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StarCitizen:Salvage: Difference between revisions

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*[[StarCitizen:Cooler|Coolers]]*
*[[StarCitizen:Cooler|Coolers]]*
* [[StarCitizen:Quantum drive|Quantum drives]]*
* [[StarCitizen:Quantum drive|Quantum drives]]*
''*only on ships with physicalized components''
''*only on ships with physicalized components. See [[StarCitizen:Vehicle Pipeline#Gold standard|Vehicle Pipeline Gold Standard]]''


With non-destroyed vehicles, the player will need to ensure that the vehicle's ports are unlocked from the driver/pilot's seat before any components can be detached.
With non-destroyed vehicles, the player will need to ensure that the vehicle's ports are unlocked from the driver/pilot's seat before any components can be detached.

Latest revision as of 11:20, 12 October 2026

Template:For

File:Salvation cockpit look out.jpg
A Salvation scraping a Buccaneer

Salvaging is the process of locating and processing mechanical debris and abandoned or destroyed vehicles. The goal is to turn a profit through the sale of detached components, Recycled Material Composite (RMC) stripped from the surface of vehicle hulls and debris, and the remainder disintegrated, repackaged, and refined as StarCitizen:Construction Materials.

As of Template:Alpha, Salvage mechanics are currently implemented in the form of salvaging components/cargo and the two steps of processing vehicle hulls and debris — Hull Scraping and Structural Salvage — to collect Recycled Material Composite (RMC) and StarCitizen:Construction Materials to sell.<ref name="salvage-guide">Template:Cite RSI</ref> To process vehicle hulls and debris, players can use their multitool (with the StarCitizen:Cambio-Lite SRT Attachment), the StarCitizen:Cambio SRT or any of the various Salvage-ships currently added, although the first two are limited to Hull Scraping and collecting RMC for minor repairs.

Where to find salvage

Abandoned vehicles

In high traffic areas or points of interest abandoned vehicles can occasionally be found laying around. While destroyed vehicles can immediately be salvaged, intact vehicles should be scanned first to identify vehicle ownership. If the owner of the vehicle is listed as "Gamerules", then the original owner has already claimed a new version of that vehicle, and can be safely salvaged.

Abandoned intact vehicles may also still have their shields and/or power on, preventing you from carrying out Hull Scraping or Structural Salvage. In these cases boarding the ship to initiate proper shutdown procedures will be necessary.

Note that while you can find an abundance of abandoned or destroyed vehicles around areas such as stations, attempting to salvage any non-destroyed ship inside the Armistice Zone will result in the player being charged with "Armistice Violation" and issued the corresponding fine and increase in StarCitizen:CrimeStat regardless of whether or not the ship is already abandoned.

Contracts

Salvage contracts spawn abandoned ships to be salvaged or require a certain amount of salvaged material and/or components to be delivered to a location and can be found in the StarCitizen:Contract Manager of the StarCitizen:mobiGlas under the Salvage tab.

Types of salvage operations

Component and Cargo Salvage

Using either the StarCitizen:TruHold Tractor Beam Attachment on a multitool, a StarCitizen:MaxLift Tractor Beam or any ship-based Tractor Beam, players can detach the following vehicle components:

*only on ships with physicalized components. See Vehicle Pipeline Gold Standard

With non-destroyed vehicles, the player will need to ensure that the vehicle's ports are unlocked from the driver/pilot's seat before any components can be detached.

Sometimes, players may find cargo containers within vehicle hulls or scattered nearby — ranging from StarCitizen:processed food to highly valuable (and illegal) StarCitizen:drugs — that can be sold elsewhere, though it should be noted that the StarCitizen:Vulture suffers from a small cargo hold and the Reclaimer's cargo hold lacks ease of access especially for cargo containers larger than 24 SCU.

Hull Scraping

File:Vulture-Scraping-Avenger.jpg
Vulture scraping an StarCitizen:Avenger Titan Renegade

By "scraping" off the outer surface of vehicle hulls and debris using the salvage beams of Salvage-dedicated ships such as the Drake Vulture or the Aegis Reclaimer, players can collect Recycled Material Composite (RMC) to package and sell, or reuse to make repairs with [[StarCitizen::Category:Refuel, rearm and repair capable ships|ships that possess repair, rearm, and refuel capabilities]].

While a multitool (with the StarCitizen:Cambio-Lite SRT Attachment) and StarCitizen:Cambio SRT can perform Hull Scraping and collect RMC in canisters, selling filled canisters does not generate profit as they are sold for no more than an empty one. Instead, the collected RMC is meant to be used to make light repairs to the hulls of non-destroyed vehicles.

To perform Hull Scraping on a non-destroyed vehicle, that vehicle's shields must be turned off first.

