Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Minecraft:Bedrock Edition 1.21.40: Difference between revisions

From SAS Gaming Wiki
SyncBot (talk | contribs)
Sync: updated from Minecraft
SyncBot (talk | contribs)
Sync: updated from Minecraft
 
Line 24: Line 24:
}}
}}
{{relevant guide|Bedrock Edition guides/Bundles of Bravery}}
{{relevant guide|Bedrock Edition guides/Bundles of Bravery}}
'''1.21.40''', the release of '''[[Minecraft:Bundles of Bravery]]''', is a [[Minecraft:game drop]] for {{BE}} released on October 22, 2024,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/31222183227149-Minecraft-Bedrock-Edition-1-21-40-Bundles-of-Bravery|title=Minecraft: Bedrock Edition 1.21.40 - Bundles of Bravery|website=Minecraft Feedback|date=October 22, 2024}}</ref><ref>{{mcnet|minecraft-1-21-40-bedrock-changelog|Minecraft 1.21.40 Bedrock Changelog|October 22, 2024|Jay Wells}}</ref><ref>{{cite|url=https://learn.microsoft.com/en-us/minecraft/creator/documents/update1.21.40?view=minecraft-bedrock-stable|title=Minecraft Bedrock 1.21.40 Update Notes for Creators|website=Microsoft Learn|date=July 17, 2025}}</ref> which adds [[Minecraft:bundle]]s and [[Minecraft:Hardcore]] mode.
'''1.21.40''', the release of '''[[Minecraft:Bundles of Bravery]]''', is a [[Minecraft:game drop]] for {{BE}} released on October 22, 2024,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/31222183227149-Minecraft-Bedrock-Edition-1-21-40-Bundles-of-Bravery|title=Minecraft: Bedrock Edition 1.21.40 - Bundles of Bravery|website=Minecraft Feedback|date=October 22, 2024}}</ref><ref>{{mcnet|minecraft-1-21-40-bedrock-changelog|Minecraft 1.21.40 Bedrock Changelog|October 22, 2024|Jay Wells}}</ref><ref>{{cite|url=https://learn.microsoft.com/en-us/minecraft/creator/documents/update1.21.40?view=minecraft-bedrock-stable|title=Minecraft Bedrock 1.21.40 Update Notes for Creators|website=Microsoft Learn|date=July 17, 2025}}</ref> which adds [[Minecraft:bundle]]s and [[Minecraft:Hardcore]] mode.
Experimental features for the update were released prior to the finalized release as part of [[Minecraft:Bedrock Edition 1.21.30]].


== Additions ==
== Additions ==
Line 49: Line 46:
|Pink Bundle
|Pink Bundle
}}
}}
=== Gameplay ===
'''[[File:Hardcore Heart.svg|32px]] [[Minecraft:Hardcore]]'''
* A variant of [[Minecraft:Survival]] mode in which the world is locked to [[Minecraft:Hard]] difficulty.
* Players cannot respawn after dying, but can continue to observe the world as a [[Minecraft:spectator]].


=== Items ===
=== Items ===
Line 78: Line 70:
*They have been de-experimentified and are now available during normal gameplay.
*They have been de-experimentified and are now available during normal gameplay.
*When a Bundle is used in the hotbar, one group of items is emptied at a time instead of everything being emptied at once.
*When a Bundle is used in the hotbar, one group of items is emptied at a time instead of everything being emptied at once.
*Bundle icon now matches {{JE}}.
* When selecting an item to remove, the bundle icon shows that item poking out of the bundle.
* When selecting an item to remove, the Bundle icon shows that item poking out of the Bundle.
* When holding a bundle in hand, the player can empty it onto the ground using the right mouse button.
* When holding a bundle in hand, the player can empty it onto the ground using {{mouse|right}}.
* It is possible to select any of the visible items to pull out of the bundle.
* It is possible to select any of the visible items to pull out of the Bundle.
** Right-clicking takes the first item.
** Right-clicking takes the first item.
** Using the {{mouse|scroll}} to select a different item, then {{mouse|right}} to take it.
** Players can use the scroll wheel to select a different item, then right click to take it.
* When a bundle is used in the hotbar, one group of items is emptied at a time.
* When a bundle is used in the hotbar, one group of items is emptied at a time.
=== Gameplay ===
'''[[File:Hardcore Heart.svg|32px]] [[Minecraft:Hardcore]]'''
* A variant of [[Minecraft:Survival]] mode in which the world is locked to [[Minecraft:Hard]] difficulty.
* Players cannot respawn after dying, but can continue to observe the world as a [[Minecraft:Spectator]].


