Minecraft:Spawn event/Upstream: Difference between revisions
From SAS Gaming Wiki
More actions
Sync: upstream version from Minecraft |
Remove broken links to missing pages |
||
| Line 2: | Line 2: | ||
{{Work in progress}} | {{Work in progress}} | ||
A '''spawn event''', also known as a '''mob event''', is a way to spawn | A '''spawn event''', also known as a '''mob event''', is a way to spawn entities under certain event conditions. They are defined under the <code>events</code> object in the entity's behavior file. Spawn events are used in commands such as {{cmd|summon}} and {{cmd|event}}. | ||
== List of spawn events == | == List of spawn events == | ||
| Line 278: | Line 278: | ||
|- | |- | ||
|<code>minecraft:add_damage_timer</code> | |<code>minecraft:add_damage_timer</code> | ||
|A | |A countdown of random length starts, at the end of which the entity begins taking damage. | ||
|{{flatlist| | |{{flatlist| | ||
* {{EntityLink|Vex}} | * {{EntityLink|Vex}} | ||
| Line 392: | Line 392: | ||
|- | |- | ||
| {{cd|minecraft:as_rider}} | | {{cd|minecraft:as_rider}} | ||
| Entity spawns as an adult holding a trident riding a | | Entity spawns as an adult holding a trident riding a zombie nautilus. | ||
|{{flatlist| | |{{flatlist| | ||
* {{EntityLink|Drowned}} | * {{EntityLink|Drowned}} | ||
| Line 518: | Line 518: | ||
|- | |- | ||
|{{cd|minecraft:become_armorable}} | |{{cd|minecraft:become_armorable}} | ||
| Entity becomes capable to equip | | Entity becomes capable to equip wolf armor. | ||
|{{flatlist| | |{{flatlist| | ||
* {{EntityLink|Wolf}} | * {{EntityLink|Wolf}} | ||
| Line 954: | Line 954: | ||
|- | |- | ||
| {{cd|minecraft:entity_born}} | | {{cd|minecraft:entity_born}} | ||
| Entity has been born (as a baby) as a result from | | Entity has been born (as a baby) as a result from breeding, or from {{control|using}} a spawn egg on a mob with a baby variant. If it is an axolotl that is being summoned, it turns blue. | ||
|{{flatlist| | |{{flatlist| | ||
* {{EntityLink|Armadillo}} | * {{EntityLink|Armadillo}} | ||
| Line 1,504: | Line 1,504: | ||
|- | |- | ||
| {{cd|minecraft:on_saddled_in_water}} | | {{cd|minecraft:on_saddled_in_water}} | ||
| Entity is in water, and starts effecting players riding it with | | Entity is in water, and starts effecting players riding it with Breath of the Nautilus. Only executed if entity is saddled. | ||
|{{flatlist| | |{{flatlist| | ||
* {{EntityLink|Nautilus}} | * {{EntityLink|Nautilus}} | ||
| Line 1,511: | Line 1,511: | ||
|- | |- | ||
| {{cd|minecraft:on_saddled_on_ground}} | | {{cd|minecraft:on_saddled_on_ground}} | ||
| Entity is out of water, and stops effecting players riding it with | | Entity is out of water, and stops effecting players riding it with Breath of the Nautilus. Only executed if entity is saddled. | ||
|{{flatlist| | |{{flatlist| | ||
* {{EntityLink|Nautilus}} | * {{EntityLink|Nautilus}} | ||
| Line 1,804: | Line 1,804: | ||
|- | |- | ||
| {{cd|minecraft:spawn_as_strider_jockey}} | | {{cd|minecraft:spawn_as_strider_jockey}} | ||
| Entity spawns with a | | Entity spawns with a warped fungus on a stick. | ||
|{{flatlist| | |{{flatlist| | ||
* {{EntityLink|Zombified Piglin}} | * {{EntityLink|Zombified Piglin}} | ||
| Line 1,843: | Line 1,843: | ||
|- | |- | ||
| {{cd|minecraft:spawn_emerging}} | | {{cd|minecraft:spawn_emerging}} | ||
| Entity emerges from the ground. This event is applied to wardens when they are summoned by | | Entity emerges from the ground. This event is applied to wardens when they are summoned by sculk shriekers. | ||
|{{flatlist| | |{{flatlist| | ||
* {{EntityLink|Warden}} | * {{EntityLink|Warden}} | ||
| Line 1,855: | Line 1,855: | ||
|- | |- | ||
| {{cd|minecraft:spawn_for_raid}} | | {{cd|minecraft:spawn_for_raid}} | ||
| Entity has spawned for a raid. This event is applied when the following mobs spawn during a | | Entity has spawned for a raid. This event is applied when the following mobs spawn during a raid. | ||
|{{flatlist| | |{{flatlist| | ||
* {{EntityLink|Evoker}} | * {{EntityLink|Evoker}} | ||
| Line 1,865: | Line 1,865: | ||
|- | |- | ||
| {{cd|minecraft:spawn_for_raid_with_evoker_rider}} | | {{cd|minecraft:spawn_for_raid_with_evoker_rider}} | ||
| Entity spawns for a raid with an evoker rider. This event is applied when | | Entity spawns for a raid with an evoker rider. This event is applied when ravagers spawn during a raid. | ||
|{{flatlist| | |{{flatlist| | ||
* {{EntityLink|Ravager}} | * {{EntityLink|Ravager}} | ||
| Line 1,871: | Line 1,871: | ||
|- | |- | ||
| {{cd|minecraft:spawn_for_raid_with_pillager_rider}} | | {{cd|minecraft:spawn_for_raid_with_pillager_rider}} | ||
