Minecraft:Six-sided Piston: Difference between revisions
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A '''six-sided piston''' was an extreme metadata variant of the [[Minecraft:piston]]. It could be used as | A '''six-sided piston''' was an extreme metadata variant of the [[Minecraft:piston]]. It could be used as update suppression agents. | ||
[[File:Six-sided piston BE.png|thumb|Six-sided piston {{in|pe}}]] | [[File:Six-sided piston BE.png|thumb|Six-sided piston {{in|pe}}]] | ||
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=== Block transmutation === | === Block transmutation === | ||
Multiple | Multiple block transmutation methods can be used to create Six-sided Pistons {{in|JE}}. From Beta 1.7.2 to Beta 1.9 Prerelease 5, Six-sided Pistons can be created using moving piston merge transmutation, from Beta 1.7.3 to 1.2.3, can be created using water transmutation, and from 13w36a-1 to 1.7.5 and 14w02a to 14w11b, can be created using arrow transmutation. | ||
=== <samp>/setblock</samp> and <samp>/fill</samp> method === | === <samp>/setblock</samp> and <samp>/fill</samp> method === | ||
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|{{HistoryLine||1.8|dev=14w02a|Six-sided pistons with data value 6 no longer crash the game when powered, rendering them no longer usable for update suppression. | |{{HistoryLine||1.8|dev=14w02a|Six-sided pistons with data value 6 no longer crash the game when powered, rendering them no longer usable for update suppression. | ||
|In addition, six-sided pistons with metadata 14 can be obtained in a stable state with commands or arrow transmutation, as they no longer crash the game either.}} | |In addition, six-sided pistons with metadata 14 can be obtained in a stable state with commands or arrow transmutation, as they no longer crash the game either.}} | ||
|{{HistoryLine|||dev=14w17a|[[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] Six-sided pistons | |{{HistoryLine|||dev=14w17a|[[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] Six-sided pistons no longer have a model. | ||
|Patched arrow transmutation in the 1.8 branch, preventing six-sided pistons from being obtained this way.}} | |Patched arrow transmutation in the 1.8 branch, preventing six-sided pistons from being obtained this way.}} | ||
|{{HistoryLine|||dev=14w25a|Due to blocks using block states instead of metadata from this version onward, since six-sided pistons were not associated with any valid block states, approaching one would result in a game crash.}} | |{{HistoryLine|||dev=14w25a|Due to blocks using block states instead of metadata from this version onward, since six-sided pistons were not associated with any valid block states, approaching one would result in a game crash.}} | ||
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{{Navbox blocks|Meta}} | {{Navbox blocks|Meta}} | ||
ja:Six-sided Piston | |||
pt:Pistão de seis lados | |||
Revision as of 16:04, 9 April 2026
Template:Conjecture Template:Removed feature Template:Infobox block A six-sided piston was an extreme metadata variant of the Minecraft:piston. It could be used as update suppression agents.
Obtaining
Breaking
Six-sided pistons can be broken in the same way normal pistons can. They cannot be obtained as an item, instead dropping normal pistons. Template:Breaking row
BUD piston method
Six-sided pistons of metadata value 7 could be created if a placed piston updates a BUD-powered piston, such that it pushes or pulls the placed piston.
Block transmutation
Multiple block transmutation methods can be used to create Six-sided Pistons Template:In. From Beta 1.7.2 to Beta 1.9 Prerelease 5, Six-sided Pistons can be created using moving piston merge transmutation, from Beta 1.7.3 to 1.2.3, can be created using water transmutation, and from 13w36a-1 to 1.7.5 and 14w02a to 14w11b, can be created using arrow transmutation.
/setblock and /fill method
Six-sided pistons can be obtainable using the Template:Cmd and Template:Cmd command. (e.g /setblock ~ ~ ~ piston (or sticky_piston) metadata value beyond 6)Template:More info
Usage
Update suppression
When powered, six-sided pistons of metadata 6 immediately crash the game. This game crash happens so quick that block updates are not processed correctly, and this can allow for otherwise-impossible arrangements of blocks to be achieved.
Every time the six-sided pistons is updated while receiving power, the game crashes again, so having it be in a position where it receives constant updates is not recommended due to effectively softlocking the world. Depowering the six-sided pistons should make it safe again. This has a possibility of corrupting singleplayer worlds, and it is much safer to perform this on a hosted server.
Analysis of the behavior of metadata 6 six-sided pistons using 1.7 releases and 1.8 snapshots suggests that they remain at data value 6 permanently, even upon loading a world, as opposed to converting to data value 14 - if they do indeed convert, this conversion is not saved.
History
Java Edition
Bedrock Edition
Legacy Console Edition
Issues
References
ja:Six-sided Piston pt:Pistão de seis lados