Minecraft:Bedrock Edition Preview 1.20.60.24: Difference between revisions
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! [[Minecraft:Bedrock Edition data values|New ID]] | ! [[Minecraft:Bedrock Edition data values|New ID]] | ||
|- | |- | ||
| rowspan="16" | {{ | | rowspan="16" | {{MC/Blocksprite|hardened-stained-glass}} <code>hard_stained_glass</code> | ||
| {{ | | {{MC/Blocksprite|hardened-white-stained-glass}} <code>hard_white_stained_glass</code> | ||
|- | |- | ||
| {{ | | {{MC/Blocksprite|hardened-orange-stained-glass}} <code>hard_orange_stained_glass</code> | ||
|- | |- | ||
| {{ | | {{MC/Blocksprite|hardened-magenta-stained-glass}} <code>hard_magenta_stained_glass</code> | ||
|- | |- | ||
| {{ | | {{MC/Blocksprite|hardened-light-blue-stained-glass}} <code>hard_light_blue_stained_glass</code> | ||
|- | |- | ||
| {{ | | {{MC/Blocksprite|hardened-yellow-stained-glass}} <code>hard_yellow_stained_glass</code> | ||
|- | |- | ||
| {{ | | {{MC/Blocksprite|hardened-lime-stained-glass}} <code>hard_lime_stained_glass</code> | ||
|- | |- | ||
| {{ | | {{MC/Blocksprite|hardened-pink-stained-glass}} <code>hard_pink_stained_glass</code> | ||
|- | |- | ||
| {{ | | {{MC/Blocksprite|hardened-gray-stained-glass}} <code>hard_gray_stained_glass</code> | ||
|- | |- | ||
| {{ | | {{MC/Blocksprite|hardened-light-gray-stained-glass}} <code>hard_light_gray_stained_glass</code> | ||
|- | |- | ||
| {{ | | {{MC/Blocksprite|hardened-cyan-stained-glass}} <code>hard_cyan_stained_glass</code> | ||
|- | |- | ||
| {{ | | {{MC/Blocksprite|hardened-purple-stained-glass}} <code>hard_purple_stained_glass</code> | ||
|- | |- | ||
| {{ | | {{MC/Blocksprite|hardened-blue-stained-glass}} <code>hard_blue_stained_glass</code> | ||
|- | |- | ||
| {{ | | {{MC/Blocksprite|hardened-brown-stained-glass}} <code>hard_brown_stained_glass</code> | ||
|- | |- | ||
| {{ | | {{MC/Blocksprite|hardened-green-stained-glass}} <code>hard_green_stained_glass</code> | ||
|- | |- | ||
| {{ | | {{MC/Blocksprite|hardened-red-stained-glass}} <code>hard_red_stained_glass</code> | ||
|- | |- | ||
| {{ | | {{MC/Blocksprite|hardened-black-stained-glass}} <code>hard_black_stained_glass</code> | ||
|} | |} | ||
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! [[Minecraft:Bedrock Edition data values|New ID]] | ! [[Minecraft:Bedrock Edition data values|New ID]] | ||
|- | |- | ||
| rowspan="16" | {{ | | rowspan="16" | {{MC/Blocksprite|hardened-stained-glass-panes}} <code>hard_stained_glass_pane</code> | ||
| {{ | | {{MC/Blocksprite|hardened-white-stained-glass-pane}} <code>hard_white_stained_glass_pane</code> | ||
|- | |- | ||
| {{ | | {{MC/Blocksprite|hardened-orange-stained-glass-pane}} <code>hard_orange_stained_glass_pane</code> | ||
|- | |- | ||
| {{ | | {{MC/Blocksprite|hardened-magenta-stained-glass-pane}} <code>hard_magenta_stained_glass_pane</code> | ||
|- | |- | ||
| {{ | | {{MC/Blocksprite|hardened-light-blue-stained-glass-pane}} <code>hard_light_blue_stained_glass_pane</code> | ||
|- | |- | ||
| {{ | | {{MC/Blocksprite|hardened-yellow-stained-glass-pane}} <code>hard_yellow_stained_glass_pane</code> | ||
|- | |- | ||
| {{ | | {{MC/Blocksprite|hardened-lime-stained-glass-pane}} <code>hard_lime_stained_glass_pane</code> | ||
|- | |- | ||
| {{ | | {{MC/Blocksprite|hardened-pink-stained-glass-pane}} <code>hard_pink_stained_glass_pane</code> | ||
|- | |- | ||
| {{ | | {{MC/Blocksprite|hardened-gray-stained-glass-pane}} <code>hard_gray_stained_glass_pane</code> | ||
|- | |- | ||
| {{ | | {{MC/Blocksprite|hardened-light-gray-stained-glass-pane}} <code>hard_light_gray_stained_glass_pane</code> | ||
