Minecraft:Iron Bars: Difference between revisions
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| waterloggable = Yes | | waterloggable = Yes | ||
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'''Iron bars''' are the | '''Iron bars''' are the iron variant of [[Minecraft:bars]]. | ||
== Obtaining == | == Obtaining == | ||
| Line 22: | Line 22: | ||
=== Natural generation === | === Natural generation === | ||
Iron bars can generate in | Iron bars can generate in strongholds, woodland mansions, savanna villages, desert villages, plains villages, igloo basements, ruined portals, and trail ruins. | ||
In [[Minecraft:the End]], there are two | In [[Minecraft:the End]], there are two End spikes that have iron bars around their End crystals. | ||
=== Crafting === | === Crafting === | ||
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|type= Decoration block | |type= Decoration block | ||
}} | }} | ||
Iron bars are not a source of iron. Once crafted, iron bars cannot be | Iron bars are not a source of iron. Once crafted, iron bars cannot be smelted into iron nuggets or ingots. | ||
=== Post-generation === | === Post-generation === | ||
Iron bars regenerate on the | Iron bars regenerate on the end spikes whenever the ender dragon is respawned. | ||
== Usage == | == Usage == | ||
| Line 46: | Line 46: | ||
=== Curing === | === Curing === | ||
Iron bars speed up the curing process of | Iron bars speed up the curing process of zombie villagers. | ||
== Sounds == | == Sounds == | ||
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=== Reveal === | === Reveal === | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine||July 11, 2011|link=http://www.minecraftforum.net/topic/467338-18-updates-ravines-strongholds/page__st__100__p__6173261#entry6173261| | |{{HistoryLine||July 11, 2011|link=http://www.minecraftforum.net/topic/467338-18-updates-ravines-strongholds/page__st__100__p__6173261#entry6173261|Notch revealed two new screenshots of a stronghold (in two different brightness settings) where the bars can be clearly seen alongside other common stronghold [[Minecraft:block]]s. The lighting differences have been explained a bit (though not necessarily completely correctly) by a user on the forums.}} | ||
}} | }} | ||
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|[[File:Iron Bars (connected vertical) JE1.png|32px]] Iron bars currently do not render their side edge faces. Also, their top and bottom faces are correctly not rendered when connected to other [[Minecraft:block]]s.}} | |[[File:Iron Bars (connected vertical) JE1.png|32px]] Iron bars currently do not render their side edge faces. Also, their top and bottom faces are correctly not rendered when connected to other [[Minecraft:block]]s.}} | ||
|{{HistoryLine|java}} | |{{HistoryLine|java}} | ||
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 6|The breaking time for iron bars is now greatly reduced, and depends on the | |{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 6|The breaking time for iron bars is now greatly reduced, and depends on the pickaxe's material.}} | ||
|{{HistoryLine||1.4.2|dev=12w32a| | |{{HistoryLine||1.4.2|dev=12w32a|Zombie villagers can now be cured. Putting iron bars close to the zombie villager helps speed up the process.}} | ||
|{{HistoryLine||?|Iron bars now connect to [[Minecraft:glass]].}} | |{{HistoryLine||?|Iron bars now connect to [[Minecraft:glass]].}} | ||
|{{HistoryLine||1.7.2|dev=13w41a|[[File:Iron Bars (EW) JE2.png|32px]] Iron bars now use the "prismatic" model shape glass panes now use. However, there are issues with mapping and plane rendering directions; this change was presumably unintended. | |{{HistoryLine||1.7.2|dev=13w41a|[[File:Iron Bars (EW) JE2.png|32px]] Iron bars now use the "prismatic" model shape glass panes now use. However, there are issues with mapping and plane rendering directions; this change was presumably unintended. | ||
