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Minecraft:Commands/place: Difference between revisions

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|name=place
|name=place
|oplevel=2
|oplevel=2
|others=[[Minecraft:Cheat]] only{{only|be|short=1}}
|others=Cheat only{{only|be|short=1}}
}}
}}


Places a [[Minecraft:configured feature]], [[Minecraft:Structure/JSON format|structure]], [[Minecraft:structure template]], or [[Minecraft:template pool]] if possible.
Places a configured feature, structure, structure template, or template pool if possible.


== Syntax ==
== Syntax ==
=== ''Java Edition'' ===
=== ''Java Edition'' ===
:<code>place feature <feature> [<pos>]</code>
:<code>place feature <feature> [<pos>]</code>
::Place the [[Minecraft:configured feature]].
::Place the configured feature.
:<code>place jigsaw <pool> <target> <max_depth> [<position>]</code>
:<code>place jigsaw <pool> <target> <max_depth> [<position>]</code>
::Place a [[Minecraft:jigsaw structure]] starting with the specified [[Minecraft:template pool]], starting [[Minecraft:jigsaw block]] and maximum depth.
::Place a jigsaw structure starting with the specified template pool, starting jigsaw block and maximum depth.
:<code>place structure <structure> [<pos>]</code>
:<code>place structure <structure> [<pos>]</code>
::Place the [[Minecraft:Structure/JSON format|structure]].
::Place the structure.


:<code>place template <template> [<pos>] [<rotation>] [<mirror>] [<integrity>] [<seed>] [strict]</code>
:<code>place template <template> [<pos>] [<rotation>] [<mirror>] [<integrity>] [<seed>] [strict]</code>
::Place the [[Minecraft:structure template]]. (Works like using the load button in the UI for a [[Minecraft:structure block]].)
::Place the structure template. (Works like using the load button in the UI for a structure block.)


=== ''Bedrock Edition'' ===
=== ''Bedrock Edition'' ===
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:<code>place jigsaw <pool: filepath> <jigsawTarget: string> <maxDepth: int> [pos: x y z] [keepJigsaws: Boolean] [includeEntities: Bolean] [liquidSettings: LiquidSettings]</code>
:<code>place jigsaw <pool: filepath> <jigsawTarget: string> <maxDepth: int> [pos: x y z] [keepJigsaws: Boolean] [includeEntities: Bolean] [liquidSettings: LiquidSettings]</code>
::Place a [[Minecraft:jigsaw structure]] starting with the specified [[Minecraft:template pool]], starting [[Minecraft:jigsaw block]] and maximum depth.
::Place a jigsaw structure starting with the specified template pool, starting jigsaw block and maximum depth.


:<code>place structure <structure: string> [pos: x y z] [ignoreStartHeight: Boolean] [keepJigsaws: Boolean] [includeEntities: Boolean] [liquidSettings: LiquidSettings]</code>  
:<code>place structure <structure: string> [pos: x y z] [ignoreStartHeight: Boolean] [keepJigsaws: Boolean] [includeEntities: Boolean] [liquidSettings: LiquidSettings]</code>  
::Place the [[Minecraft:Structure/JSON format|structure]].
::Place the structure.
:::Only {{EnvLink|Trail Ruins}} and {{EnvLink|Trial Chambers}} and custom jigsaw structures can be placed.
:::Only {{EnvLink|Trail Ruins}} and {{EnvLink|Trial Chambers}} and custom jigsaw structures can be placed.


== Arguments ==
== Arguments ==
{{el|je|short=1}}: {{argument|feature|resource_key}}
{{el|je|short=1}}: {{argument|feature|resource_key}}
:Specifies the [[Minecraft:configured feature]] to place. See [[Minecraft:Feature]] for vanilla configured features.
:Specifies the configured feature to place. See [[Minecraft:Feature]] for vanilla configured features.
:{{arg desc|je=resource_key|registry=minecraft:worldgen/configured_feature}}
:{{arg desc|je=resource_key|registry=minecraft:worldgen/configured_feature}}


{{argument|structure|resource_key|structure: string|basic_string}}
{{argument|structure|resource_key|structure: string|basic_string}}
:Specifies the [[Minecraft:Structure/JSON format|structure]]. See [[Minecraft:Structure]] for vanilla structures.
:Specifies the structure. See [[Minecraft:Structure]] for vanilla structures.
:{{arg desc|je=resource_key|registry=minecraft:worldgen/structure}}
:{{arg desc|je=resource_key|registry=minecraft:worldgen/structure}}


