Minecraft:Bedrock Edition Preview 1.21.90.23: Difference between revisions
More actions
Remove broken links to missing pages |
Fix template calls: add MC/ prefix |
||
| Line 47: | Line 47: | ||
=== Technical === | === Technical === | ||
'''API''' | '''API''' | ||
:{{ | :{{MC/Cd|@minecraft/server 2.0.0}} | ||
*Released {{ | *Released {{MC/Cd|getBlockBelow}} and {{MC/Cd|getBlockAbove}} on {{MC/Cd|Dimension}} to {{MC/Cd|2.0.0}}. | ||
*Changed {{ | *Changed {{MC/Cd|players}} property on {{MC/Cd|PlayAnimationOptions}} to an array of {{MC/Cd|Player}} objects, instead of string names in {{MC/Cd|2.0.0}}. | ||
*Released error {{ | *Released error {{MC/Cd|ContainerRulesError}} to {{MC/Cd|2.0.0}}. | ||
*Removed {{ | *Removed {{MC/Cd|CameraDefaultOptions}} for {{MC/Cd|V2.0}}. | ||
**Added {{ | **Added {{MC/Cd|setDefaultCamera(cameraPreset: string, easeOptions?: CameraEaseOptions): void}} to {{MC/Cd|V2.0}}. This will replace passing the {{MC/Cd|CameraDefaultOptions}} into the {{MC/Cd|Camera.setCamera}} function. Will also now reset the position and rotation of third-person cameras back to the values defined in the JSON. | ||
'''Components''' | '''Components''' | ||
*Added validation for asset references in particle effect Json: | *Added validation for asset references in particle effect Json: | ||
**texture reference in {{ | **texture reference in {{MC/Cd|basic_render_parameters}} | ||
**block references in {{ | **block references in {{MC/Cd|minecraft:particle_expire_if_in_blocks}} | ||
**block references in {{ | **block references in {{MC/Cd|minecraft:particle_expire_if_not_in_blocks}} | ||
'''Goals''' | '''Goals''' | ||
*{{ | *{{MC/Cd|minecraft:rideable}} component's {{MC/Cd|dismount_mode}} is now correctly applied when passengers are forced to dismount by the {{MC/Cd|minecraft:behavior.float}} goal. | ||
== Experimental == | == Experimental == | ||
| Line 69: | Line 69: | ||
==== Technical ==== | ==== Technical ==== | ||
'''API''' | '''API''' | ||
:{{ | :{{MC/Cd|@minecraft/server 2.1.0-beta}} | ||
*Added enum {{ | *Added enum {{MC/Cd|ContainerRulesErrorReason}} to {{MC/Cd|beta}}. Contains the reasons that {{MC/Cd|ContainerRulesError}} can fail. | ||
*Added interface {{ | *Added interface {{MC/Cd|ContainerRules}} to {{MC/Cd|beta}}. Contains rules that if broken on container operations will throw a {{MC/Cd|ContainerRulesError}}. | ||
*{{ | *{{MC/Cd|Container}} | ||
**Added optional property{{ | **Added optional property{{MC/Cd|readonly containerRules?: ContainerRules}} to {{MC/Cd|beta}}. If the rules of the container are broken will throw a {{MC/Cd|ContainerRulesError}}. | ||
**Added property {{ | **Added property {{MC/Cd|readonly weight: number}} to {{MC/Cd|beta}}. The total weight of all {{MC/Cd|ItemStacks}} in the container. | ||
*{{ | *{{MC/Cd|ItemStack}} | ||
**Added property {{ | **Added property {{MC/Cd|readonly weight: number}} to {{MC/Cd|beta}}. The total weight all the items in the {{MC/Cd|ItemStack}}. | ||
*Added class {{ | *Added class {{MC/Cd|ItemInventoryComponent}} to {{MC/Cd|beta}}. This component will be on all items that contain a {{MC/Cd|minecraft:storage_item}} component and will allow access to its container. | ||
'''[[Minecraft:Block]]s''' | '''[[Minecraft:Block]]s''' | ||
*Added {{ | *Added {{MC/Cd|minecraft:random_offset}} component under the Upcoming Creator Features toggle. This allows for blocks to randomly offset like foliage does in the Vanilla game. Example: | ||
<syntaxhighlight lang="c++"> | <syntaxhighlight lang="c++"> | ||
{ | { | ||
| Line 128: | Line 128: | ||
*Updated error messaging when imports can't be found. | *Updated error messaging when imports can't be found. | ||
*Removed content warning when a custom component was registered without closures for custom components V2: | *Removed content warning when a custom component was registered without closures for custom components V2: | ||