| Entity spawns for a raid with a pillager rider. This event is applied when | | Entity spawns for a raid with a pillager rider. This event is applied when ravagers spawn during a raid. | ||
|{{flatlist| | |{{flatlist| | ||
* {{EntityLink|Ravager}} | * {{EntityLink|Ravager}} | ||
| Line 2,566: | Line 2,566: | ||
|- | |- | ||
| {{cd|spawn_adult_unhuntable}} | | {{cd|spawn_adult_unhuntable}} | ||
| Entity spawn as an unhuntable adult. This event is applied when | | Entity spawn as an unhuntable adult. This event is applied when hoglins spawn at bastion remnants. | ||
|{{flatlist| | |{{flatlist| | ||
* {{EntityLink|Hoglin}} | * {{EntityLink|Hoglin}} | ||
| Line 2,801: | Line 2,801: | ||
[[Category:Data driven id lists in Bedrock Edition]] | [[Category:Data driven id lists in Bedrock Edition]] | ||
ja:スポーンイベント | |||
pt:Evento de geração | |||
zh:生成事件 | |||
Revision as of 16:05, 9 April 2026
Template:Exclusive Template:Work in progress
A spawn event, also known as a mob event, is a way to spawn entities under certain event conditions. They are defined under the events object in the entity's behavior file. Spawn events are used in commands such as Template:Cmd and Template:Cmd.
List of spawn events
| Event | Explanation | Can be applied to |
|---|---|---|
| Template:Cd | Entity is no longer seeking shelter. | Template:Flatlist |
| Template:Cd | Entity starts admiring item. | Template:Flatlist |
| Template:Cd | Entity stops admiring item. | Template:Flatlist |
| Template:Cd | Entity grows up. | Template:Flatlist |
| Template:Cd | Entity has completed attack cooldown. | Template:Flatlist |
| Template:Cd | Entity is attacked. | Template:Flatlist |
be_sheared
|
Entity is sheared. | Template:Flatlist |
| Template:Cd | Entity has become angry. | Template:Flatlist |
| Template:Cd | Entity has become angry. | Template:Flatlist |
| Template:Cd | Entity has become calm. | Template:Flatlist |
| Template:Cd | Entity becomes a cow. | Template:Flatlist |
| Template:Cd | Entity becomes pregnant. | Template:Flatlist |
| Template:Cd | Entity becomes a stray. | Template:Flatlist |
| Template:Cd | Entity becomes a witch. | Template:Flatlist |
| Template:Cd | Entity becomes the zombie variant of it. | Template:Flatlist |
| Template:Cd | Entity is transforming into the zombified counterpart. | Template:Flatlist |
| Template:Cd | Entity has calmed down. | Template:Flatlist |
| Template:Cd | Entity starts transforming into a skeleton. | Template:Flatlist |
| Template:Cd | Entity has collected nectar. | Template:Flatlist |
| Template:Cd | Countdown to entity perishing. | Template:Flatlist |
| Template:Cd | Entity has dried out. | Template:Flatlist |
| Template:Cd | Entity has entered water | Template:Flatlist |
| Template:Cd | Entity has escaped. | Template:Flatlist |
fed_open_eyeblossom
|
Entity has been fed an open eyeblossom. | Template:Flatlist |
fed_wither_rose
|
Entity has been fed a wither rose. | Template:Flatlist |
| Template:Cd | Timeout for entity finding flower. | Template:Flatlist |
| Template:Cd | Entity has found hive. | Template:Flatlist |
| Template:Cd | Timeout for entity finding hive. | Template:Flatlist |
| Template:Cd | The entity got triggered by an explosion. | Template:Flatlist |
| Template:Cd | Entity has spawned from an abandoned village. | Template:Flatlist |
| Template:Cd | Entity fails to go back to its spawn point. | Template:Flatlist |
| Template:Cd | Entity is in powder snow. | Template:Flatlist |
| Template:Cd | Entity is out of powder snow. | Template:Flatlist |
| Template:Cd | Entity becomes an adult. | Template:Flatlist |
| Template:Cd | Entity's hive has been destroyed. | Template:Flatlist |
| Template:Cd | Entity has noticed an important block has been destroyed, and becomes hostile to players. | Template:Flatlist |
| Template:Cd | Entity has a desert skin. | Template:Flatlist |
| Template:Cd | Entity has a snow skin. | Template:Flatlist |
| Template:Cd | Entity has killed an enemy. | Template:Flatlist |
| Template:Cd | Entity has laid an egg. | Template:Flatlist |
| Template:Cd | Entity's color and strength are randomized. (Works with Template:Cmd; bugged with Template:Cmd) | Template:Flatlist |
| Template:Cd | Entity gets a variant depending on the biome. | Template:Flatlist |
| Template:Cd | Entity has the ability to be ridden. | Template:Flatlist |
minecraft:add_damage_timer
|
A countdown of random length starts, at the end of which the entity begins taking damage. | Template:Flatlist |
minecraft:add_periodic_damage
|
Entity begins taking periodic damage. | Template:Flatlist |
