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Minecraft:Bell: Difference between revisions

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| group = Floor
| group = Floor
| 1-1 = Bell.png
| 1-1 = Bell.png
| 1-1caption = {{JE}}
| 1-1caption = {{MC/JE}}
| 1-2 = Bell BE.png
| 1-2 = Bell BE.png
| 1-2caption = {{BE}}
| 1-2caption = {{MC/BE}}
| group2 = Ceiling
| group2 = Ceiling
| 2-1 = Ceiling Bell.png
| 2-1 = Ceiling Bell.png
Line 18: Line 18:
| stackable = Yes (64)
| stackable = Yes (64)
| flammable = No
| flammable = No
|waterloggable = {{jebe|No|Yes}}
|waterloggable = {{MC/JEBE|No|Yes}}
| lavasusceptible = No
| lavasusceptible = No
}}
}}
A '''bell''' is a [[Minecraft:block]] that can be rung {{Control|use|text=by hand}}, with a projectile or using a redstone signal to make all nearby [[Minecraft:villager]]s run to their [[Minecraft:bed]]s. {{IN|je}}, this also reveals all [[Minecraft:illager]]-related mobs in a large radius. It can be found in villages or purchased from villagers, and cannot be crafted.
A '''bell''' is a [[Minecraft:block]] that can be rung {{MC/Control|use|text=by hand}}, with a projectile or using a redstone signal to make all nearby [[Minecraft:villager]]s run to their [[Minecraft:bed]]s. {{MC/In|je}}, this also reveals all [[Minecraft:illager]]-related mobs in a large radius. It can be found in villages or purchased from villagers, and cannot be crafted.


== Obtaining ==
== Obtaining ==
=== Breaking ===
=== Breaking ===
A bell can be mined with anything, but [[Minecraft:pickaxe]]s are the fastest. A bell also breaks and drops itself if the block it is attached to is moved or destroyed, and, {{in|java}}, if a [[Minecraft:piston]] extends or pushes a block into its location.
A bell can be mined with anything, but [[Minecraft:pickaxe]]s are the fastest. A bell also breaks and drops itself if the block it is attached to is moved or destroyed, and, {{MC/In|java}}, if a [[Minecraft:piston]] extends or pushes a block into its location.
{{breaking row|horizontal=1|Bell|pickaxe}}
{{MC/Breaking row|horizontal=1|Bell|pickaxe}}


=== Natural generation ===
=== Natural generation ===
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=== Generated loot ===
=== Generated loot ===
{{LootChestItem|bell}}
{{MC/LootChestItem|bell}}


=== Trading ===
=== Trading ===
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Bells can be anchored to the side of blocks, ceilings, and floors and drop as an item if the sustain block is broken or moved by a piston. They can also be attached to trapdoors but break if the trapdoor is opened.
Bells can be anchored to the side of blocks, ceilings, and floors and drop as an item if the sustain block is broken or moved by a piston. They can also be attached to trapdoors but break if the trapdoor is opened.


When the {{control|use}} control is pressed while looking at the side of a bell, it produces a sound as well as a "swaying" animation. A bell can also be rung using a [[Minecraft:redstone]] signal, by any projectile, or by dropping an [[Minecraft:item]] on it.{{Only|BE}}
When the {{MC/Control|use}} control is pressed while looking at the side of a bell, it produces a sound as well as a "swaying" animation. A bell can also be rung using a [[Minecraft:redstone]] signal, by any projectile, or by dropping an [[Minecraft:item]] on it.{{Only|BE}}


If the player rings the bell while villagers are sleeping, all of the villagers wake up. Bells can be rung by players only from certain angles (villagers are not subject to this restriction); trying from an incorrect angle does not cause the bell to ring.
If the player rings the bell while villagers are sleeping, all of the villagers wake up. Bells can be rung by players only from certain angles (villagers are not subject to this restriction); trying from an incorrect angle does not cause the bell to ring.
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=== Raid ===
=== Raid ===
{{seealso|Tutorial:Defeating a village raid}}
{{MC/Seealso|Tutorial:Defeating a village raid}}
When the bell is rung, villagers within a distance of 32 blocks run to the nearest bed within 32 blocks immediately.
When the bell is rung, villagers within a distance of 32 blocks run to the nearest bed within 32 blocks immediately.