== Changes ==
== Changes ==
=== Blocks ===
=== Blocks ===
'''[[Minecraft:Monster Spawner]]'''
'''[[Minecraft:Monster spawner]]'''
*Its step sounds and hit sounds now play at their intended volume.
*Its step sounds and hit sounds now play at their intended volume.


'''[[Minecraft:Mushroom Block]]'''
'''[[Minecraft:Mushroom block]]'''
*The all-sided pore mushroom block has been removed from the creative inventory.
*The all-sided pore mushroom block has been removed from the creative inventory.


'''[[Minecraft:Mushroom Stem]]'''
'''[[Minecraft:Mushroom stem]]'''
*{{cd|mushroom_stem}} is now its own block and is no longer a variant of {{cd|red_mushroom_block}} and {{cd|brown_mushroom_block}}.
*{{cd|mushroom_stem}} is now its own block and is no longer a variant of {{cd|red_mushroom_block}} and {{cd|brown_mushroom_block}}.
*Mushroom stems used on the composter have had their fill chance adjusted from 85% to 65%.
*Mushroom stems used on the composter have had their fill chance adjusted from 85% to 65%.
Line 101: Line 97:
* The different [[Minecraft:Bedrock Edition data values|data values]] for the <code>skull</code> ID have been split up into their own IDs.
* The different [[Minecraft:Bedrock Edition data values|data values]] for the <code>skull</code> ID have been split up into their own IDs.
{|class="mw-collapsible mw-collapsed wikitable"
{|class="mw-collapsible mw-collapsed wikitable"
! [[Minecraft:Bedrock Edition data values|Old ID]]
! Old ID
! [[Minecraft:Bedrock Edition data values|New ID]]
! New ID
|-
|-
| rowspan="7" | {{BlockSprite|heads}} <code>skull</code>
| rowspan="7" | {{BlockSprite|heads}} <code>skull</code>
Line 120: Line 116:
|}
|}


'''[[Minecraft:Trial Spawner]]'''
'''[[Minecraft:Trial spawner]]'''
*Its hit sounds now play at their intended volume.
*Its hit sounds now play at their intended volume.


=== Command format ===
=== Items ===
'''{{cmd|/effect}}'''
'''[[Minecraft:Mace]]'''
*Added infinite duration option to the command:
*Mobs can now perform mace smash attacks again.
** {{cmd|/effect <player: target> <effect: Effect> infinite [amplifier: int] [hideParticles: Boolean]}}
 
*Added specific effect removal option to the command:
=== Mobs ===
** {{cmd|/effect <player: target> clear <effect: Effect>}}
'''[[Minecraft:Bat]]'''
*Updated the rules under which they spawn in the world:
**Bats can now spawn at any height, provided the area is covered and sufficiently dark.
**They must spawn on one of the following blocks: stone, granite, diorite, andesite, tuff, or deepslate.
**As a result, bats may now happen to spawn above the surface.


=== Gameplay ===
=== Gameplay ===
Line 168: Line 168:


'''[[Minecraft:Experiments]]'''
'''[[Minecraft:Experiments]]'''
*Removed the "Bundles" experimental toggle.
*Removed the "Bundles" experimental toggle and implemented all features in vanilla gameplay.


'''[[Minecraft:Realms]]'''
'''[[Minecraft:Realms]]'''
*Added two new Realm events.
*Added two new Realm events.
'''[[Minecraft:Settings]]'''
*Removed some Keyboard key bindings from Settings that should only exist in {{el|ee}}: Control Tips, Code Builder, and Immersive Reader.


'''UI'''
'''UI'''
*Added a new message to explain when a Marketplace Template is not available on a specific platform.
*Added a new message to explain when a Marketplace template is not available on a specific platform.


=== Items ===
=== Command format ===
'''[[Minecraft:Mace]]'''
'''{{cmd|/effect}}'''
*Mobs can now perform mace smash attacks again.
*Added infinite duration option to the command:
 
** {{cmd|/effect <player: target> <effect: Effect> infinite [amplifier: int] [hideParticles: Boolean]}}
=== Mobs ===
*Added specific effect removal option to the command:
'''[[Minecraft:Bat]]s'''
** {{cmd|/effect <player: target> clear <effect: Effect>}}
*Updated the rules under which they spawn in the world:
**Bats can now spawn at any height, provided the area is covered and sufficiently dark.
**They must spawn on one of the following blocks: stone, granite, diorite, andesite, tuff, or deepslate.
**As a result, bats may now happen to spawn above the surface.