|Iron bars now connect to | |Iron bars now connect to glass panes.}} | ||
|{{HistoryLine|||dev=13w41b|[[File:Iron Bars (EW) JE3.png|32px]] Iron bars' model has been reverted to its prior appearance (a thin central plane with thick rims).}} | |{{HistoryLine|||dev=13w41b|[[File:Iron Bars (EW) JE3.png|32px]] Iron bars' model has been reverted to its prior appearance (a thin central plane with thick rims).}} | ||
|{{HistoryLine||1.8|dev=14w03a|[[File:Iron Bars (EW) JE4.png|32px]] Iron bars now appear completely opaque.}} | |{{HistoryLine||1.8|dev=14w03a|[[File:Iron Bars (EW) JE4.png|32px]] Iron bars now appear completely opaque.}} | ||
| Line 119: | Line 119: | ||
|{{HistoryLine||1.9|dev=15w31a|[[File:Iron Bars (unconnected) JE1.png|32px]] Iron bars without any connecting blocks are now 2x2 pixels in footprint (rather than [[File:Iron Bars (NESW) JE7.png|32px]].) | |{{HistoryLine||1.9|dev=15w31a|[[File:Iron Bars (unconnected) JE1.png|32px]] Iron bars without any connecting blocks are now 2x2 pixels in footprint (rather than [[File:Iron Bars (NESW) JE7.png|32px]].) | ||
|[[File:Iron Bars (EW) JE6.png|32px]] The outside edges of iron bars now have textures. | |[[File:Iron Bars (EW) JE6.png|32px]] The outside edges of iron bars now have textures. | ||
|The tallest obsidian pillars had iron bars around their end crystals, until | |The tallest obsidian pillars had iron bars around their end crystals, until 16w07a. | ||
|The | |The ender dragon can no longer destroy iron bars.}} | ||
|{{HistoryLine|||dev=15w43a|Iron bars now generate within | |{{HistoryLine|||dev=15w43a|Iron bars now generate within igloo basements.}} | ||
|{{HistoryLine|||dev=15w46a|Iron bars center beams now have both edge side texture, which has changed the textures from [[File:Iron Bars (E) JE8.png|32px]] [[File:Iron Bars (S) JE9.png|32px]] to [[File:Iron Bars (E) JE9.png|32px]] [[File:Iron Bars (S) JE10.png|32px]].}} | |{{HistoryLine|||dev=15w46a|Iron bars center beams now have both edge side texture, which has changed the textures from [[File:Iron Bars (E) JE8.png|32px]] [[File:Iron Bars (S) JE9.png|32px]] to [[File:Iron Bars (E) JE9.png|32px]] [[File:Iron Bars (S) JE10.png|32px]].}} | ||
|{{HistoryLine|||dev=16w07a|Iron bars have been removed from | |{{HistoryLine|||dev=16w07a|Iron bars have been removed from end spikes.}} | ||
|{{HistoryLine|||dev=pre1|Two of the shorter, thinner end spikes in [[Minecraft:the End]] now have a cage of iron bars around their | |{{HistoryLine|||dev=pre1|Two of the shorter, thinner end spikes in [[Minecraft:the End]] now have a cage of iron bars around their end crystals.}} | ||
|{{HistoryLine||1.11|dev=16w39a|Iron bars now generate in | |{{HistoryLine||1.11|dev=16w39a|Iron bars now generate in woodland mansions.}} | ||
|{{HistoryLine||1.12|dev=17w15a|Iron bars now connect to the solid back sides of [[Minecraft:stairs]].}} | |{{HistoryLine||1.12|dev=17w15a|Iron bars now connect to the solid back sides of [[Minecraft:stairs]].}} | ||
|{{HistoryLine||1.13|dev=18w10c|[[Minecraft:Water]] can now be placed on the same block as iron bars.}} | |{{HistoryLine||1.13|dev=18w10c|[[Minecraft:Water]] can now be placed on the same block as iron bars.}} | ||
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|{{HistoryLine||1.14.3|dev=pre3|[[Minecraft:Torch]]es can now be placed on iron bars.}} | |{{HistoryLine||1.14.3|dev=pre3|[[Minecraft:Torch]]es can now be placed on iron bars.}} | ||
|{{HistoryLine||1.16|dev=20w15a|[[Minecraft:Wall]]s now connect to the bottom and sides of iron bars.}} | |{{HistoryLine||1.16|dev=20w15a|[[Minecraft:Wall]]s now connect to the bottom and sides of iron bars.}} | ||
|{{HistoryLine|||dev=20w16a|Iron bars can now generate as part of | |{{HistoryLine|||dev=20w16a|Iron bars can now generate as part of ruined portals.}} | ||
