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Minecraft:Bedrock Edition Preview 1.21.10.22: Difference between revisions

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== Additions ==
== Additions ==
=== Gameplay ===
=== Gameplay ===
'''[[Minecraft:Game Tips]]'''
'''Game Tips'''
* Added emote game tip. The tip appears when there are remote players close to the player and the player has spent at least 30 seconds with other players in the world.
* Added emote game tip. The tip appears when there are remote players close to the player and the player has spent at least 30 seconds with other players in the world.


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* Doors of different materials will now be able to form a double door.
* Doors of different materials will now be able to form a double door.


'''[[Minecraft:Double Slab]]s'''
'''Double Slabs'''
* The different stone slab type [[Minecraft:block states]] for the <code>double_stone_block_slab2</code>, <code>double_stone_block_slab3</code>, and <code>double_stone_block_slab4</code> IDs have now been split up into their own IDs.
* The different stone slab type block states for the <code>double_stone_block_slab2</code>, <code>double_stone_block_slab3</code>, and <code>double_stone_block_slab4</code> IDs have now been split up into their own IDs.
{|class="mw-collapsible mw-collapsed wikitable"
{|class="mw-collapsible mw-collapsed wikitable"
! [[Minecraft:Bedrock Edition data values|Old ID]]
! [[Minecraft:Bedrock Edition data values|Old ID]]
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'''[[Minecraft:Prismarine]], [[Minecraft:Dark Prismarine]], and [[Minecraft:Prismarine Bricks]]'''
'''[[Minecraft:Prismarine]], [[Minecraft:Dark Prismarine]], and [[Minecraft:Prismarine Bricks]]'''
* The different [[Minecraft:block states]] for the <code>prismarine</code> ID have now been split up into their own IDs.
* The different block states for the <code>prismarine</code> ID have now been split up into their own IDs.
{|class="mw-collapsible mw-collapsed wikitable"
{|class="mw-collapsible mw-collapsed wikitable"
! [[Minecraft:Bedrock Edition data values|Old ID]]
! [[Minecraft:Bedrock Edition data values|Old ID]]
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|}
|}


'''[[Minecraft:Prismarine Slab|Prismarine Double Slab]], [[Minecraft:Dark Prismarine Slab|Dark Prismarine Double Slab]], [[Minecraft:Prismarine Bricks Slab|Prismarine Bricks Double Slab]], [[Minecraft:Andesite Slab|Andesite Double Slab]], [[Minecraft:Polished Andesite Slab|Polished Andesite Double Slab]], [[Minecraft:Diorite Slab|Diorite Double Slab]], [[Minecraft:Polished Diorite Slab|Polished Diorite Double Slab]], [[Minecraft:Granite Slab|Granite Double Slab]], [[Minecraft:Polished Granite Slab|Polished Granite Double Slab]], and [[Minecraft:Mossy Stone Brick Slab|Mossy Stone Brick Double Slab]] '''
'''[[Minecraft:Prismarine Slab|Prismarine Double Slab]], [[Minecraft:Dark Prismarine Slab|Dark Prismarine Double Slab]], Prismarine Bricks Double Slab, [[Minecraft:Andesite Slab|Andesite Double Slab]], [[Minecraft:Polished Andesite Slab|Polished Andesite Double Slab]], [[Minecraft:Diorite Slab|Diorite Double Slab]], [[Minecraft:Polished Diorite Slab|Polished Diorite Double Slab]], [[Minecraft:Granite Slab|Granite Double Slab]], [[Minecraft:Polished Granite Slab|Polished Granite Double Slab]], and [[Minecraft:Mossy Stone Brick Slab|Mossy Stone Brick Double Slab]] '''
* They now have a hardness of 1.5.
* They now have a hardness of 1.5.