=== Technical ===
=== Technical ===
Line 196: Line 189:
*Moved {{cd|getRedstonePower}} from {{cd|beta}} to {{cd|1.15.0}}.
*Moved {{cd|getRedstonePower}} from {{cd|beta}} to {{cd|1.15.0}}.


'''[[Minecraft:Behavior Pack]]s'''
'''[[Minecraft:Behavior pack]]s'''
*Updated references to old block names in behavior pack wood recipe files.
*Updated references to old block names in behavior pack wood recipe files.
*Updated references to old block names in remaining behavior pack recipe files.
*Updated references to old block names in remaining behavior pack recipe files.
Line 263: Line 256:
**A content error is emitted for any content with a format version equal to or higher than 1.21.40 that still uses this field.
**A content error is emitted for any content with a format version equal to or higher than 1.21.40 that still uses this field.


'''Entity Components'''
'''Entity components'''
*{{cd|behavior.fire_at_target}} is no longer usable if it is missing a projectile definition and throws a content error if so.
*{{cd|behavior.fire_at_target}} is no longer usable if it is missing a projectile definition and throws a content error if so.
*Expanded {{cd|minecraft:explode}} with the following new fields:
*Expanded {{cd|minecraft:explode}} with the following new fields:
Line 274: Line 267:
**{{cd|allow_underwater}}: If true, the explosion affects blocks and entities underwater.
**{{cd|allow_underwater}}: If true, the explosion affects blocks and entities underwater.


'''Entity Event Responses'''
'''Entity event responses'''
*Added the {{cd|execute_event_on_home_block}} entity event response, which allows the entity to execute an event on the block at its home position:
*Added the {{cd|execute_event_on_home_block}} entity event response, which allows the entity to execute an event on the block at its home position:
**The {{cd|event}} field allows to specify the event to execute.
**The {{cd|event}} field allows to specify the event to execute.
Line 304: Line 297:
*Molang queries {{cd|wing_flap_position}} and {{cd|wing_flap_speed}} now work for the [[Minecraft:chicken]].
*Molang queries {{cd|wing_flap_position}} and {{cd|wing_flap_speed}} now work for the [[Minecraft:chicken]].


'''Resource and Behavior Packs'''
'''Resource and behavior packs'''
*Built-in packs now include archive files for improved load performance on some platforms.
*Built-in packs now include archive files for improved load performance on some platforms.


'''Stability and Performance'''
'''Stability and performance'''
*Increased the size of biome ids in saved chunk data from 8 bit to 16 bit values.
*Increased the size of biome ids in saved chunk data from 8 bit to 16 bit values.


'''[[Minecraft:Direct item forms of blocks|Technical blocks]]'''
'''[[Minecraft:Technical blocks]]'''
* Merged the separate and direct item form of the [[Minecraft:head]]s (<code>item.skull</code>).
* Merged the separate and direct item form of the [[Minecraft:head]]s (<code>item.skull</code>).


Line 317: Line 310:
=== Additions ===
=== Additions ===
==== Technical ====
==== Technical ====
'''[[Minecraft:Add-on]]s and Script Engine'''
'''[[Minecraft:Add-on]]s and script engine'''
*Add support for custom items with the {{cd|minecraft:block_placer}} item component to use the referenced "block" as the icon for the item:
*Add support for custom items with the {{cd|minecraft:block_placer}} item component to use the referenced "block" as the icon for the item:
**If the {{cd|minecraft:icon}} component is specified, it overrides the "block" icon.
**If the {{cd|minecraft:icon}} component is specified, it overrides the "block" icon.
Line 382: Line 375:
*Moved {{cd|PlayerInteractWithEntityBeforeEvent}} and {{cd|PlayerInteractWithEntityAfterEvent}} from {{cd|beta}} to {{cd|1.15.0}}.
*Moved {{cd|PlayerInteractWithEntityBeforeEvent}} and {{cd|PlayerInteractWithEntityAfterEvent}} from {{cd|beta}} to {{cd|1.15.0}}.