{{argument|pool|resource_key|pool: filepath|CommandFilePath}}
{{argument|pool|resource_key|pool: filepath|CommandFilePath}}
:Specifies the start [[Minecraft:template pool]] to start generating a jigsaw.
:Specifies the start template pool to start generating a jigsaw.
:{{arg desc|je=resource_key|registry=minecraft:worldgen/template_pool}}
:{{arg desc|je=resource_key|registry=minecraft:worldgen/template_pool}}


{{argument|target|resource_location|jigsawTarget: string|basic_string}}
{{argument|target|resource_location|jigsawTarget: string|basic_string}}
:Specifies the [[Minecraft:jigsaw block]] that is connected to when generating the start structure pool.
:Specifies the jigsaw block that is connected to when generating the start structure pool.
:{{arg desc|je=resource_location}}
:{{arg desc|je=resource_location}}


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{{el|je|short=1}}: {{argument|template|resource_location}}
{{el|je|short=1}}: {{argument|template|resource_location}}
:Specifies the [[Minecraft:structure template]] to place.
:Specifies the structure template to place.
:{{arg desc|je=resource_location}}
:{{arg desc|je=resource_location}}


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{{HistoryTable
{{HistoryTable
|{{HistoryLine|bedrock}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.21.50|exp=Data-Driven Jigsaw Structures|dev=Preview 1.21.50.26|Added {{cd|/place}} behind the "Data-Driven Jigsaw Structures" [[Minecraft:experimental]] toggle.}}
|{{HistoryLine||1.21.50|exp=Data-Driven Jigsaw Structures|dev=Preview 1.21.50.26|Added {{cd|/place}} behind the "Data-Driven Jigsaw Structures" experimental toggle.}}
|{{HistoryLine||1.21.60|exp=Upcoming Creator Features|dev=Preview 1.21.60.23|Added {{cd|feature}} and {{cd|featurerule}} subcommands behind the "Upcoming Creator Features" [[Minecraft:experimental]] toggle.}}
|{{HistoryLine||1.21.60|exp=Upcoming Creator Features|dev=Preview 1.21.60.23|Added {{cd|feature}} and {{cd|featurerule}} subcommands behind the "Upcoming Creator Features" experimental toggle.}}
|{{HistoryLine||1.21.70|dev=Preview 1.21.70.22|Moved the {{cd|/place}} with the subcommands {{cd|feature}} and {{cd|featurerule}} out of the "Upcoming Creator Features" experiment.}}
|{{HistoryLine||1.21.70|dev=Preview 1.21.70.22|Moved the {{cd|/place}} with the subcommands {{cd|feature}} and {{cd|featurerule}} out of the "Upcoming Creator Features" experiment.}}
|{{HistoryLine||1.21.80|dev=Preview 1.21.80.22|Moved the subcommands {{cd|structure}} and {{cd|jigsaw}} out of the "Data-Driven Jigsaw Structures" experiment.}}
|{{HistoryLine||1.21.80|dev=Preview 1.21.80.22|Moved the subcommands {{cd|structure}} and {{cd|jigsaw}} out of the "Data-Driven Jigsaw Structures" experiment.}}
|{{HistoryLine||1.21.90|dev=Preview 1.21.90.21|Added subfield {{cd|[liquidSettings: LiquidSettings]}} to {{cmd|place jigsaw|link=none}} and {{cmd|place structure|link=none}} which controls whether the structure will apply [[Minecraft:waterlogged]] or ignore.}}
|{{HistoryLine||1.21.90|dev=Preview 1.21.90.21|Added subfield {{cd|[liquidSettings: LiquidSettings]}} to {{cmd|place jigsaw|link=none}} and {{cmd|place structure|link=none}} which controls whether the structure will apply waterlogged or ignore.}}
}}
}}


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{{Navbox commands}}
{{Navbox commands}}


[[Minecraft:de:Befehl/place]]
de:Befehl/place
[[Minecraft:es:Comandos/place]]
es:Comandos/place
[[Minecraft:ja:コマンド/place]]
ja:コマンド/place
[[Minecraft:pt:Comandos/place]]
pt:Comandos/place
[[Minecraft:ru:Команды консоли/place]]
ru:Команды консоли/place
[[Minecraft:zh:命令/place]]
zh:命令/place

Revision as of 15:44, 9 April 2026

Template:For Template:For Template:Infobox command

Places a configured feature, structure, structure template, or template pool if possible.