{{IN|je}}, when a raid's first wave appears, at least one villager rushes to ring the bell in the center of the village (if they are close enough) to warn the other villagers of an incoming raid before running to their beds. {{IN|bedrock}}, bells in the corresponding village ring automatically at the start of a raid, warning villagers to return to their beds.
{{MC/In|je}}, when a raid's first wave appears, at least one villager rushes to ring the bell in the center of the village (if they are close enough) to warn the other villagers of an incoming raid before running to their beds. {{MC/In|bedrock}}, bells in the corresponding village ring automatically at the start of a raid, warning villagers to return to their beds.


==== Glowing effect ====
==== Glowing effect ====
{{exclusive|java|section=1}}
{{MC/Exclusive|java|section=1}}
If a bell is rung and there is a raid mob within a 32 block spherical range, the Glowing effect is applied to all raid mobs within 48 blocks for 3 seconds, and {{EffectSprite|particle-bell-highlight-1}}{{EffectSprite|particle-bell-highlight-2}} particles appear. It produces a resonating sound once this process is complete. The raid mobs do not have to be actively participating in a raid to receive the Glowing effect; the effect applies to [[Minecraft:illager]]s in woodland mansions, or [[Minecraft:witch]]es that naturally spawn in the Overworld.
If a bell is rung and there is a raid mob within a 32 block spherical range, the Glowing effect is applied to all raid mobs within 48 blocks for 3 seconds, and {{MC/EffectSprite|particle-bell-highlight-1}}{{MC/EffectSprite|particle-bell-highlight-2}} particles appear. It produces a resonating sound once this process is complete. The raid mobs do not have to be actively participating in a raid to receive the Glowing effect; the effect applies to [[Minecraft:illager]]s in woodland mansions, or [[Minecraft:witch]]es that naturally spawn in the Overworld.


=== Piglins ===
=== Piglins ===
[[Minecraft:Piglin]]s run toward any bell item on the ground, and inspect it for 6 seconds {{in|java}} or 8 seconds {{in|bedrock}}<ref>{{bug|MCPE-99448||Piglins need 8 seconds to barter, while they only need 6 in java}}</ref> before putting it in their inventory. Breaking or ringing a bell does not aggravate them.<ref>{{bug|MC-179104||Piglins don't mind players mining bells near them|WAI}}</ref>
[[Minecraft:Piglin]]s run toward any bell item on the ground, and inspect it for 6 seconds {{MC/In|java}} or 8 seconds {{MC/In|bedrock}}<ref>{{bug|MCPE-99448||Piglins need 8 seconds to barter, while they only need 6 in java}}</ref> before putting it in their inventory. Breaking or ringing a bell does not aggravate them.<ref>{{bug|MC-179104||Piglins don't mind players mining bells near them|WAI}}</ref>


=== Redstone component ===
=== Redstone component ===
{{IN|je}}, bells ring one time upon receiving a redstone signal. Observers can detect when a bell receives a redstone signal, and when it stops receiving a signal (corresponding to the {{code|powered}} block state). Observers cannot detect when a bell is activated by the player or other entities. Sculk sensors, however, can detect a bell being rung in any way, or when placed or broken. Bells are transparent blocks and cannot be powered.
{{MC/In|je}}, bells ring one time upon receiving a redstone signal. Observers can detect when a bell receives a redstone signal, and when it stops receiving a signal (corresponding to the {{MC/Code|powered}} block state). Observers cannot detect when a bell is activated by the player or other entities. Sculk sensors, however, can detect a bell being rung in any way, or when placed or broken. Bells are transparent blocks and cannot be powered.


{{IN|bedrock}}, [[Minecraft:observer]]s can detect when a bell is rung. Observers do not emit a signal when the bell stops ringing or becomes unpowered. Bells also conduct redstone power {{in|bedrock}}.
{{MC/In|bedrock}}, [[Minecraft:observer]]s can detect when a bell is rung. Observers do not emit a signal when the bell stops ringing or becomes unpowered. Bells also conduct redstone power {{MC/In|bedrock}}.


{{IN|be}}, bells can only activate on the input/consume redstone tick (C-tick).
{{MC/In|be}}, bells can only activate on the input/consume redstone tick (C-tick).


=== Piston interactivity ===
=== Piston interactivity ===
{{IN|je}}, bells are destroyed when [[Minecraft:piston]]s push them. It also can not be pulled by sticky pistons.
{{MC/In|je}}, bells are destroyed when [[Minecraft:piston]]s push them. It also can not be pulled by sticky pistons.