|{{HistoryLine||1.20|dev=23w12a|Iron bars can now generate in | |{{HistoryLine||1.20|dev=23w12a|Iron bars can now generate in trail ruins.}} | ||
|{{HistoryLine||1.21.5|dev=25w02a|Added new break, place, step, fall and hit sounds.}} | |{{HistoryLine||1.21.5|dev=25w02a|Added new break, place, step, fall and hit sounds.}} | ||
}} | }} | ||
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|{{HistoryLine|pocket alpha}} | |{{HistoryLine|pocket alpha}} | ||
|{{HistoryLine||v0.8.0|dev=build 1|[[File:Iron Bars (EW) JE1.png|32px]]{{verify|Bedrock Edition had--and still has--subtle mapping differences}} [[File:Iron Bars (texture) JE1 BE1.png|32px]] Added iron bars.}} | |{{HistoryLine||v0.8.0|dev=build 1|[[File:Iron Bars (EW) JE1.png|32px]]{{verify|Bedrock Edition had--and still has--subtle mapping differences}} [[File:Iron Bars (texture) JE1 BE1.png|32px]] Added iron bars.}} | ||
|{{HistoryLine||v0.9.0|dev=build 1|Iron bars now spawn naturally in | |{{HistoryLine||v0.9.0|dev=build 1|Iron bars now spawn naturally in strongholds and villages. | ||
|[[File:Iron Bars (EW) BE2.png|32px]] Iron bars now render their back sides.}} | |[[File:Iron Bars (EW) BE2.png|32px]] Iron bars now render their back sides.}} | ||
|{{HistoryLine|||dev=build 2|Iron bars now render as normal again.}} | |{{HistoryLine|||dev=build 2|Iron bars now render as normal again.}} | ||
|{{HistoryLine|pocket}} | |{{HistoryLine|pocket}} | ||
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Iron bars now generate on top of | |{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Iron bars now generate on top of end spikes. | ||
|Iron bars now generate within | |Iron bars now generate within igloo basements.}} | ||
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Iron bars now generate in | |{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Iron bars now generate in woodland mansions.}} | ||
|{{HistoryLine|bedrock}} | |{{HistoryLine|bedrock}} | ||
|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|[[File:Iron Bars (unconnected) BE2.png|32px]] Iron bars without any connecting [[Minecraft:block]]s are now 2x2 pixels in footprint (rather than [[File:Iron Bars (NESW) JE6.png|32px]].) {{check version|At least up to 1.2 was cross-shaped, but at 1.9 it is already stick-shaped.}}}} | |{{HistoryLine||1.2.0|dev=beta 1.2.0.2|[[File:Iron Bars (unconnected) BE2.png|32px]] Iron bars without any connecting [[Minecraft:block]]s are now 2x2 pixels in footprint (rather than [[File:Iron Bars (NESW) JE6.png|32px]].) {{check version|At least up to 1.2 was cross-shaped, but at 1.9 it is already stick-shaped.}}}} | ||
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Iron Bars (EW) JE7.png|32px]]{{verify}} {{InvSprite|Iron Bars BE}} The textures of iron bars have been changed.}} | |{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Iron Bars (EW) JE7.png|32px]]{{verify}} {{InvSprite|Iron Bars BE}} The textures of iron bars have been changed.}} | ||
|{{HistoryLine||1.16.0|dev=beta 1.15.0.51|[[File:Iron Bars (texture) JE2 BE2.png|32px]] The inventory icon of iron bars has now been changed to match {{el|je}}'s.}} | |{{HistoryLine||1.16.0|dev=beta 1.15.0.51|[[File:Iron Bars (texture) JE2 BE2.png|32px]] The inventory icon of iron bars has now been changed to match {{el|je}}'s.}} | ||
|{{HistoryLine|||dev=beta 1.16.0.57|Iron bars can now generate as part of | |{{HistoryLine|||dev=beta 1.16.0.57|Iron bars can now generate as part of ruined portals.}} | ||
|{{HistoryLine||1.21.60|dev=Preview 1.21.60.25|Added new break, place, step, fall and hit sounds.}} | |{{HistoryLine||1.21.60|dev=Preview 1.21.60.25|Added new break, place, step, fall and hit sounds.}} | ||
}} | }} | ||
| Line 161: | Line 161: | ||