| Template:Cd | Entity grows up from a baby into an adult. | Template:Flatlist |
| Template:Cd | Entity turns from an adult to a baby. | Template:Flatlist |
| Template:Cd | Entity is displaying behavior for ambient sleep. | Template:Flatlist |
| Template:Cd | Entity is displaying behavior for ambient normal. | Template:Flatlist |
| Template:Cd | Entity is displaying behavior for ambient sleep. | Template:Flatlist |
| Template:Cd | Entity spawns as an adult. | Template:Flatlist |
| Template:Cd | Entity spawns as a baby. | Template:Flatlist |
| Template:Cd | Entity spawns as a baby that can find mounts and become a jockey. | Template:Flatlist |
| Template:Cd | Entity spawns as an adult with a trident. | Template:Flatlist |
| Template:Cd | Entity spawns as a baby with a trident. | Template:Flatlist |
| Template:Cd | Entity spawns as a baby that is a jockey that can find mounts holding a trident. | Template:Flatlist |
| Template:Cd | Entity spawns as an adult holding a trident riding a zombie nautilus. | Template:Flatlist |
| Template:Cd | Entity is fed an allium. | Template:Flatlist |
| Template:Cd | Entity is fed a bluet. | Template:Flatlist |
| Template:Cd | Entity is fed a closed eyeblossom. | Template:Flatlist |
| Template:Cd | Entity is fed a cornflower. | Template:Flatlist |
| Template:Cd | Entity is fed a daisy. | Template:Flatlist |
| Template:Cd | Entity is fed a dandelion. | Template:Flatlist |
| Template:Cd | Entity is fed a lily. | Template:Flatlist |
| Template:Cd | Entity is fed an open eyeblossom. | Template:Flatlist |
| Template:Cd | Entity is fed an orchid. | Template:Flatlist |
| Template:Cd | Entity is fed a poppy. | Template:Flatlist |
| Template:Cd | Entity is fed a rose. | Template:Flatlist |
| Template:Cd | Entity is fed a torchflower. | Template:Flatlist |
| Template:Cd | Entity is fed a tulip. | Template:Flatlist |
| Template:Cd | Entity becomes calm. Only executable on the baby variant. | Template:Flatlist |
| Template:Cd | Entity becomes aggressive. | Template:Flatlist |
| Template:Cd | Entity becomes aggro. | Template:Flatlist |
| Template:Cd | Entity becomes an anenonme. | Template:Flatlist |
| Template:Cd | Entity has become angry. If it's applied to a nautilus, wolf, or zombie nautilus, they can no longer be leashed. | Template:Flatlist |
| Template:Cd | Entity becomes capable to equip wolf armor. | Template:Flatlist |
| Template:Cd | Entity becomes an armorer. | Template:Flatlist |
| Template:Cd | Entity becomes a black tang. | Template:Flatlist |
| Template:Cd | Entity becomes a blue dory. | Template:Flatlist |
| Template:Cd | Entity becomes brown. | Template:Flatlist |
| Template:Cd | Entity becomes brown. | Template:Flatlist |
| Template:Cd | Entity becomes a butcher. | Template:Flatlist |
| Template:Cd | Entity becomes a butterfly fish. | Template:Flatlist |
| Template:Cd | Entity becomes calm. | Template:Flatlist |
| Template:Cd | Entity becomes a cartographer. | Template:Flatlist |
| Template:Cd | Entity becomes a cotton candy betta. | Template:Flatlist |
| Template:Cd | Entity has become charged. | Template:Flatlist |
| Template:Cd | Entity becomes a cichlid. | Template:Flatlist |
| Template:Cd | Entity becomes a cleric. | Template:Flatlist |
| Template:Cd | Entity becomes a clownfish. | Template:Flatlist |
| Template:Cd | Entity becomes a dog fish. | Template:Flatlist |
| Template:Cd | Entity becomes an emperor red snapper. | Template:Flatlist |
| Template:Cd | Entity becomes a farmer. | Template:Flatlist |
| Template:Cd | Entity becomes a fisherman. | Template:Flatlist |
| Template:Cd | Entity becomes a fletcher. | Template:Flatlist |
| Template:Cd | Entity becomes a goat fish. | Template:Flatlist |
| Template:Cd | Entity is becoming hostile. | Template:Flatlist |
| Template:Cd | Entity becomes a leatherworker. | Template:Flatlist |
| Template:Cd | Entity becomes a librarian. | Template:Flatlist |
| Template:Cd | Entity becomes a mason. | Template:Flatlist |
| Template:Cd | Entity becomes a moorish idol. | Template:Flatlist |
| Template:Cd | Entity is becoming neutral. | Template:Flatlist |
| Template:Cd | Entity becomes an ornate butterfly. | Template:Flatlist |
| Template:Cd | Entity becomes a parrot fish. | Template:Flatlist |
| Template:Cd | Entity becomes pregnant. | Template:Flatlist |
| Template:Cd | Entity becomes a queen angel fish. | Template:Flatlist |
| Template:Cd | Entity becomes red. | Template:Flatlist |
| Template:Cd | Entity becomes a red adult. | Template:Flatlist |
| Template:Cd | Entity becomes a red cichlid. | Template:Flatlist |
| Template:Cd | Entity becomes a red lipped benny. | Template:Flatlist |
