Minecraft:Painting/Upstream: Difference between revisions
More actions
Sync: upstream version from Minecraft |
Remove broken links to missing pages |
||
| Line 9: | Line 9: | ||
|drops=1 {{ItemLink|Painting}} | |drops=1 {{ItemLink|Painting}} | ||
}} | }} | ||
'''Paintings''' are decorative | '''Paintings''' are decorative entities that hang on walls. They have many different variants with different sizes when placed, which are chosen based on both the available space and random chance. | ||
== Obtaining == | == Obtaining == | ||
=== Breaking === | === Breaking === | ||
To remove a painting from a wall, a player can {{control|attack}} it, {{control|break}} one of its supporting blocks, or {{control|place}} a block on the front of it (the block is placed on the wall behind the painting rather than being placed 1 block off of the wall). A painting can also be broken by an | To remove a painting from a wall, a player can {{control|attack}} it, {{control|break}} one of its supporting blocks, or {{control|place}} a block on the front of it (the block is placed on the wall behind the painting rather than being placed 1 block off of the wall). A painting can also be broken by an explosion. A painting always drops as an item when broken. | ||
A painting can also be broken by throwing a projectile at it. The projectile can be any projectile with knockback or that does damage: | A painting can also be broken by throwing a projectile at it. The projectile can be any projectile with knockback or that does damage: | ||
| Line 46: | Line 46: | ||
=== Placement === | === Placement === | ||
[[File:All-paintings-1-21.png|thumb|360px|All paintings as of [[Java Edition 1.21.7]] and [[Minecraft:Bedrock Edition 1.21.90]]. Note that the 2 × 2 paintings in the bottom right corner are only obtainable via [[Minecraft:commands]] and [[Minecraft:Creative inventory]].]] | [[File:All-paintings-1-21.png|thumb|360px|All paintings as of [[Java Edition 1.21.7]] and [[Minecraft:Bedrock Edition 1.21.90]]. Note that the 2 × 2 paintings in the bottom right corner are only obtainable via [[Minecraft:commands]] and [[Minecraft:Creative inventory]].]] | ||
Paintings can be placed on the sides of blocks that have the " | Paintings can be placed on the sides of blocks that have the "legacy solid" property (this generally includes most fully or partially solid blocks, as well as some non-solid blocks such as [[Minecraft:sign]]s, [[Minecraft:banner]]s, pressure plates, bamboo shoots, and sculk veins). They can also be placed on the sides of redstone repeaters and comparators, despite them not being legacy solid. | ||
Being an entity, paintings can simultaneously exist in the same space as blocks such as water or torches. Specifically, a painting can share the space with any block whose collision box does not intersect its hitbox. Paintings, however, cannot intersect other paintings or | Being an entity, paintings can simultaneously exist in the same space as blocks such as water or torches. Specifically, a painting can share the space with any block whose collision box does not intersect its hitbox. Paintings, however, cannot intersect other paintings or item frames. Being an entity, paintings can be broken in adventure mode. | ||
There are several different sizes of paintings, listed [[#Canvases|below]]. When placed, a painting checks for the amount of space it has around its center point. It then chooses a random canvas of the maximum size allowed in the available space. By arranging blocks on the wall, the player can ensure the painting is the size wanted. | There are several different sizes of paintings, listed [[#Canvases|below]]. When placed, a painting checks for the amount of space it has around its center point. It then chooses a random canvas of the maximum size allowed in the available space. By arranging blocks on the wall, the player can ensure the painting is the size wanted. | ||
| Line 61: | Line 61: | ||
Players and mobs are able to walk through paintings, as long as the blocks supporting the painting allow it (signs, open doors, etc). Secret doorways can be created this way. As mobs can pathfind through paintings, secret doorways are ineffective against them. | Players and mobs are able to walk through paintings, as long as the blocks supporting the painting allow it (signs, open doors, etc). Secret doorways can be created this way. As mobs can pathfind through paintings, secret doorways are ineffective against them. | ||
Paintings are non-flammable and allow | Paintings are non-flammable and allow light to propagate through them. | ||
All paintings have MERS textures used in [[Minecraft:Vibrant Visuals]], used to define how light reflects on the texture. Only the roughness channel varies per pixel, all other channels are set to 0, except for ''Dennis'' which has different metalness and subsurface scattering values. For these textures, see [[Minecraft:List of painting textures]]. | All paintings have MERS textures used in [[Minecraft:Vibrant Visuals]], used to define how light reflects on the texture. Only the roughness channel varies per pixel, all other channels are set to 0, except for ''Dennis'' which has different metalness and subsurface scattering values. For these textures, see [[Minecraft:List of painting textures]]. | ||
| Line 67: | Line 67: | ||
== Canvases == | == Canvases == | ||
{{Redirect|Painting variant|the definition of painting variants in data packs|Painting variant definition}} | {{Redirect|Painting variant|the definition of painting variants in data packs|Painting variant definition}} | ||
There are 47 paintings in the game. 40 of the paintings were made by | There are 47 paintings in the game. 40 of the paintings were made by Kristoffer Zetterstrand, six were made by Sarah Boeving, and one was made by Jens Bergensten. | ||
<div style="overflow-x: auto"> | <div style="overflow-x: auto"> | ||
| Line 76: | Line 76: | ||
!colspan="4" |{{Tooltip|Original|These 4 columns describe the original art piece the Minecraft version is based on, if and where this information is known. Most of the original pieces are physical paintings, but not all of them.}} | !colspan="4" |{{Tooltip|Original|These 4 columns describe the original art piece the Minecraft version is based on, if and where this information is known. Most of the original pieces are physical paintings, but not all of them.}} | ||
!rowspan="2" style="min-width:37.5%" |Description | !rowspan="2" style="min-width:37.5%" |Description | ||
!rowspan="2" | | !rowspan="2" |Resource location | ||
|- | |- | ||
!{{Tooltip|Title|The title of the original art piece, and an external link to its webpage, if the page exists.}} | !{{Tooltip|Title|The title of the original art piece, and an external link to its webpage, if the page exists.}} | ||
| Line 102: | Line 102: | ||
|Oil on canvas | |Oil on canvas | ||
|2002 | |2002 | ||
|Free-look perspective of the map [https://counterstrike.fandom.com/wiki/Aztec Aztec] from the video game series ''Counter-Strike''. | |||
|{{cd|wb=1|aztec}} | |{{cd|wb=1|aztec}} | ||
|- | |- | ||
| Line 112: | Line 112: | ||
|Oil on cardboard | |Oil on cardboard | ||
|2002 | |2002 | ||
|A man wearing a fez next to a house and a bush. As the name of the painting suggests, it may be a landscape in | |A man wearing a fez next to a house and a bush. As the name of the painting suggests, it may be a landscape in Albania. | ||
|{{cd|wb=1|alban}} | |{{cd|wb=1|alban}} | ||
|- | |- | ||
| Line 122: | Line 122: | ||
|Oil on MDF | |Oil on MDF | ||
|2002 | |2002 | ||
|Free-look perspective of the map [https://counterstrike.fandom.com/wiki/Aztec Aztec] from the video game series ''Counter-Strike''. | |||
|{{cd|wb=1|aztec2}} | |{{cd|wb=1|aztec2}} | ||
|- | |- | ||
| Line 132: | Line 132: | ||
|Oil on MDF | |Oil on MDF | ||
|2002 | |2002 | ||
|The map [https://counterstrike.fandom.com/wiki/Dust_II Dust II] from the video game series '' | |The map [https://counterstrike.fandom.com/wiki/Dust_II Dust II] from the video game series ''Counter-Strike'', named "target successfully bombed" in reference to the video game. | ||
|{{cd|wb=1|bomb}} | |{{cd|wb=1|bomb}} | ||
|- | |- | ||
| Line 142: | Line 142: | ||
|Oil on linoleum | |Oil on linoleum | ||
|1997 | |1997 | ||
|Still life of two plants in pots. "Paradisträd" is Swedish for " | |Still life of two plants in pots. "Paradisträd" is Swedish for "jade plant", which is a common name for the depicted species in Scandinavia. | ||
|{{cd|wb=1|plant}} | |{{cd|wb=1|plant}} | ||
|- | |- | ||
| Line 162: | Line 162: | ||
|Digital art<ref name=":2" /> | |Digital art<ref name=":2" /> | ||
|2024 or earlier | |2024 or earlier | ||
|A version of Salvador Dali's ''[https://www.dalipaintings.com/assets/img/paintings/rose-meditative.jpg Meditative Rose]''. Its added stem references ''Minecraft'''s removed | |A version of Salvador Dali's ''[https://www.dalipaintings.com/assets/img/paintings/rose-meditative.jpg Meditative Rose]''. Its added stem references ''Minecraft'''s removed rose. | ||
|{{cd|wb=1|meditative}} | |{{cd|wb=1|meditative}} | ||
|- | |- | ||
| Line 174: | Line 174: | ||
|Oil on canvas | |Oil on canvas | ||
|2008 | |2008 | ||
|A version of Caspar David Friedrich's famous painting '' | |A version of Caspar David Friedrich's famous painting ''Wanderer above the Sea of Fog''. | ||
|{{cd|wb=1|wanderer}} | |{{cd|wb=1|wanderer}} | ||
|- | |- | ||
| Line 184: | Line 184: | ||
|Oil on panel | |Oil on panel | ||
|2003 | |2003 | ||
