Minecraft:Bedrock Edition Preview 26.20.23/Upstream: Difference between revisions
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=== General === | === General === | ||
'''[[Minecraft:Mob]]s''' | '''[[Minecraft:Mob]]s''' | ||
* Ravagers can only destroy [[Minecraft:leaves]] and crops when running into them, and can no longer destroy [[Minecraft:snow]], turtle eggs or various plant blocks. This better matches their behavior in {{JE}}. | * Ravagers can only destroy [[Minecraft:leaves]] and crops when running into them, and can no longer destroy [[Minecraft:snow]], turtle eggs or various plant blocks. This better matches their behavior in {{MC/JE}}. | ||
** Unlike {{JE}}, they are still able to destroy pumpkin stems and melon stems. | ** Unlike {{MC/JE}}, they are still able to destroy pumpkin stems and melon stems. | ||
'''Graphical''' | '''Graphical''' | ||
* {{ | * {{MC/Cd|minecraft:atmosphere_settings}} and {{MC/Cd|minecraft:atmosphere_settings/description}} are now required in the {{MC/Cd|1.26.20}} version of the [[Minecraft:Vibrant Visuals#Atmospherics 2|atmospherics]] config file. | ||
* Accessing atmospherics graphics overrrides through scripting is now done from {{ | * Accessing atmospherics graphics overrrides through scripting is now done from {{MC/Cd|getBiomeAtmospherics}}. | ||
'''[[Minecraft:Realms]]''' | '''[[Minecraft:Realms]]''' | ||
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'''AI Goals''' | '''AI Goals''' | ||
* Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.20 and newer: | * Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.20 and newer: | ||
** {{ | ** {{MC/Cd|minecraft:behavior.pet_sleep_with_owner}} | ||
** {{ | ** {{MC/Cd|minecraft:behavior.pickup_items}} | ||
** {{ | ** {{MC/Cd|minecraft:behavior.player_ride_tamed}} | ||
* Refactored {{ | * Refactored {{MC/Cd|minecraft:behavior.follow_target_captain}} to {{MC/Cd|minecraft:behavior.follow_target_leader}}. The following fields have been added to the behavior: | ||
** {{ | ** {{MC/Cd|always_look_for_leader}}: If {{MC/Cd|true}}, the mob will always search for a valid leader to follow if none is found or current leader is not valid anymore. | ||
** {{ | ** {{MC/Cd|leader_filters}}: The filters to use when determining if a mob is a suitable leader or not. | ||
** {{ | ** {{MC/Cd|search_cooldown}}: (default: {{MC/Cd|20}}) Number of ticks that must pass before a new search is initiated after a target is not found, lost, or becomes invalid. | ||
'''API''' | '''API''' | ||
* Added beta read-only property {{ | * Added beta read-only property {{MC/Cd|partyInfo}} to {{MC/Cd|Player}} that returns a {{MC/Cd|PartyInfo}} object {{cd|{ partyId: string, isLeader: boolean <nowiki>}</nowiki>}} or undefined if the player is not in a party. | ||
* Added settings under "Creator" section to configure text filtering debug delay. | * Added settings under "Creator" section to configure text filtering debug delay. | ||
* Moved {{ | * Moved {{MC/Cd|function Entity.addItem}} from {{MC/Cd|beta}} to {{MC/Cd|v2.7.0}}. | ||
* Moved {{ | * Moved {{MC/Cd|class InvalidEntityComponentError}} from {{MC/Cd|beta}} to {{MC/Cd|v2.7.0}}. | ||
'''Biomes''' | '''Biomes''' | ||
* Added {{ | * Added {{MC/Cd|minecraft:subsurface_builder}} field to Biome Json API. | ||
** Sub Surface Builders allow specifying a {{ | ** Sub Surface Builders allow specifying a {{MC/Cd|minecraft:surface_builder}} to be applied to biomes located underneath the Overworld's terrain surface. | ||
* Added {{ | * Added {{MC/Cd|minecraft:noise_gradient}} sub surface builder type, which places continuous bands of blocks according to a noise distribution. | ||