| Template:Cd | Entity becomes a red snapper. | Template:Flatlist |
| Template:Cd | Entity becomes scared. | Template:Flatlist |
| Template:CdTemplate:Sic | Entity becomes a shepherd. | Template:Flatlist |
| Template:Cd | Entity becomes stunned. | Template:Flatlist |
| Template:Cd | Entity becomes a threadfin. | Template:Flatlist |
| Template:Cd | Entity becomes a tomato clown. | Template:Flatlist |
| Template:Cd | Entity becomes a toolsmith. | Template:Flatlist |
| Template:Cd | Entity becomes a triggerfish. | Template:Flatlist |
| Template:Cd | Entity becomes unskilled (loses its profession). | Template:Flatlist |
| Template:Cd | Entity becomes a weaponsmith. | Template:Flatlist |
| Template:Cd | Entity becomes a yellow tail parrot. | Template:Flatlist |
| Template:Cd | Entity becomes a yellow tang. | Template:Flatlist |
| Template:Cd | Entity spawns as a normal goat. | Template:Flatlist |
| Template:Cd | Entity spawns as a screamer goat. | Template:Flatlist |
| Template:Cd | Entity stops attacking. | Template:Flatlist |
minecraft:camel_saddled
|
Entity becomes saddled. | Template:Flatlist |
minecraft:camel_unsaddled
|
Entity becomes unsaddled. | Template:Flatlist |
| Template:Cd | Entity has gifted the owner. | Template:Flatlist |
minecraft:clear_add_raid_omen
|
Entity gets Bad Omen effect removed. | Template:Flatlist |
minecraft:cold_color
|
Entity is dyed a cold color. | Template:Flatlist |
| Template:Cd | Activates the command block from entity. | Template:Flatlist |
| Template:Cd | Deactivates the command block from entity. | Template:Flatlist |
| Template:Cd | Starts to transform the entity to a drowned. | Template:Flatlist |
| Template:Cd | Starts to transform the entity to a zombie. | Template:Flatlist |
minecraft:crumble
|
Entity crumbles. | Template:Flatlist |
minecraft:crumble_and_notify_creaking_heart
|
Entity crumbles. | Template:Flatlist |
| Template:Cd | Entity explodes. | Template:Flatlist |
minecraft:damaged_by_entity
|
Entity is hit by an entity. | Template:Flatlist |
minecraft:damaged_by_player
|
Entity is hit by a player. | Template:Flatlist |
| Template:Cd | Entity defends a wandering trader. | Template:Flatlist |
| Template:Cd | Entity becomes saddled. | Template:Flatlist |
| Template:Cd | Entity becomes unsaddled. | Template:Flatlist |
| Template:Cd | Entity has finished emerging. | Template:Flatlist |
| Template:Cd | Entity ends its roar. | Template:Flatlist |
| Template:Cd | Entity shakes as though it has entered a downward bubble column. | Template:Flatlist |
| Template:Cd | Entity shakes as though it has entered an upward bubble column. | Template:Flatlist |
| Template:Cd | Entity has been born (as a baby) as a result from breeding, or from Template:Control a spawn egg on a mob with a baby variant. If it is an axolotl that is being summoned, it turns blue. | Template:Flatlist |
| Template:Cd | Entity is born wild. | Template:Flatlist |
| Template:Cd | Entity has spawned like it does in survival naturally, or when spawned by a spawn egg. Some entities may change skin. If it is an ocelot, it may duplicate. | Template:Flatlist |
| Template:Cd | Entity spawns with a skeleton rider if it's nighttime or underground. | Template:Flatlist |
| Template:Cd | Entity spawns with a rider depending on the biome they're in. If executed in a swamp or mangrove swamp biome during nighttime, entity has a bogged rider. If executed in a desert biome during nighttime, entity has a parched rider. If executed in a snowy biome during nighttime, entity has a stray rider. If executed in The Nether, entity has a wither skeleton rider. | Template:Flatlist |
minecraft:entity_spawned_by_creaking_heart
|
– | Template:Flatlist |
| Template:Cd | Entity has transformed. | Template:Flatlist |
| Template:Cd | – | Template:Flatlist |
| Template:Cd | Entity has exited a disturbed hive. | Template:Flatlist |
| Template:Cd | Entity has exited hive. | Template:Flatlist |
| Template:Cd | Entity has exited hive that is on fire. | Template:Flatlist |
| Template:Cd | Exploding entity. | Template:Flatlist |
| Template:Cd | Entity has not been fed any flower. | Template:Flatlist |
| Template:Cd | Entity has day behavior. | Template:Flatlist |
| Template:Cd | Entity is defending. | Template:Flatlist |
| Template:Cd | Entity is docile (day). | Template:Flatlist |
| Template:Cd | Entity is docile (night). | Template:Flatlist |
| Template:Cd | Entity has night behavior. | Template:Flatlist |
| Template:Cd | Entity has thunderstorm behavior. | Template:Flatlist |
| Template:Cd | – | Template:Flatlist |
| Template:Cd | Entity is from a player. | Template:Flatlist |