|King Graham, the player character in the video game series '' | |King Graham, the player character in the video game series ''King's Quest''. | ||
The original painting is based on '' | The original painting is based on ''Still Life with Quince, Cabbage, Melon, and Cucumber'' by Juan Sánchez Cotán. | ||
|{{cd|wb=1|graham}} | |{{cd|wb=1|graham}} | ||
|- | |- | ||
| Line 195: | Line 195: | ||
|Digital art<ref name=":2" /> | |Digital art<ref name=":2" /> | ||
|2024 or earlier | |2024 or earlier | ||
|A version of Frederic Remington's '' | |A version of Frederic Remington's ''The Cowboy''. Instead of a cowboy, it shows Noor riding a [[Minecraft:horse]]. | ||
|{{cd|wb=1|prairie_ride}} | |{{cd|wb=1|prairie_ride}} | ||
|- | |- | ||
| Line 217: | Line 217: | ||
|Graphite on paper | |Graphite on paper | ||
|2003 | |2003 | ||
|Two hikers with pointy beards seemingly greeting each other. Based on Gustave Courbet's painting '' | |Two hikers with pointy beards seemingly greeting each other. Based on Gustave Courbet's painting ''The Meeting''. | ||
|{{cd|wb=1|courbet}} | |{{cd|wb=1|courbet}} | ||
|- | |- | ||
| Line 244: | Line 244: | ||
|''Creebet'' | |''Creebet'' | ||
|Kristoffer Zetterstrand | |Kristoffer Zetterstrand | ||
|The same painting as ''Seaside'', but the bright-colored plant was replaced with a | |The same painting as ''Seaside'', but the bright-colored plant was replaced with a Creeper head. | ||
|{{cd|wb=1|creebet}} | |{{cd|wb=1|creebet}} | ||
|- | |- | ||
| Line 266: | Line 266: | ||
|Egg tempera and oil on canvas | |Egg tempera and oil on canvas | ||
|2009 | |2009 | ||
|A bust of | |A bust of Marcus Aurelius surrounded by fire. | ||
|{{cd|wb=1|bust}} | |{{cd|wb=1|bust}} | ||
|- | |- | ||
| Line 276: | Line 276: | ||
|Oil on canvas | |Oil on canvas | ||
|2006 | |2006 | ||
|Scenery from the video game '' | |Scenery from the video game ''Space Quest I'', with the character Graham from the video game series ''King's Quest'' appearing twice.<br /> | ||
The texture was changed in Alpha v1.1.1. | The texture was changed in Alpha v1.1.1. | ||
|{{cd|wb=1|stage}} | |{{cd|wb=1|stage}} | ||
| Line 303: | Line 303: | ||
|[[File:Wither (painting texture).png|96px]] | |[[File:Wither (painting texture).png|96px]] | ||
|''Wither'' | |''Wither'' | ||
| | |Jens Bergensten<ref name=":0" /><ref name=":1" /> | ||
(uncredited in-game) | (uncredited in-game) | ||
|"Wither" | |"Wither" | ||
| Line 319: | Line 319: | ||
|Digital art<ref name=":2" /> | |Digital art<ref name=":2" /> | ||
|2024 or earlier | |2024 or earlier | ||
|A | |A decorated pot, a [[Minecraft:cake]], and a [[Minecraft:sunflower]] on a dark background, resembling Baroque painting. | ||
|{{cd|wb=1|baroque}} | |{{cd|wb=1|baroque}} | ||
|- | |- | ||
| Line 329: | Line 329: | ||
|Digital art<ref name=":2" /> | |Digital art<ref name=":2" /> | ||
|2024 or earlier | |2024 or earlier | ||
|A version of Grant Wood's '' | |A version of Grant Wood's ''American Gothic'', where two [[Minecraft:villager]]s are in front of a village house. | ||
|{{cd|wb=1|humble}} | |{{cd|wb=1|humble}} | ||
|- | |- | ||
| Line 355: | Line 355: | ||
|Oil on canvas | |Oil on canvas | ||
|2022 | |2022 | ||
|A | |A golden apple and an inverted glistering melon slice in a windowsill. The golden apple is tied by a string in the air and the glistering melon slice is sitting on the windowsill. | ||
Like ''Graham'', this painting is based on '' | Like ''Graham'', this painting is based on ''Still Life with Quince, Cabbage, Melon, and Cucumber'' by Juan Sánchez Cotán. | ||
|{{cd|wb=1|cotan}} | |{{cd|wb=1|cotan}} | ||
|- | |- | ||
| Line 366: | Line 366: | ||
|Oil on canvas | |Oil on canvas | ||
|2006 | |2006 | ||
|A skeleton in a brick archway. It features a white silhouette of the character Graham from the video game series '' | |A skeleton in a brick archway. It features a white silhouette of the character Graham from the video game series ''King's Quest''. | ||
|{{cd|wb=1|endboss}} | |{{cd|wb=1|endboss}} | ||
|- | |- | ||
| Line 385: | Line 385: | ||
|2023 | |2023 | ||
|A two-dimensional owl inside a box, next to some lemons. | |A two-dimensional owl inside a box, next to some lemons. | ||
The background is based on the painting '' | The background is based on the painting ''An Old Man and his Grandson'' by Domenico Ghirlandaio. | ||
|{{cd|wb=1|owlemons}} | |{{cd|wb=1|owlemons}} | ||
|- | |- | ||
| Line 415: | Line 415: | ||
|colspan="2" |<sup><nowiki>[</nowiki>''[[Talk:Painting|{{Tooltip|unkn.|unknown}}]]''<nowiki>]</nowiki></sup> | |colspan="2" |<sup><nowiki>[</nowiki>''[[Talk:Painting|{{Tooltip|unkn.|unknown}}]]''<nowiki>]</nowiki></sup> | ||
|2025 or earlier | |2025 or earlier | ||
|A painting of a | |A painting of a pale wolf, inspired by a painting depicting {{AMCM|Dennis}} seen in {{AMCM}}. | ||
|{{cd|wb=1|dennis}} | |{{cd|wb=1|dennis}} | ||
|- | |- | ||
| Line 428: | Line 428: | ||
|2022 | |2022 | ||
|A brick archway with two women sitting in the yard. | |A brick archway with two women sitting in the yard. | ||
The scenery is based on the painting '' | The scenery is based on the painting ''The Courtyard of a House in Delft'' by Pieter de Hooch.<ref>{{Citation|url=https://www.reddit.com/r/Art/comments/wk2cij/comment/ijl6o0i/|title=The Backyard, Me, Oil on canvas, 2022|website=Reddit|author=Kristoffer Zetterstrand|date=August 9, 2022|quote=Yes, the 'scenery' is based on a painting by Pieter de Hooch.}}</ref> The figures on the right are from Jacques-Louis David's ''Oath of the Horatii''.<ref>{{Citation|url=https://www.reddit.com/r/Art/comments/wk2cij/comment/ijpbtz7/|title=The Backyard, Me, Oil on canvas, 2022|website=Reddit|author=Kristoffer Zetterstrand|date=August 10, 2022|quote=Yes, that's correct}}</ref> | ||
|{{cd|wb=1|backyard}} | |{{cd|wb=1|backyard}} | ||
|- | |- | ||
| Line 439: | Line 439: | ||
|2018 | |2018 | ||
|A maiden sitting in a pond, next to a half-submerged skeleton. | |A maiden sitting in a pond, next to a half-submerged skeleton. | ||
Death and the Maiden was a common motif in Renaissance art, ultimately derived from the Medieval genre Dance of Death. | |||
|{{cd|wb=1|pond}} | |{{cd|wb=1|pond}} | ||
|- | |- | ||
| Line 452: | Line 452: | ||
|2007 | |2007 | ||
|Two men poised to fight. | |Two men poised to fight. | ||
The fighters are from the video game '' | The fighters are from the video game ''The Way of the Exploding Fist''.<ref>{{Citation|url=https://www.instagram.com/p/C8uJyNWCHxV|title=Original Minecraft painting Number 15/25: 'Fighters'|author=Kristoffer Zetterstrand|website=Instagram|date=June 27, 2024|quote=The origin of the fighter sprites is the 1985 game 'The way of the exploding fist' by Beam software.}}</ref> The backdrop is based on the painting ''Indian Summer, Vermont'' by Willard Metcalf.<ref>{{Citation|url=https://www.instagram.com/p/C8uJyNWCHxV|title=Original Minecraft painting Number 15/25: 'Fighters'|author=Kristoffer Zetterstrand|website=Instagram|date=June 27, 2024|quote=The backdrop is a painting by american painter Metcalf.}}</ref> | ||
|{{cd|wb=1|fighters}} | |{{cd|wb=1|fighters}} | ||
|- | |- | ||
| Line 463: | Line 463: | ||
|2008 | |2008 | ||
|A person changing clothes in front of some set pieces, including a contrasting gloomy mountain and a sunny countryside. | |A person changing clothes in front of some set pieces, including a contrasting gloomy mountain and a sunny countryside. | ||
The figure is based on the person changing clothes from | The figure is based on the person changing clothes from The Baptism of Christ by Piero della Francesca. | ||
|{{cd|wb=1|changing}} | |{{cd|wb=1|changing}} | ||
|- | |- | ||
| Line 484: | Line 484: | ||
|2003 | |2003 | ||
|A digital render of a mountainous landscape. | |A digital render of a mountainous landscape. | ||
This motif was created using the scenery generator '' | This motif was created using the scenery generator ''Terragen'', with the renderer deliberately crashed during the construction process.<ref>{{Citation|url=https://www.instagram.com/p/DCRABc6sgP0/|title=Found one of them. (Lowmist)|author=Kristoffer Zetterstrand|website=Instagram|date=November 12, 2024|quote=It's a landscape in the process of being constructed by a landscape generator called Terragen. I crashed the renderer before it could finish and painted the result.}}</ref> | ||
|{{cd|wb=1|lowmist}} | |{{cd|wb=1|lowmist}} | ||
|- | |- | ||
| Line 494: | Line 494: | ||
|Oil on canvas | |Oil on canvas | ||
|2010 | |2010 | ||
|A surreal, mineshaft-like hallway in front of a scene of a beach, with posed skeletons of a person and an extinct | |A surreal, mineshaft-like hallway in front of a scene of a beach, with posed skeletons of a person and an extinct giant ground sloth. | ||
|{{cd|wb=1|passage}} | |{{cd|wb=1|passage}} | ||
|- | |- | ||
| Line 506: | Line 506: | ||
|Oil on panel | |Oil on panel | ||
|2003 | |2003 | ||
|[https://grim-fandango.fandom.com/wiki/Bruno_Martinez Bruno Martinez] from the adventure video game '' | |[https://grim-fandango.fandom.com/wiki/Bruno_Martinez Bruno Martinez] from the adventure video game ''Grim Fandango''. | ||
|{{cd|wb=1|skeleton}} | |{{cd|wb=1|skeleton}} | ||
|- | |- | ||
| Line 528: | Line 528: | ||
|Oil on canvas | |Oil on canvas | ||
|2008 | |2008 | ||
|The main character of the video game '' | |The main character of the video game ''International Karate +'' in a fighting stance touching a large hand. It could also be interpreted as a play on Michelangelo's famous painting ''The Creation of Adam''. | ||