** This surface builder has the following parameters: | ** This surface builder has the following parameters: | ||
*** {{ | *** {{MC/Cd|non_replaceable_blocks}}: a list of blocks that the surface builder is not allowed to replace. | ||
**** Leaving this list empty or unspecified will allow the replacement of any block type. | **** Leaving this list empty or unspecified will allow the replacement of any block type. | ||
*** {{ | *** {{MC/Cd|gradient_blocks}}: a list of block names that will be sampled according to a Perlin noise distribution. | ||
**** Specifying {{ | **** Specifying {{MC/Cd|minecraft:air-blocks}} is permitted, and will result in the original block not being replaced, meaning it is possible to adjust the density/intensity of block replacement in the biome using this surface builder type. | ||
'''Entity components''' | '''Entity components''' | ||
* Added the {{ | * Added the {{MC/Cd|minecraft:bounciness}} component, which controls how an entity bounces when colliding with surfaces. | ||
** Contains a single field, {{ | ** Contains a single field, {{MC/Cd|value}}, defining the bounce strength: | ||
*** {{ | *** {{MC/Cd|0}} results in no bounce. | ||
*** {{ | *** {{MC/Cd|1}} results in a perfectly elastic collision with full energy preservation. | ||
** If the component is not present, bounciness defaults to {{ | ** If the component is not present, bounciness defaults to {{MC/Cd|0}}. | ||
** Only available if the entity's {{ | ** Only available if the entity's {{MC/Cd|format_version}} is set to {{MC/Cd|beta}}. | ||
* Added the {{ | * Added the {{MC/Cd|minecraft:apply_knockback_rules}} component, which controls how an entity applies knockback to a target. | ||
** {{ | ** {{MC/Cd|horizontal_power}} defines how much the target is hit backwards. | ||
*** Defaults to {{ | *** Defaults to {{MC/Cd|1.0}} if not defined. | ||
** {{ | ** {{MC/Cd|vertical_power}} defines how much the target is hit upwards. | ||
*** Defaults to {{ | *** Defaults to {{MC/Cd|0.4}} if not defined. | ||
** {{ | ** {{MC/Cd|vertical_velocity_cap}} defines the target's maximum vertical upwards velocity after the target's knockback rules have been evaluated. | ||
*** Defaults to {{ | *** Defaults to {{MC/Cd|0.4}} if not defined. | ||
** {{ | ** {{MC/Cd|check_if_target_is_immersed_in_water}} defines whether the target should be fully immersed in water for the knockback rules to apply. | ||
*** Defaults to {{ | *** Defaults to {{MC/Cd|false}} if not defined. | ||
* Added the {{ | * Added the {{MC/Cd|minecraft:air_drag_modifier}} component. | ||
** The higher its value, the more air drag affects an entity: | ** The higher its value, the more air drag affects an entity: | ||
*** {{ | *** {{MC/Cd|0.0}} means no air drag. | ||
*** {{ | *** {{MC/Cd|1.0}} means regular air drag. | ||
*** {{ | *** {{MC/Cd|2.0}} means double air drag. | ||
** Only available if the entity's {{ | ** Only available if the entity's {{MC/Cd|format_version}} is set to {{MC/Cd|beta}}. | ||
* The {{ | * The {{MC/Cd|minecraft:knockback_resistance}} component now accepts negative values down to a minimum of {{MC/Cd|-2}}, resulting in knockback being increased instead of being diminished. | ||
'''Network Protocol''' | '''Network Protocol''' | ||
* Added the bool {{ | * Added the bool {{MC/Cd|Filter Profanity Change}} to the Packet {{MC/Cd|UpdateClientOptionsPacket}}. | ||
== Experimental == | == Experimental == | ||
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'''Items''' | '''Items''' | ||
* Added tags for sulfur cubes to make use of for physics determination and absorbing | * Added tags for sulfur cubes to make use of for physics determination and absorbing | ||
** {{ | ** {{MC/Cd|minecraft:sulfur_cube_archetype_bouncy}} | ||
** {{ | ** {{MC/Cd|minecraft:sulfur_cube_archetype_regular}} | ||
** {{ | ** {{MC/Cd|minecraft:sulfur_cube_archetype_slow_flat}} | ||
** {{ | ** {{MC/Cd|minecraft:sulfur_cube_archetype_fast_flat}} | ||
** {{ | ** {{MC/Cd|minecraft:sulfur_cube_archetype_light}} | ||
** {{ | ** {{MC/Cd|minecraft:sulfur_cube_archetype_fast_sliding}} | ||
** {{ | ** {{MC/Cd|minecraft:sulfur_cube_archetype_slow_sliding}} | ||
** {{ | ** {{MC/Cd|minecraft:sulfur_cube_archetype_sticky}} | ||
** {{ | ** {{MC/Cd|minecraft:sulfur_cube_archetype_high_resistance}} | ||
==== World generation ==== | ==== World generation ==== | ||