| Template:Cd | Entity is from a village. | Template:Flatlist |
| Template:Cd | Entity is from a wandering trader. | Template:Flatlist |
| Template:Cd | Entity gains raid omen. | Template:Flatlist |
| Template:Cd | Entity goes to lay an egg. | Template:Flatlist |
| Template:Cd | Entity has a target. | Template:Flatlist |
| Template:Cd | Entity become cold variant. | Template:Flatlist |
| Template:Cd | Entity become warm variant. | Template:Flatlist |
| Template:Cd | Entity's hive is full | Template:Flatlist |
| Template:Cd | Entity spawns with an activated hopper. | Template:Flatlist |
| Template:Cd | Entity spawns with a deactivated hopper. | Template:Flatlist |
| Template:Cd | Entity becomes saddled. | Template:Flatlist |
| Template:Cd | Entity becomes unsaddled. | Template:Flatlist |
minecraft:increase_max_health
|
– | Template:Flatlist |
minecraft:increment_swaying_ticks
|
– | Template:Flatlist |
| Template:Cd | Entity joins a caravan. | Template:Flatlist |
| Template:Cd | Entity laid an egg. | Template:Flatlist |
| Template:Cd | Entity leaves a caravan. | Template:Flatlist |
| Template:Cd | Entity lost the target. | Template:Flatlist |
| Template:Cd | Entity is mad at a wolf. | Template:Flatlist |
| Template:Cd | Makes the entity a black color. | Template:Flatlist |
| Template:Cd | Makes the entity a brown color. | Template:Flatlist |
| Template:Cd | Makes the entity a chestnut color. | Template:Flatlist |
| Template:Cd | Makes the entity a creamy color. | Template:Flatlist |
| Template:Cd | Makes the entity a darkbrown color. | Template:Flatlist |
| Template:Cd | Makes the entity a gray color. | Template:Flatlist |
| Template:Cd | Makes the entity a white color. | Template:Flatlist |
| Template:Cd | Entity goes into melee mode. | Template:Flatlist |
| Template:Cd | Entity becomes saddled. | Template:Flatlist |
| Template:Cd | Entity becomes unsaddled. | Template:Flatlist |
minecraft:no_threat_detected
|
– | Template:Flatlist |
| Template:Cd | – | Template:Flatlist |
| Template:Cd | Entity is calm. | Template:Flatlist |
| Template:Cd | Entity is wearing a chest. | Template:Flatlist |
| Template:Cd | Entity gets deflated. | Template:Flatlist |
| Template:Cd | Entity is dismounted, and triggers Template:Cd. | Template:Flatlist |
| Template:Cd | Entity eats a block. | Template:Flatlist |
| Template:Cd | – | Template:Flatlist |
| Template:Cd | Entity puffs halfway. | Template:Flatlist |
| Template:Cd | – | Template:Flatlist |
| Template:Cd | Entity spawns instantly primed and detonates. | Template:Flatlist |
| Template:Cd | Entity is leashed. | Template:Flatlist |
| Template:Cd | Entity is mounted, and triggers Template:Cd. Only executed if entity is saddled. | Template:Flatlist |
| Template:Cd | If aggravated, entity puffs halfway. | Template:Flatlist |
| Template:Cd | Entity is not riding a player. | Template:Flatlist |
| Template:Cd | Entity spawns primed. | Template:Flatlist |
| Template:Cd | Entity is riding on a player. | Template:Flatlist |
| Template:Cd | Entity is saddled. | Template:Flatlist |
| Template:Cd | Entity is in water, and starts effecting players riding it with Breath of the Nautilus. Only executed if entity is saddled. | Template:Flatlist |
| Template:Cd | Entity is out of water, and stops effecting players riding it with Breath of the Nautilus. Only executed if entity is saddled. | Template:Flatlist |
| Template:Cd | Entity is scared. | Template:Flatlist |
| Template:Cd | Entity is sheared. | Template:Flatlist |
| Template:Cd | Entity is tamed. | Template:Flatlist |
| Template:Cd | Entity takes flower. | |
minecraft:on_target_start_looking
|
Entity stops moving. | Template:Flatlist |
minecraft:on_target_stop_looking
|
Entity starts moving. | Template:Flatlist |
| Template:Cd | Entity is trusting. | Template:Flatlist |
| Template:Cd | Entity is unleashed. | Template:Flatlist |
| Template:Cd | Entity becomes unsaddled. | Template:Flatlist |
| Template:Cd | Entity is aggressive. | Template:Flatlist |
| Template:Cd | Entity is brown. | Template:Flatlist |
| Template:Cd | Entity is lazy. | Template:Flatlist |
| Template:Cd | Entity is playful. | Template:Flatlist |
| Template:Cd | Entity is weak. | Template:Flatlist |
| Template:Cd | Entity is worried. | Template:Flatlist |
| Template:Cd | Entity has slept with owner. | Template:Flatlist |
| Template:Cd | Entity gets promoted to an illager captain. | Template:Flatlist |
| Template:Cd | Entity gets promoted to a patrol captain. | Template:Flatlist |
| Template:Cd | Entity's raid has expired. | Template:Flatlist |
minecraft:randomize_sound_variant
|
Entity's sound variant is randomized. | Template:Flatlist |