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=== Entities ===
=== Entities ===
'''[[Minecraft:Drowned]]'''
'''Drowned'''
* Now spawn individually in rivers instead of in groups of two, like in {{JE}}.
* Now spawn individually in rivers instead of in groups of two, like in {{JE}}.
* Now spawn in aquifers in dripstone caves, like in {{JE}}.
* Now spawn in aquifers in dripstone caves, like in {{JE}}.
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=== Items ===
=== Items ===
'''[[Minecraft:Banner Pattern]]s'''
'''[[Minecraft:Banner Pattern]]s'''
* "Thing" is now considered of Epic [[Minecraft:Rarity#Tiers|rarity]] (magenta color).
* "Thing" is now considered of Epic rarity (magenta color).
* "Flow" and "Guster" are now considered of Rare [[Minecraft:Rarity#Tiers|rarity]] (aqua color).
* "Flow" and "Guster" are now considered of Rare rarity (aqua color).
* "Creeper Charge", "Skull Charge", and "Snout" are now considered of Uncommon [[Minecraft:Rarity#Tiers|rarity]] (yellow color).
* "Creeper Charge", "Skull Charge", and "Snout" are now considered of Uncommon rarity (yellow color).


'''[[Minecraft:Heavy Core]], [[Minecraft:Mace]], and [[Minecraft:Trident]]'''
'''[[Minecraft:Heavy Core]], [[Minecraft:Mace]], and [[Minecraft:Trident]]'''
* Are now considered of Epic [[Minecraft:Rarity#Tiers|rarity]] (magenta color).
* Are now considered of Epic rarity (magenta color).


'''[[Minecraft:Wind Charge]]'''
'''[[Minecraft:Wind Charge]]'''
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=== Technical ===
=== Technical ===
'''[[Minecraft:API]]'''
'''API'''
* Released {{cd|WorldInitializeBeforeEvent}} from {{cd|beta}} to {{cd|1.12.0}}.
* Released {{cd|WorldInitializeBeforeEvent}} from {{cd|beta}} to {{cd|1.12.0}}.
* Released {{cd|WorldInitializeBeforeEventSignal}} from {{cd|beta}} to {{cd|1.12.0}}.
* Released {{cd|WorldInitializeBeforeEventSignal}} from {{cd|beta}} to {{cd|1.12.0}}.
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** This does not allow modifications to the vanilla cameras.
** This does not allow modifications to the vanilla cameras.


'''[[Minecraft:Entities]]'''
'''Entities'''
* Added a {{cd|wind_burst_on_hit}} subcomponent for projectiles which creates a wind burst upon collision with an entity or block before being removed from the world.
* Added a {{cd|wind_burst_on_hit}} subcomponent for projectiles which creates a wind burst upon collision with an entity or block before being removed from the world.


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== Experimental ==
== Experimental ==
=== Additions ===
=== Additions ===
'''[[Minecraft:API]]'''
'''API'''
* Added {{cd|playerEmote}} which fires after a player uses an emote.
* Added {{cd|playerEmote}} which fires after a player uses an emote.


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* Entity aliases is deprecated when a {{cd|format_version}} of {{cd|1.21.10}} or higher is specified.
* Entity aliases is deprecated when a {{cd|format_version}} of {{cd|1.21.10}} or higher is specified.


'''[[Minecraft:API]]'''
'''API'''
* Use of the {{cd|onTick}} event requires the block has the {{cd|minecraft:tick}} component to configure how the block ticks
* Use of the {{cd|onTick}} event requires the block has the {{cd|minecraft:tick}} component to configure how the block ticks
* Blocks that are world generated, and have the {{cd|minecraft:tick}} component, will now tick.
* Blocks that are world generated, and have the {{cd|minecraft:tick}} component, will now tick.
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[[Category:Bedrock Edition 1.21.20 betas]]
[[Category:Bedrock Edition 1.21.20 betas]]


[[Minecraft:de:Bedrock Edition beta 1.21.10.22]]
de:Bedrock Edition beta 1.21.10.22
[[Minecraft:es:Bedrock Edition Preview 1.21.10.22]]
es:Bedrock Edition Preview 1.21.10.22
[[Minecraft:pt:Edição Bedrock Preview 1.21.10.22]]
pt:Edição Bedrock Preview 1.21.10.22
[[Minecraft:ru:Preview 1.21.10.22 (Bedrock Edition)]]
ru:Preview 1.21.10.22 (Bedrock Edition)
[[Minecraft:uk:Preview 1.21.10.22 (Bedrock Edition)]]
uk:Preview 1.21.10.22 (Bedrock Edition)
[[Minecraft:zh:基岩版1.21.10.22]]
zh:基岩版1.21.10.22

Revision as of 15:25, 9 April 2026

Template:Infobox version Beta 1.21.10.22 (ChromeOS, Android) or Preview 1.21.10.22 (Windows, iOS, iPadOS, Xbox, PlayStation) is the third beta/Preview version for Minecraft:Bedrock Edition 1.21.20Template:Efn, released on June 5, 2024,<ref>Template:Cite</ref> which makes breaking changes to multiple aspects of the Minecraft:add-on system and fixes bugs.