|- | |- | ||
| {{ | | {{MC/Blocksprite|hardened-cyan-stained-glass-pane}} <code>hard_cyan_stained_glass_pane</code> | ||
|- | |- | ||
| {{ | | {{MC/Blocksprite|hardened-purple-stained-glass-pane}} <code>hard_purple_stained_glass</code> | ||
|- | |- | ||
| {{ | | {{MC/Blocksprite|hardened-blue-stained-glass-pane}} <code>hard_blue_stained_glass_pane</code> | ||
|- | |- | ||
| {{ | | {{MC/Blocksprite|hardened-brown-stained-glass-pane}} <code>hard_brown_stained_glass_pane</code> | ||
|- | |- | ||
| {{ | | {{MC/Blocksprite|hardened-green-stained-glass-pane}} <code>hard_green_stained_glass_pane</code> | ||
|- | |- | ||
| {{ | | {{MC/Blocksprite|hardened-red-stained-glass-pane}} <code>hard_red_stained_glass_pane</code> | ||
|- | |- | ||
| {{ | | {{MC/Blocksprite|hardened-black-stained-glass-pane}} <code>hard_black_stained_glass_pane</code> | ||
|} | |} | ||
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===Structures=== | ===Structures=== | ||
'''Trail Ruins''' | '''Trail Ruins''' | ||
* Trail ruins will now be placed in the same location and configuration as {{ | * Trail ruins will now be placed in the same location and configuration as {{MC/In|JE}}. | ||
=== Technical === | === Technical === | ||
'''AI Goals''' | '''AI Goals''' | ||
* {{ | * {{MC/Cd|behavior.follow_parent}} now interrupts navigation on stop for content using engine version 1.20.60 or higher. | ||
'''Biomes''' | '''Biomes''' | ||
* Biome tags in JSON files are now specified under a {{ | * Biome tags in JSON files are now specified under a {{MC/Cd|minecraft:tags}} component, in a {{MC/Cd|tags}} array, rather than as loose JSON objects, for files with a {{MC/Cd|format_version}} of 1.20.60 or higher. | ||
'''Components''' | '''Components''' | ||
* The {{ | * The {{MC/Cd|interact}} component now supports the additional {{MC/Cd|entity_act}} value for the {{MC/Cd|vibration}} field. | ||
'''Entity Event Responses''' | '''Entity Event Responses''' | ||
*Added the {{ | *Added the {{MC/Cd|emit_vibration}} entity event response, which allows the entity to emit a vibration having the entity itself as its source. | ||
**The {{ | **The {{MC/Cd|vibration}} field allows to specify the vibration to be emitted. | ||
**The allowed values are {{ | **The allowed values are {{MC/Cd|shear}}, {{MC/Cd|entity_act}}, and {{MC/Cd|entity_interact}}. | ||
'''[[Minecraft:Molang]]''' | '''[[Minecraft:Molang]]''' | ||
* Added content errors that state {{ | * Added content errors that state {{MC/Cd|query.remaining_durability}} and {{MC/Cd|query.max_durability}} are only to be used with Item contexts. | ||
'''Performance''' | '''Performance''' | ||
* Feature toggle {{ | * Feature toggle {{MC/Cd|Enable New Geometry Tessellation Pipeline}} defaults to true. | ||
== Experimental == | == Experimental == | ||
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====Technical==== | ====Technical==== | ||
'''[[Minecraft:Add-on]]s and Script Engine''' | '''[[Minecraft:Add-on]]s and Script Engine''' | ||
* The block component {{ | * The block component {{MC/Cd|minecraft:random_ticking}} is now supported again. | ||
'''API''' | '''API''' | ||
*{{ | *{{MC/Cd|system.runJob()}} | ||
*{{ | *{{MC/Cd|system.clearJob()}} | ||
**Added {{ | **Added {{MC/Cd|runJob}} and {{MC/Cd|clearJob}} for optimizing long running tasks using JavaScript generators. {{MC/Cd|system.runJob}} takes a generator function and returns a {{MC/Cd|jobId}}. | ||
*{{ | *{{MC/Cd|@minecraft/server.BlockPermutation}} | ||