The hand is the artist's own. The scenery is based on the painting '' | The hand is the artist's own. The scenery is based on the painting ''Winter Landscape with Church'' by Caspar David Friedrich.<ref>{{Citation|url=https://open.spotify.com/episode/0HgfJwyUF50yBlHTnUlGdf|title=Realm News|section=An Exclusive Interview with Artist Kristoffer Zetterstrand|website=Spotify|author=Greg Howard|date=June 13, 2024}}</ref> | ||
|{{cd|wb=1|pointer}} | |{{cd|wb=1|pointer}} | ||
|- | |- | ||
| Line 539: | Line 539: | ||
|Oil on canvas | |Oil on canvas | ||
|2008 | |2008 | ||
|A girl pointing to a pig on a canvas. In the original painting, the canvas shows red, green and blue blocks, representing the three colors of the | |A girl pointing to a pig on a canvas. In the original painting, the canvas shows red, green and blue blocks, representing the three colors of the RGB color model that is typically used by computer displays. | ||
This painting is based on the painting '' | This painting is based on the painting ''The Artist's Studio'' by Jacob van Oost. | ||
|{{cd|wb=1|pigscene}}<!-- yes, without an underscore --> | |{{cd|wb=1|pigscene}}<!-- yes, without an underscore --> | ||
|- | |- | ||
| Line 563: | Line 563: | ||
|2022 | |2022 | ||
|An orb of light in the middle of an Italian landscape at night. | |An orb of light in the middle of an Italian landscape at night. | ||
This painting is based on the painting '' | This painting is based on the painting ''St. Francis in Ecstasy'' by Giovanni Bellini.<ref>{{Citation|url=https://www.youtube.com/watch?v=ic7m7rZ3rn4|title=bellini vs orb|website=YouTube|author=Kristoffer Zetterstrand|date=November 24, 2022}}</ref> | ||
|{{cd|wb=1|orb}} | |{{cd|wb=1|orb}} | ||
|- | |- | ||
| Line 574: | Line 574: | ||
|2024 or earlier | |2024 or earlier | ||
|A ''Minecraft'' landscape, showing a cliff with a waterfall and a [[Minecraft:pig]] floating in water. | |A ''Minecraft'' landscape, showing a cliff with a waterfall and a [[Minecraft:pig]] floating in water. | ||
This painting is based on | This painting is based on pack.png. | ||
|{{cd|wb=1|unpacked}} | |{{cd|wb=1|unpacked}} | ||
|} | |} | ||
| Line 580: | Line 580: | ||
=== Unused paintings === | === Unused paintings === | ||
Some paintings are unused and cannot be placed by default, but can be summoned by [[Minecraft:commands]] (such as {{cmd|/summon minecraft:painting ~ ~ ~ {variant:"water"} }}) or through a | Some paintings are unused and cannot be placed by default, but can be summoned by [[Minecraft:commands]] (such as {{cmd|/summon minecraft:painting ~ ~ ~ {variant:"water"} }}) or through a data pack. They can also be obtained directly from the ''Operator Utilities'' tab in the [[Minecraft:Creative inventory]].{{Only|java}} | ||
According to | According to Helen Zbihlyj,<ref>{{citation|url=https://www.reddit.com/r/Minecraft/comments/u8hpnx/comment/i5olue6/|title=You mean Jappa, not Kappa. 😁 Former Mojangsta here. These were originally added as part of a Pocket Edition promo map at one of the Minecons (I think Paris? Maybe Orlando) to promote Pocket Edition. They have never been used in game.|website=Reddit|author=HelenAngel|date=April 21, 2022}}</ref> these paintings were originally added to {{PE}} as part of a promotional map meant to be shown at MINECON 2012 or 2013. No footage of the map exists and the artist of these paintings remains unknown, but they were credited to Mojang {{in|JE}}. | ||
<div style="overflow-x: auto"> | <div style="overflow-x: auto"> | ||
| Line 590: | Line 590: | ||
!Artist | !Artist | ||
!Description | !Description | ||
! | !Resource location | ||
|- | |- | ||
!colspan="5" |{{Painting size|2|2}} | !colspan="5" |{{Painting size|2|2}} | ||
| Line 597: | Line 597: | ||
|''Earth'' | |''Earth'' | ||
|Mojang<br />(Unknown Artist) | |Mojang<br />(Unknown Artist) | ||
|One of the four | |One of the four classical elements: {{w|Earth (classical element)|Earth|newtab=1}}. | ||
|{{cd|wb=1|earth}} | |{{cd|wb=1|earth}} | ||
|- | |- | ||
| Line 756: | Line 756: | ||
{{main|Painting variant definition}} | {{main|Painting variant definition}} | ||
Painting variants can be configured using [[Minecraft:JSON]] files within a | Painting variants can be configured using [[Minecraft:JSON]] files within a data pack. | ||
== Videos == | == Videos == | ||
| Line 768: | Line 768: | ||
|{{HistoryLine|java indev}} | |{{HistoryLine|java indev}} | ||
|{{HistoryLine||20100223|[[File:Painting JE1 BE1.png|32px]] Added paintings. | |{{HistoryLine||20100223|[[File:Painting JE1 BE1.png|32px]] Added paintings. | ||
|There are currently 19 canvases, which can be viewed at | |There are currently 19 canvases, which can be viewed at Java Edition history of textures/Paintings. | ||
|The [[Minecraft:crafting]] recipe of paintings uses eight [[Minecraft:planks]]. | |The [[Minecraft:crafting]] recipe of paintings uses eight [[Minecraft:planks]]. | ||
{{{!}} class{{=}}"collapsible collapsed" | {{{!}} class{{=}}"collapsible collapsed" | ||
| Line 787: | Line 787: | ||
}} | }} | ||
{{!}}} | {{!}}} | ||
|Painting textures are currently stored on a | |Painting textures are currently stored on a texture atlas called <samp>[[Minecraft:kz.png]]</samp>.}} | ||
|{{HistoryLine|java infdev}} | |{{HistoryLine|java infdev}} | ||
|{{HistoryLine||20100227-1414|The [[Minecraft:crafting]] recipe of paintings has been changed, so that it now uses [[Minecraft:stick]]s, rather than [[Minecraft:planks]]. | |{{HistoryLine||20100227-1414|The [[Minecraft:crafting]] recipe of paintings has been changed, so that it now uses [[Minecraft:stick]]s, rather than [[Minecraft:planks]]. | ||
| Line 814: | Line 814: | ||
|{{HistoryLine||1.2_01|Added a new painting, although it uses an untextured part of <samp>kz.png</samp> due to the painting texture not yet being implemented.}} | |{{HistoryLine||1.2_01|Added a new painting, although it uses an untextured part of <samp>kz.png</samp> due to the painting texture not yet being implemented.}} | ||
|{{HistoryLine||1.3|The texture of the new painting has been added to the part of <samp>kz.png</samp> displayed by the new painting.}} | |{{HistoryLine||1.3|The texture of the new painting has been added to the part of <samp>kz.png</samp> displayed by the new painting.}} | ||
|{{HistoryLine||April 27, 2011|link=https://web.archive.org/web/20201111211000/https://notch.tumblr.com/post/4988431144/the-maps|Custom paintings are mentioned by | |{{HistoryLine||April 27, 2011|link=https://web.archive.org/web/20201111211000/https://notch.tumblr.com/post/4988431144/the-maps|Custom paintings are mentioned by Notch.}} | ||
|{{HistoryLine||1.7.3|Paintings pushed by [[Minecraft:piston]]s now pop off.}} | |{{HistoryLine||1.7.3|Paintings pushed by [[Minecraft:piston]]s now pop off.}} | ||
|{{HistoryLine|java}} | |{{HistoryLine|java}} | ||
| Line 820: | Line 820: | ||
|Paintings can now be placed overlapping one another.}} | |Paintings can now be placed overlapping one another.}} | ||
|{{HistoryLine||1.8|dev=14w10a|Paintings can no longer be placed directly inside of each other.}} | |{{HistoryLine||1.8|dev=14w10a|Paintings can no longer be placed directly inside of each other.}} | ||
|{{HistoryLine||1.9|dev=15w49a|Paintings can no longer be destroyed by | |{{HistoryLine||1.9|dev=15w49a|Paintings can no longer be destroyed by lightning.}} | ||
|{{HistoryLine|||dev=15w50a|Added | |{{HistoryLine|||dev=15w50a|Added sounds for placing and breaking paintings: <code>entity.painting.place</code> and <code>entity.painting.break</code>.}} | ||
|{{HistoryLine||1.12|dev=17w06a|Paintings now have a more intuitive placement system. When placed, a painting always uses the maximum possible amount of available space.}} | |{{HistoryLine||1.12|dev=17w06a|Paintings now have a more intuitive placement system. When placed, a painting always uses the maximum possible amount of available space.}} | ||
|{{HistoryLine||1.14|dev=18w43a|[[File:Painting JE2 BE2.png|32px]] The [[Minecraft:item]] texture of paintings has been changed.}} | |{{HistoryLine||1.14|dev=18w43a|[[File:Painting JE2 BE2.png|32px]] The [[Minecraft:item]] texture of paintings has been changed.}} | ||
|{{HistoryLine|||dev=19w07a|Paintings are now stored as individual image files instead of parts of a single large image file, and now support animations.}} | |{{HistoryLine|||dev=19w07a|Paintings are now stored as individual image files instead of parts of a single large image file, and now support animations.}} | ||
|{{HistoryLine|||dev=19w11a|Shepherd [[Minecraft:villager]]s now | |{{HistoryLine|||dev=19w11a|Shepherd [[Minecraft:villager]]s now sell paintings.}} | ||
|{{HistoryLine||1.17|dev=21w11a|The painting back texture has been updated to be in line with the texture update.}} | |{{HistoryLine||1.17|dev=21w11a|The painting back texture has been updated to be in line with the texture update.}} | ||
|{{HistoryLine||1.19|dev=22w16a|Added the four unused paintings from Bedrock Edition: "Earth", "Wind", "Fire", and "Water".|These paintings can be added through a | |{{HistoryLine||1.19|dev=22w16a|Added the four unused paintings from Bedrock Edition: "Earth", "Wind", "Fire", and "Water".|These paintings can be added through a data pack, or with the {{cmd|summon}} command.}} | ||