Additions

Gameplay

Game Tips

  • Added emote game tip. The tip appears when there are remote players close to the player and the player has spent at least 30 seconds with other players in the world.

Changes

Blocks

Minecraft:Doors

  • Doors of different materials will now be able to form a double door.

Double Slabs

  • The different stone slab type block states for the double_stone_block_slab2, double_stone_block_slab3, and double_stone_block_slab4 IDs have now been split up into their own IDs.
Old ID New ID
Template:BlockSprite double_stone_block_slab2 Template:BlockSprite red_sandstone_double_slab
Template:BlockSprite purpur_double_slab
Template:BlockSprite prismarine_double_slab
Template:BlockSprite dark_prismarine_double_slab
Template:BlockSprite prismarine_brick_double_slab
Template:BlockSprite mossy_cobblestone_double_slab
Template:BlockSprite smooth_sandstone_double_slab
Template:BlockSprite red_nether_brick_double_slab
Template:BlockSprite double_stone_block_slab3 Template:BlockSprite end_stone_brick_double_slab
Template:BlockSprite smooth_red_sandstone_double_slab
Template:BlockSprite polished_andesite_double_slab
Template:BlockSprite andesite_double_slab
Template:BlockSprite diorite_double_slab
Template:BlockSprite polished_diorite_double_slab
Template:BlockSprite granite_double_slab
Template:BlockSprite polished_granite_double_slab
Template:BlockSprite double_stone_block_slab4 Template:BlockSprite mossy_stone_brick_double_slab
Template:BlockSprite smooth_quartz_double_slab
Template:BlockSprite normal_stone_double_slab
Template:BlockSprite cut_sandstone_double_slab
Template:BlockSprite cut_red_sandstone_double_slab

Minecraft:Prismarine, Minecraft:Dark Prismarine, and Minecraft:Prismarine Bricks

  • The different block states for the prismarine ID have now been split up into their own IDs.
Old ID New ID
Template:BlockSprite prismarine Template:BlockSprite prismarine
Template:BlockSprite dark_prismarine
Template:BlockSprite prismarine_bricks

Prismarine Double Slab, Dark Prismarine Double Slab, Prismarine Bricks Double Slab, Andesite Double Slab, Polished Andesite Double Slab, Diorite Double Slab, Polished Diorite Double Slab, Granite Double Slab, Polished Granite Double Slab, and Mossy Stone Brick Double Slab

  • They now have a hardness of 1.5.

End Stone Brick Double Slab

  • It now has a hardness of 3.

Minecraft:Vault

  • Added sound effect to help players understand that they have already looted this vault.

Entities

Drowned

  • Now spawn individually in rivers instead of in groups of two, like in Template:JE.
  • Now spawn in aquifers in dripstone caves, like in Template:JE.

Minecraft:Wind Charge

  • The model now correctly renders within its bounding box.
  • No longer burst when removed by commands.

Items

Minecraft:Banner Patterns

  • "Thing" is now considered of Epic rarity (magenta color).
  • "Flow" and "Guster" are now considered of Rare rarity (aqua color).
  • "Creeper Charge", "Skull Charge", and "Snout" are now considered of Uncommon rarity (yellow color).

Minecraft:Heavy Core, Minecraft:Mace, and Minecraft:Trident

  • Are now considered of Epic rarity (magenta color).

Minecraft:Wind Charge

  • Increased player-fired wind charge speed by 50%, bringing it into parity with Template:JE.

General

Touch controls

  • Buttons can now slide completely to the right when customizing controls on iOS and iPadOS.
  • When customizing touch controls, the safe zones on the left and right side are now ignored.

Gameplay

  • Tweaked the way the dismount position is calculated to better align with moving vehicles. This could result in minor differences when dismounting fast vehicles.

