StarCitizen:Michel Kooper: Difference between revisions
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He has a bachelors degree in Multimedia Design, with a specialization in 3D Art and Games. | He has a bachelors degree in Multimedia Design, with a specialization in 3D Art and Games. | ||
He worked at Crytek for 5 years working on titles like Crysis, Ryse, Homefront 2 and Hunt.<ref>{{Cite Jump Point|title=Environment Art Team DE|volume=06|month=02|startpage=19|endpage=32|accessdate=}}</ref> | He worked at Crytek for 5 years working on titles like Crysis, Ryse, Homefront 2 and Hunt.<ref>{{SC/Cite Jump Point|title=Environment Art Team DE|volume=06|month=02|startpage=19|endpage=32|accessdate=}}</ref> | ||
==References== | ==References== | ||
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[[Category:Developers]] | [[Category:Developers]] | ||
{{Short description|Lead Environment Artist at Cloud Imperium Games}} | {{SC/Short description|Lead Environment Artist at Cloud Imperium Games}} | ||
Revision as of 22:40, 9 April 2026
Michel Kooper is Lead Environment Artist on the organics team at Cloud Imperium Games.<ref>Star Citizen: CitizenCon 2949 - microTechnicalities, YouTube, 9 Dec 2019</ref>
Other works
He has a bachelors degree in Multimedia Design, with a specialization in 3D Art and Games.
He worked at Crytek for 5 years working on titles like Crysis, Ryse, Homefront 2 and Hunt.<ref>David Ladyman,Template:Nbsp"Environment Art Team DE". Jump Point. Vol. 06 no. 02. pp.19–32.<templatestyles src="Module:Cite/styles.css"/></ref>
References
<references />
Template:SHORTDESC:Lead Environment Artist at Cloud Imperium Games