|{{HistoryLine||1.19.4|dev=23w06a|Added painting variants to "Functional Blocks" tab in the [[Minecraft:Creative inventory]].|Paintings with pre-defined variant now display author, title and size in description when hovered over.|The "Operator Utilities" tab now contains the four paintings that are not available in Survival mode.}} | |{{HistoryLine||1.19.4|dev=23w06a|Added painting variants to "Functional Blocks" tab in the [[Minecraft:Creative inventory]].|Paintings with pre-defined variant now display author, title and size in description when hovered over.|The "Operator Utilities" tab now contains the four paintings that are not available in Survival mode.}} | ||
|{{HistoryLine||1.20.5|dev=23w51a|Changed the subtitle for breaking a painting from "Painting breaks" to "Painting broken".}} | |{{HistoryLine||1.20.5|dev=23w51a|Changed the subtitle for breaking a painting from "Painting breaks" to "Painting broken".}} | ||
|{{HistoryLine||1.21|dev=24w18a|Added twenty new paintings: "Meditative", "Praire Ride", "Baroque", "Humble", "Unpacked", "Backyard", "Bouquet", "Cavebird", "Changing", "Cotán", "Endboss", "Fern", "Finding", "Lowmist", "Orb", "Owlemons", "Passage", "Pond", "Sunflowers" and, "Tides".}} | |{{HistoryLine||1.21|dev=24w18a|Added twenty new paintings: "Meditative", "Praire Ride", "Baroque", "Humble", "Unpacked", "Backyard", "Bouquet", "Cavebird", "Changing", "Cotán", "Endboss", "Fern", "Finding", "Lowmist", "Orb", "Owlemons", "Passage", "Pond", "Sunflowers" and, "Tides".}} | ||
|{{HistoryLine|||dev=24w20a|Paintings with invalid variants can now be loaded, in which case the | |{{HistoryLine|||dev=24w20a|Paintings with invalid variants can now be loaded, in which case the missing texture is used.}} | ||
|{{HistoryLine||1.21.2|dev=24w33a|Paintings are no longer destroyed by [[Minecraft:TNT]] that explodes in [[Minecraft:water]].<ref>{{bug|MC-3697}}</ref>}} | |{{HistoryLine||1.21.2|dev=24w33a|Paintings are no longer destroyed by [[Minecraft:TNT]] that explodes in [[Minecraft:water]].<ref>{{bug|MC-3697}}</ref>}} | ||
|{{HistoryLine||1.21.5|dev=25w04a|Paintings with invalid variant data are now converted to a default painting upon reloading the world.}} | |{{HistoryLine||1.21.5|dev=25w04a|Paintings with invalid variant data are now converted to a default painting upon reloading the world.}} | ||
| Line 843: | Line 843: | ||
|There are currently 25 canvases, which can be viewed at [[Minecraft:Bedrock Edition history of textures/Paintings]].}} | |There are currently 25 canvases, which can be viewed at [[Minecraft:Bedrock Edition history of textures/Paintings]].}} | ||
|{{HistoryLine||v0.8.0|dev=build 3|A new painting rendering has been added.{{info needed|What exactly changed?}}}} | |{{HistoryLine||v0.8.0|dev=build 3|A new painting rendering has been added.{{info needed|What exactly changed?}}}} | ||
|{{HistoryLine||v0.12.1|dev=build 1|Paintings are no longer available from the | |{{HistoryLine||v0.12.1|dev=build 1|Paintings are no longer available from the nether reactor.}} | ||
|{{HistoryLine||v0.15.0|dev=build 1|Paintings now have | |{{HistoryLine||v0.15.0|dev=build 1|Paintings now have sounds when placed and broken.}} | ||
|{{HistoryLine|pocket}} | |{{HistoryLine|pocket}} | ||
|{{HistoryLine||1.0.7|Added new painting canvas 'Wither'.}} | |{{HistoryLine||1.0.7|Added new painting canvas 'Wither'.}} | ||
|{{HistoryLine|bedrock}} | |{{HistoryLine|bedrock}} | ||
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Painting JE2 BE2.png|32px]] The [[Minecraft:item]] texture of paintings has been changed.}} | |{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Painting JE2 BE2.png|32px]] The [[Minecraft:item]] texture of paintings has been changed.}} | ||
|{{HistoryLine||1.11.0|dev=beta 1.11.0.4|Paintings can now be | |{{HistoryLine||1.11.0|dev=beta 1.11.0.4|Paintings can now be bought from shepherd [[Minecraft:villager]]s.}} | ||
|{{HistoryLine||1.17.0|dev=beta 1.17.0.50|The painting back texture has been updated to be in line with the texture update.}} | |{{HistoryLine||1.17.0|dev=beta 1.17.0.50|The painting back texture has been updated to be in line with the texture update.}} | ||
|{{HistoryLine||1.21.0|exp=Update 1.21|dev=Preview 1.21.0.21|Added five new paintings: "Meditative", "Praire Ride", "Baroque", "Humble", and "Unpacked".}} | |{{HistoryLine||1.21.0|exp=Update 1.21|dev=Preview 1.21.0.21|Added five new paintings: "Meditative", "Praire Ride", "Baroque", "Humble", and "Unpacked".}} | ||
| Line 863: | Line 863: | ||
|{{HistoryLine|console}} | |{{HistoryLine|console}} | ||
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Painting JE1 BE1.png|32px]] Added paintings. | |{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Painting JE1 BE1.png|32px]] Added paintings. | ||
|There are currently 25 canvases, which can be viewed at | |There are currently 25 canvases, which can be viewed at Legacy Console Edition history of textures/Paintings.}} | ||
|{{HistoryLine||xbox=TU10|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Reaching the maximum number of | |{{HistoryLine||xbox=TU10|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Reaching the maximum number of item frames/paintings in a world now prevents the player from placing more of them instead of removing existing ones.}} | ||
|{{HistoryLine||xbox=TU11|The | |{{HistoryLine||xbox=TU11|The limit for paintings in a world has been increased. | ||
|A message is now displayed when the maximum paintings are reached.}} | |A message is now displayed when the maximum paintings are reached.}} | ||
|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|Added new painting canvas 'Wither'.}} | |{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|Added new painting canvas 'Wither'.}} | ||
|{{HistoryLine||xbox=TU41|xbone=CU30|ps3=1.33|psvita=1.33|ps4=1.33|wiiu=Patch 11|switch=1.0.1|Only up to 100 | |{{HistoryLine||xbox=TU41|xbone=CU30|ps3=1.33|psvita=1.33|ps4=1.33|wiiu=Patch 11|switch=1.0.1|Only up to 100 item frames and paintings can now be rendered on the screen at once.{{verify|Is the version number correct?}}}} | ||
|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|Added | |{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|Added sounds for paintings.}} | ||
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|Added four 1×1 paintings with internal IDs <code>1x1E1</code>, <code>1x1E2</code>, <code>1x1E3</code>, and <code>1x1E4</code>. In the default texture pack, these are respectively duplicates of "Kebab", "Aztec", "Alban", and "Aztec2"; some | |{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|Added four 1×1 paintings with internal IDs <code>1x1E1</code>, <code>1x1E2</code>, <code>1x1E3</code>, and <code>1x1E4</code>. In the default texture pack, these are respectively duplicates of "Kebab", "Aztec", "Alban", and "Aztec2"; some texture packs and [[Minecraft:mash-up pack]]s, however, change these to use unique textures.{{info needed|Are these paintings only placeable in custom content worlds, or are they obtainable just like normal paintings are and you just don't notice because they're identical to existing paintings?}}}} | ||
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Paintings now have a more intuitive placement system. When placed, a painting always uses the maximum possible amount of available space.}} | |{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Paintings now have a more intuitive placement system. When placed, a painting always uses the maximum possible amount of available space.}} | ||
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Painting JE2 BE2.png|32px]] The [[Minecraft:item]] texture of paintings has been changed.}} | |{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Painting JE2 BE2.png|32px]] The [[Minecraft:item]] texture of paintings has been changed.}} | ||
| Line 879: | Line 879: | ||
|{{HistoryLine|3ds}} | |{{HistoryLine|3ds}} | ||
|{{HistoryLine||0.1.0|[[File:Painting JE1 BE1.png|32px]] Added paintings. | |{{HistoryLine||0.1.0|[[File:Painting JE1 BE1.png|32px]] Added paintings. | ||
|There are currently 25 canvases, which can be viewed at | |There are currently 25 canvases, which can be viewed at New Nintendo 3DS Edition history of textures/Paintings.}} | ||
}} | }} | ||
| Line 885: | Line 885: | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|java}} | |{{HistoryLine|java}} | ||
|{{HistoryLine||1.11|dev=16w32a|The | |{{HistoryLine||1.11|dev=16w32a|The entity ID for paintings has been changed from <code>Painting</code> to <code>painting</code>.}} | ||
|{{HistoryLine||1.13|dev=17w47a|Prior to | |{{HistoryLine||1.13|dev=17w47a|Prior to ''The Flattening'', this item's numeral ID was 321.{{info needed|what was the numeric entity ID?}}}} | ||
|{{HistoryLine|||dev=18w02a|Paintings now use a | |{{HistoryLine|||dev=18w02a|Paintings now use a resource location for their motive.}} | ||
}} | }} | ||
| Line 894: | Line 894: | ||
==== Java Edition 24w14potato ==== | ==== Java Edition 24w14potato ==== | ||
These paintings exist only in | These paintings exist only in 24w14potato: | ||
{|class="wikitable stikitable pixel-image" style="text-align:center;width:100%" data-description="April Fools Paintings" | {|class="wikitable stikitable pixel-image" style="text-align:center;width:100%" data-description="April Fools Paintings" | ||
!style="width:96px" |Painting | !style="width:96px" |Painting | ||
| Line 900: | Line 900: | ||
!Artist | !Artist | ||
!style="width:96px" |Size | !style="width:96px" |Size | ||
! | !Resource location | ||
!Original | !Original | ||
|- | |- | ||
| Line 936: | Line 936: | ||
|{{Painting size|4|4}} | |{{Painting size|4|4}} | ||
|{{cd|wb=1|burning_potato}} | |{{cd|wb=1|burning_potato}} | ||
|References "Skull on Fire" by | |References "Skull on Fire" by Kristoffer Zetterstrand. | ||
|- | |- | ||