{{IN|be}}, bells can be pushed and pulled by both [[Minecraft:piston]]s and sticky pistons, but breaks if unsupported, turning into drops when applicable.
{{MC/In|be}}, bells can be pushed and pulled by both [[Minecraft:piston]]s and sticky pistons, but breaks if unsupported, turning into drops when applicable.


== Sounds ==
== Sounds ==
=== Generic ===
=== Generic ===
{{edition|java}}:
{{MC/Edition|java}}:
{{Sound table/Block/Anvil/JE}}
{{Sound table/Block/Anvil/JE}}
{{edition|bedrock}}: <ref group=sound>{{Bug|MCPE-140091||Bell makes incorrect sounds when placed}}</ref>
{{MC/Edition|bedrock}}: <ref group=sound>{{Bug|MCPE-140091||Bell makes incorrect sounds when placed}}</ref>
{{Sound table/Block/Metal/BE}}
{{MC/Sound table/Block/Metal/BE}}


=== Unique ===
=== Unique ===
{{edition|java}}:
{{MC/Edition|java}}:
{{SoundTable
{{SoundTable
| type = java
| type = java
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}}
}}


{{edition|bedrock}}:
{{MC/Edition|bedrock}}:
{{SoundTable
{{SoundTable
| type = bedrock
| type = bedrock
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== Data values ==
== Data values ==
=== ID ===
=== ID ===
{{JE}}:
{{MC/JE}}:
{{ID table
{{ID table
|edition=java
|edition=java
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}}
}}


{{BE}}:
{{MC/BE}}:
{{ID table2
{{ID table2
|edition=bedrock
|edition=bedrock
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=== Block states ===
=== Block states ===
{{see also|Block states}}
{{MC/See also|Block states}}


{{JE}}:
{{MC/JE}}:
{{bst|attachment|floor|ceiling,double_wall,floor,single_wall|What the bell is attached to.}}
{{bst|attachment|floor|ceiling,double_wall,floor,single_wall|What the bell is attached to.}}
{{bst|facing|north|east,north,south,west|The direction the bell is facing.<br>Opposite from the direction the player faces when placing a bell.}}
{{bst|facing|north|east,north,south,west|The direction the bell is facing.<br>Opposite from the direction the player faces when placing a bell.}}
{{bst|powered|false|true,false|Whether the bell is attached to a power source, such as a redstone torch.|foot=1}}
{{bst|powered|false|true,false|Whether the bell is attached to a power source, such as a redstone torch.|foot=1}}


{{BE}}:
{{MC/BE}}:
{{bst|showaux=1|bits=0x4,0x8|attachment|standing|standing,hanging,side,multiple|What the bell is attached to.|0,1,2,3}}
{{bst|showaux=1|bits=0x4,0x8|attachment|standing|standing,hanging,side,multiple|What the bell is attached to.|0,1,2,3}}
{{bst|bits=0x1,0x2|direction|0|0,1,2,3|The direction the bell is facing. Opposite from the direction a player faces when placing the block.
{{bst|bits=0x1,0x2|direction|0|0,1,2,3|The direction the bell is facing. Opposite from the direction a player faces when placing the block.
Line 202: Line 202:
A bell has a [[Minecraft:block entity]] associated with it that holds additional data about the block.
A bell has a [[Minecraft:block entity]] associated with it that holds additional data about the block.


{{JE}}:
{{MC/JE}}:
{{see also|Block entity format}}
{{MC/See also|Block entity format}}
<section begin="block data"/><div class="treeview">
<section begin="block data"/><div class="treeview">
* {{nbt|compound}} Block entity data
* {{MC/Nbt|compound}} Block entity data
** {{nbt inherit/blockentity}}
** {{MC/Nbt inherit/blockentity}}
</div><section end="block data"/>
</div><section end="block data"/>


{{BE}}:
{{MC/BE}}:
: See [[Minecraft:Bedrock Edition level format/Block entity format]].
: See [[Minecraft:Bedrock Edition level format/Block entity format]].