**Moved {{ | **Moved {{MC/Cd|getState}} and {{MC/Cd|withStates}} APIs from beta to stable. | ||
'''Scripting''' | '''Scripting''' | ||
*Added {{ | *Added {{MC/Cd|ScriptBiomeTypes}} and {{MC/Cd|ScriptBiomeType}} to allow Scripting API to enumerate the {{MC/Cd|BiomeRegistry}}. | ||
*Added a {{ | *Added a {{MC/Cd|findClosestBiome}} function to {{MC/Cd|Dimension}} to find the closest biome of a specified type, to a given position in the world. | ||
===Changes=== | ===Changes=== | ||
==== Mobs ==== | ==== Mobs ==== | ||
| Line 176: | Line 176: | ||
== Fixes == | == Fixes == | ||
{{ | {{MC/Fixes|project=MCPE|fixedin=1.20.60.24 Preview | ||
|;old | |;old | ||
|105457|Villager's profession skin may not match its workstation and trades. | |105457|Villager's profession skin may not match its workstation and trades. | ||
| Line 210: | Line 210: | ||
== References == | == References == | ||
{{ | {{MC/Reflist}} | ||
== Navigation == | == Navigation == | ||
{{Navbox Bedrock Edition versions|1.2x}} | {{MC/Navbox Bedrock Edition versions|1.2x}} | ||
[[Category:Bedrock Edition 1.20.60 betas]] | [[Category:Bedrock Edition 1.20.60 betas]] | ||
Latest revision as of 19:20, 9 April 2026
Beta 1.20.60.24 (Android) or Preview 1.20.60.24 (Windows, iOS, iPadOS, Xbox) is the fifth beta/Preview version for Minecraft:Bedrock Edition 1.20.60, released on January 4, 2024,<ref>Template:Cite</ref> which fixes bugs. This is the first beta/Preview released in 2024.
Additions
General
Tags
- Added the
trapdoorsblock tag: contains all trapdoors. (iron_trapdoor,trapdoor,spruce_trapdoor,birch_trapdoor,jungle_trapdoor,acacia_trapdoor,dark_oak_trapdoor,mangrove_trapdoor,cherry_trapdoor,bamboo_trapdoor,crimson_trapdoor,warped_trapdoor,copper_trapdoor,exposed_copper_trapdoor,weathered_copper_trapdoor,oxidized_copper_trapdoor,waxed_copper_trapdoor,waxed_exposed_copper_trapdoor,waxed_weathered_copper_trapdoor,waxed_oxidized_copper_trapdoor)
Changes
Blocks
Minecraft:Hardened Stained Glass (EDU-only)
- The different block states for the
hard_stained_glassID have now been split up into their own IDs.
| Old ID | New ID |
|---|---|
Template:Redr |
Template:Redr |
Template:Redr | |
Template:Redr | |
Template:Redr | |
Template:Redr | |
Template:Redr | |
Template:Redr | |
Template:Redr | |
Template:Redr | |
Template:Redr | |
Template:Redr | |
Template:Redr | |
Template:Redr | |
Template:Redr | |
Template:Redr | |
Template:Redr |
Minecraft:Hardened Stained Glass Pane (EDU-only)
- The different block states for the
hard_stained_glass_paneID have now been split up into their own IDs.
| Old ID | New ID |
|---|---|
Template:Redr |
Template:Redr |
Template:Redr | |
Template:Redr | |
Template:Redr | |
Template:Redr | |
Template:Redr | |
Template:Redr | |
Template:Redr | |
Template:Redr | |
Template:Redr | |
Template:Redr | |
Template:Redr | |
Template:Redr | |
Template:Redr | |
Template:Redr | |
Template:Redr |
Items
Minecraft:Potato, Minecraft:Carrot, Minecraft:Melon, Minecraft:Sweet Berries, Minecraft:Nether Wart, Minecraft:Sunflower, Minecraft:Lilac, Minecraft:Rose Bush, Minecraft:Peony, Minecraft:Glowstone Dust, and Minecraft:Gravel
- No longer have increased chance of drops when mined with an enchanted book of Fortune.<ref group="note">Actually, Minecraft:Sunflower, Minecraft:Lilac, Minecraft:Rose Bush, Minecraft:Peony have been fixed in 1.20.60.23.</ref><ref group="note">Due to Template:Bug,drops of sweet berries doesn't change.</ref>
- Renamed "Scute" to "Turtle Scute".
Structures
Trail Ruins
- Trail ruins will now be placed in the same location and configuration as in Template:Editions.
