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Minecraft:Isotropic: Difference between revisions

From SAS Gaming Wiki
SyncBot (talk | contribs)
Sync: updated from Minecraft
SyncBot (talk | contribs)
Sync: updated from Minecraft
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* {{BlockLink|Crimson Nylium}}
* {{BlockLink|Crimson Nylium}}
* {{BlockLink|Warped Nylium}}
* {{BlockLink|Warped Nylium}}
* {{BlockLink|Bedrock}}{{only|java}}{{verify|I swear it used the mirror system}}
* {{BlockLink|Terracotta}}
* {{BlockLink|Terracotta}}
* {{BlockLink|Sponge}}
* {{BlockLink|Sponge}}
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* {{BlockLink|Infested Stone}} ''['{{JE}}' only]''
* {{BlockLink|Infested Stone}} ''['{{JE}}' only]''
* {{BlockLink|Infested Deepslate}} ''['{{JE}}' only]''
* {{BlockLink|Infested Deepslate}} ''['{{JE}}' only]''
}}
* {{BlockLink|Bedrock}} ''['{{JE}}' only]''}}


== Calculation of rotation ==
== Calculation of rotation ==

Revision as of 11:09, 17 October 2026

Template:WIP Blocks whose textures are Template:Wly rotated around the Z-axis or mirrored along the ZY- or ZX-plane based on their position in the world are known as isotropic. The rotation or mirroring of a block depends solely on its coordinates, and not the Minecraft:world seed. This means that, for example, grass blocks in a 5×5 area will always have the same rotation at the same coordinates in different worlds, and this will not be changed by a Minecraft:player breaking or replacing them. The term isotrpic refers to the fact that a surface covered with these blocks will lock uniformly random in all directions. Since mirroring also affects the side of the block this is used on blocks that make up walls like stone. While rotation is used on blocks that make up the floor like dirt.

List of rotational isotropic blocks

Template:Expand list Template:Columns-list

List of mirror isotropic blocks

Template:Expand list Template:Columns-list

Calculation of rotation

Template:Exclusive Template:Empty section

Navigation

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