StarCitizen:Ray tracing: Difference between revisions
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Latest revision as of 23:07, 9 April 2026
Ray tracing is a rendering technique that can realistically simulate the lighting of a scene and its objects by rendering physically accurate reflections, refractions, shadows, and indirect lighting.<ref>Ray Tracing, developer.nvidia.com/</ref>
The ray-traced shadows are softer and more realistic than the harsher rasterized versions.
It comes with a performance impact cost, and for this reason is best paired with StarCitizen:DLSS which improves performance.
References
<references /> Template:SHORTDESC:Rendering technique simulating light