| Template:Cd | Entity goes into ranged mode. | Template:Flatlist |
| Template:Cd | Entity's persistence gets removed. | Template:Flatlist |
| Template:Cd | The "trigger raid" event gets removed from the entity. | Template:Flatlist |
minecraft:reset_swaying_ticks
|
Entity resets swaying ticks. | Template:Flatlist |
| Template:Cd | Entity resupplies its trades. | Template:Flatlist |
minecraft:roll_up
|
Entity enters its shell. | Template:Flatlist |
| Template:Cd | Entity schedules a bed villager. | Template:Flatlist |
| Template:Cd | The entity schedules a gather villager. | Template:Flatlist |
| Template:Cd | Entity schedules a home villager. | Template:Flatlist |
| Template:Cd | Entity schedules a play villager. | Template:Flatlist |
| Template:Cd | Entity schedules a wander villager. | Template:Flatlist |
| Template:Cd | Entity schedules a work farmer villager. | Template:Flatlist |
| Template:Cd | Entity schedules a work fisher. | Template:Flatlist |
| Template:Cd | Entity schedules a work librarian. | Template:Flatlist |
| Template:Cd | Entity schedules a work pro villager. | Template:Flatlist |
| Template:Cd | Entity schedules. | Template:Flatlist |
| Template:Cd | Entity sets a trap. | Template:Flatlist |
| Template:Cd | Entity sinks. | Template:Flatlist |
| Template:Cd | Entity spawns as an adult. | Template:Flatlist |
| Template:Cd | Entity spawns as an armorer, a toolsmith, or a weaponsmith. | Template:Flatlist |
| Template:Cd | Entity spawns as an illager captain. | Template:Flatlist |
| Template:Cd | Entity spawns as a patrol follower. | Template:Flatlist |
| Template:Cd | Entity spawns with a warped fungus on a stick. | Template:Flatlist |
| Template:Cd | Entity spawns as a baby. | Template:Flatlist |
minecraft:spawn_baby_strider_jockey
|
Entity becomes a baby. | Template:Flatlist |
| Template:Cd | Entity spawns as a butcher or a leatherworker. | Template:Flatlist |
| Template:Cd | Entity spawns as a cleric. | Template:Flatlist |
minecraft:spawn_cold
|
Entity spawns as the cold variant. | Template:Flatlist |
| Template:Cd | Entity emerges from the ground. This event is applied to wardens when they are summoned by sculk shriekers. | Template:Flatlist |
| Template:Cd | Entity spawns as a farmer, a fisherman, a shepherd, a fletcher, or a mason. | Template:Flatlist |
| Template:Cd | Entity has spawned for a raid. This event is applied when the following mobs spawn during a raid. | Template:Flatlist |
| Template:Cd | Entity spawns for a raid with an evoker rider. This event is applied when ravagers spawn during a raid. | Template:Flatlist |
| Template:Cd | Entity spawns for a raid with a pillager rider. This event is applied when ravagers spawn during a raid. | Template:Flatlist |
| Template:Cd | Entity has spawned from a village. | Template:Flatlist |
| Template:Cd | Entity spawns as a librarian or a cartographer. | Template:Flatlist |
| Template:Cd | Entity has spawned black in color. | Template:Flatlist |
| Template:Cd | Entity spawns as a skilled adult. | Template:Flatlist |
| Template:Cd | Entity becomes tamed. Affected llamas get a random skin. Affected baby cats become incorrectly sized adults. | Template:Flatlist |
minecraft:spawn_tame_baby
|
Entity becomes tamed and a baby. | Template:Flatlist |
minecraft:spawn_temperate
|
Entity spawns as the temperate variant. | Template:Flatlist |
minecraft:spawn_warm
|
Entity spawns as the warm variant. | Template:Flatlist |
| Template:Cd | Entity spawns untamed and is an adult. | Template:Flatlist |
minecraft:spawn_wild_ashen
|
Entity becomes ashen variant. | Template:Flatlist |
| Template:Cd | Entity spawns untamed and is a baby. | Template:Flatlist |
minecraft:spawn_wild_baby_or_adult
|
Entity has a 95% chance to spawn as an adult or 5% chance as a baby. | Template:Flatlist |
minecraft:spawn_wild_black
|
Entity becomes black variant. | Template:Flatlist |
minecraft:spawn_wild_chestnut
|
Entity becomes chestnut variant. | Template:Flatlist |
minecraft:spawn_wild_pale
|
Entity becomes pale variant. | Template:Flatlist |
minecraft:spawn_wild_rusty
|
Entity becomes rusty variant. | Template:Flatlist |
minecraft:spawn_wild_snowy
|
Entity becomes snowy variant. | Template:Flatlist |
minecraft:spawn_wild_spotted
|
Entity becomes spotted variant. | Template:Flatlist |
minecraft:spawn_wild_striped
|
Entity becomes striped variant. | Template:Flatlist |
minecraft:spawn_wild_woods
|
Entity becomes woods variant. | Template:Flatlist |
| Template:Cd | Entity spawns with a pillager captain rider. | Template:Flatlist |
| Template:Cd | Entity spawns with a pillager rider. | Template:Flatlist |