== Achievements ==
== Achievements ==
{{load achievements|Sound the Alarm!;Oooh, shiny!}}
{{MC/Load achievements|Sound the Alarm!;Oooh, shiny!}}


== Advancements ==
== Advancements ==
{{load advancements|Oh, Shiny!}}
{{MC/Load advancements|Oh, Shiny!}}


== History ==
== History ==
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=== ''Java Edition'' ===
=== ''Java Edition'' ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|java}}
|{{MC/HistoryLine|java}}
|{{HistoryLine||1.14|dev=18w44a|[[File:Floor Bell (N) JE1.png|32px]] [[File:Wall Bell (N) JE1.png|32px]] [[File:Ceiling Bell (N) JE1.png|32px]] [[File:Bell (item) JE1 BE1.png|32px]] Added bells, with "<code>floor</code>", "<code>wall</code>" and "<code>ceiling</code>" attachments. The "<code>wall</code>" attachment is inaccessible, and has no model.}}
|{{MC/HistoryLine||1.14|dev=18w44a|[[File:Floor Bell (N) JE1.png|32px]] [[File:Wall Bell (N) JE1.png|32px]] [[File:Ceiling Bell (N) JE1.png|32px]] [[File:Bell (item) JE1 BE1.png|32px]] Added bells, with "<code>floor</code>", "<code>wall</code>" and "<code>ceiling</code>" attachments. The "<code>wall</code>" attachment is inaccessible, and has no model.}}
|{{HistoryLine|||dev=18w47a|[[File:Floor Bell (N) JE2.png|32px]] [[File:Ceiling Bell (N) JE2.png|32px]] Planks textures have been updated, changing the appearance of bells.}}
|{{MC/HistoryLine|||dev=18w47a|[[File:Floor Bell (N) JE2.png|32px]] [[File:Ceiling Bell (N) JE2.png|32px]] Planks textures have been updated, changing the appearance of bells.}}
|{{HistoryLine|||dev=18w48a|Bells now generate in the updated plains villages.}}
|{{MC/HistoryLine|||dev=18w48a|Bells now generate in the updated plains villages.}}
|{{HistoryLine|||dev=18w49a|Bells now generate in the updated savanna villages and the new snowy tundra villages.}}
|{{MC/HistoryLine|||dev=18w49a|Bells now generate in the updated savanna villages and the new snowy tundra villages.}}
|{{HistoryLine|||dev=18w50a|[[File:Floor Bell (N) JE3.png|32px]] [[File:Ceiling Bell (N) JE3.png|32px]] The models for floor and ceiling bells have changed, matching {{edition|bedrock}} in the former case.
|{{HistoryLine|||dev=18w50a|[[File:Floor Bell (N) JE3.png|32px]] [[File:Ceiling Bell (N) JE3.png|32px]] The models for floor and ceiling bells have changed, matching {{MC/Edition|bedrock}} in the former case.
|[[File:Wall Bell (N) JE2.png|32px]] Bells with wall attachments are now properly implemented, no longer not having models. An oddity regarding their states is that their facing state corresponds to the direction they attach to, as opposed to the block face they attach to (an oddity shared with cocoa).
|[[File:Wall Bell (N) JE2.png|32px]] Bells with wall attachments are now properly implemented, no longer not having models. An oddity regarding their states is that their facing state corresponds to the direction they attach to, as opposed to the block face they attach to (an oddity shared with cocoa).
|[[File:Double Wall Bell (N) JE1.png|32px]] Bells with two wall attachments have also been added.
|[[File:Double Wall Bell (N) JE1.png|32px]] Bells with two wall attachments have also been added.
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|Added sounds for bells.
|Added sounds for bells.
|Bells now have a shaking animation when hit.}}
|Bells now have a shaking animation when hit.}}
|{{HistoryLine|||dev=19w03a|More cullface arguments have been added to bell model.}}
|{{MC/HistoryLine|||dev=19w03a|More cullface arguments have been added to bell model.}}
|{{HistoryLine|||dev=19w11a|Bells are now sold by armorer, toolsmith and weaponsmith [[Minecraft:villager]]s, making them renewable.
|{{MC/HistoryLine|||dev=19w11a|Bells are now sold by armorer, toolsmith and weaponsmith [[Minecraft:villager]]s, making them renewable.
|Bells now ring when hit by [[Minecraft:arrow]]s, spectral arrows, tipped arrows, and [[Minecraft:trident]]s.}}
|Bells now ring when hit by [[Minecraft:arrow]]s, spectral arrows, tipped arrows, and [[Minecraft:trident]]s.}}
|{{HistoryLine|||dev=19w13b|Hitting a bell now gives the glowing effect to raiders within a 32-[[Minecraft:block]]-radius of the bell.}}
|{{MC/HistoryLine|||dev=19w13b|Hitting a bell now gives the glowing effect to raiders within a 32-[[Minecraft:block]]-radius of the bell.}}
|{{HistoryLine|||dev=pre3|[[File:Floor Bell (N) JE4.png|32px]] [[File:Wall Bell (N) JE3.png|32px]] [[File:Double Wall Bell (N) JE2.png|32px]] [[File:Ceiling Bell (N) JE4.png|32px]] The models of bells has been changed.}}
|{{MC/HistoryLine|||dev=pre3|[[File:Floor Bell (N) JE4.png|32px]] [[File:Wall Bell (N) JE3.png|32px]] [[File:Double Wall Bell (N) JE2.png|32px]] [[File:Ceiling Bell (N) JE4.png|32px]] The models of bells has been changed.}}
|{{HistoryLine||1.15|dev=19w36a|Bells now ring if powered with a [[Minecraft:redstone]] signal.}}
|{{MC/HistoryLine||1.15|dev=19w36a|Bells now ring if powered with a [[Minecraft:redstone]] signal.}}
|{{HistoryLine||1.16|dev=20w11a|Bells now ring when hit by any projectile.}}
|{{MC/HistoryLine||1.16|dev=20w11a|Bells now ring when hit by any projectile.}}
|{{HistoryLine|||dev=20w16a|Bells now generate in ruined portal chests.}}
|{{MC/HistoryLine|||dev=20w16a|Bells now generate in ruined portal chests.}}
|{{HistoryLine|||dev=20w22a|Bells now do not need a completely full face to hang from, and as such can be attached to the bottom face of many more blocks.<ref>{{bug|MC-169683||Bells cannot be hung from certain blocks that have a wide enough base|Fixed}}</ref>}}
|{{HistoryLine|||dev=20w22a|Bells now do not need a completely full face to hang from, and as such can be attached to the bottom face of many more blocks.<ref>{{bug|MC-169683||Bells cannot be hung from certain blocks that have a wide enough base|Fixed}}</ref>}}
|{{HistoryLine||1.21.4|dev=24w44a|Bells now drop when broken with any tool. Before, they needed at least a wooden pickaxe, or to have their supporting block removed.}}
|{{MC/HistoryLine||1.21.4|dev=24w44a|Bells now drop when broken with any tool. Before, they needed at least a wooden pickaxe, or to have their supporting block removed.}}
}}
}}


