Minecraft:Commands/stopwatch: Difference between revisions
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Revision as of 15:45, 9 April 2026
Template:Exclusive Template:Stub Template:Infobox command
Allows manipulation of stopwatches to keep track of real time — the time measured is not affected by the game's tick rate (i.e. pausing, Template:Cmd, or even server lag).
The time is calculated with millisecond precision. Therefore:
- When displayed, it is presented in seconds with 3 decimal places (e.g.
43.961s). - While any integer value can be used as the
scaleargument, ascalewith absolute value >1000 is not useful to extract additional precision in the integer return value.
Syntax
- Java Edition
stopwatch create <id>- Creates a stopwatch, which immediately begins runningstopwatch query <id> <scale>- Gets the value of the stopwatch, the amount of time since it was created/restarted.scaledoes not affect the displayed value in chat, but does affect the value returned e.g. for Template:Cmd. If the return value would exceed 32-bit signed integer limits (<-2147483648 or >2147483647), it is clamped.stopwatch restart <id>- Restarts a stopwatchstopwatch remove <id>- Removes a stopwatch
History
de:Befehl/stopwatch ja:コマンド/stopwatch pt:Comandos/stopwatch zh:命令/stopwatch