|Unlike in Java Edition, the perpendicular upper rims and lower rims intersect each other rather than being offset from each other, causing Z-fighting. The offset also appears to be greater than in other editions at this point. | |Unlike in Java Edition, the perpendicular upper rims and lower rims intersect each other rather than being offset from each other, causing Z-fighting. The offset also appears to be greater than in other editions at this point. | ||
|Iron bars can be found in the Miscellaneous tab in the [[Minecraft:Creative inventory]]. | |Iron bars can be found in the Miscellaneous tab in the [[Minecraft:Creative inventory]]. | ||
|Iron bars now generate in | |Iron bars now generate in strongholds.}} | ||
|{{HistoryLine||xbox=TU9|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Iron bars now generate on the two tallest | |{{HistoryLine||xbox=TU9|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Iron bars now generate on the two tallest end spikes in [[Minecraft:the End]].}} | ||
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|Moved iron bars to the "Building Blocks" tab in the Creative inventory.}} | |{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|Moved iron bars to the "Building Blocks" tab in the Creative inventory.}} | ||
|{{HistoryLine||xbox=TU25|xbone=CU14|ps3=1.17|psvita=1.17|ps4=1.17|Iron bars now connect to [[Minecraft:glass]],{{verify|in TU9 they already connect to glass. so TU25 cannot be the start version of this behaviour}} | |{{HistoryLine||xbox=TU25|xbone=CU14|ps3=1.17|psvita=1.17|ps4=1.17|Iron bars now connect to [[Minecraft:glass]],{{verify|in TU9 they already connect to glass. so TU25 cannot be the start version of this behaviour}} stained glass, and glass panes.}} | ||
|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|Iron bars now generate within | |{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|Iron bars now generate within igloo basements.}} | ||
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|[[File:Iron Bars (connected vertical) JE2.png|32px]] Iron bars on top of one another now display a texture at the top/bottom joint of the two blocks. | |{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|[[File:Iron Bars (connected vertical) JE2.png|32px]] Iron bars on top of one another now display a texture at the top/bottom joint of the two blocks. | ||
|[[File:Iron Bars (unconnected) JE2.png|32px]] Iron bars without any connecting blocks are now 2x2 pixels in footprint (rather than [[File:Iron Bars (NESW) JE1.png|32px]].)}} | |[[File:Iron Bars (unconnected) JE2.png|32px]] Iron bars without any connecting blocks are now 2x2 pixels in footprint (rather than [[File:Iron Bars (NESW) JE1.png|32px]].)}} | ||
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Iron bars now generate in | |{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Iron bars now generate in woodland mansions. | ||
|Iron bars now connect to the solid back side of [[Minecraft:stairs]].}} | |Iron bars now connect to the solid back side of [[Minecraft:stairs]].}} | ||
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Iron Bars (EW) JE7.png|32px]]{{verify}} [[File:Iron Bars (texture) JE2 BE2.png|32px]] The textures of iron bars have been changed.}} | |{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Iron Bars (EW) JE7.png|32px]]{{verify}} [[File:Iron Bars (texture) JE2 BE2.png|32px]] The textures of iron bars have been changed.}} | ||
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{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|java}} | |{{HistoryLine|java}} | ||
|{{HistoryLine||1.13|dev=17w47a|Prior to | |{{HistoryLine||1.13|dev=17w47a|Prior to ''The Flattening'', this block's numeral ID was 101.}} | ||
}} | }} | ||
| Line 189: | Line 189: | ||
== Trivia == | == Trivia == | ||