**This allows {{ | **This allows {{MC/Cd|data-only}} components to be registered in script and added to blocks and items that only contain parameters without functionality. | ||
'''Experimental''' | '''Experimental''' | ||
*The {{ | *The {{MC/Cmd|controlscheme}} command no longer requires the "Experimental Creator Camera" toggle. | ||
**The {{ | **The {{MC/Cd|camera_relative_strafe}} control scheme remains experimental and still requires the toggle. | ||
== Fixes == | == Fixes == | ||
| Line 151: | Line 151: | ||
|206924|Vibrant Visuals: Reflections flicker severely on higher than default FOV | |206924|Vibrant Visuals: Reflections flicker severely on higher than default FOV | ||
|212409|Vibrant Visuals: Artifacts on clouds when viewing them up close | |212409|Vibrant Visuals: Artifacts on clouds when viewing them up close | ||
|216825|The {{ | |216825|The {{MC/Cd|faceLocation}} property of custom component player interact events is not relative to the block | ||
|;previous | |;previous | ||
|217768|Particles with material {{ | |217768|Particles with material {{MC/Cd|particles_blend}} do not render correctly with Vibrant Visuals | ||
|otherissuescount=22}} | |otherissuescount=22}} | ||
'''Other''' | '''Other''' | ||
| Line 170: | Line 170: | ||
*Fixed a bug where Parrots imitating a Drowned used Zombie sounds. | *Fixed a bug where Parrots imitating a Drowned used Zombie sounds. | ||
*Fixed a bug where sliders move super fast when using gamepad. Added a timeout to avoid this problem. | *Fixed a bug where sliders move super fast when using gamepad. Added a timeout to avoid this problem. | ||
*Fixed a crash when blocks that specify non-existent textures as {{ | *Fixed a crash when blocks that specify non-existent textures as {{MC/Cd|carried_textures}} are held in hand. | ||
*Fix for incorrect normals and/or crashes when holding certain items in hand with Vibrant Visuals enabled. | *Fix for incorrect normals and/or crashes when holding certain items in hand with Vibrant Visuals enabled. | ||
*Fixed an issue where entities are rendering and animating twice. | *Fixed an issue where entities are rendering and animating twice. | ||
*Fixed a crash with the Debug Drawing system after using the {{ | *Fixed a crash with the Debug Drawing system after using the {{MC/Cmd|reload}} command. | ||
*Fixed an issue where Debug Drawing primitives wouldn't be visible after using the {{ | *Fixed an issue where Debug Drawing primitives wouldn't be visible after using the {{MC/Cmd|reload}} command. | ||
*Fixed an issue where Debug Drawing primitives wouldn't be visible for new players joining the world. | *Fixed an issue where Debug Drawing primitives wouldn't be visible for new players joining the world. | ||
*Fixed the {{ | *Fixed the {{MC/Cd|minecraft:follow_orbit}} camera not having the correct control scheme in its allow list. | ||
*The touch screen d-pad control now shows the correct buttons when using camera relative control schemes.</onlyinclude> | *The touch screen d-pad control now shows the correct buttons when using camera relative control schemes.</onlyinclude> | ||
== References == | == References == | ||
{{ | {{MC/Reflist}} | ||
== Navigation == | == Navigation == | ||
{{Navbox Bedrock Edition versions|1.2x}} | {{MC/Navbox Bedrock Edition versions|1.2x}} | ||
[[Category:Bedrock Edition 1.21.90 betas]] | [[Category:Bedrock Edition 1.21.90 betas]] | ||
Latest revision as of 19:24, 9 April 2026
Beta 1.21.90.23 (ChromeOS, Android), or Preview 1.21.90.23 (Windows, iOS, iPadOS, Xbox, PlayStation) is the third beta/Preview version for Minecraft:Bedrock Edition 1.21.90, released on May 7, 2025,<ref>Template:Cite</ref> which fixes bugs.