'''[[Minecraft:Behavior Pack]]s'''
'''[[Minecraft:Behavior pack]]s'''
*Updated references to old block names in remaining behavior pack files.
*Updated references to old block names in remaining behavior pack files.


Line 395: Line 388:
*Added {{cd|query.client_max_render_distance}}. It returns the max render distance in chunks of the current client. Available on the Client (Resource Packs) only.
*Added {{cd|query.client_max_render_distance}}. It returns the max render distance in chunks of the current client. Available on the Client (Resource Packs) only.


'''Stability and Performance'''
'''Stability and performance'''
*Worlds created with Experimental Custom Biomes before [[Minecraft:Caves & Cliffs]] update have their Custom Biomes in Chunks replaced with a default Biome (Ocean for Overworld)
*Worlds created with Experimental Custom Biomes before [[Minecraft:Caves & Cliffs]] update have their Custom Biomes in Chunks replaced with a default Biome (Ocean for Overworld)


Line 519: Line 512:
*Fixed a crash that could occur with {{cd|getDimension}} when called within {{cd|onBeforeActorRemove}} on an entity that was invalid.
*Fixed a crash that could occur with {{cd|getDimension}} when called within {{cd|onBeforeActorRemove}} on an entity that was invalid.
*Custom biome ids are now assigned with values starting at 30,000 and are stored in {{cd|BiomeIdsTable}} in world data so their id assignments persist for the duration of the world.
*Custom biome ids are now assigned with values starting at 30,000 and are stored in {{cd|BiomeIdsTable}} in world data so their id assignments persist for the duration of the world.
== Videos ==
{{yt|Fyf9gibpX1c}}
== See also ==
* [[Minecraft:Java Edition 1.21.2]]


== References ==
== References ==

Latest revision as of 11:03, 24 October 2026

Template:Infobox version Template:Relevant guide 1.21.40, the release of Minecraft:Bundles of Bravery, is a Minecraft:game drop for Template:BE released on October 22, 2024,<ref>Template:Cite</ref><ref>Template:Mcnet</ref><ref>Template:Cite</ref> which adds Minecraft:bundles and Minecraft:Hardcore mode.

Additions

Template:Additions table

Items

File:Bundle JE2 BE2.png Minecraft:Bundle

Template:Crafting Table

  • Can be dyed into 16 colors.

Template:Crafting Table

  • Items that stack up to 16 take up more space, while items that do not stack take up the entire bundle (except other bundles).
    • Minecraft:Shulker boxes cannot be placed in bundles.
    • Bundles can be placed in other bundles; this takes up 4 slots plus the number of slots already used by the inner bundle.
  • Has a tooltip that shows the items inside.
    • If a bundle has less than 8 item types inside, the tooltip shows all of them.
    • Otherwise the tooltip shows the top 3 rows of items and the others are hidden below, always showing at least 12 item types.
  • They have been de-experimentified and are now available during normal gameplay.
  • When a Bundle is used in the hotbar, one group of items is emptied at a time instead of everything being emptied at once.
  • When selecting an item to remove, the bundle icon shows that item poking out of the bundle.
  • When holding a bundle in hand, the player can empty it onto the ground using the right mouse button.
  • It is possible to select any of the visible items to pull out of the bundle.
    • Right-clicking takes the first item.
    • Players can use the scroll wheel to select a different item, then right click to take it.
  • When a bundle is used in the hotbar, one group of items is emptied at a time.

Gameplay

File:Hardcore Heart.svg Minecraft:Hardcore

Changes

Blocks

Minecraft:Monster spawner

  • Its step sounds and hit sounds now play at their intended volume.

Minecraft:Mushroom block

  • The all-sided pore mushroom block has been removed from the creative inventory.

Minecraft:Mushroom stem

  • Template:Cd is now its own block and is no longer a variant of Template:Cd and Template:Cd.
  • Mushroom stems used on the composter have had their fill chance adjusted from 85% to 65%.

Minecraft:Heads

  • The different data values for the skull ID have been split up into their own IDs.
Old ID New ID
Template:BlockSprite skull Template:BlockSprite skeleton_skull
Template:BlockSprite wither_skeleton_skull
Template:BlockSprite zombie_head
Template:BlockSprite player_head
Template:BlockSprite creeper_head
Template:BlockSprite dragon_head
Template:BlockSprite piglin_head

Minecraft:Trial spawner

  • Its hit sounds now play at their intended volume.

