Minecraft:Button: Difference between revisions
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== Variants == | == Variants == | ||
* {{ | * {{MC/Blocklink|id=wooden-buttons|Wooden Button}} | ||
** {{ | ** {{MC/Blocklink|Oak Button}} | ||
** {{ | ** {{MC/Blocklink|Spruce Button}} | ||
** {{ | ** {{MC/Blocklink|Birch Button}} | ||
** {{ | ** {{MC/Blocklink|Jungle Button}} | ||
** {{ | ** {{MC/Blocklink|Acacia Button}} | ||
** {{ | ** {{MC/Blocklink|Dark Oak Button}} | ||
** {{ | ** {{MC/Blocklink|Mangrove Button}} | ||
** {{ | ** {{MC/Blocklink|Cherry Button}} | ||
** {{ | ** {{MC/Blocklink|Pale Oak Button}} | ||
** {{ | ** {{MC/Blocklink|Bamboo Button}} | ||
** {{ | ** {{MC/Blocklink|Crimson Button}} | ||
** {{ | ** {{MC/Blocklink|Warped Button}} | ||
* {{ | * {{MC/Blocklink|Stone Button}} | ||
* {{ | * {{MC/Blocklink|Polished Blackstone Button}} | ||
== Obtaining == | == Obtaining == | ||
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=== Natural generation === | === Natural generation === | ||
Oak buttons can generate inside trial chambers between dispensers with random surprises or loots. {{ | Oak buttons can generate inside trial chambers between dispensers with random surprises or loots. {{MC/In|JE}}, stone buttons can generate inside strongholds next to iron doors. Jungle buttons generate naturally on house walls in desert villages. Stone buttons can also generate in desert villages, in armorer houses attached to [[Minecraft:granite]]. | ||
== Usage == | == Usage == | ||
{{ | {{MC/Hatnote|For more specific usage, see the individual button pages.}} | ||
=== Redstone power === | === Redstone power === | ||
{{ | {{MC/See also|Redstone circuit}} | ||
A button can be used as a monostable [[Minecraft:Redstone components#Power components|power source]] (it automatically deactivates shortly after being activated). | A button can be used as a monostable [[Minecraft:Redstone components#Power components|power source]] (it automatically deactivates shortly after being activated). | ||
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==== Placement ==== | ==== Placement ==== | ||
Buttons can be {{ | Buttons can be {{MC/Control|placed}} by {{MC/Control|using|use}} it on a surface. | ||
They can be attached to the side, bottom and top of any full opaque block. | They can be attached to the side, bottom and top of any full opaque block. | ||
==== Behavior ==== | ==== Behavior ==== | ||
Buttons are usually in an inactive state, but can be temporarily activated by players. A button can be activated by {{ | Buttons are usually in an inactive state, but can be temporarily activated by players. A button can be activated by {{MC/Control|using}} it. | ||
While active, a button: | While active, a button: | ||
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== Block states == | == Block states == | ||
{{ | {{MC/See also|Block states}} | ||
<section begin="block states"/>{{ | <section begin="block states"/>{{MC/El|je}}: | ||
{{bst|face|wall|ceiling,floor,wall|The face of the block it's placed on.<br>Floor is on top of a block, ceiling is on the bottom, and wall is on one of its sides.}} | {{bst|face|wall|ceiling,floor,wall|The face of the block it's placed on.<br>Floor is on top of a block, ceiling is on the bottom, and wall is on one of its sides.}} | ||
{{bst|facing|north|east,north,south,west|The direction it's facing.<br>Opposite to the direction the player is facing if placed on the side of a block.}} | {{bst|facing|north|east,north,south,west|The direction it's facing.<br>Opposite to the direction the player is facing if placed on the side of a block.}} | ||
{{bst|powered|false|false,true|If true, the button is currently activated.|foot=1}} | {{bst|powered|false|false,true|If true, the button is currently activated.|foot=1}} | ||
{{ | {{MC/El|be}}: | ||
{{bst|showaux=1|button_pressed_bit|bits=0x8|false|false,true|If the button is currently activated.|0,1}} | {{bst|showaux=1|button_pressed_bit|bits=0x8|false|false,true|If the button is currently activated.|0,1}} | ||
{{bst|facing_direction|bits=0x1, 0x2, 0x4|0|0,1,2,3,4,5|The direction it's facing. | {{bst|facing_direction|bits=0x1, 0x2, 0x4|0|0,1,2,3,4,5|The direction it's facing. | ||
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== Videos == | == Videos == | ||
{{ | {{MC/Yt|n7BP3NDpHtA}} | ||
== History == | == History == | ||
{{Missing information|Bedrock Edition info}} | {{MC/Missing information|Bedrock Edition info}} | ||
{{ | {{MC/Hatnote|This table only lists changes that affect buttons in general. For more specific history, see the individual button pages.}} | ||
=== ''Java Edition'' === | === ''Java Edition'' === | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|java alpha}} | |{{MC/HistoryLine|java alpha}} | ||
|{{HistoryLine||v1.0.1|Added stone buttons.}} | |{{MC/HistoryLine||v1.0.1|Added stone buttons.}} | ||
|{{HistoryLine|java}} | |{{MC/HistoryLine|java}} | ||
|{{HistoryLine||1.4.2|dev=12w34a|Added oak buttons.}} | |{{MC/HistoryLine||1.4.2|dev=12w34a|Added oak buttons.}} | ||
|{{HistoryLine|||dev=12w34b|Added a recipe for oak buttons. | |{{MC/HistoryLine|||dev=12w34b|Added a recipe for oak buttons. | ||