=== ''Bedrock Edition'' ===
=== ''Bedrock Edition'' ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|bedrock}}
|{{MC/HistoryLine|bedrock}}
|{{HistoryLine||1.9.0|dev=beta 1.9.0.2|exp=Experimental Gameplay|[[File:Bell BE1.png|32px]] [[File:Bell (item) JE1 BE1.png|32px]] Added bells behind Experimental Gameplay.
|{{HistoryLine||1.9.0|dev=beta 1.9.0.2|exp=Experimental Gameplay|[[File:Bell BE1.png|32px]] [[File:Bell (item) JE1 BE1.png|32px]] Added bells behind Experimental Gameplay.
|Unlike {{in|java}}, the side texture of bells is currently made of stone rather than planks.}}
|Unlike {{MC/In|java}}, the side texture of bells is currently made of stone rather than planks.}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|exp=Experimental Gameplay|Bells can now generate in the new villages.}}
|{{MC/HistoryLine||1.10.0|dev=beta 1.10.0.3|exp=Experimental Gameplay|Bells can now generate in the new villages.}}
|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Functionality has been added to bells. The player can now interact with the bell by shooting it with projectiles such as [[Minecraft:arrow]]s, [[Minecraft:trident]]s, splash potions, firework rockets, [[Minecraft:snowball]]s and throwing dropped [[Minecraft:item]]s, or activating it when wired to [[Minecraft:redstone]].|Bells are no longer locked behind Experimental Gameplay.}}
|{{MC/HistoryLine||1.11.0|dev=beta 1.11.0.1|Functionality has been added to bells. The player can now interact with the bell by shooting it with projectiles such as [[Minecraft:arrow]]s, [[Minecraft:trident]]s, splash potions, firework rockets, [[Minecraft:snowball]]s and throwing dropped [[Minecraft:item]]s, or activating it when wired to [[Minecraft:redstone]].|Bells are no longer locked behind Experimental Gameplay.}}
|{{HistoryLine|||dev=beta 1.11.0.4|Bells can now be obtained from trading with armorer, toolsmith, and weaponsmith [[Minecraft:villager]]s.
|{{MC/HistoryLine|||dev=beta 1.11.0.4|Bells can now be obtained from trading with armorer, toolsmith, and weaponsmith [[Minecraft:villager]]s.
|Villagers now run into their houses when a bell is rung.}}
|Villagers now run into their houses when a bell is rung.}}
|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|Bells now generate in ruined portal chests.}}
|{{MC/HistoryLine||1.16.0|dev=beta 1.16.0.57|Bells now generate in ruined portal chests.}}
|{{HistoryLine||1.19.20|dev=Preview 1.19.20.22|Bells can no longer catch on fire or be destroyed by fire.}}
|{{MC/HistoryLine||1.19.20|dev=Preview 1.19.20.22|Bells can no longer catch on fire or be destroyed by fire.}}
|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|Increased the hardness of bells from 1 to 5.
|{{MC/HistoryLine||1.20.30|dev=Preview 1.20.20.21|Increased the hardness of bells from 1 to 5.
|Increased the blast resistance of bells from 3 to 5.}}
|Increased the blast resistance of bells from 3 to 5.}}
|{{HistoryLine||1.21.50|dev=Preview 1.21.50.24|Bells are mined faster when using an improper tool.}}
|{{MC/HistoryLine||1.21.50|dev=Preview 1.21.50.24|Bells are mined faster when using an improper tool.}}
}}
}}