Items

Minecraft:Mace

  • Mobs can now perform mace smash attacks again.

Mobs

Minecraft:Bat

  • Updated the rules under which they spawn in the world:
    • Bats can now spawn at any height, provided the area is covered and sufficiently dark.
    • They must spawn on one of the following blocks: stone, granite, diorite, andesite, tuff, or deepslate.
    • As a result, bats may now happen to spawn above the surface.

Gameplay

Minecraft:Creative inventory

General

Minecraft:Accessibility

Minecraft:Experiments

  • Removed the "Bundles" experimental toggle and implemented all features in vanilla gameplay.

Minecraft:Realms

  • Added two new Realm events.

UI

  • Added a new message to explain when a Marketplace template is not available on a specific platform.

Command format

Template:Cmd

  • Added infinite duration option to the command:
  • Added specific effect removal option to the command:

Technical

Minecraft:API

Minecraft:Behavior packs

  • Updated references to old block names in behavior pack wood recipe files.
  • Updated references to old block names in remaining behavior pack recipe files.

Minecraft:Blocks

  • Added content warning when Template:Cd or Template:Cd are incorrectly written in Template:Cd.
  • Updated the jigsaw block:
    • Updated the jigsaw block UI.
    • Added selection priority and placement priority fields.
  • Updated references to old block names in behavior pack color recipe files.
  • Updated references to old block names in behavior pack feature files.
  • Updated references to old block names in biome definition files.

Camera

  • The Template:Cd preset is no longer behind the experimental toggle.

Minecraft:Commands

  • Added new overloads for the Template:Cmd command which allows you to clear a queued function:
    • Template:Cmd - Clears all queued functions matching the given name.
    • Template:Cmd - Clears all queued functions that are scheduled as Template:Cd by name.
    • Template:Cmd - Clears all queued functions that are scheduled as Template:Cd by ticking area name (and optionally also checks function name too).

Components

  • The Template:Cd field has been added to the Template:Cd component, allowing to define how an entity is restricted to its home position:
    • Its values are:
      • Template:Cd, which poses no restriction.
      • Template:Cd, which restricts randomized movement around the home position.
      • Template:Cd, which restricts any kind of movement around the home position.
    • The Template:Cd value is currently in Template:Cd and is planned to be fully released at a later date.
    • Entities that have moved too far from their home can always move closer to it if prompted.
    • The radius of the restriction is still specified with Template:Cd.
    • Entities with a format version prior to Template:Cd use the new field in a way that preserves their existing behavior.
  • Added the Template:Cd component, which prevents entities from changing dimension through portals.
    • In Vanilla content, this is used by the Ender Dragon, the fishing hook, and some projectiles.
  • Added the Template:Cd component, entities with this component are never saved. In Vanilla content, this is currently used for the fishing hook.
  • Renamed the Template:Cd component to Template:Cd to better reflect its functionality:
  • Expanded the Template:Cd component functionality with the addition of six new [Beta] fields:
    • Template:Cd restricts the search for entities looking at the owner entity to players only, ensuring that the closest player satisfying the specified Template:Cd is selected.
    • Template:Cd defines the parts of the owner entity that are targeted for being looked at:
    • Template:Cd specifies the event to trigger when no suitable entity is looking at the owner entity.
    • Template:Cd defines the width of the field of view, in degrees, for entities looking at the owner entity:
      • If Template:Cd is set to true, this value corresponds to the field of view at a distance of one block between the entities.
    • Template:Cd determines if the field of view narrows as the distance between the owner entity and the entity looking at it increases.
      • This ensures that the width of the view cone at the owner entity position remains relatively constant, regardless of distance.
    • Template:Cd defines which block shape is considered when checking for line-of-sight obstructions.
    • Moreover, Template:Cd now supports three different values:
      • Template:Cd, looking entities are never set as targets, but events are emitted.
      • Template:Cd, the first detected looking entity is set as target, but scanning and event emission is suspended if and until the owner entity has a target.
      • [Beta] Template:Cd, the first detected looking entity is set as target, but scanning and event emission continues.
    • All these fields are planned to be taken out of [Beta] and fully released at a later date.
  • Moved the Template:Cd component out of the Upcoming Creator Features experiment for Template:Cd Template:Cd and above.
  • The Template:Cd component's Template:Cd field now supports three values:
    • Template:Cd, received damage is applied to the entity.
    • Template:Cd, received damage is not applied to the entity.
    • Template:Cd, received damage is not applied to the entity, but the side effects of the attack are.
      • This means that the attacker's weapon loses durability, enchantment side effects are applied, etc.
    • Pre-existing content are automatically updated to maintain its original behavior.
  • Removed support for the Template:Cd field from the Template:Cd.
    • This field never had any functionality, so this change won't affect pre-existing or future content in any way.
    • The field is ignored for any content with a format version lower than 1.21.40.
    • A content error is emitted for any content with a format version equal to or higher than 1.21.40 that still uses this field.