'''{{ | '''{{MC/Biomelink|Sulfur Caves}}''' | ||
* A cave biome composed of [[Minecraft:sulfur]] and [[Minecraft:cinnabar]] blocks. | * A cave biome composed of [[Minecraft:sulfur]] and [[Minecraft:cinnabar]] blocks. | ||
* Sulfur cubes spawn here. | * Sulfur cubes spawn here. | ||
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* Sulfur pools also generate here. | * Sulfur pools also generate here. | ||
'''{{EnvLink|Sulfur Pool}}''' | '''{{MC/EnvLink|Sulfur Pool}}''' | ||
* Greenish pools that generate in sulfur caves. | * Greenish pools that generate in sulfur caves. | ||
* Consists of a body of water surrounded by sulfur blocks and cinnabar with potent sulfur generating at the bottom, which inflicts Nausea to mobs in the pool. | * Consists of a body of water surrounded by sulfur blocks and cinnabar with potent sulfur generating at the bottom, which inflicts Nausea to mobs in the pool. | ||
'''{{EnvLink|Sulfur Spring}}''' | '''{{MC/EnvLink|Sulfur Spring}}''' | ||
* A pile of [[Minecraft:sulfur]] with a small sulfur pool on the surface. | * A pile of [[Minecraft:sulfur]] with a small sulfur pool on the surface. | ||
* Generates on the surface indicating the presence of sulfur caves below. | * Generates on the surface indicating the presence of sulfur caves below. | ||
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'''Add-Ons''' | '''Add-Ons''' | ||
* Added experimental toggle "Custom Projectiles" which enables improvements around custom projectiles in add-ons without the use of runtime identifiers. | * Added experimental toggle "Custom Projectiles" which enables improvements around custom projectiles in add-ons without the use of runtime identifiers. | ||
** Adds {{ | ** Adds {{MC/Cd|isolated_physics}} property to minecraft:projectile component for easier trajectory control. | ||
** {{ | ** {{MC/Cd|fire_at_target}} goal now applies projectile offsets relative to entity rotation. | ||
** Custom projectiles now: | ** Custom projectiles now: | ||
*** Can be reflected. | *** Can be reflected. | ||
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*** No longer collide with their owner on launch. | *** No longer collide with their owner on launch. | ||
*** Apply their offsets on launch. | *** Apply their offsets on launch. | ||
*** Remain at their point of impact when using {{ | *** Remain at their point of impact when using {{MC/Cd|stick_in_ground}}. | ||
'''API''' | '''API''' | ||
* Added {{ | * Added {{MC/Cd|maximumRenderDistance}} to {{MC/Cd|DebugShape}} in {{MC/Cd|minecraft@debug-utilities}} could be invisible. | ||
* Added the Script Entity property {{ | * Added the Script Entity property {{MC/Cd|nameplateDepthTested}} to {{MC/Cd|beta}}. | ||
* Added the Script Entity property {{ | * Added the Script Entity property {{MC/Cd|nameplateRenderDistance}} to {{MC/Cd|beta}}. | ||
* Added {{ | * Added {{MC/Cd|EntityHealCause.TotemOfUndying}} to {{MC/Cd|beta}}. | ||
* Added {{ | * Added {{MC/Cd|minecraft:totem_of_undying}} support to entity heal before/after events. | ||
* Added {{ | * Added {{MC/Cd|Player.chatNamePrefix}} to {{MC/Cd|beta}} - an optional string prepended to the player's name in chat messages. | ||
* Added {{ | * Added {{MC/Cd|Player.chatNameSuffix}} to {{MC/Cd|beta}} - an optional string appended to the player's name in chat messages. | ||
* Added {{ | * Added {{MC/Cd|Player.chatDisplayName}} to {{MC/Cd|beta}} - a read-only property returning the composed chat name (chatNamePrefix + name + chatNameSuffix). | ||