=== ''PlayStation 4 Edition'' ===
=== ''PlayStation 4 Edition'' ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|ps4}}
|{{MC/HistoryLine|ps4}}
|{{HistoryLine||1.91|[[File:Bell BE1.png|32px]] [[File:Bell (item) JE1 BE1.png|32px]] Added bells.|Bells can be obtained from trading with armorer, toolsmith, and weaponsmith [[Minecraft:villager]]s.}}
|{{MC/HistoryLine||1.91|[[File:Bell BE1.png|32px]] [[File:Bell (item) JE1 BE1.png|32px]] Added bells.|Bells can be obtained from trading with armorer, toolsmith, and weaponsmith [[Minecraft:villager]]s.}}
}}
}}


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==== ''Java Edition'' ====
==== ''Java Edition'' ====
{{HistoryTable
{{HistoryTable
|{{HistoryLine|java}}
|{{MC/HistoryLine|java}}
|{{HistoryLine||1.14|dev=18w50a|The block states {{code|<nowiki>face=ceiling|floor|wall</nowiki>}} of bells have been changed to {{code|<nowiki>attachment=ceiling|double_wall|floor|single_wall</nowiki>}}.}}
|{{HistoryLine||1.14|dev=18w50a|The block states {{MC/Code|<nowiki>face=ceiling|floor|wall</nowiki>}} of bells have been changed to {{MC/Code|<nowiki>attachment=ceiling|double_wall|floor|single_wall</nowiki>}}.}}
}}
}}


==== ''Bedrock Edition'' ====
==== ''Bedrock Edition'' ====
{{HistoryTable
{{HistoryTable
|{{HistoryLine|bedrock}}
|{{MC/HistoryLine|bedrock}}
|{{HistoryLine||1.9.0|dev=beta 1.9.0.2|{{anchor|Unused}}[[File:Granite Bell.png|32px]] [[File:Polished Granite Bell.png|32px]] [[File:Diorite Bell.png|32px]] There are unused bells with the side textures of [[Minecraft:granite]], polished granite and [[Minecraft:diorite]] that can be obtained via [[Minecraft:commands]]. These are without a doubt due to rotation metadata being misinterpreted as variant data, as granite, polished granite, and diorite are simply metadata variants of stone in this version.}}
|{{HistoryLine||1.9.0|dev=beta 1.9.0.2|{{MC/Anchor|Unused}}[[File:Granite Bell.png|32px]] [[File:Polished Granite Bell.png|32px]] [[File:Diorite Bell.png|32px]] There are unused bells with the side textures of [[Minecraft:granite]], polished granite and [[Minecraft:diorite]] that can be obtained via [[Minecraft:commands]]. These are without a doubt due to rotation metadata being misinterpreted as variant data, as granite, polished granite, and diorite are simply metadata variants of stone in this version.}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|The bells with granite, polished granite, and diorite textures have been removed. Existing bells with these textures are automatically converted to rotated standing bells.}}
|{{MC/HistoryLine||1.10.0|dev=beta 1.10.0.3|The bells with granite, polished granite, and diorite textures have been removed. Existing bells with these textures are automatically converted to rotated standing bells.}}
}}
}}