Technical
AI Goals
- REDIRECT Template:Code
Template:Redr now interrupts navigation on stop for content using engine version 1.20.60 or higher. Biomes
- Biome tags in JSON files are now specified under a
- REDIRECT Template:Code
Template:Redr component, in a
- REDIRECT Template:Code
Template:Redr array, rather than as loose JSON objects, for files with a
- REDIRECT Template:Code
Template:Redr of 1.20.60 or higher. Components
- The
- REDIRECT Template:Code
Template:Redr component now supports the additional
- REDIRECT Template:Code
Template:Redr value for the
- REDIRECT Template:Code
Template:Redr field. Entity Event Responses
- Added the
- REDIRECT Template:Code
Template:Redr entity event response, which allows the entity to emit a vibration having the entity itself as its source.
- The
- REDIRECT Template:Code
Template:Redr field allows to specify the vibration to be emitted.
- The allowed values are
- REDIRECT Template:Code
- REDIRECT Template:Code
Template:Redr, and
- REDIRECT Template:Code
Template:Redr. Minecraft:Molang
- Added content errors that state
- REDIRECT Template:Code
Template:Redr and
- REDIRECT Template:Code
Template:Redr are only to be used with Item contexts. Performance
- Feature toggle
- REDIRECT Template:Code
Template:Redr defaults to true.
Experimental
These additions and changes are accessible by enabling the "Armadillo and Wolf Armor", "Update 1.21", and "Beta APIs" experimental toggles.
Additions
Technical
Minecraft:Add-ons and Script Engine
- The block component
- REDIRECT Template:Code
Template:Redr is now supported again. API
- REDIRECT Template:Code
- REDIRECT Template:Code
- Added
- REDIRECT Template:Code
Template:Redr and
- REDIRECT Template:Code
Template:Redr for optimizing long running tasks using JavaScript generators.
- REDIRECT Template:Code
Template:Redr takes a generator function and returns a
- REDIRECT Template:Code
- REDIRECT Template:Code
- Moved
- REDIRECT Template:Code
Template:Redr and
- REDIRECT Template:Code
Template:Redr APIs from beta to stable. Scripting
- Added
- REDIRECT Template:Code
Template:Redr and
- REDIRECT Template:Code
Template:Redr to allow Scripting API to enumerate the
- REDIRECT Template:Code
- Added a
- REDIRECT Template:Code
Template:Redr function to
- REDIRECT Template:Code
Template:Redr to find the closest biome of a specified type, to a given position in the world.
Changes
Mobs
Armadillo
- Armadillo now emits vibrations when rolling up and when unrolling.
- Baby armadillos no longer move towards their parents after rolling up.
Breeze
- The Breeze can now jump when standing in water.
- The Breeze now avoids trapdoors when pathfinding.
Blocks
- Improved trial spawner particles.
Non-mob entities
Wind Burst
- Removed the darkening tint in wind burst particle to uphold parity.
Items
- Volume of sounds for equipping and removing wolf armor is now controlled by the Friendly Creatures slider.
Fixes
Script error: No such module "fixes". Others
- Fixed a bug where the player would exit a vehicle at an incorrect height if the vehicle was over a fire block.
- Fix font glyph boundary artifacts (spotty pixels at the edge of each character) with italic text rendering at certain resolution.
- Pufferfish no longer inflate and deflate repeatedly when a player is at a specific distance from them.
- Mobs that have partial blocks (e.g. Trapdoors, Slabs, etc.) specified as part of their list of blocks to avoid in their Navigation Component should now avoid them properly.
- Realms Tab in new Play Screen should no longer be stuck in a loading state.
- Fixed crash that could occur in the Play menu whilst looking at Realms.
- Corrected translations about "posting" and "liking" on Realms Stories.
- Fixed issue where shadows for alpha tested geometry (doors, leaves, etc.) were no longer rendering in the Deferred Technical Preview.
- Banner shields now render when equipped in both left and right hands in the Deferred Technical Preview.
- Fixed an issue where light emitting items glowed in the player's hand in dark rooms during the day in the Deferred Technical Preview.
- Improved upscaling stability on Android in the Deferred Technical Preview.
- On Android, pixelated artifacts are no longer visible on the right half of the screen when upscaling is turned on in the Deferred Technical Preview.
- Fixed unstable and incorrect light clustering results in the Deferred Technical Preview.
Notelist
References
<references group="">
</references>
de:Bedrock Edition beta 1.20.60.24 es:Bedrock Edition beta 1.20.60.24 ko:Bedrock Edition 프리뷰 1.20.60.24 lzh:基石版一點二〇點六〇點二四 pt:Edição Bedrock Preview 1.20.60.24 uk:Preview 1.20.60.24 (Bedrock Edition) zh:基岩版1.20.60.24