Entity components

  • Template:Cd is no longer usable if it is missing a projectile definition and throws a content error if so.
  • Expanded Template:Cd with the following new fields:
    • Template:Cd: A scale factor applied to the explosion's damage to entities. A value of 0 prevents the explosion from dealing any damage. Negative values cause the explosion to heal entities instead:
    • Template:Cd: If true, the explosion toggles blocks in the explosion radius.
    • Template:Cd: A scale factor applied to the knockback force caused by the explosion.
    • Template:Cd: The name of the particle effect to use. The accepted strings are Template:Cd or Template:Cd. All other inputs use the default explosion particles.
    • Template:Cd: The name of the sound effect played when the explosion triggers.
    • Template:Cd: Defines whether the explosion should apply fall damage negation to players above the point of collision.
    • Template:Cd: If true, the explosion affects blocks and entities underwater.

Entity event responses

  • Added the Template:Cd entity event response, which allows the entity to execute an event on the block at its home position:
    • The Template:Cd field allows to specify the event to execute.
    • For this to work properly, the entity must have a Template:Cd component with a set home position.
  • Added the Template:Cd entity event response, which allows an entity to reset its target.

Minecraft:Feature

  • Using unsupported feature placement in Template:Cd throws a content error instead of crash.

General

Graphical

  • Add new Template:Cd as the first new type of file to contain per-biome rendering and audio settings in resource packs.
  • Starting with base game version 1.21.40, built-in Template:Cd files are no longer loaded. That file from other packs continue to be loaded. Water and fog settings are now in individual Template:Cd files in resource packs. When both Template:Cd and the individual Template:Cd file specify competing values, the loaded Template:Cd from creator content have priority.

Minecraft:Items

  • The Template:Cd object is parsed with a strict loader from Template:Cd:
    • Numbers and booleans are no longer interchangeable in the JSON input.
    • Floating point numbers are no longer accepted where an integer is expected.
  • The Template:Cd, and Template:Cd item components have been de-experimentified.

Minecraft:Molang

Resource and behavior packs

  • Built-in packs now include archive files for improved load performance on some platforms.

Stability and performance

  • Increased the size of biome ids in saved chunk data from 8 bit to 16 bit values.

Minecraft:Technical blocks

  • Merged the separate and direct item form of the Minecraft:heads (item.skull).

Experimental

These additions and changes are accessible by enabling the "Beta APIs", "Creator Cameras: New Third Person Presets", "Creator Cameras: Focus Target Camera", and "Upcoming Creator Features" experimental toggles.

Additions

Technical

Minecraft:Add-ons and script engine

  • Add support for custom items with the Template:Cd item component to use the referenced "block" as the icon for the item:
    • If the Template:Cd component is specified, it overrides the "block" icon.
    • Requires the "Upcoming Creator Features" toggle. Must use item json version Template:Cd or higher.
  • Added Template:Cd field to the Template:Cd item component. This field allows player to specify that this item should replace the default item created for the data-driven block it places. To use this field, the identifier of the item must match the identifier of the block it places. This field is optional and defaults to Template:Cd.

API

Cameras

  • Added camera relative movement to the "New Third Person Presets" experimental toggle:
  • Added horizontal and vertical rotation limits to the Focus Target Camera experimental toggle.
  • Added Template:Cd bool to the Focus Target Camera experimental toggle for tracking entities outside of set rotation limits.

Minecraft:Molang

  • Adding under upcoming creator features:
    • Template:Cd. Returns a number representing the client RAM memory tier, 0 = "Undetermined", 1 = "SuperLow", 2 = 'Low", 3 = 'Mid", 4 = "High", or 5 = "SuperHigh". Available on the Client (Resource Packs) only.
    • Template:Cd. Returns a number representing the server RAM memory tier, 0 = "Undetermined", 1 = "SuperLow", 2 = 'Low", 3 = 'Mid", 4 = "High", or 5 = "SuperHigh". Available on the server side (Behavior Packs) only.

