StarCitizen:David Gill: Difference between revisions
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[[File:David_Bone_Gill.jpg|thumb|David "Bone" Gill]] | |||
'''David "Bone" Gill''' was Technical Director, UI at [[StarCitizen:Cloud Imperium Games Ltd.|Cloud Imperium Games]].<ref>{{Cite RSI|url=https://robertsspaceindustries.com/en/comm-link/transmission/14995-Monthly-Studio-Report-September-2015|text=Monthly Studio Report: September 2015|accessdate=2015-10-10}}</ref><ref>{{Cite RSI|url=https://robertsspaceindustries.com/en/comm-link/transmission/15444-Monthly-Studio-Report-July-2016|text=Monthly Studio Report: July 2016|accessdate=2016-08-06}}</ref><ref>[https://uk.linkedin.com/in/davidbonegill David Bone Gill], linkedin</ref><ref>[https://youtu.be/BlGroDB1se4?feature=shared CitizenCon 2953: Navigating The Universe], Star Citizen, YouTube, 24 oct. 2023</ref> | '''David "Bone" Gill''' was Technical Director, UI at [[StarCitizen:Cloud Imperium Games Ltd.|Cloud Imperium Games]].<ref>{{Cite RSI|url=https://robertsspaceindustries.com/en/comm-link/transmission/14995-Monthly-Studio-Report-September-2015|text=Monthly Studio Report: September 2015|accessdate=2015-10-10}}</ref><ref>{{Cite RSI|url=https://robertsspaceindustries.com/en/comm-link/transmission/15444-Monthly-Studio-Report-July-2016|text=Monthly Studio Report: July 2016|accessdate=2016-08-06}}</ref><ref>[https://uk.linkedin.com/in/davidbonegill David Bone Gill], linkedin</ref><ref>[https://youtu.be/BlGroDB1se4?feature=shared CitizenCon 2953: Navigating The Universe], Star Citizen, YouTube, 24 oct. 2023</ref> | ||
He started in QA at Creations back in the early 90s.<ref>[https://www.mobygames.com/person/34063/david-bone-gill/ David Gill], mobygames</ref><ref name=":0" /> | He started in QA at Software Creations back in the early 90s where he also built SNES DevKits and cartridges and ran the company's BBS.<ref name=":1">[https://www.timeextension.com/news/2026/09/one-of-the-finest-coders-id-worked-with-tributes-pour-in-for-star-citizen-wetrix-and-project-gotham-racing-dev-david-bone-gill "One Of The Finest Coders I'd Worked With" - Tributes Pour In For Star Citizen, Wetrix & Project Gotham Racing Dev, David Bone Gill], timeextension.com, 2026-09-24</ref><ref>[https://www.mobygames.com/person/34063/david-bone-gill/ David Gill], mobygames</ref><ref name=":0" /> His first games were the cancelled 16-bit Barbie title, ''Barbie: Vacation Adventure'', and the 1994 Nintendo-published rail shooter ''Tin Star.''<ref name=":1" /> | ||
He passed in September 2026.<ref name=":0">"[https://bsky.app/profile/kevedwardsretro.bsky.social/post/3mw5amcfqcc2e <nowiki>Just heard the very sad news that a former Software Creations friend passed away recently. All of his friends knew him as 'Bone'. He was a friendly, fun, knowledgeable guy [...]</nowiki>]", @kevedwardsretro.bsky.social, Bluesky, 23 sept. 2026</ref> | In 1997, after the development of Equinox's PlayStation follow-up ''Spiral Saga'' fizzled out, David Gill left the company to become one of the founding members at ZedTwo, where he programmed games like ''Taz Express, Wetrix, Aqua Aqua'', and the unreleased E.T.-licensed game ''E.T.: Search for Dragora'', and even stayed on after Warthog Games bought the company to help create the Gizmondo game ''Stickyballs''.<ref name=":1" /> | ||
In 2005, David Gill left ZedTwo for Bizarre Creations, where he worked on some of the most successful games of his career, including ''Project Gotham Racing 3 & 4, The Club, Blur,'' and ''007: Blood Stone'''''.''' Following that, he worked at TT Fusion, Lucid Games, and eventually Cloud Imperium Games.<ref name=":1" /> | |||
He passed in September 2026.<ref>"[https://bsky.app/profile/carletonhandley.bsky.social/post/3mw6b52gnik2m Very sad to hear of the passing of my friend @bone6502.bsky.socia]l", @carletonhandley.bsky.social, Bluesky, 23 sept. 2026</ref><ref name=":0">"[https://bsky.app/profile/kevedwardsretro.bsky.social/post/3mw5amcfqcc2e <nowiki>Just heard the very sad news that a former Software Creations friend passed away recently. All of his friends knew him as 'Bone'. He was a friendly, fun, knowledgeable guy [...]</nowiki>]", @kevedwardsretro.bsky.social, Bluesky, 23 sept. 2026</ref> | |||
== Trivia == | |||
* There is a character with his likeness in ''Star Citizen''.<ref name=":1" /> | |||
==References== | ==References== | ||
Revision as of 11:27, 25 September 2026
David "Bone" Gill was Technical Director, UI at Cloud Imperium Games.<ref>Template:Cite RSI</ref><ref>Template:Cite RSI</ref><ref>David Bone Gill, linkedin</ref><ref>CitizenCon 2953: Navigating The Universe, Star Citizen, YouTube, 24 oct. 2023</ref>
He started in QA at Software Creations back in the early 90s where he also built SNES DevKits and cartridges and ran the company's BBS.<ref name=":1">"One Of The Finest Coders I'd Worked With" - Tributes Pour In For Star Citizen, Wetrix & Project Gotham Racing Dev, David Bone Gill, timeextension.com, 2026-09-24</ref><ref>David Gill, mobygames</ref><ref name=":0" /> His first games were the cancelled 16-bit Barbie title, Barbie: Vacation Adventure, and the 1994 Nintendo-published rail shooter Tin Star.<ref name=":1" />
In 1997, after the development of Equinox's PlayStation follow-up Spiral Saga fizzled out, David Gill left the company to become one of the founding members at ZedTwo, where he programmed games like Taz Express, Wetrix, Aqua Aqua, and the unreleased E.T.-licensed game E.T.: Search for Dragora, and even stayed on after Warthog Games bought the company to help create the Gizmondo game Stickyballs.<ref name=":1" />
In 2005, David Gill left ZedTwo for Bizarre Creations, where he worked on some of the most successful games of his career, including Project Gotham Racing 3 & 4, The Club, Blur, and 007: Blood Stone. Following that, he worked at TT Fusion, Lucid Games, and eventually Cloud Imperium Games.<ref name=":1" />
He passed in September 2026.<ref>"Very sad to hear of the passing of my friend @bone6502.bsky.social", @carletonhandley.bsky.social, Bluesky, 23 sept. 2026</ref><ref name=":0">"Just heard the very sad news that a former Software Creations friend passed away recently. All of his friends knew him as 'Bone'. He was a friendly, fun, knowledgeable guy [...]", @kevedwardsretro.bsky.social, Bluesky, 23 sept. 2026</ref>
Trivia
- There is a character with his likeness in Star Citizen.<ref name=":1" />
References
<references /> Template:Stub