ProjectGorgon:Game updates/2016-07-08: Difference between revisions
From SAS Gaming Wiki
More actions
imported>BetaNotus Added dev note from today. |
Strip ProjectGorgon: prefix from link display text |
||
| Line 1: | Line 1: | ||
==<b>July 8 Note</b>== | ==<b>July 8 Note</b>== | ||
: The next update is not this weekend as was vaguely hoped. The new [[ProjectGorgon:Druid]] events just aren't diverse enough yet -- I coded up two different events, which is enough to test the system, but only having two possible "druid emergencies" seems to give a weird impression of how things will work eventually. So I want to code up a few more. Also, I kinda disassembled [[ProjectGorgon:Animal Handling]] and haven't completely put it back together yet. So let's shoot for next week! | : The next update is not this weekend as was vaguely hoped. The new [[ProjectGorgon:Druid|Druid]] events just aren't diverse enough yet -- I coded up two different events, which is enough to test the system, but only having two possible "druid emergencies" seems to give a weird impression of how things will work eventually. So I want to code up a few more. Also, I kinda disassembled [[ProjectGorgon:Animal Handling|Animal Handling]] and haven't completely put it back together yet. So let's shoot for next week! | ||
:'''In the mean time I hope you're finding fun things to do! Please send feedback and bug reports about anything you think needs feedbacking or bug-reporting.''' | :'''In the mean time I hope you're finding fun things to do! Please send feedback and bug reports about anything you think needs feedbacking or bug-reporting.''' | ||
'''[[ProjectGorgon:Game updates|Click here to return to the Game Updates page.]]''' | '''[[ProjectGorgon:Game updates|Click here to return to the Game Updates page.]]''' | ||
[[Category:Game updates]] | [[Category:Game updates]] | ||
Latest revision as of 22:33, 7 April 2026
July 8 Note
- The next update is not this weekend as was vaguely hoped. The new Druid events just aren't diverse enough yet -- I coded up two different events, which is enough to test the system, but only having two possible "druid emergencies" seems to give a weird impression of how things will work eventually. So I want to code up a few more. Also, I kinda disassembled Animal Handling and haven't completely put it back together yet. So let's shoot for next week!
- In the mean time I hope you're finding fun things to do! Please send feedback and bug reports about anything you think needs feedbacking or bug-reporting.