* {{IN|java}}, a 2×2 area made of iron bars can make a square-shaped hole big enough for the | * {{IN|java}}, a 2×2 area made of iron bars can make a square-shaped hole big enough for the player and most [[Minecraft:mob]]s to fit through, but not rain, [[Minecraft:water]], etc. that can be used as an easy entrance for an underwater house, and even an exit if [[Minecraft:piston]]s are used. Glass panes work in the same way. | ||
* If a [[Minecraft:sign]] or a [[Minecraft:painting]] is placed on iron bars, it appears to float in the air. | * If a [[Minecraft:sign]] or a [[Minecraft:painting]] is placed on iron bars, it appears to float in the air. | ||
* Despite apparently being thin enough to do so, iron bars do not let a | * Despite apparently being thin enough to do so, iron bars do not let a ghast's explosion touch the block beneath them as long as the block is protected from other angles of the explosion affecting it. | ||
* If an iron bar is connected to a block and a [[Minecraft:rail]] is placed on the block, the top texture of the iron bar disappears. | * If an iron bar is connected to a block and a [[Minecraft:rail]] is placed on the block, the top texture of the iron bar disappears. | ||
* While curing a | * While curing a zombie villager, iron bars placed nearby speed up the healing process. The same happens with [[Minecraft:bed]]s, and both these things occur in the stereotypical prison cell. | ||
* [[Minecraft:Arrow]]s cannot be shot through iron bars in Bedrock Edition. | * [[Minecraft:Arrow]]s cannot be shot through iron bars in Bedrock Edition. | ||
* Because iron bars are 1 block high, the player can normally jump over iron bars, unlike fences. | * Because iron bars are 1 block high, the player can normally jump over iron bars, unlike fences. | ||
| Line 222: | Line 222: | ||
<gallery> | <gallery> | ||
Arrow Slits.png|Iron bars used to create arrow slits. | Arrow Slits.png|Iron bars used to create arrow slits. | ||
Iron bars connected to stone bricks.png|The first image of the bars that | Iron bars connected to stone bricks.png|The first image of the bars that Jens Bergensten posted, where the iron bars can be seen to the right of the center. | ||
Ruins1.png|An image posted by | Ruins1.png|An image posted by Notch, here we can see iron bars to the left and right of the center. | ||
Iron bars next to lava in village.png|Naturally occurring iron bars at a | Iron bars next to lava in village.png|Naturally occurring iron bars at a blacksmith's shop in a village. | ||
Cell 1.8.png|A jail cell made out of iron bars and [[Minecraft:cobblestone]]. | Cell 1.8.png|A jail cell made out of iron bars and [[Minecraft:cobblestone]]. | ||
Underwater iron bars.png|[[Minecraft:Water]] does not flow through the holes in the bars, but the | Underwater iron bars.png|[[Minecraft:Water]] does not flow through the holes in the bars, but the player can fit inside them. | ||
CagedEnderCrystal.png|Natural-generated iron bars found in [[Minecraft:the End]] surrounding an | CagedEnderCrystal.png|Natural-generated iron bars found in [[Minecraft:the End]] surrounding an end crystal. | ||
Iron Bars 0.jpeg|A social media rendering of a [[Minecraft:zombie]] trying to pry through iron bars outside | Iron Bars 0.jpeg|A social media rendering of a [[Minecraft:zombie]] trying to pry through iron bars outside Kai’s house.<ref>{{tweet|Minecraft|1729541672348852510|Iron bars: 1 Zombies: 0|November 28, 2023}}</ref> | ||
</gallery> | </gallery> | ||
| Line 245: | Line 245: | ||
[[Category:Natural blocks]] | [[Category:Natural blocks]] | ||
cs:Železné mříže | |||
de:Eisengitter | |||
it:Sbarre di ferro | |||
es:Barrotes de hierro | |||
fr:Barreaux de fer | |||
ja:鉄格子 | |||
ko:철 창살 | |||
lzh:鐵檻 | |||
nl:Tralies | |||
pl:Żelazne kraty | |||
pt:Barras de Ferro | |||
ru:Железная решётка | |||
uk:Залізні ґрати | |||
zh:铁栏杆 | |||
Revision as of 15:52, 9 April 2026
Template:Redirect Template:Infobox block Iron bars are the iron variant of Minecraft:bars.
