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StarCitizen:The Briefing Room: Difference between revisions

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[[File:The Briefing Room.jpg|thumb|The Briefing Room]]'''The Briefing Room''' was a 2020 official YouTube show fully focused on [[StarCitizen:Squadron 42|''Squadron 42'']], planned to be a quarterly series.<ref>[https://www.youtube.com/watch?v=dO-fWiYJ1I4 SQ42 Update & The Briefing Room Introduction], Star Citizen, YouTube, 10 oct. 2020</ref><ref>[https://www.youtube.com/watch?v=y-uR8lJFbMY Squadron 42: The Briefing Room - Episode 1], Star Citizen, YouTube, 10 oct. 2020</ref>
[[File:The Briefing Room.jpg|thumb|The Briefing Room]]'''The Briefing Room''' was a 2020 official YouTube show fully focused on [[StarCitizen:Squadron 42|''Squadron 42'']], planned to be a quarterly series.<ref>[https://www.youtube.com/watch?v=dO-fWiYJ1I4 SQ42 Update & The Briefing Room Introduction], Star Citizen, YouTube, 10 oct. 2020</ref><ref>[https://www.youtube.com/watch?v=y-uR8lJFbMY Squadron 42: The Briefing Room - Episode 1], Star Citizen, YouTube, 10 oct. 2020</ref>


Its goal was to share more information with the players but in a scrappy and fast manner, so as to minimize the disruption to the dev team and yet still give  new information. <ref name=":0">{{Cite RSI|url=https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/squadron-42-roadmap-update/3260782|text=Squadron 42 & Roadmap Update|accessdate=2020-07-29}}</ref>
Its goal was to share more information with the players but in a scrappy and fast manner, so as to minimize the disruption to the dev team and yet still give  new information. <ref name=":0">{{SC/Cite RSI|url=https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/squadron-42-roadmap-update/3260782|text=Squadron 42 & Roadmap Update|accessdate=2020-07-29}}</ref>


This first episode was meant to focus specifically on updates on interrupt tech and level design in [[StarCitizen:Squadron 42|SQ42]]. However CIG discovered after the whole piece was finished and getting ready for publishing was that the approach resulted in an underwhelming show. Not only did the episode have major audio issues due to WFH recording, but it lacked visuals to support the talking, and CIG truly prefer to show rather than tell. Ultimately, CIG decided that it wasn’t good enough to show, even for a “scrappy” video that was not meant to be a marketing sizzle trailer. However, before that stop message could permeate the entire marketing org, they had moved forward with a public publish date. Originally, they thought they could simply splice in fresh b-roll, but as they spent the next few days reviewing the show, they saw the need to update the visuals to better reflect what was being discussed, and that led to the realization that they still didn’t have the right quality footage to tell the story they wanted to tell. So, they ended up deciding to re-shoot the entire episode up to usual quality standards. As The Briefing Room was never meant to be such a disruption to the team that they would prioritize footage for the show above the internal milestones for developmen, the SQ42 art team could only work on capturing new footage after normal work hours, and with key personnel out sick for over a week, the schedule kept getting pushed back further and further.<ref name=":0" />
This first episode was meant to focus specifically on updates on interrupt tech and level design in [[StarCitizen:Squadron 42|SQ42]]. However CIG discovered after the whole piece was finished and getting ready for publishing was that the approach resulted in an underwhelming show. Not only did the episode have major audio issues due to WFH recording, but it lacked visuals to support the talking, and CIG truly prefer to show rather than tell. Ultimately, CIG decided that it wasn’t good enough to show, even for a “scrappy” video that was not meant to be a marketing sizzle trailer. However, before that stop message could permeate the entire marketing org, they had moved forward with a public publish date. Originally, they thought they could simply splice in fresh b-roll, but as they spent the next few days reviewing the show, they saw the need to update the visuals to better reflect what was being discussed, and that led to the realization that they still didn’t have the right quality footage to tell the story they wanted to tell. So, they ended up deciding to re-shoot the entire episode up to usual quality standards. As The Briefing Room was never meant to be such a disruption to the team that they would prioritize footage for the show above the internal milestones for developmen, the SQ42 art team could only work on capturing new footage after normal work hours, and with key personnel out sick for over a week, the schedule kept getting pushed back further and further.<ref name=":0" />
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<references />
<references />


{{Short description|Discontinued game development show}}
{{SC/Short description|Discontinued game development show}}
[[Category:Development]]
[[Category:Development]]
[[Category:Video series]]
[[Category:Video series]]

Latest revision as of 23:27, 9 April 2026

File:The Briefing Room.jpg
The Briefing Room

The Briefing Room was a 2020 official YouTube show fully focused on Squadron 42, planned to be a quarterly series.<ref>SQ42 Update & The Briefing Room Introduction, Star Citizen, YouTube, 10 oct. 2020</ref><ref>Squadron 42: The Briefing Room - Episode 1, Star Citizen, YouTube, 10 oct. 2020</ref>

Its goal was to share more information with the players but in a scrappy and fast manner, so as to minimize the disruption to the dev team and yet still give new information. <ref name=":0">Script error: No such module "Cite RSI".</ref>

This first episode was meant to focus specifically on updates on interrupt tech and level design in SQ42. However CIG discovered after the whole piece was finished and getting ready for publishing was that the approach resulted in an underwhelming show. Not only did the episode have major audio issues due to WFH recording, but it lacked visuals to support the talking, and CIG truly prefer to show rather than tell. Ultimately, CIG decided that it wasn’t good enough to show, even for a “scrappy” video that was not meant to be a marketing sizzle trailer. However, before that stop message could permeate the entire marketing org, they had moved forward with a public publish date. Originally, they thought they could simply splice in fresh b-roll, but as they spent the next few days reviewing the show, they saw the need to update the visuals to better reflect what was being discussed, and that led to the realization that they still didn’t have the right quality footage to tell the story they wanted to tell. So, they ended up deciding to re-shoot the entire episode up to usual quality standards. As The Briefing Room was never meant to be such a disruption to the team that they would prioritize footage for the show above the internal milestones for developmen, the SQ42 art team could only work on capturing new footage after normal work hours, and with key personnel out sick for over a week, the schedule kept getting pushed back further and further.<ref name=":0" />

External Links

References

<references />

Template:SHORTDESC:Discontinued game development show