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Minecraft:Button: Difference between revisions

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== Variants ==
== Variants ==
* {{BlockLink|id=wooden-buttons|Wooden Button}}
* {{MC/Blocklink|id=wooden-buttons|Wooden Button}}
** {{BlockLink|Oak Button}}
** {{MC/Blocklink|Oak Button}}
** {{BlockLink|Spruce Button}}
** {{MC/Blocklink|Spruce Button}}
** {{BlockLink|Birch Button}}
** {{MC/Blocklink|Birch Button}}
** {{BlockLink|Jungle Button}}
** {{MC/Blocklink|Jungle Button}}
** {{BlockLink|Acacia Button}}
** {{MC/Blocklink|Acacia Button}}
** {{BlockLink|Dark Oak Button}}
** {{MC/Blocklink|Dark Oak Button}}
** {{BlockLink|Mangrove Button}}
** {{MC/Blocklink|Mangrove Button}}
** {{BlockLink|Cherry Button}}
** {{MC/Blocklink|Cherry Button}}
** {{BlockLink|Pale Oak Button}}
** {{MC/Blocklink|Pale Oak Button}}
** {{BlockLink|Bamboo Button}}
** {{MC/Blocklink|Bamboo Button}}
** {{BlockLink|Crimson Button}}
** {{MC/Blocklink|Crimson Button}}
** {{BlockLink|Warped Button}}
** {{MC/Blocklink|Warped Button}}
* {{BlockLink|Stone Button}}
* {{MC/Blocklink|Stone Button}}
* {{BlockLink|Polished Blackstone Button}}
* {{MC/Blocklink|Polished Blackstone Button}}


== Obtaining ==
== Obtaining ==
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=== Natural generation ===
=== Natural generation ===
Oak buttons can generate inside trial chambers between dispensers with random surprises or loots. {{IN|JE}}, stone buttons can generate inside strongholds next to iron doors. Jungle buttons generate naturally on house walls in desert villages. Stone buttons can also generate in desert villages, in armorer houses attached to [[Minecraft:granite]].
Oak buttons can generate inside trial chambers between dispensers with random surprises or loots. {{MC/In|JE}}, stone buttons can generate inside strongholds next to iron doors. Jungle buttons generate naturally on house walls in desert villages. Stone buttons can also generate in desert villages, in armorer houses attached to [[Minecraft:granite]].


== Usage ==
== Usage ==
{{hatnote|For more specific usage, see the individual button pages.}}
{{MC/Hatnote|For more specific usage, see the individual button pages.}}


=== Redstone power ===
=== Redstone power ===
{{see also|Redstone circuit}}
{{MC/See also|Redstone circuit}}
A button can be used as a monostable [[Minecraft:Redstone components#Power components|power source]] (it automatically deactivates shortly after being activated).
A button can be used as a monostable [[Minecraft:Redstone components#Power components|power source]] (it automatically deactivates shortly after being activated).


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==== Placement ====
==== Placement ====
Buttons can be {{control|placed}} by {{control|using|use}} it on a surface.
Buttons can be {{MC/Control|placed}} by {{MC/Control|using|use}} it on a surface.


They can be attached to the side, bottom and top of any full opaque block.
They can be attached to the side, bottom and top of any full opaque block.


==== Behavior ====
==== Behavior ====
Buttons are usually in an inactive state, but can be temporarily activated by players. A button can be activated by {{control|using}} it.
Buttons are usually in an inactive state, but can be temporarily activated by players. A button can be activated by {{MC/Control|using}} it.


While active, a button:
While active, a button:
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== Block states ==
== Block states ==
{{see also|Block states}}
{{MC/See also|Block states}}


<section begin="block states"/>{{el|je}}:
<section begin="block states"/>{{MC/El|je}}:
{{bst|face|wall|ceiling,floor,wall|The face of the block it's placed on.<br>Floor is on top of a block, ceiling is on the bottom, and wall is on one of its sides.}}
{{bst|face|wall|ceiling,floor,wall|The face of the block it's placed on.<br>Floor is on top of a block, ceiling is on the bottom, and wall is on one of its sides.}}
{{bst|facing|north|east,north,south,west|The direction it's facing.<br>Opposite to the direction the player is facing if placed on the side of a block.}}
{{bst|facing|north|east,north,south,west|The direction it's facing.<br>Opposite to the direction the player is facing if placed on the side of a block.}}
{{bst|powered|false|false,true|If true, the button is currently activated.|foot=1}}
{{bst|powered|false|false,true|If true, the button is currently activated.|foot=1}}


{{el|be}}:
{{MC/El|be}}:
{{bst|showaux=1|button_pressed_bit|bits=0x8|false|false,true|If the button is currently activated.|0,1}}
{{bst|showaux=1|button_pressed_bit|bits=0x8|false|false,true|If the button is currently activated.|0,1}}
{{bst|facing_direction|bits=0x1, 0x2, 0x4|0|0,1,2,3,4,5|The direction it's facing.
{{bst|facing_direction|bits=0x1, 0x2, 0x4|0|0,1,2,3,4,5|The direction it's facing.
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== Videos ==
== Videos ==
{{yt|n7BP3NDpHtA}}
{{MC/Yt|n7BP3NDpHtA}}