| Template:Cd | Entity spawns with a vindicator captain rider. | Template:Flatlist |
| Template:Cd | Entity spawns with a vindicator rider. | Template:Flatlist |
| Template:Cd | Entity becomes immune to lightning damage. | Template:Flatlist |
| Template:Cd | Entity starts celebrating. If an illager, dances; if a villager, sets off fireworks. | Template:Flatlist |
| Template:Cd | Entity initiates death behavior. | Template:Flatlist |
| Template:Cd | Entity starts despawning. | Template:Flatlist |
| Template:Cd | Entity has started to explode. | Template:Flatlist |
| Template:Cd | Entity has started to force explode. | Template:Flatlist |
| Template:Cd | Entity is starting to fly. | Template:Flatlist |
| Template:Cd | Entity puffs fully. | Template:Flatlist |
| Template:Cd | Entity puffs halfway. | Template:Flatlist |
| Template:Cd | Entity starts being johnny. | Template:Flatlist |
| Template:Cd | Entity is starting to land. | Template:Flatlist |
minecraft:start_peeking
|
Entity starts peeking. | Template:Flatlist |
minecraft:start_playing_idle_ground_sound
|
– | Template:Flatlist |
| Template:Cd | Entity starts its roar. | Template:Flatlist |
minecraft:start_sitting
|
Entity starts sitting. | Template:Flatlist |
| Template:Cd | Starts to transform the entity. | Template:Flatlist |
minecraft:start_twitching
|
Entity starts twitching, then dies. | Template:Flatlist |
minecraft:start_unrolling
|
Entity starts unrolling. | Template:Flatlist |
minecraft:started_riding
|
Entity starts riding. (Entity stops teleporting.) | Template:Flatlist |
| Template:Cd | Entity stops being aggro. | Template:Flatlist |
| Template:Cd | Entity stops celebrating. | Template:Flatlist |
| Template:Cd | Entity has stopped exploding. | Template:Flatlist |
| Template:Cd | The entity stops being johnny. | Template:Flatlist |
minecraft:stop_peeking
|
– | Template:Flatlist |
minecraft:stop_playing_idle_ground_sound
|
– | Template:Flatlist |
minecraft:stop_sitting
|
Entity stands up. | Template:Flatlist |
| Template:Cd | Stops transforming the entity. | Template:Flatlist |
minecraft:stopped_riding
|
Entity stops riding. (Entity starts teleporting.) | Template:Flatlist |
| Template:Cd | Entity is no longer controlled by its player passenger, and goes back to its regular speed. | Template:Flatlist |
| Template:Cd | Entity switches to melee. | Template:Flatlist |
| Template:Cd | Entity is becomed controlled by its player passenger, and becomes slightly slower. | Template:Flatlist |
| Template:Cd | Entity switches to ranged. | Template:Flatlist |
| Template:Cd | The target is far enough for the entity. | Template:Flatlist |
| Template:Cd | The target is too close for the entity. | Template:Flatlist |
minecraft:temperate_color
|
Entity is dyed a temperate color. | Template:Flatlist |
minecraft:threat_detected
|
Entity detects a threat and hides. | Template:Flatlist |
| Template:Cd | Entity puffs fully. | Template:Flatlist |
| Template:Cd | Entity triggers a raid. | Template:Flatlist |
| Template:Cd | Entity turns black. | Template:Flatlist |
| Template:Cd | Entity turns blue. | Template:Flatlist |
| Template:Cd | Entity turns brown. | Template:Flatlist |
| Template:Cd | Entity turns cyan. | Template:Flatlist |
| Template:Cd | Entity turns gray. | Template:Flatlist |
| Template:Cd | Entity turns green. | Template:Flatlist |
| Template:Cd | Entity turns light blue. | Template:Flatlist |
| Template:Cd | Entity turns lime. | Template:Flatlist |
| Template:Cd | Entity turns magenta. | Template:Flatlist |
| Template:Cd | Entity turns orange. | Template:Flatlist |
| Template:Cd | Entity turns pink. | Template:Flatlist |
| Template:Cd | Entity turns purple. | Template:Flatlist |
| Template:Cd | Entity turns red. | Template:Flatlist |
| Template:Cd | Entity turns silver. | Template:Flatlist |
| Template:Cd | Entity turns white. | Template:Flatlist |
| Template:Cd | Entity turns yellow. | Template:Flatlist |
minecraft:unroll
|
Entity unrolls. | Template:Flatlist |
minecraft:warm_color
|
Entity is dyed a warm color. | Template:Flatlist |
| Template:Cd | Entity is navigating off land. | Template:Flatlist |
| Template:Cd | Entity is navigating on land. | Template:Flatlist |
| Template:Cd | Entity has become calm. | Template:Flatlist |
| Template:Cd | Entity despawns by digging. | Template:Flatlist |
on_digging_start
|
– | Template:Flatlist |
on_egg_spawned
|
Entity has spawned an egg. | Template:Flatlist |
on_fail_during_digging
|
Entity briefly sits down. | Template:Flatlist |
on_fail_during_searching
|
– | Template:Flatlist |
on_feeling_happy_end
|
– | Template:Flatlist |