Syntax

Java Edition

place feature <feature> [<pos>]
Place the configured feature.
place jigsaw <pool> <target> <max_depth> [<position>]
Place a jigsaw structure starting with the specified template pool, starting jigsaw block and maximum depth.
place structure <structure> [<pos>]
Place the structure.
place template <template> [<pos>] [<rotation>] [<mirror>] [<integrity>] [<seed>] [strict]
Place the structure template. (Works like using the load button in the UI for a structure block.)

Bedrock Edition

place feature <feature: features> [position: x y z]
place featurerule <featurerule: featureRules> [position: x y z]
Place the Minecraft:feature.
place jigsaw <pool: filepath> <jigsawTarget: string> <maxDepth: int> [pos: x y z] [keepJigsaws: Boolean] [includeEntities: Bolean] [liquidSettings: LiquidSettings]
Place a jigsaw structure starting with the specified template pool, starting jigsaw block and maximum depth.
place structure <structure: string> [pos: x y z] [ignoreStartHeight: Boolean] [keepJigsaws: Boolean] [includeEntities: Boolean] [liquidSettings: LiquidSettings]
Place the structure.
Only Template:EnvLink and Template:EnvLink and custom jigsaw structures can be placed.

Arguments

Template:El: Template:Argument

Specifies the configured feature to place. See Minecraft:Feature for vanilla configured features.
Template:Arg desc

Template:Argument

Specifies the structure. See Minecraft:Structure for vanilla structures.
Template:Arg desc

Template:Argument

Specifies the start template pool to start generating a jigsaw.
Template:Arg desc

Template:Argument

Specifies the jigsaw block that is connected to when generating the start structure pool.
Template:Arg desc

Template:Argument

Specifies the max depth of the jigsaw.
Template:Arg desc

Template:El: Template:Argument

Specifies whether the jigsaws should be kept or not. If not specified, defaults to false.
Template:Arg desc

Template:El: Template:Argument

Specifies the structure template to place.
Template:Arg desc

Template:El: Template:Argument and Template:Argument
Template:El: Template:Argument

Specifies the start position of the placement.
Template:Arg desc

Template:El: Template:Argument

Specifies the feature.
Template:Arg desc

Template:El: Template:Argument

Specifies the feature rule.
Template:Arg desc

Template:El: Template:Argument

Specifies whether the structure should start generating at the given Y coordinate or follow its set height placement rules. If not specified, defaults to false.
Template:Arg desc

Template:El: Template:Argument

Specifies whether the structure will include the entities saved in it or not. If not specified, defaults to false.
Template:Arg desc

Template:El: Template:Argument

Specifies whether the structure will waterlog present blocks or not.
Must be either Template:Cd, or Template:Cd. If omitted, defaults to Template:Cd.

Template:El: Template:Argument

Specifies the rotation to apply to the placed template.
Must be either Template:Cd, Template:Cd, Template:Cd, or Template:Cd. If omitted, defaults to Template:Cd.

Template:El: Template:Argument

Specifies the mirroring to apply to the placed template.
Must be either Template:Cd, Template:Cd, or Template:Cd. If omitted, defaults to Template:Cd.

Template:El: Template:Argument

Specifies the integrity value to apply to the placed template (how complete the template that gets placed is). If omitted, defaults to 1.0.
Template:Arg desc

Template:El: Template:Argument

Specifies the seed to use for randomized degradation of the placed template when integrity is less than 1. If omitted, defaults to 0.
Template:Arg desc

Template:El: Template:Cd

Makes the command place blocks as-is without triggering block updates and shape updates.

Result

Template:Result table Template:Result table Template:Result table Template:Result table Template:Result table Template:Result table Template:Result table Template:Result table Template:Result table Template:Result table Template:Result table Template:Result table Template:Result table Template:Result table Template:Result table Template:Result table Template:Result table Template:Result table Template:Result table Template:Result table

Output

Template:Output table Template:Output table Template:Output table Template:Output table Template:Output table Template:Output table Template:Output table

History

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Issues

The check to ensure that the target position is loaded works by testing if blocks are placeable at Y=0 in the target chunk. If this check is made in a custom dimension where Y=0 is out of the world, it will always fail, preventing the command from ever succeeding.<ref>Template:Bug</ref>

Template:Issue list

References

Template:Reflist

External links

Navigation

Template:Navbox commands

de:Befehl/place es:Comandos/place ja:コマンド/place pt:Comandos/place ru:Команды консоли/place zh:命令/place