Scripting

   export enum MemoryTier {
       Undetermined = 0,
       SuperLow = 1,
       Low = 2,
       Mid = 3,
       High = 4,
       SuperHigh = 5
   }

Changes

Technical

API

Minecraft:Behavior packs

  • Updated references to old block names in remaining behavior pack files.

Cameras

  • Added Template:Cd to Template:Cd.
  • Added Template:Cd option to the camera preset behavior pack JSON which can be used when the third person camera preset experiment is enabled.
  • 3rd person camera experiment - The radius property of the creator cameras is now constrained to a value between 0.1 and 100.
  • Third person boom camera reset to the starting rotation values specified in json when the Template:Cd parameter is passed in the camera command.
  • Added the Template:Cd parameter to the command.

Minecraft:Molang

  • Added Template:Cd. It returns the max render distance in chunks of the current client. Available on the Client (Resource Packs) only.

Stability and performance

  • Worlds created with Experimental Custom Biomes before Minecraft:Caves & Cliffs update have their Custom Biomes in Chunks replaced with a default Biome (Ocean for Overworld)

Fixes

Template:Fixes Other

  • Bundles now display the bar showing their fullness level when placed in the hotbar.
  • Bundle tooltip placement now takes screen safe area into account.
  • The "Swap" button hint is now shown when hovering an item over another item with a game controller.
  • The "Place" button hint is now shown on all screens when holding an item on the cursor with a game controller.
  • Wind Charges can't be hit and redirected shortly after throwing them.
  • Players hitting the edge of the generated world retain their velocity. Example: While flying with the elytra, the player remains floating instead of losing all speed instantly.
  • Wolves, cats, and parrots trying to catch up to their owner now seamlessly resume navigation after teleporting to them.
  • Wolves, cats, and parrots now teleport to their owner when panicking and far enough away.
  • Fixed a bug that would prevent activation of addon for a Realm via Marketplace.
  • Fixed a bug where the close button subpanel in the stonecutter panel was empty instead of hidden while using controller.
  • Bogged now drops poison arrows when killed by mobs tamed by a player.
  • Fixed an issue which prevented the new 1.21.30 trade table format from loading in-game.
  • Fixed method Template:Cd from returning components that are unsupported in the current Template:Cd version.
  • Fixed a bug where the tessellation of redstone dust does not match the powered state of the dust for the following blocks:
  • Fixed a bug where extremely fast moving entities would cause the game to crash. Entities can now no longer move more than 16 blocks in a single tick. For reference, an entity with Speed 255 moves ~11 blocks in a single tick.
  • Game no longer crashes when loading a world near an End city.
  • Fixed an issue where Template:Cd of Template:Cd had no effect when using the Template:Cd camera.
  • Fixed an issue where packs were not downloaded or applied when joining a server that had CDN enabled.
  • Fixed an issue where user choice for downloading/applying resource packs during server join was ignored when CDN is enabled on the server.
  • Fixed an issue where trades with negative Template:Cd values could not be traded.
  • Zombified piglins spawned by a nether portal now have 15-second cooldown before it can use the portal.
  • Fixed a bug where Realms invite links could overflow past their text boxes.
  • Fixed some cases when the Template:Cd world event would sometimes not be triggered.
  • Wind charges now use the Template:Cd component instead of Template:Cd.
  • Bundle dye recipes are now unlocked when getting dye instead of undyed variant.
  • Issue where some commands did not recognize certain block or item names has been fixed.
  • New Beta options in Template:Cd and Template:Cd entity components now properly require that Template:Cd is specified in the root JSON object.
  • Fixed a crash that could occur with Template:Cd when called within Template:Cd on an entity that was invalid.
  • Custom biome ids are now assigned with values starting at 30,000 and are stored in Template:Cd in world data so their id assignments persist for the duration of the world.

References

Template:Reflist

Navigation

Template:Navbox Bedrock Edition versions

Minecraft:de:Bedrock Edition 1.21.40 Minecraft:es:Bedrock Edition 1.21.40 Minecraft:ja:Bedrock Edition 1.21.40 Minecraft:pt:Edição Bedrock 1.21.40 Minecraft:ru:1.21.40 (Bedrock Edition) Minecraft:uk:1.21.40 (Bedrock Edition) Minecraft:zh:基岩版1.21.40