* Added {{ | * Added {{MC/Cd|Player.chatMessagePrefix}} to {{MC/Cd|beta}} - an optional string prepended to the text of the player's chat messages, useful for applying color/formatting codes. | ||
* Added {{ | * Added {{MC/Cd|BlockComponentBlockStateChangeEvent}} to {{MC/Cd|beta}} using {{MC/Cd|onBlockStateChange}} allows custom components to read a state change. | ||
* Added {{ | * Added {{MC/Cd|BETA}} Boolean property {{MC/Cd|firstUpdate}} to {{MC/Cd|BlockComponentRedstoneUpdateEvent}}. | ||
'''DDUI''' | '''DDUI''' | ||
* Class Observable. | * Class Observable. | ||
** Added the method {{ | ** Added the method {{MC/Cd|getFilteredText}}. Gets filtered data from the Observable (only available for strings). {{cd|-getFilteredText(this: Observable<T & string>, player: Player): Promise<string {{!}} TextFilteringError>;}} | ||
** Added the enum {{ | ** Added the enum {{MC/Cd|TextFilteringError}}. An enum representing the errors that can occur during text filtering. This is used at {{MC/Cd|Observable.getFilteredText}} to provide more context about the filtering process. | ||
'''Scripting''' | '''Scripting''' | ||
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== Fixes == | == Fixes == | ||
{{ | {{MC/Fixes|project=MCPE|fixedin=26.20.23 Preview | ||
|;old | |;old | ||
|129262|Moss can convert polished andesite, diorite & granite into moss. | |129262|Moss can convert polished andesite, diorite & granite into moss. | ||
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* Fixed a crashing issue when going back from Realms Plan Picker screen before it finishes loading. | * Fixed a crashing issue when going back from Realms Plan Picker screen before it finishes loading. | ||
* Fixed a bug where removing the movement controller from an entity entirely did not reset the input velocity given by the controller. | * Fixed a bug where removing the movement controller from an entity entirely did not reset the input velocity given by the controller. | ||
* Fixed a bug that caused the {{ | * Fixed a bug that caused the {{MC/Cd|minecraft:behavior.delayed_attack}} AI behavior to sometimes fail to exit after killing a target. | ||
* Fixed actor textures not loading properly when applying packs with an older min engine version. | * Fixed actor textures not loading properly when applying packs with an older min engine version. | ||
* Fixed a bug when {{ | * Fixed a bug when {{MC/Cd|attachedTo}} on a {{MC/Cd|ShapePrimitive}} or {{MC/Cd|DebugShape}} would not update if the attached entity was unloaded and reloaded. | ||
* Fixed a bug where {{ | * Fixed a bug where {{MC/Cd|DebugText}} in {{MC/Cd|minecraft@debug-utilities}} could be invisible. | ||
* Fixed slab face culling so that the top face of a block directly above or below a slab is now correctly culled against the slab's shape. | * Fixed slab face culling so that the top face of a block directly above or below a slab is now correctly culled against the slab's shape. | ||
* Blocks with a missing {{ | * Blocks with a missing {{MC/Cd|menu_category}} will correctly be accepted again instead of giving the error: "Menu Category should not have an empty value."</onlyinclude> | ||
== References == | == References == | ||
{{Reflist}} | {{MC/Reflist}} | ||
== Navigation == | == Navigation == | ||
{{Navbox Bedrock Edition versions|2026}} | {{MC/Navbox Bedrock Edition versions|2026}} | ||
[[Category:Bedrock Edition 26.20 betas]] | [[Category:Bedrock Edition 26.20 betas]] | ||
Latest revision as of 19:25, 9 April 2026
Preview 26.20.23 (Windows, iOS, iPadOS, Xbox, PlayStation), or Beta 26.20.24 (ChromeOS, Android) is the fourth beta/Preview for Minecraft:Bedrock Edition 26.20, released on March 31, 2026,<ref>Template:Cite</ref> which adds the sulfur caves, Minecraft:sulfur and Minecraft:cinnabar block sets, and sulfur cube behind an experiment, and fixes bugs.
