Minecraft:Bedrock Edition Preview 1.20.40.22: Difference between revisions
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== Additions == | == Additions == | ||
=== General === | === General === | ||
''' | '''Controls''' | ||
* Added the ability to customize touch controls. | * Added the ability to customize touch controls. | ||
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== Changes == | == Changes == | ||
=== Gameplay === | === Gameplay === | ||
''' | '''Game rules''' | ||
* The <code>spawnradius</code> game rule is now set to <code>10</code> by default to match {{JE}}. | * The <code>spawnradius</code> game rule is now set to <code>10</code> by default to match {{JE}}. | ||
| Line 44: | Line 44: | ||
=== Mobs === | === Mobs === | ||
''' | '''Iron Golem and Snow Golem''' | ||
* Now have a crumbling-like | * Now have a crumbling-like particle effect when they are created. | ||
'''[[Minecraft:Witch]]''' | '''[[Minecraft:Witch]]''' | ||
* Now target | * Now target players within a 16 block distance. | ||
== Experimental == | == Experimental == | ||
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=== Changes === | === Changes === | ||
==== Technical ==== | ==== Technical ==== | ||
''' | '''API''' | ||
* Camera APIs moved from ''beta'' to <code>1.6.0</code>. | * Camera APIs moved from ''beta'' to <code>1.6.0</code>. | ||
* Released <code>Entity.is*</code> API’s from ''beta'' to <code>1.6.0</code>: | * Released <code>Entity.is*</code> API’s from ''beta'' to <code>1.6.0</code>: | ||
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[[Category:Bedrock Edition 1.20.40 betas]] | [[Category:Bedrock Edition 1.20.40 betas]] | ||
de:Bedrock Edition beta 1.20.40.22 | |||
es:Bedrock Edition beta 1.20.40.22 | |||
ko:Bedrock Edition 프리뷰 1.20.40.22 | |||
pt:Edição Bedrock Preview 1.20.40.22 | |||
uk:Preview 1.20.40.22 (Bedrock Edition) | |||
zh:基岩版1.20.40.22 | |||
Revision as of 15:25, 9 April 2026
Beta 1.20.40.22 (Android) or Preview 1.20.40.22 (Windows, iOS, iPadOS, Xbox) is the third beta/Preview version for Minecraft:Bedrock Edition 1.20.40, released on September 20, 2023,<ref>Template:Cite</ref> which brings more parity with Template:JE and fixes bugs.
Additions
General
Controls
- Added the ability to customize touch controls.
- Added "Customize Controls" experimental touch option, OFF by default.
- Enables the ability to customize touch controls.
- It can only be done within a world.
- Enables the ability to customize touch controls.
Changes
Gameplay
Game rules
- The
spawnradiusgame rule is now set to10by default to match Template:JE.
Items
- Now have a range of 256 blocks.
Mobs
Iron Golem and Snow Golem
- Now have a crumbling-like particle effect when they are created.
- Now target players within a 16 block distance.
Experimental
These additions and changes are accessible by enabling the "Beta APIs", "Molang Features", "Experimental Cameras", and "Render Dragon Features for Creators" experimental toggles.
Changes
Technical
API
- Camera APIs moved from beta to
1.6.0. - Released
Entity.is*API’s from beta to1.6.0:isSleeping.isSneaking.isSprinting.isSwimming.isClimbing.isOnGround.isInWater.isFalling.
- Released player level & XP APIs from beta to
1.6.0:addLevels.addExperience.level.getTotalXP.xpEarnedAtCurrentLevel.totalXpNeededForNextLevel.resetLevel.
- Released
Player.is*API’s from beta to1.6.0:isEmoting.isGliding.isJumping.isFlying.
- Updated all methods besides show on
ActionFormData,MessageFormData, andModalFormDatato be callable in read-only mode. BlockInventoryComponent- container member variable now correctly reflects it can be a
Containerorundefined.
- container member variable now correctly reflects it can be a
- Fixed a versioning bug preventing
@minecraft/server-uimodule from working with@minecraft/serverabove version1.2.0. WeatherTypemoved to1.6.0:- Moved function
setWeatherto1.6.0. - Moved event/property
entityRemovefrom beta to1.6.0. - Moved event/property
entityRemovefrom beta to1.6.0.
- Moved function
- Moved class
EntityRemovedAfterEventfrom beta to1.6.0. - Moved class
EntityRemoveAfterEventSignalfrom beta to1.6.0. - Moved class
EntityRemovedBeforeEventfrom beta to1.6.0. - Moved class
EntityRemoveBeforeEventSignalfrom beta to1.6.0.- Moved event/property
entityLoadfrom beta to1.6.0.