== Issues ==
== Issues ==
{{issue list}}
{{MC/Issue list}}


== Trivia ==
== Trivia ==
* {{IN|bedrock}}, bells deflect any projectile that does not disappear when hitting a surface ([[Minecraft:arrow]]s or [[Minecraft:trident]]s).
* {{MC/In|bedrock}}, bells deflect any projectile that does not disappear when hitting a surface ([[Minecraft:arrow]]s or [[Minecraft:trident]]s).
* {{IN|bedrock}}, when holding down right-click while looking at a bell and holding an item with a right-click action, the bell rings once and then the player uses the item.<ref>{{bug|MCPE-56968}}</ref>
* {{MC/In|bedrock}}, when holding down right-click while looking at a bell and holding an item with a right-click action, the bell rings once and then the player uses the item.<ref>{{bug|MCPE-56968}}</ref>
* {{IN|bedrock}}, If a villager tries to give another villager food near a bell, there is a chance it might hit the bell with the food and cause all the villagers to run, thrower included.
* {{MC/In|bedrock}}, If a villager tries to give another villager food near a bell, there is a chance it might hit the bell with the food and cause all the villagers to run, thrower included.


== Gallery ==
== Gallery ==
Line 306: Line 306:


== References ==
== References ==
{{Reflist}}
{{MC/Reflist}}


== Navigation ==
== Navigation ==
{{Navbox redstone|components}}
{{MC/Navbox redstone|components}}
{{Navbox blocks|utility}}
{{MC/Navbox blocks|utility}}


[[Category:Utility blocks]]
[[Category:Utility blocks]]

Revision as of 19:53, 9 April 2026

Template:Infobox block A bell is a Minecraft:block that can be rung {{#vardefine: control | right click on mouse or left trigger on gamepad }}by hand, with a projectile or using a redstone signal to make all nearby Minecraft:villagers run to their Minecraft:beds. in Template:Editions, this also reveals all Minecraft:illager-related mobs in a large radius. It can be found in villages or purchased from villagers, and cannot be crafted.

Obtaining

Breaking

A bell can be mined with anything, but Minecraft:pickaxes are the fastest. A bell also breaks and drops itself if the block it is attached to is moved or destroyed, and, in Template:Editions, if a Minecraft:piston extends or pushes a block into its location. Script error: No such module "breaking row".

Natural generation

Bells can generate naturally in all village variants, usually near the center of the village in the meeting point.

Generated loot

Script error: No such module "lootChest".

Trading

Template:Trade sources

Usage

Bells can be anchored to the side of blocks, ceilings, and floors and drop as an item if the sustain block is broken or moved by a piston. They can also be attached to trapdoors but break if the trapdoor is opened.

When the {{#vardefine: control | right click on mouse or left trigger on gamepad }}use control is pressed while looking at the side of a bell, it produces a sound as well as a "swaying" animation. A bell can also be rung using a Minecraft:redstone signal, by any projectile, or by dropping an Minecraft:item on it.Template:Only

If the player rings the bell while villagers are sleeping, all of the villagers wake up. Bells can be rung by players only from certain angles (villagers are not subject to this restriction); trying from an incorrect angle does not cause the bell to ring.

Villagers ring the bell only during raids.

Claiming

A villager can detect a bell within 48 blocks euclidean distance horizontally and 6 blocks vertically (either up or down) from the base of its hitbox. The villager can claim the bell if it gets within 6 blocks taxicab distance of the bell and there is a valid path that can lead them to be in the block beside the bell. Baby villagers do not claim nor ring a bell.

When villagers spawn and have not already claimed a bed or workstation, they will automatically claim any bell within 6 blocks of them, even if they cannot reach it. Additionally, when a bell is placed within 48 blocks from the pillow of a claimed Minecraft:bed and there is a valid path a villager can walk through, the bell gets automatically claimed in the afternoon (between 9000t and 12000t), which is displayed by green particles appearing above the bell. This does not work with claimed workstations.

Claimed bells are POIs and determine the position of a village center among claimed beds and workstations.

When a player subject to the Bad Omen effect enters a village with a bell, the claiming mechanisms are forced no matter the time, meaning that if the bell is close enough either from a villager or from a claimed bed, it becomes part of the village.

