Minecraft:Commands/tp/Before Java Edition 17w45a: Difference between revisions
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{{about|the {{cmd|tp|link=none}} command before | {{about|the {{cmd|tp|link=none}} command before Java Edition 1.13|the main command in Java Edition 1.13 and Bedrock Edition|Commands/teleport}} | ||
{{outdated feature}} | {{outdated feature}} | ||
{{Infobox command | {{Infobox command | ||
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<code><target player></code> | <code><target player></code> | ||
: Specifies the entity(s) to be teleported. Must be a player name, a | : Specifies the entity(s) to be teleported. Must be a player name, a target selector, or a [[Minecraft:UUID]]. | ||
: Permits entities other than players. | : Permits entities other than players. | ||
<code><x> <y> <z></code> (BE: <code>destination: x y z</code>) | <code><x> <y> <z></code> (BE: <code>destination: x y z</code>) | ||
: Specifies the coordinates to teleport the target(s) to. <code><x></code> and <code><z></code> must fall within the range -30,000,000 to 30,000,000 (exclusive, without the commas), and <code><y></code> must be within the range -4096 to 4096, inclusive. May use | : Specifies the coordinates to teleport the target(s) to. <code><x></code> and <code><z></code> must fall within the range -30,000,000 to 30,000,000 (exclusive, without the commas), and <code><y></code> must be within the range -4096 to 4096, inclusive. May use tilde and caret notation to specify a position relative to the target's current position – an exception to tilde notation's usual rule of being relative to the executor of the command. {{cmd|teleport}} can be used to teleport relative to executor of the command. | ||
<code><destination player></code> | <code><destination player></code> | ||
: Specifies the entity to teleport the target(s) to. Must be a player name, a | : Specifies the entity to teleport the target(s) to. Must be a player name, a target selector, or a [[Minecraft:UUID]]. | ||
: Permits entity other than players. | : Permits entity other than players. | ||
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{{Navbox commands}} | {{Navbox commands}} | ||
ja:コマンド/tp/Java Edition 17w45a以前 | |||
zh:命令/tp/Java版17w45a前 | |||
Revision as of 15:45, 9 April 2026
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For the {{{Description}}} of the same name, see [[{{{Destination}}}]]. |
Template:Outdated feature Template:Infobox command
Teleports entities (players, mobs, items, etc.).
The primary difference between this command and the Template:Cmd command is that Template:Cmd uses coordinates relative to the teleported targets, while Template:Cmd uses coordinates relative to the command's execution.
Although most commands can only affect chunks that have already been generated, Template:Cmd can send entities into chunks that have yet to be generated. If this happens to a player, then the chunks around and including that player's destination will be newly generated.
Syntax
tp <destination player>tp <x> <y> <z> [<yaw> <pitch>]tp <target player> <destination player>tp <target player> <x> <y> <z> [<yaw> <pitch>]
Arguments
<target player>
- Specifies the entity(s) to be teleported. Must be a player name, a target selector, or a Minecraft:UUID.
- Permits entities other than players.
<x> <y> <z> (BE: destination: x y z)
- Specifies the coordinates to teleport the target(s) to.
<x>and<z>must fall within the range -30,000,000 to 30,000,000 (exclusive, without the commas), and<y>must be within the range -4096 to 4096, inclusive. May use tilde and caret notation to specify a position relative to the target's current position – an exception to tilde notation's usual rule of being relative to the executor of the command. Template:Cmd can be used to teleport relative to executor of the command.
<destination player>
- Specifies the entity to teleport the target(s) to. Must be a player name, a target selector, or a Minecraft:UUID.
- Permits entity other than players.
<yaw> and <pitch>
- Specifies the rotation.
- For the horizontal rotation (
yaw), -180.0 for due north, -90.0 for due east, 0.0 for due south, 90.0 for due west, to 179.9 for just west of due north, before wrapping back around to -180.0. - For the vertical rotation (
pitch), -90.0 for straight up to 90.0 for straight down.
- For the horizontal rotation (
- Tilde notation can be used to specify a rotation relative to the target's previous rotation.
Result
Fails if the arguments are not specified correctly, if <target player> fails to resolve to one or more entities (named players must be online), or if <destination player> fails to resolve to a single entity (a named player must be online). Fails individually for each entity referenced by <target player> that is not in the same dimension as the <destination player>, if specified.
On success, teleports the targets to the specified destination.
Examples
- To teleport yourself to Alice:
tp Alice - To teleport all players to yourself:
tp @a @s - To teleport yourself to x=100 and z=100, but three blocks above your current position:
tp 100 ~3 100 - To rotate the nearest player 10 degrees to the right without changing their position:
tp @p ~ ~ ~ ~10 ~
History
ja:コマンド/tp/Java Edition 17w45a以前 zh:命令/tp/Java版17w45a前