Changes
General
- Ravagers can only destroy Minecraft:leaves and crops when running into them, and can no longer destroy Minecraft:snow, turtle eggs or various plant blocks. This better matches their behavior in Java Edition.
- Unlike Java Edition, they are still able to destroy pumpkin stems and melon stems.
Graphical
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Template:Redr and
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Template:Redr are now required in the
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Template:Redr version of the atmospherics config file.
- Accessing atmospherics graphics overrrides through scripting is now done from
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- Added functionality for the "Resource packs" and "Behavior packs" tabs in the new edit world screen.
- Replaced the development notice for the upcoming "Admin log" with a message that settings, community, and world changes will be logged here, but it is not functional yet.
Technical
AI Goals
- Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.20 and newer:
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- Refactored
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Template:Redr. The following fields have been added to the behavior:
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Template:Redr: If
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Template:Redr, the mob will always search for a valid leader to follow if none is found or current leader is not valid anymore.
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Template:Redr: The filters to use when determining if a mob is a suitable leader or not.
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Template:Redr: (default:
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Template:Redr) Number of ticks that must pass before a new search is initiated after a target is not found, lost, or becomes invalid.
API
- Added beta read-only property
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Template:Redr that returns a
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Template:Redr object Template:Cd or undefined if the player is not in a party.
- Added settings under "Creator" section to configure text filtering debug delay.
- Moved
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Template:Redr from
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- Moved
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Template:Redr from
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Biomes
- Added
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Template:Redr field to Biome Json API.
- Sub Surface Builders allow specifying a
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Template:Redr to be applied to biomes located underneath the Overworld's terrain surface.
- Added
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Template:Redr sub surface builder type, which places continuous bands of blocks according to a noise distribution.
- This surface builder has the following parameters:
- This surface builder has the following parameters:
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Template:Redr: a list of blocks that the surface builder is not allowed to replace.
- Leaving this list empty or unspecified will allow the replacement of any block type.
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Template:Redr: a list of block names that will be sampled according to a Perlin noise distribution.
- Specifying
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Template:Redr is permitted, and will result in the original block not being replaced, meaning it is possible to adjust the density/intensity of block replacement in the biome using this surface builder type.
Entity components
- Added the
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Template:Redr component, which controls how an entity bounces when colliding with surfaces.
- Contains a single field,
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Template:Redr, defining the bounce strength:
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Template:Redr results in no bounce.
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Template:Redr results in a perfectly elastic collision with full energy preservation.
- If the component is not present, bounciness defaults to
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- Only available if the entity's
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Template:Redr is set to
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- Added the
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Template:Redr component, which controls how an entity applies knockback to a target.
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Template:Redr defines how much the target is hit backwards.
- Defaults to
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Template:Redr if not defined.
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Template:Redr defines how much the target is hit upwards.
- Defaults to
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Template:Redr if not defined.
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Template:Redr defines the target's maximum vertical upwards velocity after the target's knockback rules have been evaluated.
- Defaults to
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Template:Redr if not defined.
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Template:Redr defines whether the target should be fully immersed in water for the knockback rules to apply.
- Defaults to
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Template:Redr if not defined.
- Added the
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Template:Redr component.