|The recipe for stone buttons now requires one stone, rather than two.}} | |The recipe for stone buttons now requires one stone, rather than two.}} | ||
|{{HistoryLine|||dev=12w37a|The [[Minecraft:redstone]] signal duration of the button{{ | |{{HistoryLine|||dev=12w37a|The [[Minecraft:redstone]] signal duration of the button{{MC/Info needed|stone, wooden, or both?}} has been changed from 18 to 24 game ticks.}} | ||
|{{HistoryLine||1.8|dev=14w04a|Buttons are now able to be placed on the top and bottom of [[Minecraft:block]]s, and can currently only face north.}} | |{{MC/HistoryLine||1.8|dev=14w04a|Buttons are now able to be placed on the top and bottom of [[Minecraft:block]]s, and can currently only face north.}} | ||
|{{HistoryLine|||dev=14w10a|The models of buttons have been changed.}} | |{{MC/HistoryLine|||dev=14w10a|The models of buttons have been changed.}} | ||
|{{HistoryLine||1.9|dev=15w46a|Mobs no longer spawn on buttons.}} | |{{MC/HistoryLine||1.9|dev=15w46a|Mobs no longer spawn on buttons.}} | ||
|{{HistoryLine||1.13|dev=17w47a|The names of buttons have been split. | |{{MC/HistoryLine||1.13|dev=17w47a|The names of buttons have been split. | ||
|Buttons can no longer be placed on top of [[Minecraft:piston]]s. | |Buttons can no longer be placed on top of [[Minecraft:piston]]s. | ||
|Buttons can now be placed in all 4 rotations on the top and bottom of a [[Minecraft:block]]. | |Buttons can now be placed in all 4 rotations on the top and bottom of a [[Minecraft:block]]. | ||
|Added birch, spruce, jungle, acacia and dark oak buttons.}} | |Added birch, spruce, jungle, acacia and dark oak buttons.}} | ||
|{{HistoryLine||1.16|dev=20w06a|Added crimson and warped buttons.}} | |{{MC/HistoryLine||1.16|dev=20w06a|Added crimson and warped buttons.}} | ||
|{{HistoryLine|||dev=20w15a|Added polished blackstone buttons.}} | |{{MC/HistoryLine|||dev=20w15a|Added polished blackstone buttons.}} | ||
|{{HistoryLine||1.19|dev=22w11a|Added mangrove buttons.}} | |{{MC/HistoryLine||1.19|dev=22w11a|Added mangrove buttons.}} | ||
|{{HistoryLine|||dev=22w14a|Added mangrove swamps, which makes mangrove buttons obtainable.}} | |{{MC/HistoryLine|||dev=22w14a|Added mangrove swamps, which makes mangrove buttons obtainable.}} | ||
|{{HistoryLine||1.19.3|dev=22w42a|exp=Update 1.20|Added bamboo buttons.}} | |{{MC/HistoryLine||1.19.3|dev=22w42a|exp=Update 1.20|Added bamboo buttons.}} | ||
|{{HistoryLine||1.19.4|dev=23w07a|exp=Update 1.20|Added cherry buttons.}} | |{{MC/HistoryLine||1.19.4|dev=23w07a|exp=Update 1.20|Added cherry buttons.}} | ||
|{{HistoryLine||1.21.2|dev=24w40a|exp=Winter Drop|Added pale oak buttons.}} | |{{MC/HistoryLine||1.21.2|dev=24w40a|exp=Winter Drop|Added pale oak buttons.}} | ||
}} | }} | ||
=== ''Bedrock Edition'' === | === ''Bedrock Edition'' === | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|pocket alpha}} | |{{MC/HistoryLine|pocket alpha}} | ||
|{{HistoryLine||v0.13.0|dev=build 1|There are now two types of buttons: stone and wooden.{{ | |{{HistoryLine||v0.13.0|dev=build 1|There are now two types of buttons: stone and wooden.{{MC/Info needed|was there previously only one, and if so, when?}}}} | ||
}} | }} | ||
=== Legacy Console Edition === | === Legacy Console Edition === | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|console}} | |{{MC/HistoryLine|console}} | ||
|{{HistoryLine||xbox=TU9|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|There are now two types of buttons: stone and wooden.{{ | |{{HistoryLine||xbox=TU9|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|There are now two types of buttons: stone and wooden.{{MC/Info needed|was there previously only one, and if so, when?}}}} | ||
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Buttons are now able to be placed on the top and bottom of [[Minecraft:block]]s.}} | |{{MC/HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Buttons are now able to be placed on the top and bottom of [[Minecraft:block]]s.}} | ||
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Added birch, spruce, jungle, acacia and dark oak buttons.}} | |{{MC/HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Added birch, spruce, jungle, acacia and dark oak buttons.}} | ||
}} | }} | ||
=== ''New Nintendo 3DS Edition'' === | === ''New Nintendo 3DS Edition'' === | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|new 3ds}} | |{{MC/HistoryLine|new 3ds}} | ||
|{{HistoryLine||0.1.0|Added two types of buttons: stone and wooden.{{ | |{{HistoryLine||0.1.0|Added two types of buttons: stone and wooden.{{MC/Info needed|was there previously only one, and if so, when?}}}} | ||
|1.9 15w46a={{HistoryLine||1.9|dev=15w46a|Mobs can no longer spawn in blocks containing any type of buttons.}} | |1.9 15w46a={{MC/HistoryLine||1.9|dev=15w46a|Mobs can no longer spawn in blocks containing any type of buttons.}} | ||
}} | }} | ||
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==Issues== | ==Issues== | ||
{{Issue list}} | {{MC/Issue list}} | ||
== Trivia == | == Trivia == | ||
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== References == | == References == | ||
{{Reflist}} | {{MC/Reflist}} | ||
== Navigation == | == Navigation == | ||