Structural Salvage

File:Avenger-Structural-Salvage.jpg
Vulture disintegrating a fractured StarCitizen:Avenger Titan Renegade

Also known as "munching", Salvage-dedicated ships are able to further extract profit from vehicle hulls and debris by breaking it apart for refining into StarCitizen:Construction Materials. To do so, the player must first use the Salvage-dedicated ship's Fracture mode to break apart the vehicle's hull into chunks, then using Disintegration mode to process and collect said chunks as a raw material. This raw material requires StarCitizen:Refining to process into StarCitizen:Construction Materials a feature added in Alpha 4.3.2.<ref>Template:Cite RSI</ref>

The types of material are<ref name="salvage-guide"/>:

Ship classification Construction Material Density Refinery Processing Time Yield Quantity After Refining Ships
Light Salvage Ships Rubble Highest Fastest Lowest StarCitizen:Salvation, StarCitizen:Vulture, StarCitizen:Fortune
Medium Salvage Ships Pieces Medium Medium Medium StarCitizen:MOTH
Heavy Salvage Ships Salvage Lowest Slowest Highest StarCitizen:Reclaimer

Non-destroyed vehicles can only be fractured if their power is shut off. In addition, fracturing a vehicle will kill all occupants inside as well as destroy any undetached components (though any unscraped RMC on the hull will remain present and scrapable on the chunks). Therefore, it is recommended that players first detach any components of value, perform Hull Scraping and ensure the vehicle is evacuated before fracturing.

Note that the legality of fracturing a vehicle follows the same rules as destroying ships using weapons. To avoid the accompanying risk of receiving a fine and StarCitizen:CrimeStat increase, ensure that the vehicle either:

  • Has its owner listed as "Gamerules",
  • Belongs to someone with a StarCitizen:CrimeStat rating of 3 or higher (ie. bounty targets),
  • Has no owner (ships spawned by salvage missions),
  • Sits in an area with no commlink (ie. outside of monitored space or with the local Comm Array disabled), or
  • Is already destroyed.

The StarCitizen:Salvation can only fracture ships up to as large as the StarCitizen:Freelancer. The StarCitizen:Vulture can only fracture ships up to as large as the StarCitizen:Mercury Star Runner. The MOTH can only fracture ships up to as large as the Origin 600i or MISC Starfarer. And the StarCitizen:Reclaimer can fracture ships of any size.

Salvaging Equipment

Salvage Ships

Template:For

RSI Salvation

File:Salvation salvaging crashed ship.jpg

With a compact design and easy-to-use functionality, RSI’s newest offering upholds its legacy of hope for the future. Featuring two extendable salvage arms, providing both precision hull-stripping and efficient material recovery. Also included is an internal processor (6 SCU) that converts recovered materials directly into SCU crates that automatically get deposited to the Salvation's 6 SCU cargo grid, allowing the pilot to stay seated throughout operations. Being classified as a light salvage vehicle, it specializes in smaller derelict reclamation via hull stripping and structural salvage, recovering StarCitizen:Recycled Material Composite (RMC) and "Rubble," a dense construction material with low yield but faster refinement time.

MISC Fortune

File:Fortune salvaging crash site - cropped.jpg

The Fortune is a salvage ship developed by Musashi Industrial and Starflight Concern. It represents a significant advancement in industrial operations, offering a streamlined and efficient vessel tailored for salvage operations. Designed for individual operators, this innovative ship features a groundbreaking external cargo loader that simplifies the salvaging process for solo crews. It is the ideal choice for those seeking to enhance their operational capabilities.

The MISC StarCitizen:Fortune comes with automated external container dispenser allowing for the easy loading of up to 12x 1-SCU cargo boxes, providing you with additional time to discover valuable items. In addition it provides another 1x 4-SCU cargo grid on the rear elevator.

Drake Vulture

File:Drake vuture.jpg

Designed for a crew of one, the StarCitizen:Vulture is the go-to vehicle for those who salvage alone or are seeking to try their hand at turning wrecks into money. With both ship and salvaging controls tied directly to the pilot seat, players will only need to get out of their seat to package any collected material sitting in the Vulture's modest 13 SCU buffer.

However, due to the Vulture's smaller size, the equally modest 12 SCU cargo grid will be full after fracturing a small ship or two, giving you even less room to collect any abandoned cargo you come across. As such, you will need to offload cargo either at a point of sale or another ship for storage — unless you are willing to share your living quarters with some freshly packaged StarCitizen:Construction Materials.

ARGO MOTH

File:MOTH in debris field with arms extended.jpg

The Argo Astronautics StarCitizen:MOTH (Multi Operator Targeted Harvester) is a medium salvaging ship purposefully constructed to connect the divide between light salvage operations and comprehensive industrial projects. It features a set of pilot-operated structural salvage arms, and three retractable manned turrets, with each turret housing a Size 2 salvage laser.