Changes
Gameplay
- Updated a variety of MERS textures in Vibrant Visuals:
- Made Glass Blocks more reflective
- Tweaked metallics on Cauldrons and Ancient Debris
- Tweaked emissives on Eyeblossom
- Added emissive to the Ender Crystal Block to match item icon
- Added MERS textures for Happy Ghast and Harnesses
- Adjusted the Glow Lichen block emissive
- Improved Snell's window effect when looking up from underwater in Vibrant Visuals.
- The End flash is now visible again in the End in Vibrant Visuals.
General
Locator Bar
- The Locator Bar has been de-experimentified and is now available in non-experimental worlds.
UI
- Chat background opacity can now be controlled with a new accessibility setting.
Technical
API
- REDIRECT Template:Code
- Released
- REDIRECT Template:Code
Template:Redr and
- REDIRECT Template:Code
- REDIRECT Template:Code
- REDIRECT Template:Code
- Changed
- REDIRECT Template:Code
Template:Redr property on
- REDIRECT Template:Code
Template:Redr to an array of
- REDIRECT Template:Code
Template:Redr objects, instead of string names in
- REDIRECT Template:Code
- Released error
- REDIRECT Template:Code
- REDIRECT Template:Code
- Removed
- REDIRECT Template:Code
Template:Redr for
- REDIRECT Template:Code
- Added
- REDIRECT Template:Code
- REDIRECT Template:Code
Template:Redr. This will replace passing the
- REDIRECT Template:Code
Template:Redr into the
- REDIRECT Template:Code
Template:Redr function. Will also now reset the position and rotation of third-person cameras back to the values defined in the JSON.
Components
- Added validation for asset references in particle effect Json:
- texture reference in
- REDIRECT Template:Code
- block references in
- REDIRECT Template:Code
- block references in
- REDIRECT Template:Code
Goals
- REDIRECT Template:Code
Template:Redr component's
- REDIRECT Template:Code
Template:Redr is now correctly applied when passengers are forced to dismount by the
- REDIRECT Template:Code
Template:Redr goal.
Experimental
These additions and changes are accessible by enabling the "Beta APIs" and "Upcoming Creator Features" experimental toggles.
Additions
Technical
API
- REDIRECT Template:Code
- Added enum
- REDIRECT Template:Code
- REDIRECT Template:Code
Template:Redr. Contains the reasons that
- REDIRECT Template:Code
Template:Redr can fail.
- Added interface
- REDIRECT Template:Code
- REDIRECT Template:Code
Template:Redr. Contains rules that if broken on container operations will throw a
- REDIRECT Template:Code
- REDIRECT Template:Code
- Added optional property
- REDIRECT Template:Code
- REDIRECT Template:Code
Template:Redr. If the rules of the container are broken will throw a
- REDIRECT Template:Code
- Added property
- REDIRECT Template:Code
- REDIRECT Template:Code
Template:Redr. The total weight of all
- REDIRECT Template:Code
Template:Redr in the container.
- REDIRECT Template:Code
- Added property
- REDIRECT Template:Code
- REDIRECT Template:Code
Template:Redr. The total weight all the items in the
- REDIRECT Template:Code
- Added class
- REDIRECT Template:Code
- REDIRECT Template:Code
Template:Redr. This component will be on all items that contain a
- REDIRECT Template:Code
Template:Redr component and will allow access to its container.