|[[File:This is not a potato.png|96px]] | |[[File:This is not a potato.png|96px]] | ||
| Line 958: | Line 958: | ||
== Trivia == | == Trivia == | ||
* On April 26, 2011, Notch stated that the automapping code can be used to share custom paintings and books in the future.<ref>{{tweet|notch|62970142207913984|The auto mapping code can be used to share custom paintings and books in the future. There's a hard cap on 65536 of each/world, though|April 26, 2011}}</ref> | * On April 26, 2011, Notch stated that the automapping code can be used to share custom paintings and books in the future.<ref>{{tweet|notch|62970142207913984|The auto mapping code can be used to share custom paintings and books in the future. There's a hard cap on 65536 of each/world, though|April 26, 2011}}</ref> | ||
* The texture on the back of a painting is the same as the wooden planks texture, but with a yellowish color similar to that of | * The texture on the back of a painting is the same as the wooden planks texture, but with a yellowish color similar to that of chests (but slightly darker). | ||
* The "Skull on Fire" painting contains a Minecraft world in the background, which is based on a screenshot taken by the artist in | * The "Skull on Fire" painting contains a Minecraft world in the background, which is based on a screenshot taken by the artist in Alpha 1.1.2_01 (or earlier) on October 12, 2010, at 13:22:49 (UTC+2).<ref>{{cite|url=https://web.archive.org/web/20220928041338/https://imgur.com/HVhrbnH|title=The original (never publicly shared before) screenshot that Kristoffer Zetterstrand took and based his painting on.|website=Imgur}}</ref> | ||
** The seeds for this world are -1044887956651363087 and -6984854390176336655 (both are the same), standing at X=-249.65, Y=91, Z=-29.04.<ref>https://pastebin.com/fzAY9ES4</ref><ref>{{reddit|iqg3ey||The original screenshot & seed of the Minecraft "Skull on Fire" painting has been found! <nowiki>[Minecraft@Home]</nowiki>|Tomlacko|September 10, 2020}}</ref> | ** The seeds for this world are -1044887956651363087 and -6984854390176336655 (both are the same), standing at X=-249.65, Y=91, Z=-29.04.<ref>https://pastebin.com/fzAY9ES4</ref><ref>{{reddit|iqg3ey||The original screenshot & seed of the Minecraft "Skull on Fire" painting has been found! <nowiki>[Minecraft@Home]</nowiki>|Tomlacko|September 10, 2020}}</ref> | ||
* The "Skull on Fire" painting's texture was added in | * The "Skull on Fire" painting's texture was added in Beta 1.3. However, the code for paintings to randomly display the part of the [[Minecraft:Kz.png]] texture that was to be occupied by the Burning Skull painting was added earlier, in Beta 1.2_01. As there was nothing on this part of the texture except for a purple background grid, this is what would be displayed if the painting was randomly chosen, until the Burning Skull painting texture was actually added. | ||
* The original "Skull on Fire" painting was given to Wojciech Mroczek, the winner of an official texture pack competition by Mojang.<ref>https://web.archive.org/web/20110110003612/http://www.webhallen.com:80/minecraft/</ref><ref>https://www.planetminecraft.com/texture-pack/pixeludi-pack-texture-pack-compo-winner/</ref> | * The original "Skull on Fire" painting was given to Wojciech Mroczek, the winner of an official texture pack competition by Mojang.<ref>https://web.archive.org/web/20110110003612/http://www.webhallen.com:80/minecraft/</ref><ref>https://www.planetminecraft.com/texture-pack/pixeludi-pack-texture-pack-compo-winner/</ref> | ||
* The "Wither" painting was the first painting to be painted by someone other than Kristoffer Zetterstrand, instead being made by Jens Bergensten.<ref name=":0">{{Citation|url=https://www.youtube.com/watch?v=kK5Y4k-vVXc|title=Who Made Minecraft’s (Formerly) LAST Painting?!|author=AntVenom|website=YouTube|date=29 October 2022}}</ref><ref name=":1">{{citation|url=https://www.reddit.com/r/Minecraft/comments/1tzav2/comment/cedagcy/|title=Here's some trivia for you...<br /><br />Since the paintings in Minecraft are down-scaled versions of real-life ones, (such as the one on topic, http://zetterstrand.com/work/pictures/2008/pointer750.jpg ), they have anti-aliased edges and more color gradients compared to other Minecraft art assets (blocks and items). So when I added the "Wither painting" (which isn't based on a real painting) I had to draw it using a soft brush tool instead of a hard pencil tool, to get the same visual effect. Obviously it doesn't compare to Zetterstrand's work, but... it's trivia.|website=Reddit|author=jeb_|date=December 30, 2013}}</ref> | * The "Wither" painting was the first painting to be painted by someone other than Kristoffer Zetterstrand, instead being made by Jens Bergensten.<ref name=":0">{{Citation|url=https://www.youtube.com/watch?v=kK5Y4k-vVXc|title=Who Made Minecraft’s (Formerly) LAST Painting?!|author=AntVenom|website=YouTube|date=29 October 2022}}</ref><ref name=":1">{{citation|url=https://www.reddit.com/r/Minecraft/comments/1tzav2/comment/cedagcy/|title=Here's some trivia for you...<br /><br />Since the paintings in Minecraft are down-scaled versions of real-life ones, (such as the one on topic, http://zetterstrand.com/work/pictures/2008/pointer750.jpg ), they have anti-aliased edges and more color gradients compared to other Minecraft art assets (blocks and items). So when I added the "Wither painting" (which isn't based on a real painting) I had to draw it using a soft brush tool instead of a hard pencil tool, to get the same visual effect. Obviously it doesn't compare to Zetterstrand's work, but... it's trivia.|website=Reddit|author=jeb_|date=December 30, 2013}}</ref> | ||
| Line 1,022: | Line 1,022: | ||
Water JE1 BE2.png|Water | Water JE1 BE2.png|Water | ||
Wind JE1 BE2.png|Wind | Wind JE1 BE2.png|Wind | ||
Burning Skull JE1.png|The "Skull on Fire" painting as it appeared between versions | Burning Skull JE1.png|The "Skull on Fire" painting as it appeared between versions Beta 1.2_01 and Beta 1.2_02, prior to its texture being added in Beta 1.3. | ||
</gallery> | </gallery> | ||
=== Screenshots === | === Screenshots === | ||
<gallery> | <gallery> | ||
Noor portrait.png|''Prairie Ride'', with | Noor portrait.png|''Prairie Ride'', with Noor for reference. | ||
Potato paintings.png|The potato paintings from | Potato paintings.png|The potato paintings from 24w14potato. | ||
</gallery> | </gallery> | ||
=== Mojang screenshots === | === Mojang screenshots === | ||
<gallery> | <gallery> | ||
Notch Painting Screenshot.png|The first image of paintings released by | Notch Painting Screenshot.png|The first image of paintings released by Notch. | ||
Zetterstrand Painting Test.png|Screenshot by | Zetterstrand Painting Test.png|Screenshot by Kristoffer Zetterstrand of the first test of paintings. | ||
Skull on Fire world.jpg|The original screenshot behind the "Skull on Fire" painting. | Skull on Fire world.jpg|The original screenshot behind the "Skull on Fire" painting. | ||
Burning Skull Render.jpg|A render of the "Skull on Fire" painting that Kristoffer Zetterstrand used as a reference image. | Burning Skull Render.jpg|A render of the "Skull on Fire" painting that Kristoffer Zetterstrand used as a reference image. | ||
| Line 1,070: | Line 1,070: | ||
=== In other media === | === In other media === | ||
<gallery> | <gallery> | ||
MCMS Fish Painting.png|A unique painting featured in '' | MCMS Fish Painting.png|A unique painting featured in ''Minecraft Mini-Series'' | ||
MCDCP - Panda.png|''The Stage Is Set'' as it appeared in {{MCD|Cross-platform Play Trailer|''Minecraft Dungeons''' crossplay trailer}} | MCDCP - Panda.png|''The Stage Is Set'' as it appeared in {{MCD|Cross-platform Play Trailer|''Minecraft Dungeons''' crossplay trailer}} | ||
Ari phases through painting.mp4| | Ari phases through painting.mp4|Ari phasing through ''Prairie Ride''<ref>{{Tweet|Minecraft|1821215114789351666|"Where'd my stack of diamonds go?"}}</ref> | ||
Garrett crafts.png|''Wanderer'' as it appears in {{AMCM}} | Garrett crafts.png|''Wanderer'' as it appears in {{AMCM}} | ||
AMCM Bright Stash.jpeg|''Pigscene'' as it appears in {{AMCM}} | AMCM Bright Stash.jpeg|''Pigscene'' as it appears in {{AMCM}} | ||
| Line 1,093: | Line 1,093: | ||
* [[Minecraft:Bedrock Edition unused features#Paintings|Unused paintings]] | * [[Minecraft:Bedrock Edition unused features#Paintings|Unused paintings]] | ||
* [[Minecraft:Kz.png]] | * [[Minecraft:Kz.png]] | ||
* | * Paintings.png-atlas | ||
* | * Kristoffer Zetterstrand | ||
* | * Sarah Boeving | ||
* | * Jens Bergensten | ||
== References == | == References == | ||
| Line 1,102: | Line 1,102: | ||
== External links == | == External links == | ||
* {{mcnet|taking-inventory-painting|Taking Inventory: Painting|January 18, 2019| | * {{mcnet|taking-inventory-painting|Taking Inventory: Painting|January 18, 2019|Duncan Geere}} | ||
== Navigation == | == Navigation == | ||
| Line 1,111: | Line 1,111: | ||
[[Category:Paintings| ]] | [[Category:Paintings| ]] | ||
cs:Obraz | |||
de:Gemälde | |||
es:Cuadro | |||
fr:Tableau | |||
hu:Festmény | |||
it:Quadro | |||
ja:絵画 | |||
ko:그림 | |||
nl:Schilderij | |||
pl:Obraz | |||
pt:Quadro | |||
ru:Картина | |||
th:ภาพวาด | |||
uk:Картина | |||
zh:画 | |||
Latest revision as of 15:58, 9 April 2026
Template:Infobox item entity Paintings are decorative entities that hang on walls. They have many different variants with different sizes when placed, which are chosen based on both the available space and random chance.