{{Navbox redstone|components}} | {{MC/Navbox redstone|components}} | ||
{{Navbox blocks|Utility}} | {{MC/Navbox blocks|Utility}} | ||
[[Category:Mechanisms]] | [[Category:Mechanisms]] | ||
Latest revision as of 19:58, 9 April 2026
A button is a non-solid block that produces a temporary Minecraft:redstone signal and powers its attached block when pressed by a player or a wind charge. The material a button is made of affects how long it remains pressed and whether it can be pressed by other means.
Variants
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Obtaining
Crafting
The crafting recipe is the same for all types and variants of buttons, using a single matching plank, stone, or polished blackstone block to craft the matching button.
Template:Crafting Template:Crafting
Natural generation
Oak buttons can generate inside trial chambers between dispensers with random surprises or loots. in Template:Editions, stone buttons can generate inside strongholds next to iron doors. Jungle buttons generate naturally on house walls in desert villages. Stone buttons can also generate in desert villages, in armorer houses attached to Minecraft:granite.
Usage
Redstone power
{{#vardefine:params|0 }}Template:Hatnote A button can be used as a monostable power source (it automatically deactivates shortly after being activated).
A stone button stays on for 20 Minecraft:ticks (1 second), while a wooden button stays on for 30 ticks (1.5 seconds).
Placement
Buttons can be {{#vardefine: control | right click on mouse or left trigger on gamepad }}placed by {{#vardefine: control | right click on mouse or left trigger on gamepad }}using it on a surface.
They can be attached to the side, bottom and top of any full opaque block.
Behavior
Buttons are usually in an inactive state, but can be temporarily activated by players. A button can be activated by {{#vardefine: control | right click on mouse or left trigger on gamepad }}using it.
While active, a button:
- powers any adjacent redstone dust to power level 15, including beneath the button (if the button attaches to a vertical surface, or to the bottom of a block)
- powers any adjacent redstone comparators or redstone repeaters facing away from the button to power level 15.
- strongly powers its attachment block to power level 15.
- powers the block of air that it occupies, which in turn is able to power any adjacent redstone components, seemingly sending its power through the air.
- activates any adjacent mechanism components, including above or below, such as Minecraft:pistons, redstone lamps, etc.
When a button changes state it provides a redstone update to all redstone components adjacent to itself (including above and below), and to all redstone components adjacent to its attachment block.
Breaking
A button is removed and drops as an item if:
- its attachment block is moved, removed, or destroyed.
- Minecraft:water or Minecraft:lava flows into its space.Template:Only
- a Minecraft:piston tries to push it or moves a block into its space.
Block states
{{#vardefine:params|0 }}Template:Hatnote
<section begin="block states"/>
- REDIRECT Template:Edition
Template:Rcat: Template:Bst Template:Bst Template:Bst
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Template:Rcat: Template:Bst Template:Bst<section end="block states"/>
Videos
- REDIRECT Template:YouTube
History
Template:Message boxTemplate:Article other
Java Edition
Bedrock Edition
Legacy Console Edition
New Nintendo 3DS Edition
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First image of a button on a ceiling.
Issues
Script error: No such module "Issue list".
Trivia
- During Minecraft Live 2021, a copper button was announced to be implemented along with the copper golem if it won.<ref>https://www.minecraft.net/en-us/article/mob-vote-2021-copper-golem</ref> Although it didn't win, the copper golem was eventually added, but the copper button was not.
Gallery
Renders
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Oak button
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Spruce button
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Birch button
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Jungle button
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Acacia button
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Dark oak button
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Mangrove button
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Cherry button
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Bamboo button
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Pale oak button
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Crimson button
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Warped button
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Stone button
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Polished blackstone button
References
<references group="">
</references>
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Template:Article otherTemplate:Article other
de:Knopf es:Botón fr:Bouton it:Pulsante ja:ボタン ko:버튼 nl:Knop pl:Przycisk pt:Botão ru:Кнопка th:ปุ่ม tr:Buton uk:Кнопка zh:按钮