- Added
- REDIRECT Template:Code
Template:Redr component under the Upcoming Creator Features toggle. This allows for blocks to randomly offset like foliage does in the Vanilla game. Example: <syntaxhighlight lang="c++"> {
"format_version": "1.21.80",
"minecraft:block": {
"description": {
"identifier": "test:test_block"
},
"components": {
"minecraft:collision_box": {
"origin": [-4.0, 4.0, -4.0],
"size": [8, 8, 8]
},
"minecraft:random_offset": {
"x": {
// This is the range of possible values we can pick from
"range": {
"min": -4,
"max": 4
},
// This is the equally spaced steps across the given range
// Provide 0 for all possible values in the range
"steps": 16
},
"y": {
"range": {
"min": -4,
"max": 4
},
"steps": 16
},
"z": {
"range": {
"min": -4,
"max": 4
},
"steps": 16
}
}
}
}
</syntaxhighlight>
Changes
Technical
API
- Updated error messaging when imports can't be found.
- Removed content warning when a custom component was registered without closures for custom components V2:
- This allows
- REDIRECT Template:Code
Template:Redr components to be registered in script and added to blocks and items that only contain parameters without functionality.
Experimental
- The
- REDIRECT Template:Command
Template:Redr command no longer requires the "Experimental Creator Camera" toggle.
- The
- REDIRECT Template:Code
Template:Redr control scheme remains experimental and still requires the toggle.
Fixes
Template:Fixes Other
- Harness is no longer invisible on a Happy Ghast when equipped by a Dispenser.
- Empty open Bundle icon now renders correctly when Bundles are tapped with Touch Controls.
- Marking read only structures for deletion along with editable ones no longer disables the delete button.
- Saving a large structure from a selection on the Structure Panel no longer makes the game unresponsive.
- Fixed projectiles not being fired in the correct direction when using custom cameras and touch input.
- Using a custom equippable block item in creative mode will no longer duplicate the item and equip it; it will simply place the block in the world.
- Fixed an issue with Leather armor having a stripe of emissive across the texture.
- Fixed a z-fighting issue between water and leaf blocks in Vibrant Visuals.
- Fixed an issue where Vibrant Visuals would sometimes apply to worlds that do not correctly support it.
- Fixed Enderman held blocks not being shaded correctly in Vibrant Visuals.
- Fixed an issue with moving blocks (e.g. blocks held by Endermen, TNT inside of minecarts) not casting shadows in Vibrant Visuals.
- Fixed a crash happening on PS5 when loading a world with leashed entities.
- Fixed a bug where Parrots imitating a Drowned used Zombie sounds.
- Fixed a bug where sliders move super fast when using gamepad. Added a timeout to avoid this problem.
- Fixed a crash when blocks that specify non-existent textures as
- REDIRECT Template:Code
Template:Redr are held in hand.
- Fix for incorrect normals and/or crashes when holding certain items in hand with Vibrant Visuals enabled.
- Fixed an issue where entities are rendering and animating twice.
- Fixed a crash with the Debug Drawing system after using the
- REDIRECT Template:Command
Template:Redr command.
- Fixed an issue where Debug Drawing primitives wouldn't be visible after using the
- REDIRECT Template:Command
Template:Redr command.
- Fixed an issue where Debug Drawing primitives wouldn't be visible for new players joining the world.
- Fixed the
- REDIRECT Template:Code
Template:Redr camera not having the correct control scheme in its allow list.
- The touch screen d-pad control now shows the correct buttons when using camera relative control schemes.
References
<references group="">
</references>
de:Bedrock Edition beta 1.21.90.23 pt:Edição Bedrock Preview 1.21.90.23 ru:Preview 1.21.90.23 (Bedrock Edition) uk:Preview 1.21.90.23 (Bedrock Edition) zh:基岩版1.21.90.23