on_item_found
|
Entity dances. | Template:Flatlist |
on_not_riding_parent
|
Entity isn't riding a parent. | Template:Flatlist |
on_poison_effect_added
|
– | Template:Flatlist |
on_pregnant
|
Entity is pregnant. | Template:Flatlist |
on_rising_end
|
– | Template:Flatlist |
on_scenting_success
|
– | Template:Flatlist |
on_search_and_digging_success
|
Entity briefly sits down. | Template:Flatlist |
on_wither_effect_added
|
– | Template:Flatlist |
| Template:Cd | Entity is perishing. | Template:Flatlist |
| Template:Cd | – | Template:Flatlist |
| Template:Cd | – | Template:Flatlist |
| Template:Cd | Entity recovers after drying out. | Template:Flatlist |
| Template:Cd | Entity is seeking shelter. | Template:Flatlist |
| Template:Cd | Entity spawns as an adult. | Template:Flatlist |
| Template:Cd | Entity spawns as adult in melee mode. | Template:Flatlist |
| Template:Cd | Entity spawns as adult in melee mode that won't hunt. This event is applied when Minecraft:piglins spawn at bastion remnants. | Template:Flatlist |
| Template:Cd | Entity spawns that won't hunt. This event is applied when Minecraft:piglins spawn at bastion remnants. | Template:Flatlist |
| Template:Cd | Entity is spawned as an adult. A baby strider is spawned riding it. | Template:Flatlist |
| Template:Cd | Entity is spawned as an adult with a zombified piglin riding it. | Template:Flatlist |
| Template:Cd | Entity spawn as adult in ranged mode. | Template:Flatlist |
| Template:Cd | Entity spawns as adult in ranged mode that won't hunt. This event is applied when Minecraft:piglins spawn at bastion remnants. | Template:Flatlist |
| Template:Cd | Entity spawn as an unhuntable adult. This event is applied when hoglins spawn at bastion remnants. | Template:Flatlist |
| Template:Cd | Entity spawns as a baby. | Template:Flatlist |
| Template:Cd | Entity is supposed to spawn as a baby that is a jockey that finds mounts, but does not as this event does not exist. | Template:Flatlist |
| Template:Cd | Entity becomes cold variant. | Template:Flatlist |
| Template:Cd | Entity becomes large. | Template:Flatlist |
| Template:Cd | Entity becomes medium-sized. | Template:Flatlist |
| Template:Cd | Entity becomes small. | Template:Flatlist |
| Template:Cd | Entity becomes temperate variant. | Template:Flatlist |
| Template:Cd | Entity becomes warm variant. | Template:Flatlist |
| Template:Cd | Entity starts drying out. | Template:Flatlist |
| Template:Cd | Entity is starting to dry out. | Template:Flatlist |
| Template:Cd | Entity starts event. | Template:Flatlist |
| Template:Cd | Entity starts suffocating. | Template:Flatlist |
| Template:Cd | Entity starts zombification. | Template:Flatlist |
| Template:Cd | Entity stops drying out. | Template:Flatlist |
| Template:Cd | Entity is stopping to dry out. | Template:Flatlist |
| Template:Cd | Entity has stopped panicking after fire. | Template:Flatlist |
| Template:Cd | Entity stops suffocating. | Template:Flatlist |
| Template:Cd | Entity stops zombification. | Template:Flatlist |
| Template:Cd | Entity switches to melee mode. | Template:Flatlist |
| Template:Cd | Entity switches to ranged mode. | Template:Flatlist |
| Template:Cd | Entity gets converted to a villager. | Template:Flatlist |
| Template:Cd | Entity spawns red. | Template:Flatlist |
List of removed/replaced spawn events
| Event | Explanation | Could be applied to | Reason for removal/replacement |
|---|---|---|---|
| Template:Cd | Entity is from an egg, and becomes a baby. | Template:Flatlist | To upgrade to Template:Cd, Template:Cd, and Template:Cd since Minecraft:Spring to Life. |
| Template:Cd | Entity stops getting bad omen. | Template:Flatlist | |
| Template:Cd | Entity gains bad omen. | Template:Flatlist | |
| Template:Cd | The entity's skin turns into an ashen variant. | Template:Flatlist | To fix Template:Bug. |
| Template:Cd | The entity's skin turns into a black variant. | Template:Flatlist | |
| Template:Cd | The entity's skin turns into a chestnut variant. | Template:Flatlist | |
| Template:Cd | The entity's skin turns into a pale variant. | Template:Flatlist | |
| Template:Cd | The entity's skin turns into a rusty variant. | Template:Flatlist | |
| Template:Cd | The entity's skin turns into a snowy variant. | Template:Flatlist | |
| Template:Cd | The entity's skin turns into a spotted variant. | Template:Flatlist | |
| Template:Cd | The entity's skin turns into a striped variant. | Template:Flatlist | |
| Template:Cd | The entity's skin turns into a woods variant. | Template:Flatlist |
Issues
Template:Navbox Bedrock Edition
ja:スポーンイベント pt:Evento de geração zh:生成事件