Obtaining
Breaking
Iron bars can be mined using any Minecraft:pickaxe. If mined without a pickaxe, it drops nothing.
Natural generation
Iron bars can generate in strongholds, woodland mansions, savanna villages, desert villages, plains villages, igloo basements, ruined portals, and trail ruins.
In Minecraft:the End, there are two End spikes that have iron bars around their End crystals.
Crafting
Template:Crafting Iron bars are not a source of iron. Once crafted, iron bars cannot be smelted into iron nuggets or ingots.
Post-generation
Iron bars regenerate on the end spikes whenever the ender dragon is respawned.
Usage
Curing
Iron bars speed up the curing process of zombie villagers.
Sounds
Data values
ID
Template:Edition: Template:ID table
Template:Edition: Template:ID table
Block states
{{#lst:Bars|block states}}
Videos
History
Template:More sounds Template:See asset history
Reveal
Java Edition
Bedrock Edition
Legacy Console Edition
New Nintendo 3DS Edition
Data history
Issues
Trivia
- Template:IN, a 2×2 area made of iron bars can make a square-shaped hole big enough for the player and most Minecraft:mobs to fit through, but not rain, Minecraft:water, etc. that can be used as an easy entrance for an underwater house, and even an exit if Minecraft:pistons are used. Glass panes work in the same way.
- If a Minecraft:sign or a Minecraft:painting is placed on iron bars, it appears to float in the air.
- Despite apparently being thin enough to do so, iron bars do not let a ghast's explosion touch the block beneath them as long as the block is protected from other angles of the explosion affecting it.
- If an iron bar is connected to a block and a Minecraft:rail is placed on the block, the top texture of the iron bar disappears.
- While curing a zombie villager, iron bars placed nearby speed up the healing process. The same happens with Minecraft:beds, and both these things occur in the stereotypical prison cell.
- Minecraft:Arrows cannot be shot through iron bars in Bedrock Edition.
- Because iron bars are 1 block high, the player can normally jump over iron bars, unlike fences.
Gallery
Renders
-
Unconnected
-
North
-
East
-
South
-
West
-
North and south
-
East and west
-
North and east
-
East and south
-
South and west
-
North and west
-
East, south, west
-
North, south, west
-
North, east, west
-
North, east, south
-
Connected from all sides
-
Unconnected (Minecraft:Bedrock Edition)
Screenshots
-
Iron bars used to create arrow slits.
-
The first image of the bars that Jens Bergensten posted, where the iron bars can be seen to the right of the center.
-
An image posted by Notch, here we can see iron bars to the left and right of the center.
-
Naturally occurring iron bars at a blacksmith's shop in a village.
-
A jail cell made out of iron bars and Minecraft:cobblestone.
-
Minecraft:Water does not flow through the holes in the bars, but the player can fit inside them.
-
Natural-generated iron bars found in Minecraft:the End surrounding an end crystal.
-
A social media rendering of a Minecraft:zombie trying to pry through iron bars outside Kai’s house.<ref>Template:Tweet</ref>
References
See also
Template:Navbox iron Template:Navbox blocks
cs:Železné mříže de:Eisengitter it:Sbarre di ferro es:Barrotes de hierro fr:Barreaux de fer ja:鉄格子 ko:철 창살 lzh:鐵檻 nl:Tralies pl:Żelazne kraty pt:Barras de Ferro ru:Железная решётка uk:Залізні ґрати zh:铁栏杆