Obtaining
Breaking
To remove a painting from a wall, a player can Template:Control it, Template:Control one of its supporting blocks, or Template:Control a block on the front of it (the block is placed on the wall behind the painting rather than being placed 1 block off of the wall). A painting can also be broken by an explosion. A painting always drops as an item when broken.
A painting can also be broken by throwing a projectile at it. The projectile can be any projectile with knockback or that does damage:
- Template:EntityLink (disappears upon hitting a painting)
- Template:EntityLink
- Template:EntityLink
- Template:EntityLink
- Template:EntityLink
- Template:EntityLink
- Template:EntityLink
- Template:EntityLink
- Template:EntityLink
- Template:EntityLink
- Template:EntityLink
- Template:EntityLink
Crafting
Paintings can be crafted with any color of Minecraft:wool. The color of the wool used does not influence the picture chosen when the painting is placed.
Trading
Usage
Placement
Paintings can be placed on the sides of blocks that have the "legacy solid" property (this generally includes most fully or partially solid blocks, as well as some non-solid blocks such as Minecraft:signs, Minecraft:banners, pressure plates, bamboo shoots, and sculk veins). They can also be placed on the sides of redstone repeaters and comparators, despite them not being legacy solid.
Being an entity, paintings can simultaneously exist in the same space as blocks such as water or torches. Specifically, a painting can share the space with any block whose collision box does not intersect its hitbox. Paintings, however, cannot intersect other paintings or item frames. Being an entity, paintings can be broken in adventure mode.
There are several different sizes of paintings, listed below. When placed, a painting checks for the amount of space it has around its center point. It then chooses a random canvas of the maximum size allowed in the available space. By arranging blocks on the wall, the player can ensure the painting is the size wanted.
A painting cannot cover an empty gap in a wall. When one of the supporting blocks is removed, the painting breaks after 20 game Minecraft:ticks (1 second), if no supporting blocks are replaced during that interval.
Preset paintings
Template:Exclusive Template:IN, preset painting items are available in the "Functional Blocks" tab of the Minecraft:Creative inventory. The name, size, and author of the painting are displayed in the item tooltip. The "Operator Utilities" tab, if enabled, also contains the four unused elemental paintings. Unlike the regular painting item, these always place the same canvas.
Properties
Players and mobs are able to walk through paintings, as long as the blocks supporting the painting allow it (signs, open doors, etc). Secret doorways can be created this way. As mobs can pathfind through paintings, secret doorways are ineffective against them.
Paintings are non-flammable and allow light to propagate through them.
All paintings have MERS textures used in Minecraft:Vibrant Visuals, used to define how light reflects on the texture. Only the roughness channel varies per pixel, all other channels are set to 0, except for Dennis which has different metalness and subsurface scattering values. For these textures, see Minecraft:List of painting textures.
Canvases
Template:Redirect There are 47 paintings in the game. 40 of the paintings were made by Kristoffer Zetterstrand, six were made by Sarah Boeving, and one was made by Jens Bergensten.
| Painting | In-game name | Artist | Template:Tooltip | Description | Resource location | |||||
|---|---|---|---|---|---|---|---|---|---|---|
| Template:Tooltip | Template:Tooltip | Template:Tooltip | Template:Tooltip | |||||||
| Template:Painting size | ||||||||||
| File:Kebab (texture).png | Kebab med tre pepperoni | Kristoffer Zetterstrand | "Kebab med tre pepperoni" | 30 × 30 cm | Oil on linoleum | 2001 | A kebab with three green chili peppers. | Template:Cd | ||
| File:Aztec (texture).png | de_aztec | Kristoffer Zetterstrand | "de_aztec" | 103 × 103 cm | Oil on canvas | 2002 | Free-look perspective of the map Aztec from the video game series Counter-Strike. | Template:Cd | ||
| File:Alban (texture).png | Albanian | Kristoffer Zetterstrand | "Albanian" | [[[Talk:Painting|Template:Tooltip]]] | Oil on cardboard | 2002 | A man wearing a fez next to a house and a bush. As the name of the painting suggests, it may be a landscape in Albania. | Template:Cd | ||
| File:Aztec2 (texture).png | de_aztec | Kristoffer Zetterstrand | "de_aztec" | 41 × 49 cm | Oil on MDF | 2002 | Free-look perspective of the map Aztec from the video game series Counter-Strike. | Template:Cd | ||
| File:Bomb (texture).png | Target Successfully Bombed | Kristoffer Zetterstrand | "Target successfully bombed" | 41 × 49 cm | Oil on MDF | 2002 | The map Dust II from the video game series Counter-Strike, named "target successfully bombed" in reference to the video game. | Template:Cd | ||
| File:Plant (texture).png | Paradisträd | Kristoffer Zetterstrand | "Paradisträd" | 30 × 30 cm | Oil on linoleum | 1997 | Still life of two plants in pots. "Paradisträd" is Swedish for "jade plant", which is a common name for the depicted species in Scandinavia. | Template:Cd | ||
| File:Wasteland (texture).png | Wasteland | Kristoffer Zetterstrand | "Wasteland" | 41 × 49 cm | Oil on panel | 2005 | A view of some wasteland; a small animal, presumably a rabbit, is sitting on the windowsill. | Template:Cd | ||
| File:Meditative (texture).png | Meditative | Sarah Boeving | "Meditative" | 16 x 16 pixels | Digital art<ref name=":2" /> | 2024 or earlier | A version of Salvador Dali's Meditative Rose. Its added stem references Minecraft's removed rose. | Template:Cd | ||
| Template:Painting size | ||||||||||
| File:Wanderer (texture).png | Wanderer | Kristoffer Zetterstrand | "Wanderer" | 33 × 37 cm | Oil on canvas | 2008 | A version of Caspar David Friedrich's famous painting Wanderer above the Sea of Fog. | Template:Cd | ||
| File:Graham (texture).png | Graham | Kristoffer Zetterstrand | "Graham" | [[[Talk:Painting|Template:Tooltip]]] | Oil on panel | 2003 | King Graham, the player character in the video game series King's Quest.
The original painting is based on Still Life with Quince, Cabbage, Melon, and Cucumber by Juan Sánchez Cotán. |
Template:Cd | ||
| File:Prairie Ride (texture).png | Prairie Ride | Sarah Boeving | "Prairie Ride" | 16 x 32 pixels | Digital art<ref name=":2" /> | 2024 or earlier | A version of Frederic Remington's The Cowboy. Instead of a cowboy, it shows Noor riding a Minecraft:horse. | Template:Cd | ||
| Template:Painting size | ||||||||||
| File:Pool (texture).png | The Pool | Kristoffer Zetterstrand | "The pool" | 84 × 110 cm | Oil on canvas | 2008 | Some men and women skinny-dipping in a pool over a cube of sorts. There is also an old man resting in the lower-right edge. | Template:Cd | ||
| File:Courbet (texture).png | Bonjour Monsieur Courbet | Kristoffer Zetterstrand | "Bonjour monsieur Courbet" | 62 × 74 cm | Graphite on paper | 2003 | Two hikers with pointy beards seemingly greeting each other. Based on Gustave Courbet's painting The Meeting. | Template:Cd | ||
| File:Sunset (texture).png | sunset_dense | Kristoffer Zetterstrand | "Sunset dense" | 61 × 82 cm | Oil on MDF | 2003 | A view of mountains at sunset. | Template:Cd | ||
| File:Sea (texture).png | Seaside | Kristoffer Zetterstrand | "Seaside" | 100 × 120 cm | Oil on canvas | 2005 | Mountains and a lake, with a small photo of a mountain and a bright-colored plant on the window ledge. The texture was changed in Alpha v1.1.1. |
Template:Cd | ||
| File:Creebet (texture).png | Creebet | Kristoffer Zetterstrand | The same painting as Seaside, but the bright-colored plant was replaced with a Creeper head. | Template:Cd | ||||||
| Template:Painting size | ||||||||||
| File:Match (texture).png | Match | Kristoffer Zetterstrand | "Match" | 41 × 41 cm | Oil on canvas | 2009 | A hand holding a match, causing fire on a white cubic gas fireplace. | Template:Cd | ||
| File:Bust (texture).png | Bust | Kristoffer Zetterstrand | "Bust" | 20 × 20 cm | Egg tempera and oil on canvas | 2009 | A bust of Marcus Aurelius surrounded by fire. | Template:Cd | ||
| File:Stage (texture).png | The Stage Is Set | Kristoffer Zetterstrand | "The stage is set" | 100 × 120 cm | Oil on canvas | 2006 | Scenery from the video game Space Quest I, with the character Graham from the video game series King's Quest appearing twice. The texture was changed in Alpha v1.1.1. |
Template:Cd | ||
| File:Void (texture).png | The void | Kristoffer Zetterstrand | "The Void" | 20 × 20 cm | Egg tempera and oil on canvas | 2009 | An angel praying into a void with fire below. | Template:Cd | ||
| File:Skull and Roses (texture).png | Skull and Roses | Kristoffer Zetterstrand | "Moonlight Installation" | 64 × 64 cm | Oil on canvas | 2009 | A skeleton at night with red flowers in the foreground.