- The higher its value, the more air drag affects an entity:
- The higher its value, the more air drag affects an entity:
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Template:Redr means no air drag.
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Template:Redr means regular air drag.
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Template:Redr means double air drag.
- Only available if the entity's
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Template:Redr is set to
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- The
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Template:Redr component now accepts negative values down to a minimum of
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Template:Redr, resulting in knockback being increased instead of being diminished.
Network Protocol
- Added the bool
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Template:Redr to the Packet
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Experimental
These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", "Render Dragon Features for Creators", "Experimental Voxel Shape Features", the new "Drop 2 of 2026", and "Experimental Custom Projectile Features" experimental toggles.
Additions
Blocks
File:Cinnabar.png Minecraft:Cinnabar
- A red-colored block that generates in sulfur caves.
- Used to craft or cut cinnabar width=32x32 stairs, width=32x32 slabs, width=32x32 walls, width=32x32 polished cinnabar, width=32x32 stairs, width=32x32 slabs, width=32x32 walls, width=32x32 cinnabar bricks, width=32x32 brick stairs, width=32x32 brick slabs, width=32x32 brick walls, and width=32x32 chiseled cinnabar.
File:Sulfur.png Minecraft:Sulfur
- A yellow-colored block that generates in sulfur caves.
- Used to craft or cut sulfur width=32x32 stairs, width=32x32 slabs, width=32x32 walls, width=32x32 polished sulfur, width=32x32 stairs, width=32x32 slabs, width=32x32 walls, width=32x32 sulfur bricks, width=32x32 brick stairs, width=32x32 brick slabs, width=32x32 brick walls, and width=32x32 chiseled sulfur.
File:Potent Sulfur.png Potent sulfur
- A variant of sulfur that emits bubbles when placed underwater. It also produces a cluster of noxious gas particles in the water's surface.
- Players and mobs get Nausea when they enter water that is near and directly or indirectly connected to the block.
Items
File:Sulfur Cube Spawn Egg.png Sulfur cube spawn egg
- Used to spawn a sulfur cube.
File:Bucket of Sulfur Cube.png Bucket of sulfur cube
- Obtained by Template:Ctrl a Minecraft:bucket on a sulfur cube.
- When used, spawns a sulfur cube.
Mobs
File:Sulfur Cube.png Sulfur cube
- A passive slime-like mob that spawns in sulfur caves.
- Immune to fall damage.
- When killed, it will split into 2 small cubes, like other slime-like mobs.
- Unlike the slime and magma cube, the small versions can grow up into the large version, like how a baby mob works.
- It is attracted to the dropped item form of full blocks. The cube can pick up a block, or a player can Template:Ctrl a full block on the cube, causing the cube to absorb it into its body.
- File:Sulfur Cube Stone.png In this state, they become immobile and cannot be damaged by most entities. Instead it will be knocked back when attacked.
- The knockback also depends on the damage that would have been dealt, with stronger attacks sending the cube further.
- Shearing it removes and drops the block, reverting back to normal.
- Depending on the full block, they will behave differently when punched while in its immobile state, examples are:
- Blocks of iron make it heavy, i.e. it will have higher gravity.
- Minecraft:Wool makes it floaty, i.e. it will have lower gravity.
- Wooden Minecraft:logs and stems make it bouncy.
- Minecraft:Ice reduces its friction, making it slide more.
- File:Sulfur Cube Stone.png In this state, they become immobile and cannot be damaged by most entities. Instead it will be knocked back when attacked.
- Can be caught in Minecraft:buckets to move it.
Technical
Items
- Added tags for sulfur cubes to make use of for physics determination and absorbing
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World generation
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- A cave biome composed of Minecraft:sulfur and Minecraft:cinnabar blocks.
- Sulfur cubes spawn here.
- Have a high concentration of glow lichen.
- Sulfur pools also generate here.
Script error: No such module "SpriteFile".
- Greenish pools that generate in sulfur caves.
- Consists of a body of water surrounded by sulfur blocks and cinnabar with potent sulfur generating at the bottom, which inflicts Nausea to mobs in the pool.
