block.{{upcoming|JE 26.3}}
Returns the default block state for a randomly chosen block.
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* {{nbt|compound}}: A block state provider
* {{nbt|compound}}: A block state provider
** {{nbt|string|type}}: <code>random_block_provider</code>{{until|JE 26.3}} / <code>random_block</code>{{upcoming|JE 26.3}}
** {{nbt|string|type}}: <code>random_block</code>
** {{nbt|string}}{{nbt|compound}}{{nbt|list|blocks}}: {{json ref|block|tag=1|inline=1}}; Cannot be empty &mdash; Blocks to choose from.
** {{nbt|string}}{{nbt|compound}}{{nbt|list|blocks}}: {{json ref|block|tag=1|inline=1}}; Cannot be empty &mdash; Blocks to choose from.
*** {{nbt inherit/block_state}}
*** {{nbt inherit/block_state}}
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* {{nbt|compound}}: A block state provider
* {{nbt|compound}}: A block state provider
** {{nbt|string|type}}: <code>randomized_int_state_provider</code>{{until|JE 26.3}} / <code>randomized_int</code>{{upcoming|JE 26.3}}
** {{nbt|string|type}}: <code>randomized_int</code>
** {{Nbt|string|property}}: The name of a block property.
** {{Nbt|string|property}}: The name of a block property.
** {{Nbt|int}}{{Nbt|compound|values}}: The value of the block property.
** {{Nbt|int}}{{Nbt|compound|values}}: The value of the block property.
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=== rotated_block_provider ===
=== rotated_block_provider ===
Randomly rotates axially-rotated blocks{{until|JE 26.3}} / any block with {{cd|axis}} or {{cd|facing}} properties.{{upcoming|JE 26.3}}
Randomly rotates any block with {{cd|axis}} or {{cd|facing}} properties.
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* {{nbt|compound}}: A block state provider
* {{nbt|compound}}: A block state provider
** {{nbt|string|type}}: <code>rotated_block_provider</code>{{until|JE 26.3}} / <code>rotated</code>{{upcoming|JE 26.3}}
** {{nbt|string|type}}: <code>rotated</code>
** {{nbt|compound|state}}: The block ID to use. The block properties are ignored.{{until|JE 26.3}} / A block state provider{{upcoming|JE 26.3}}
** {{nbt|compound|state}}: A block state provider
** {{nbt|compound|direction}}{{upcoming|JE 26.3}}: Optional. Describes the direction to set. If omitted, a random direction is chosen.
** {{nbt|compound|direction}}: Optional. Describes the direction to set. If omitted, a random direction is chosen.
*** {{nbt inherit/block_state}}
*** {{nbt inherit/block_state}}
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* {{nbt|compound}}: A block state provider
* {{nbt|compound}}: A block state provider
** {{nbt|string|type}}: <code>rule_based_state_provider</code>{{until|JE 26.3}} / <code>rule_based</code>{{upcoming|JE 26.3}}
** {{nbt|string|type}}: <code>rule_based</code>
** {{Nbt|compound|fallback}} The block to use when no rules' predicates match. This field is optional. If unspecified and no rules' predicates match, then no block is placed.
** {{Nbt|compound|fallback}} The block to use when no rules' predicates match. This field is optional. If unspecified and no rules' predicates match, then no block is placed.
*** {{Nbt inherit/block state provider}}
*** {{Nbt inherit/block state provider}}
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* {{nbt|compound}}: A block state provider
* {{nbt|compound}}: A block state provider
** {{nbt|string|type}}: <code>simple_state_provider</code>{{until|JE 26.3}} / <code>simple</code>{{upcoming|JE 26.3}}
** {{nbt|string|type}}: <code>simple</code>
** {{nbt|compound|state}}: The block state to use.
** {{nbt|compound|state}}: The block state to use.
*** {{nbt inherit/block_state}}
*** {{nbt inherit/block_state}}
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* {{nbt|compound}}: A block state provider
* {{nbt|compound}}: A block state provider
** {{nbt|string|type}}: <code>weighted_state_provider</code>{{until|JE 26.3}} / <code>weighted</code>{{upcoming|JE 26.3}}
** {{nbt|string|type}}: <code>weighted</code>
** {{nbt|list|entries}}: (Cannot be empty) A weighted list of block state entries.
** {{nbt|list|entries}}: (Cannot be empty) A weighted list of block state entries.
*** {{nbt|compound}} A block state and its corresponding weight.
*** {{nbt|compound}} A block state and its corresponding weight.

Revision as of 11:11, 17 September 2026

Template:Exclusive A block state provider is used to provide a (potentially randomized) Minecraft:block and Minecraft:block state to be placed by Minecraft:configured features.

JSON format

Block state providers are defined using the following format:

Types

The following block state provider types exist.

copy_properties_provider

Copies common block state properties from the block at the evaluated position to the resulting state.

  • Template:Nbt: A block state provider
    • Template:Nbt: copy_properties_provider
    • Template:Nbt: Provides the block state which the copied properties are copied on top of. Only properties common between both the source and the target blocks will be copied.

dual_noise_provider

Randomly chooses a block state according to two noise values.

noise_provider

Randomly chooses a block state according to a noise value.

noise_threshold_provider

Uses different block states when a noise value above or below the threshold.

random_block_provider

Returns the default block state for a randomly chosen block.

randomized_int_state_provider

Assigns a random value to an integer block property.

rotated_block_provider

Randomly rotates any block with Template:Cd or Template:Cd properties.

rule_based_state_provider

Provides a block state depending on the current block(s) by matching a sequence of rules.

<section begin="json format" />

simple_state_provider

Specifies a single block state directly

weighted_state_provider

Chooses a block state from a weighted list.

History

Template:Info needed section Template:HistoryTable

Navigation

Template:Navbox Java Edition technical

Minecraft:fr:Génération du monde personnalisée/Fournisseur d'état de bloc Minecraft:ja:ブロック状態プロバイダー Minecraft:ko:블록 상태 제공자 Minecraft:pt:Geração de mundo personalizado/provedor de estado de bloco Minecraft:ru:Натуральные декорации/Провайдер состояний блока Minecraft:uk:Постачальник стану блока Minecraft:zh:方块状态提供器