The Argo StarCitizen:MOTH's automated external filler stations come with a 64 SCU combined material buffer and a 192 SCU total external cargo grid, which can accommodate 12x 8 SCU cargo containers on each side of the ship.

Aegis Reclaimer

File:Reclaimer - Near world lookings at wreckage.jpg

The next step for those seeking to scale up their salvaging operations with some friends or hired hands, the StarCitizen:Reclaimer is a sub-capital heavy salvaging ship with a colossal combined cargo grid capacity of 420 SCU, and like the StarCitizen:Vulture, "extra storage space" can be found throughout the ship: with extensive corridors, multiple rooms and substantial overhead space in the cargo hold. The defining feature of the Reclaimer — the large "claw" under and in front of the bridge — can fracture any vehicle in the game, unlike the Vulture. In addition, the Reclaimer comes with two large filler stations that can package RMC and StarCitizen:Construction Materials into 1, 2, 4, 8, and 16 SCU cargo containers to move and store more at a time.

While the Reclaimer can be operated with a crew of one, with the controls of the ship, "claw" and scraper modules all belonging to different seats, running about the ship will be a given, and with the majority of it's defensive firepower attached to turrets not slaved to the pilot, a Reclaimer with few crew members will be a ripe target for even undersized opportunists. Access to the cargo hold is also restricted to two cargo elevators, making it somewhat more difficult for crews to store any detached components and very for containers larger than 24 SCU.

Scraper Modules

Salvaging-focused ships are equipped with at least two Scraper Modules, allowing the use of hull-stripping lasers to extract RMC from the surface of vehicle hulls and debris. Template:Data table/static

Personal Equipment

StarCitizen:Pyro RYT Multi-Tool

Having a multitool — with the appropriate attachments — will allow you to perform Component and Cargo Salvage, minor hull repairs (as well as some Hull Scraping to collect the RMC needed to perform repairs).

Recommended Attachments for Salvaging
Name In-game Description
StarCitizen:TruHold Tractor Beam Attachment Whether your feet are on the floor or floating in zero-G, the TruHold attachment for the Pyro RYT Multi-Tool makes lifting and positioning items easier than ever. With its impressive and efficient pull/draw ratio and easy-to-read range finder, the TruHold can be used solo or paired with other beams to tackle heavier targets. Plus, the TruHold has the added benefit of functioning as a personal zero-G traversal device when coupled to an object with a high enough mass.
StarCitizen:Cambio-Lite SRT Attachment The Cambio-Lite SRT Attachment enhances the Pyro RYT Multi-Tool by enabling salvaging and repair capabilities such as hull stripping.
StarCitizen:Cambio-Lite SRT Attachment (can) Canister used in conjunction with the Pyro RSY Multi-Tool and Cambio-Lite SRT attachment to store recycled material compostie (RMC) reclaimed from scrap. Contents can be sold or used to make repairs.

StarCitizen:Cambio SRT

The StarCitizen:Cambio SRT is designed exclusively for the task of Hull Scraping and Repairs, and utilises a higher capacity canister to store more RMC at once. While not as fast at Hull Scraping as a Salvage-oriented ship, it is a substantial improvement over the StarCitizen:Cambio-Lite SRT Attachment in terms of speed and efficiency, and still retains its ability to carry out minor hull repairs. However, being the size of a rifle instead of a utility item, it cannot be stored in backpacks or smaller and takes up a large weapon slot on the character.

StarCitizen:MaxLift Tractor Beam

The StarCitizen:MaxLift Tractor Beam is well suited for maneuvering larger, heavier objects than what a multitool's StarCitizen:TruHold Tractor Beam Attachment is capable of — especially in gravity — but like the StarCitizen:Cambio SRT, it loses its portability as a rifle-sized device and has similar storage limitations.

Selling Salvaged Goods

Vehicle Components

Detached vehicle components in the cargo bay of a player's ship can be sold anywhere that component can be purchased from. For example, as the StarCitizen:Atlas can be purchased from High Course Station's StarCitizen:Platinum Bay, any StarCitizen:Atlas you come across can also be sold via the terminal there. Or if you come across some M7A Cannons, since those are purchasable from the StarCitizen:Crusader Industries Showroom on StarCitizen:Orison, you can also sell those there.

Recycled Material Composite (RMC) and StarCitizen:Construction Materials

Both RMC and StarCitizen:Construction Materials can be sold off in the TDD of any city (or the Central Business District in StarCitizen:Lorville).

StarCitizen:Grim HEX and salvage yards are also points of sale for both commodities, however, it is less advisable to sell here as these locations offer lower prices in addition to the inherent lack of security in these areas. That being said, if you are also carrying illicit goods or have a StarCitizen:CrimeStat rating of 3 or higher, the absence of security forces may be exactly what you are looking for.

References

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