The original painting is different, depicting a woman sitting in a couch, while the skull is in the middle of a body of glacial water of sorts. |
Template:Cd | ||
| File:Wither (painting texture).png | Wither | Jens Bergensten<ref name=":0" /><ref name=":1" />
(uncredited in-game) |
"Wither" | 32 x 32 pixels | Digital art<ref name=":1" /> | 2012 or earlier | The creation of the Minecraft:wither. | Template:Cd | ||
| File:Baroque (texture).png | Baroque | Sarah Boeving | "Baroque" | 32 x 32 pixels | Digital art<ref name=":2" /> | 2024 or earlier | A decorated pot, a Minecraft:cake, and a Minecraft:sunflower on a dark background, resembling Baroque painting. | Template:Cd | ||
| File:Humble (texture).png | Humble | Sarah Boeving | "Humble" | 32 x 32 pixels | Digital art<ref name=":2" /> | 2024 or earlier | A version of Grant Wood's American Gothic, where two Minecraft:villagers are in front of a village house. | Template:Cd | ||
| Template:Painting size | ||||||||||
| File:Bouquet (texture).png | Bouquet | Kristoffer Zetterstrand | Template:Info needed | A bouquet of flowers next to a stairway with a person sitting beside it. | Template:Cd | |||||
| File:Cavebird (texture).png | Cavebird | Kristoffer Zetterstrand | Template:Info needed | A cave in a cliff with a bird flying overhead. | Template:Cd | |||||
| File:Cotan (texture).png | Cotán | Kristoffer Zetterstrand | "The abyss" | 43 × 49 cm | Oil on canvas | 2022 | A golden apple and an inverted glistering melon slice in a windowsill. The golden apple is tied by a string in the air and the glistering melon slice is sitting on the windowsill.
Like Graham, this painting is based on Still Life with Quince, Cabbage, Melon, and Cucumber by Juan Sánchez Cotán. |
Template:Cd | ||
| File:Endboss (texture).png | Endboss | Kristoffer Zetterstrand | "Consider it" | 100 × 120 cm | Oil on canvas | 2006 | A skeleton in a brick archway. It features a white silhouette of the character Graham from the video game series King's Quest. | Template:Cd | ||
| File:Fern (painting texture).png | Fern | Kristoffer Zetterstrand | [1] | Template:Info needed | A potted fern on a desk with a small fire. | Template:Cd | ||||
| File:Owlemons (texture).png | Owlemons | Kristoffer Zetterstrand | "Lemons and owl" | 43 × 49 cm | Oil on canvas | 2023 | A two-dimensional owl inside a box, next to some lemons.
The background is based on the painting An Old Man and his Grandson by Domenico Ghirlandaio. |
Template:Cd | ||
| File:Sunflowers (texture).png | Sunflowers | Kristoffer Zetterstrand | "Lion and Sunflowers" | 43 × 49 cm | Oil on canvas | 2023 | Some potted plants on a table with a two-dimensional sunflower.
Specifically the sunflowers are taken from the oil painting. |
Template:Cd | ||
| File:Tides (texture).png | Tides | Kristoffer Zetterstrand | "Oh, The Sea" | 77 × 88 cm | Airbrush, vinyl, and oil on canvas | 2018 | A person sitting in a fetal position by a shoreline. The naked person from the original painting has been given clothes. | Template:Cd | ||
| width=144x144 | Dennis | Sarah Boeving | "Dennis" | [[[Talk:Painting|Template:Tooltip]]] | 2025 or earlier | A painting of a pale wolf, inspired by a painting depicting Template:AMCM seen in Template:AMCM. | Template:Cd | |||
| Template:Painting size | ||||||||||
| File:Backyard (texture).png | Backyard | Kristoffer Zetterstrand | "The Backyard" | 100 × 84 cm | Oil on canvas | 2022 | A brick archway with two women sitting in the yard.
The scenery is based on the painting The Courtyard of a House in Delft by Pieter de Hooch.<ref>Template:Citation</ref> The figures on the right are from Jacques-Louis David's Oath of the Horatii.<ref>Template:Citation</ref> |
Template:Cd | ||
| File:Pond (texture).png | Pond | Kristoffer Zetterstrand | "Death And The Maiden" | 169 × 147 cm | Airbrush, vinyl, and oil on canvas | 2018 | A maiden sitting in a pond, next to a half-submerged skeleton.
Death and the Maiden was a common motif in Renaissance art, ultimately derived from the Medieval genre Dance of Death. |
Template:Cd | ||
| Template:Painting size | ||||||||||
| File:Fighters (texture).png | Fighters | Kristoffer Zetterstrand | "Fighters" | 20 × 20 cm | Oil on canvas | 2007 | Two men poised to fight.
The fighters are from the video game The Way of the Exploding Fist.<ref>Template:Citation</ref> The backdrop is based on the painting Indian Summer, Vermont by Willard Metcalf.<ref>Template:Citation</ref> |
Template:Cd | ||
| File:Changing (texture).png | Changing | Kristoffer Zetterstrand | "Change of set" | 134 × 152 cm | Oil on canvas | 2008 | A person changing clothes in front of some set pieces, including a contrasting gloomy mountain and a sunny countryside.
The figure is based on the person changing clothes from The Baptism of Christ by Piero della Francesca. |
Template:Cd | ||
| File:Finding (texture).png | Finding | Kristoffer Zetterstrand | "The Find" | 98 × 134 cm | Ink, airbrush, vinyl, and oil on canvas | 2015– |
A person looks into a recently-dug hole with Hellenistic ruins in the background. Studio lights are set up next to them. | Template:Cd | ||
| File:Lowmist (texture).png | Lowmist | Kristoffer Zetterstrand | "LowMist" | 61 × 82 cm | Oil on MDF | 2003 | A digital render of a mountainous landscape.
This motif was created using the scenery generator Terragen, with the renderer deliberately crashed during the construction process.<ref>Template:Citation</ref> |
Template:Cd | ||
| File:Passage (texture).png | Passage | Kristoffer Zetterstrand | "The passage" | 120 × 200 cm | Oil on canvas | 2010 | A surreal, mineshaft-like hallway in front of a scene of a beach, with posed skeletons of a person and an extinct giant ground sloth. | Template:Cd | ||
| Template:Painting size | ||||||||||
| File:Skeleton (painting texture).png | Mortal Coil | Kristoffer Zetterstrand | "Mortal Coil" | [[[Talk:Painting|Template:Tooltip]]] | Oil on panel | 2003 | Bruno Martinez from the adventure video game Grim Fandango. | Template:Cd | ||
| File:Donkey Kong (texture).png | Kong | Kristoffer Zetterstrand | "Kong" | [[[Talk:Painting|Template:Tooltip]]] | Oil on panel | 2003 | A paper-looking screenshot of the level 100m from the arcade video game Donkey Kong. | Template:Cd | ||
| Template:Painting size | ||||||||||
| File:Pointer (texture).png | Pointer | Kristoffer Zetterstrand | "Pointer" | 41 × 41 cm | Oil on canvas | 2008 | The main character of the video game International Karate + in a fighting stance touching a large hand. It could also be interpreted as a play on Michelangelo's famous painting The Creation of Adam.
The hand is the artist's own. The scenery is based on the painting Winter Landscape with Church by Caspar David Friedrich.<ref>Template:Citation</ref> |
Template:Cd | ||
| File:Pigscene (texture).png | Pigscene | Kristoffer Zetterstrand | "RGB" | 15 × 15 cm | Oil on canvas | 2008 | A girl pointing to a pig on a canvas. In the original painting, the canvas shows red, green and blue blocks, representing the three colors of the RGB color model that is typically used by computer displays.
This painting is based on the painting The Artist's Studio by Jacob van Oost. |
Template:Cd | ||
| File:Burning Skull (texture).png | Skull On Fire | Kristoffer Zetterstrand | "Skull on Fire" | 35 × 35 cm | Oil on canvas | 2010 | A skull on fire; in the background, there is a moon in a clear night sky.
This painting is based on a Minecraft screenshot,<ref>Template:Citation</ref> with the grass block and the three-dimensional skull added on top.<ref>Template:Citation</ref> |
Template:Cd | ||
| File:Orb (texture).png | Orb | Kristoffer Zetterstrand | "The orb" | 69 × 79 cm | Oil on canvas | 2022 | An orb of light in the middle of an Italian landscape at night.