Realms

  • Added a new reporting flow that lets players add more context and information about why the report is being made.

Technical

API

Cameras

  • Added the view offset to the 3rd person camera for the experimental Template:Cd preset
    • The view offset is anchored to a pivot point at the center of the screen. When applied to the Template:Cd preset, the player is shifted to be at a distance from center specified by the offset.
    • The range for this offset is -100 to 100
    • This can be set by both commands and JSON
  • Added starting radius and rotation to the Template:Cd and 3rd person boom camera presets
    • The starting radius (distance from player) is fixed right now at 10 blocks from the player position.
    • The starting rotation (pitch and yaw) are fixed right now at 45x and 45y.
  • Exposed radius component to behavior packs to be overwritten by creator cameras. Also added Template:Cd and Template:Cd to the allow list of presets that can be inherited from
    • This allows the making of a 3rd person camera based on the vanilla 3rd person cameras but with a variable radius.
    • The radius (distance from player) is not limited but render distance and other constraints still exist.
    • This does not allow modifications to the vanilla cameras.

Entities

  • Added a Template:Cd subcomponent for projectiles which creates a wind burst upon collision with an entity or block before being removed from the world.

Minecraft:Features

Minecraft:Item

  • Released Template:Cd item component out of experimental in json formats Template:Cd and higher.
  • Introduced Template:Cd as an extra armor slot for entities, like horses, limited to a single armor item but needing the effects of a full armor set.
  • Introduced the Template:Cd item component, enabling items to absorb damage intended for their wearer.
    • The Template:Cd field allows to specify which damage causes to absorb.
    • Absorbed damage depletes the item’s durability, and surplus damage is ignored.
    • Requires equipping the item in an armor slot for damage to be absorbed.
    • When multiple damage absorbing items are equipped, a suitable one is selected at random to absorb incoming damage.
  • Introduced the Template:Cd item component, enabling items to emit sounds and particles when damage causes them to lose durability.
    • The Template:Cd field allows to define a list of both durability thresholds and the effects to emit when they are met.
    • When the item receives enough damage to meet multiple thresholds at the same time, only the one corresponding to the lowest durability is considered.

Experimental

Additions

API

  • Added Template:Cd which fires after a player uses an emote.

Graphical

  • Added a Brightness / Gamma calibration screen for Deferred Technical Preview.
    • The calibration screen can be found under Deferred Graphics Settings within the Video settings menu.

Changes

Upcoming Creator Features

  • Deprecated entity permutations.
    • Permutations can no longer be parsed and applied to entities via their JSON file under the flag permutations.
  • Deprecated Volume and Template:Cmd command.
  • Entity aliases is deprecated when a Template:Cd of Template:Cd or higher is specified.

API

  • Use of the Template:Cd event requires the block has the Template:Cd component to configure how the block ticks
  • Blocks that are world generated, and have the Template:Cd component, will now tick.

Fixes

Template:Fixes Other

  • Fixed a bug where items from certain Add-ons could appear without textures or names when joining Realms.
  • Fixed a bug that caused Crafter to be audible from more than five blocks away.
  • Fixed Ancient City entrance using a single Deepslate tile slab instead of a double slab.
  • Fixed a bug where a user could not create a new realm via the “Free Beta/Preview Realm Available” button in the Worlds tab due to an infinite loading screen and non-functioning “Create Preview/Beta Realm” button.
  • Fixed an issue on Fire tablets where game would occasionally crash when joining a world.
  • Fixed a bug where the wrong text could be shown on the death screen while using Hardcore mode in split screen.
  • Fixed a bug that prevented two back-to-back error screens when the client was out of date and a Realm had a pending update.
  • Fixed a crash when enabling the Deferred Technical Preview experiment on Android devices with an Arm Mali GPU.

Notes

Template:Fnlist

References

Template:Reflist

Navigation

Template:Navbox Bedrock Edition versions

de:Bedrock Edition beta 1.21.10.22 es:Bedrock Edition Preview 1.21.10.22 pt:Edição Bedrock Preview 1.21.10.22 ru:Preview 1.21.10.22 (Bedrock Edition) uk:Preview 1.21.10.22 (Bedrock Edition) zh:基岩版1.21.10.22