A claimed bell defines a gathering site of a village, and villagers pathfind close to it in the afternoon.

If the bell is broken, anger particles appear above the village leader's head.Template:Only

If a player rings a bell, the villagers run to their beds even if there is no raid. Villagers can activate a bell even through blocks, but only if it was previously claimed and at least 2 blocks (also diagonal) from the base of their hitbox.

Raid

  1. REDIRECT Template:See also

When the bell is rung, villagers within a distance of 32 blocks run to the nearest bed within 32 blocks immediately.

in Template:Editions, when a raid's first wave appears, at least one villager rushes to ring the bell in the center of the village (if they are close enough) to warn the other villagers of an incoming raid before running to their beds. in Template:Editions, bells in the corresponding village ring automatically at the start of a raid, warning villagers to return to their beds.

Glowing effect

Script error: No such module "Exclusive". If a bell is rung and there is a raid mob within a 32 block spherical range, the Glowing effect is applied to all raid mobs within 48 blocks for 3 seconds, and Script error: No such module "SpriteFile".Script error: No such module "SpriteFile". particles appear. It produces a resonating sound once this process is complete. The raid mobs do not have to be actively participating in a raid to receive the Glowing effect; the effect applies to Minecraft:illagers in woodland mansions, or Minecraft:witches that naturally spawn in the Overworld.

Piglins

Minecraft:Piglins run toward any bell item on the ground, and inspect it for 6 seconds in Template:Editions or 8 seconds in Template:Editions<ref>Template:Bug</ref> before putting it in their inventory. Breaking or ringing a bell does not aggravate them.<ref>Template:Bug</ref>

Redstone component

in Template:Editions, bells ring one time upon receiving a redstone signal. Observers can detect when a bell receives a redstone signal, and when it stops receiving a signal (corresponding to the powered block state). Observers cannot detect when a bell is activated by the player or other entities. Sculk sensors, however, can detect a bell being rung in any way, or when placed or broken. Bells are transparent blocks and cannot be powered.

in Template:Editions, Minecraft:observers can detect when a bell is rung. Observers do not emit a signal when the bell stops ringing or becomes unpowered. Bells also conduct redstone power in Template:Editions.

in Template:Editions, bells can only activate on the input/consume redstone tick (C-tick).

Piston interactivity

in Template:Editions, bells are destroyed when Minecraft:pistons push them. It also can not be pulled by sticky pistons.

in Template:Editions, bells can be pushed and pulled by both Minecraft:pistons and sticky pistons, but breaks if unsupported, turning into drops when applicable.

Sounds

Generic

Template:!((Java EditionTemplate:))!: Template:Sound table/Block/Anvil/JE Template:!((Bedrock EditionTemplate:))!: <ref group=sound>Template:Bug</ref> Template:SoundTable

Unique

Template:!((Java EditionTemplate:))!: Template:SoundTable

Template:!((Bedrock EditionTemplate:))!: Template:SoundTable

Data values

ID

Java Edition: Template:ID table Template:ID table

Bedrock Edition: Template:ID table2 Template:ID table

Block states

{{#vardefine:params|0 }}Template:Hatnote

Java Edition: Template:Bst Template:Bst Template:Bst

Bedrock Edition: Template:Bst Template:Bst Template:Bst

Block data

A bell has a Minecraft:block entity associated with it that holds additional data about the block.

Java Edition: {{#vardefine:params|0 }}Template:Hatnote

<section begin="block data"/>

<section end="block data"/>

Bedrock Edition:

See Minecraft:Bedrock Edition level format/Block entity format.

Achievements

Script error: No such module "Achievement".

Advancements

Script error: No such module "Advancement".

History

For a history of changes to textures and models for each block state, see /Asset history

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

PlayStation 4 Edition

Template:HistoryTable

Data history

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Issues

Script error: No such module "Issue list".

Trivia

  • in Template:Editions, bells deflect any projectile that does not disappear when hitting a surface (Minecraft:arrows or Minecraft:tridents).
  • in Template:Editions, when holding down right-click while looking at a bell and holding an item with a right-click action, the bell rings once and then the player uses the item.<ref>Template:Bug</ref>
  • in Template:Editions, If a villager tries to give another villager food near a bell, there is a chance it might hit the bell with the food and cause all the villagers to run, thrower included.

Gallery

Renders

Screenshots

References

<references group="">

 </references>

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