This painting is based on the painting St. Francis in Ecstasy by Giovanni Bellini.<ref>Template:Citation</ref> |
Template:Cd | ||
| File:Unpacked (texture).png | Unpacked | Sarah Boeving | "Unpacked" | 64 x 64 pixels | Digital art<ref name=":2" /> | 2024 or earlier | A Minecraft landscape, showing a cliff with a waterfall and a Minecraft:pig floating in water.
This painting is based on pack.png. |
Template:Cd | ||
Unused paintings
Some paintings are unused and cannot be placed by default, but can be summoned by Minecraft:commands (such as Template:Cmd) or through a data pack. They can also be obtained directly from the Operator Utilities tab in the Minecraft:Creative inventory.Template:Only
According to Helen Zbihlyj,<ref>Template:Citation</ref> these paintings were originally added to Template:PE as part of a promotional map meant to be shown at MINECON 2012 or 2013. No footage of the map exists and the artist of these paintings remains unknown, but they were credited to Mojang Template:In.
| Painting | Name | Artist | Description | Resource location |
|---|---|---|---|---|
| Template:Painting size | ||||
| File:Earth (texture) JE1 BE2.png | Earth | Mojang (Unknown Artist) |
One of the four classical elements: Template:W. | Template:Cd |
| File:Wind (texture) JE1 BE2.png | Wind | Mojang (Unknown Artist) |
One of the four classical elements: Template:W. | Template:Cd |
| File:Fire (texture) JE1 BE2.png | Fire | Mojang (Unknown Artist) |
One of the four classical elements: Template:W. | Template:Cd |
| File:Water (texture) JE1 BE2.png | Water | Mojang (Unknown Artist) |
One of the four classical elements: Template:W. | Template:Cd |
Sounds
Data values
ID
Template:Edition: Template:ID table Template:ID table
Template:Edition: Template:ID table Template:ID table
Entity data
Paintings have entity data that defines various properties of the entity.
<section begin="entity data"/>
- Template:Nbt Entity data
- Template:Nbt inherit/entity
- Template:Nbt inherit/hangable
- except for the tag: Template:Cd
- Template:Nbt: The direction the painting faces: 0 is south, 1 is west, 2 is north, 3 is east
- Template:Nbt: Template:Json ref. Represents the Template:DCL component.
<section end="entity data"/>
Item data
Template:JE: Template:See also
- Template:Nbt: the item's components tag.
Data component format/entity data Data component format/painting/variant
JSON format
Painting variants can be configured using Minecraft:JSON files within a data pack.
Videos
History
Java Edition
Bedrock Edition
Legacy Console Edition
New Nintendo 3DS Edition
Data history
April Fools paintings
Java Edition 24w14potato
These paintings exist only in 24w14potato:
| Painting | Name | Artist | Size | Resource location | Original |
|---|---|---|---|---|---|
| File:Tasty shapes.png | Tasty Shapes | Mr. Potato (Unknown Artist) |
Template:Painting size | Template:Cd | |
| File:Self-portrait.png | Self Portrait | Mr. Potato (Unknown Artist) |
Template:Painting size | Template:Cd | References "The Son of Man" by René Magritte. |
| File:Potatoe.png | Potato | Cris B (Unknown Artist) |
Template:Painting size | Template:Cd | |
| File:In the spotlight.png | In The Spotlight | Mr. Potato (Unknown Artist) |
Template:Painting size | Template:Cd | |
| File:Hot potato.png | Hot Potato | Mr. Potato (Unknown Artist) |
Template:Painting size | Template:Cd | References "Skull on Fire" by Kristoffer Zetterstrand. |
| File:This is not a potato.png | This is not a potato | Mr. Potato (Unknown Artist) |
Template:Painting size | Template:Cd | References "The Treachery of Images" by René Magritte. |
| File:The treachery of potatoes.png | The Treachery of Potatoes | Mr. Potato (Unknown Artist) |
Template:Painting size | Template:Cd | References "The Treachery of Images" by René Magritte. |
Issues
Trivia
- On April 26, 2011, Notch stated that the automapping code can be used to share custom paintings and books in the future.<ref>Template:Tweet</ref>
- The texture on the back of a painting is the same as the wooden planks texture, but with a yellowish color similar to that of chests (but slightly darker).
- The "Skull on Fire" painting contains a Minecraft world in the background, which is based on a screenshot taken by the artist in Alpha 1.1.2_01 (or earlier) on October 12, 2010, at 13:22:49 (UTC+2).<ref>Template:Cite</ref>
- The seeds for this world are -1044887956651363087 and -6984854390176336655 (both are the same), standing at X=-249.65, Y=91, Z=-29.04.<ref>https://pastebin.com/fzAY9ES4</ref><ref>Template:Reddit</ref>
- The "Skull on Fire" painting's texture was added in Beta 1.3. However, the code for paintings to randomly display the part of the Minecraft:Kz.png texture that was to be occupied by the Burning Skull painting was added earlier, in Beta 1.2_01. As there was nothing on this part of the texture except for a purple background grid, this is what would be displayed if the painting was randomly chosen, until the Burning Skull painting texture was actually added.
- The original "Skull on Fire" painting was given to Wojciech Mroczek, the winner of an official texture pack competition by Mojang.<ref>https://web.archive.org/web/20110110003612/http://www.webhallen.com:80/minecraft/</ref><ref>https://www.planetminecraft.com/texture-pack/pixeludi-pack-texture-pack-compo-winner/</ref>
- The "Wither" painting was the first painting to be painted by someone other than Kristoffer Zetterstrand, instead being made by Jens Bergensten.<ref name=":0">Template:Citation</ref><ref name=":1">Template:Citation</ref>
- For Minecraft's 15th birthday, 25 new paintings were added to the game. Of those, 15 were created by the original painting artist Kristoffer Zetterstrand.<ref name="fifteenthanniversary">Template:Tweet</ref>
- The "Unpacked" painting's pig was scaled up by Sarah Boeving in order for it to pop out in the painting. <ref name=":2">Template:Ytl</ref>
- The "Backyard" painting contains a swear word in the unpixelated version.<ref>https://www.reddit.com/r/PhoenixSC/comments/1e3oyf0/omg_theres_a_bbbbad_word_in_minecraft/</ref>
Gallery
Renders
-
Albanian
-
de_aztec
-
de_aztec
-
Target Successfully Bombed
-
Kebab med tre pepperoni
-
Paradisträd
-
Wasteland
-
Meditative
-
Bonjour Monsieur Courbet
-
The Pool
-
sunset_dense
-
Seaside
-
Creebet
-
Wanderer
-
Graham
-
Prairie Ride
-
Bust
-
Match
-
Skull and Roses
-
The void
-
The Stage Is Set
-
Wither
-
Baroque
-
Humble
-
Bouquet
-
Cavebird
-
Cotán
-
Endboss
-
Fern
-
Owlemons
-
Sunflowers
-
Tides
-
Dennis
-
Backyard
-
Pond
-
Fighters
-
Changing
-
Finding
-
Lowmist
-
Passage
-
Kong
-
Mortal Coil
-
Pointer
-
Pigscene
-
Skull On Fire
-
Unpacked
-
Orb
-
Earth
-
Fire
-
Water
-
Wind
-
The "Skull on Fire" painting as it appeared between versions Beta 1.2_01 and Beta 1.2_02, prior to its texture being added in Beta 1.3.
Screenshots
-
Prairie Ride, with Noor for reference.
-
The potato paintings from 24w14potato.
Mojang screenshots
-
The first image of paintings released by Notch.
-
Screenshot by Kristoffer Zetterstrand of the first test of paintings.
-
The original screenshot behind the "Skull on Fire" painting.
-
A render of the "Skull on Fire" painting that Kristoffer Zetterstrand used as a reference image.
-
The "Skull on Fire" skull render being sketched.
-
The original "Skull on Fire" painting being painted. "The Passage" (2010) added in 1.21 can be seen in the back left.
-
Kristoffer Zetterstrand with the "Skull on Fire" painting.
-
Paintings in a cave.
-
First photo of the paintings added in Minecraft:Bedrock Edition Preview 1.21.0.21.<ref name=new>Template:Tweet</ref>
-
Ditto, but less cropped
-
Second image of the paintings.<ref name="new" />
-
Unpacked.
-
Prairie Ride.
-
Meditative.
-
Humble.
-
Baroque.
-
Two of the fifteenth anniversary paintings.<ref name="fifteenthanniversary"/>
-
Three of the fifteenth anniversary paintings.<ref name="fifteenthanniversary" />
-
Two more of the fifteenth anniversary paintings.<ref name="fifteenthanniversary" />
-
Three more of the fifteenth anniversary paintings.<ref name=fifteenthanniversary/>
-
Noor staring at many paintings in a gallery.<ref>Template:Mcnet</ref>
-
A notification that announces the addition of the Dennis painting.
Concept art
-
Baroque painting iterations.
-
Ditto.
-
Unpacked painting iterations.
-
Ditto.
-
Ditto.
-
The owl clip art which Zetterstrand used in Owlemons.
In other media
-
A unique painting featured in Minecraft Mini-Series
-
The Stage Is Set as it appeared in Template:MCD
-
Ari phasing through Prairie Ride<ref>Template:Tweet</ref>
-
Wanderer as it appears in Template:AMCM
-
Pigscene as it appears in Template:AMCM
-
Moonlight Installation as it appears in Template:AMCM
-
Wither as it appears in Template:AMCM
-
Skull on Fire and Pointer as they appear in Template:AMCM
-
Dennis as it originally appeared in Template:AMCM
Original paintings
See also
- Minecraft:Item Frame
- Unused paintings
- Minecraft:Kz.png
- Paintings.png-atlas
- Kristoffer Zetterstrand
- Sarah Boeving
- Jens Bergensten
References
External links
Template:Navbox items Template:Navbox entities
cs:Obraz de:Gemälde es:Cuadro fr:Tableau hu:Festmény it:Quadro ja:絵画 ko:그림 nl:Schilderij pl:Obraz pt:Quadro ru:Картина th:ภาพวาด uk:Картина zh:画