Script error: No such module "SpriteFile".
- A pile of Minecraft:sulfur with a small sulfur pool on the surface.
- Generates on the surface indicating the presence of sulfur caves below.
Changes
Technical
Add-Ons
- Added experimental toggle "Custom Projectiles" which enables improvements around custom projectiles in add-ons without the use of runtime identifiers.
- Adds
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Template:Redr property to minecraft:projectile component for easier trajectory control.
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Template:Redr goal now applies projectile offsets relative to entity rotation.
- Custom projectiles now:
- Can be reflected.
- Update their owner upon launch and reflection.
- No longer collide with their owner on launch.
- Apply their offsets on launch.
- Remain at their point of impact when using
- Custom projectiles now:
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API
- Added
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Template:Redr could be invisible.
- Added the Script Entity property
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- Added the Script Entity property
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- Added
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- Added
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Template:Redr support to entity heal before/after events.
- Added
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Template:Redr - an optional string prepended to the player's name in chat messages.
- Added
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Template:Redr - an optional string appended to the player's name in chat messages.
- Added
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Template:Redr - a read-only property returning the composed chat name (chatNamePrefix + name + chatNameSuffix).
- Added
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Template:Redr - an optional string prepended to the text of the player's chat messages, useful for applying color/formatting codes.
- Added
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Template:Redr using
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Template:Redr allows custom components to read a state change.
- Added
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Template:Redr Boolean property
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DDUI
- Class Observable.
- Added the method
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Template:Redr. Gets filtered data from the Observable (only available for strings). Template:Cd
- Added the enum
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Template:Redr. An enum representing the errors that can occur during text filtering. This is used at
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Template:Redr to provide more context about the filtering process.
Scripting
- Added scripting method that allows creators to check the snow logging behavior of a block.
Voxel Shapes
- Added non-unit-cube voxel shapes for 70 blocks when the Voxel Shapes experiment is enabled.
- These shapes improve face culling so that hidden faces between adjacent blocks are correctly removed.
- Slab shapes (62 blocks)
- Other shapes (8 blocks): calibrated sculk sensor, end portal frame, comparator (powered and unpowered), repeater (powered and unpowered), Minecraft:snow, and Minecraft:stonecutter.
- These shapes improve face culling so that hidden faces between adjacent blocks are correctly removed.
Fixes
Script error: No such module "fixes". Other
- Fixed custom components not parsing with modern block definition loader.
- Pixelated shadows in Minecraft:Vibrant Visuals no longer experience artifacts in Xbox One X/S.
- Fixed empty space appearing on screens with text input when using a physical keyboard on iOS.
- Fixed several issues with text input on iOS when using a physical keyboard.
- Fixed a bug where Minecraft:minecarts on the same track would not properly transfer momentum when colliding with each other.
- Fixed incorrect variation in block lighting during slime jump animations in Vibrant Visuals.
- Fixed a crashing issue when going back from Realms Plan Picker screen before it finishes loading.
- Fixed a bug where removing the movement controller from an entity entirely did not reset the input velocity given by the controller.
- Fixed a bug that caused the
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Template:Redr AI behavior to sometimes fail to exit after killing a target.
- Fixed actor textures not loading properly when applying packs with an older min engine version.
- Fixed a bug when
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Template:Redr on a
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Template:Redr would not update if the attached entity was unloaded and reloaded.
- Fixed a bug where
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Template:Redr could be invisible.
- Fixed slab face culling so that the top face of a block directly above or below a slab is now correctly culled against the slab's shape.
- Blocks with a missing
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Template:Redr will correctly be accepted again instead of giving the error: "Menu Category should not have an empty value."
References
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de:Bedrock Edition beta 26.20.24 es:Bedrock Edition Preview 26.20.23 it:Bedrock Edition Preview 26.20.23 ja:Bedrock Edition Preview 26.20.23 pt:Edição Bedrock Preview 26.20.23 ru:Preview 26.20.23 (Bedrock Edition) th:รุ่น Bedrock Preview 26.20.23 zh:基岩版26.20.23