- Moved event/property
- Moved class
EntityLoadAfterEventfrom beta to1.6.0. - Moved class
EntityLoadAfterEventSignalfrom beta to1.6.0.- Moved event/property
entitySpawnfrom beta to1.6.0.
- Moved event/property
- Moved enum
EntityInitializationCausefrom beta to1.6.0. - Moved class
EntitySpawnAfterEventfrom beta to1.6.0. - Moved class
EntitySpawnAfterEventSignalfrom beta to1.6.0.- Moved event/property
playerBreakBlockfrom beta to1.6.0. - Moved event/property
playerBreakBlockfrom beta to1.6.0.
- Moved event/property
- Moved class
PlayerBreakBlockAfterEventfrom beta to1.6.0. - Moved class
PlayerBreakBlockAfterEventSignalfrom beta to1.6.0. - Moved class
PlayerBreakBlockBeforeEventfrom beta to1.6.0. - Moved class
PlayerBreakBlockBeforeEventSignalfrom beta to1.6.0.- Moved event/property
playerPlaceBlockfrom beta to1.6.0.
- Moved event/property
- Moved class
PlayerPlaceBlockAfterEventfrom beta to1.6.0. - Moved class
PlayerPlaceBlockAfterEventSignalfrom beta to1.6.0. - Moved class
BlockEventSignalOptionsfrom beta to1.6.0.- Move
isAir(): booleanfrom beta to1.6.0. - Move
isLiquid(): booleanfrom beta to1.6.0. - Moved
amountfrom beta to1.6.0. - Moved
keepOnDeath: booleanfrom beta to1.6.0. - Moved
lockMode: ItemLockModefrom beta to1.6.0. - Moved
nameTag?: stringfrom beta to1.6.0. - Moved
clone(): ItemStackfrom beta to1.6.0. - Moved
getTags(): string[]from beta to1.6.0. - Moved
hasTag(tag: string): booleanfrom beta to1.6.0. - Moved
setCanDestroy(blockIdentifiers?: string[]): voidfrom beta to1.6.0. - Moved
getCanDestroy(): string[]from beta to 1.6.0. - Moved
setCanPlaceOn(blockIdentifiers?: string[]): voidfrom beta to1.6.0. - Moved
getCanPlaceOn(): string[]from beta to1.6.0. - Moved function
getPropertyto1.6.0. - Moved function
resetPropertyto1.6.0. - Moved function
setPropertyto1.6.0.
- Move
- Added function
getWeather.
- The
behavior.random_look_around_and_sitnow has the fieldcontinue_sitting_on_reload. behavior.is_scentingrenamed to genericbehavior.timer_flag_1.behavior.is_risingrenamed to genericbehavior.timer_flag_2.behavior.is_feeling_happyrenamed to genericbehavior.timer_flag_3.behavior.timer_flag 1: Fires an event when this behavior starts, then waits for a duration before stopping. When stopping due to that timeout or due to being interrupted by another behavior, fires another event.query.timer_flag_1will return1.0on both the client and server when this behavior is running, and0.0otherwise.behavior.timer_flag 2: Fires an event when this behavior starts, then waits for a duration before stopping. When stopping due to that timeout or due to being interrupted by another behavior, fires another event.query.timer_flag_2will return1.0on both the client and server when this behavior is running, and0.0otherwise.behavior.timer_flag 3: Fires an event when this behavior starts, then waits for a duration before stopping. When stopping due to that timeout or due to being interrupted by another behavior, fires another event.query.timer_flag_3will return1.0on both the client and server when this behavior is running, and0.0otherwise.
- Added a new
query.is_in_lavaquery function to Molang, to know if a mob is currently in Minecraft:lava.
Render Dragon Features for Creators
- Disabled the "Deferred Technical Preview" on some Android devices that don’t support the current requirements for compute Minecraft:shaders (
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS >= 256).
Fixes
Template:Fixes Others
- Fixed an extremely rare bug (~0.000003% chance) that could cause item frames to not drop their item when hit or destroyed.
- Fixed a bug where closing the game while having the portfolio open resulted in a crash.
- Autocompleting text now moves the caret to end of the line.
References
Template:Navbox Bedrock Edition versions de:Bedrock Edition beta 1.20.40.22 es:Bedrock Edition beta 1.20.40.22 ko:Bedrock Edition 프리뷰 1.20.40.22 pt:Edição Bedrock Preview 1.20.40.22 uk:Preview 1.20.40.22 (Bedrock Edition) zh:基岩版1.20.40.22