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StarCitizen:Chris Olivia: Difference between revisions

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[[File:Chris olivia.jpg|thumb|Chris Olivia]]
[[File:Chris olivia.jpg|thumb|Chris Olivia]]
'''Chris Olivia''' was Chief Visual Officer at [[StarCitizen:Cloud Imperium|Cloud Imperium Games.]]<ref>{{Cite Jump Point|title=An Interview with Chris Olivia|volume=01|month=04|startpage=34|endpage=39|accessdate=2013-03-29}}</ref><ref name=":0">[https://www.youtube.com/watch?app=desktop&v=G2hVSm1FiwM The Next Great Starship . Meet the Judges . Chris Olivia]</ref><ref>{{Cite RSI|url=https://robertsspaceindustries.com/comm-link/engineering/13112-Round-Table|text=Inside CIG . Round Table: Art . Pt 1|accessdate=2022-24-01}}</ref>
'''Chris Olivia''' was Chief Visual Officer at [[StarCitizen:Cloud Imperium|Cloud Imperium Games.]]<ref>{{SC/Cite Jump Point|title=An Interview with Chris Olivia|volume=01|month=04|startpage=34|endpage=39|accessdate=2013-03-29}}</ref><ref name=":0">[https://www.youtube.com/watch?app=desktop&v=G2hVSm1FiwM The Next Great Starship . Meet the Judges . Chris Olivia]</ref><ref>{{SC/Cite RSI|url=https://robertsspaceindustries.com/comm-link/engineering/13112-Round-Table|text=Inside CIG . Round Table: Art . Pt 1|accessdate=2022-24-01}}</ref>


=== Work at CIG ===
=== Work at CIG ===
Chris Olivia was helping oversee the visual look of the universe and working with the art team, both in-house and freelancers, to see that the game is set in a convincing, believable and immersive world. He also helped design some of the [[StarCitizen::Category:Alien Races|alien races]] and fill in any other conceptual design cracks as needed.<ref name=":1">{{Cite RSI|url=https://robertsspaceindustries.com/comm-link/transmission/12864-Meet-Chris-Olivia|text=Meet Chris Olivia!|accessdate=2021-24-01}}</ref>
Chris Olivia was helping oversee the visual look of the universe and working with the art team, both in-house and freelancers, to see that the game is set in a convincing, believable and immersive world. He also helped design some of the [[StarCitizen::Category:Alien Races|alien races]] and fill in any other conceptual design cracks as needed.<ref name=":1">{{SC/Cite RSI|url=https://robertsspaceindustries.com/comm-link/transmission/12864-Meet-Chris-Olivia|text=Meet Chris Olivia!|accessdate=2021-24-01}}</ref>


=== Other work ===
=== Other work ===

Latest revision as of 21:37, 9 April 2026

File:Chris olivia.jpg
Chris Olivia

Chris Olivia was Chief Visual Officer at Cloud Imperium Games.<ref>David Ladyman,Template:Nbsp"An Interview with Chris Olivia". Jump Point. Vol. 01 no. 04. pp.34–39.Template:NbspRetrieved 2013-03-29.<templatestyles src="Module:Cite/styles.css"/></ref><ref name=":0">The Next Great Starship . Meet the Judges . Chris Olivia</ref><ref>Script error: No such module "Cite RSI".</ref>

Work at CIG

Chris Olivia was helping oversee the visual look of the universe and working with the art team, both in-house and freelancers, to see that the game is set in a convincing, believable and immersive world. He also helped design some of the [[StarCitizen::Category:Alien Races|alien races]] and fill in any other conceptual design cracks as needed.<ref name=":1">Script error: No such module "Cite RSI".</ref>

Other work

He worked with StarCitizen:Chris Roberts on and off at 3 different companies, StarCitizen:Origin Systems, StarCitizen:Digital Anvil and CIG and has worked on StarCitizen:Wing Commander III<ref name=":2">Shroud of the Avatar Live Dev Cam, Richard Garriott, YouTube, 7 Apr 2013</ref> and IV, Wing commander the movie, Freelancer, Brute Force and Star Citizen.<ref name=":1" /> He worked on movies including Star Trek The Experience, Predators, Alita: Battle Angel and more.<ref>Chris Olivia imdb page</ref>

He was working at Lightbox, and when Lightbox shut down he was poached by StarCitizen:Eric Peterson, alongside with StarCitizen:Mark Skelton, StarCitizen:Chris Smith, StarCitizen:Bryan Brewer, StarCitizen:Tom Sawyer.<ref>Star Citizen Live: Flight, Light & Insight, YouTube, 10 Feb 2023</ref>

Gallery

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Gallery=

Template:Gallery </tabber>

Trivia

  • At the age of 21, he worked as a special make up effects artist for the adult film industry  (freak films were popular at the time).<ref name=":1" />
  • He worked with Robert Rodriguez’s in house creative visual development team for about 10 years.<ref name=":2" /><ref name=":1" />
  • He was a judge for StarCitizen:The Next Great Starship.<ref name=":0" />

References

<references />