== History ==
== History ==
{{Missing information|Bedrock Edition info}}
{{MC/Missing information|Bedrock Edition info}}
{{hatnote|This table only lists changes that affect buttons in general. For more specific history, see the individual button pages.}}
{{MC/Hatnote|This table only lists changes that affect buttons in general. For more specific history, see the individual button pages.}}
=== ''Java Edition'' ===
=== ''Java Edition'' ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|java alpha}}
|{{MC/HistoryLine|java alpha}}
|{{HistoryLine||v1.0.1|Added stone buttons.}}
|{{MC/HistoryLine||v1.0.1|Added stone buttons.}}
|{{HistoryLine|java}}
|{{MC/HistoryLine|java}}
|{{HistoryLine||1.4.2|dev=12w34a|Added oak buttons.}}
|{{MC/HistoryLine||1.4.2|dev=12w34a|Added oak buttons.}}
|{{HistoryLine|||dev=12w34b|Added a recipe for oak buttons.
|{{MC/HistoryLine|||dev=12w34b|Added a recipe for oak buttons.
|The recipe for stone buttons now requires one stone, rather than two.}}
|The recipe for stone buttons now requires one stone, rather than two.}}
|{{HistoryLine|||dev=12w37a|The [[Minecraft:redstone]] signal duration of the button{{info needed|stone, wooden, or both?}} has been changed from 18 to 24 game ticks.}}
|{{HistoryLine|||dev=12w37a|The [[Minecraft:redstone]] signal duration of the button{{MC/Info needed|stone, wooden, or both?}} has been changed from 18 to 24 game ticks.}}
|{{HistoryLine||1.8|dev=14w04a|Buttons are now able to be placed on the top and bottom of [[Minecraft:block]]s, and can currently only face north.}}
|{{MC/HistoryLine||1.8|dev=14w04a|Buttons are now able to be placed on the top and bottom of [[Minecraft:block]]s, and can currently only face north.}}
|{{HistoryLine|||dev=14w10a|The models of buttons have been changed.}}
|{{MC/HistoryLine|||dev=14w10a|The models of buttons have been changed.}}
|{{HistoryLine||1.9|dev=15w46a|Mobs no longer spawn on buttons.}}
|{{MC/HistoryLine||1.9|dev=15w46a|Mobs no longer spawn on buttons.}}
|{{HistoryLine||1.13|dev=17w47a|The names of buttons have been split.
|{{MC/HistoryLine||1.13|dev=17w47a|The names of buttons have been split.
|Buttons can no longer be placed on top of [[Minecraft:piston]]s.
|Buttons can no longer be placed on top of [[Minecraft:piston]]s.
|Buttons can now be placed in all 4 rotations on the top and bottom of a [[Minecraft:block]].
|Buttons can now be placed in all 4 rotations on the top and bottom of a [[Minecraft:block]].
|Added birch, spruce, jungle, acacia and dark oak buttons.}}
|Added birch, spruce, jungle, acacia and dark oak buttons.}}
|{{HistoryLine||1.16|dev=20w06a|Added crimson and warped buttons.}}
|{{MC/HistoryLine||1.16|dev=20w06a|Added crimson and warped buttons.}}
|{{HistoryLine|||dev=20w15a|Added polished blackstone buttons.}}
|{{MC/HistoryLine|||dev=20w15a|Added polished blackstone buttons.}}
|{{HistoryLine||1.19|dev=22w11a|Added mangrove buttons.}}
|{{MC/HistoryLine||1.19|dev=22w11a|Added mangrove buttons.}}
|{{HistoryLine|||dev=22w14a|Added mangrove swamps, which makes mangrove buttons obtainable.}}
|{{MC/HistoryLine|||dev=22w14a|Added mangrove swamps, which makes mangrove buttons obtainable.}}
|{{HistoryLine||1.19.3|dev=22w42a|exp=Update 1.20|Added bamboo buttons.}}
|{{MC/HistoryLine||1.19.3|dev=22w42a|exp=Update 1.20|Added bamboo buttons.}}
|{{HistoryLine||1.19.4|dev=23w07a|exp=Update 1.20|Added cherry buttons.}}
|{{MC/HistoryLine||1.19.4|dev=23w07a|exp=Update 1.20|Added cherry buttons.}}
|{{HistoryLine||1.21.2|dev=24w40a|exp=Winter Drop|Added pale oak buttons.}}
|{{MC/HistoryLine||1.21.2|dev=24w40a|exp=Winter Drop|Added pale oak buttons.}}
}}
}}


=== ''Bedrock Edition'' ===
=== ''Bedrock Edition'' ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|pocket alpha}}
|{{MC/HistoryLine|pocket alpha}}
|{{HistoryLine||v0.13.0|dev=build 1|There are now two types of buttons: stone and wooden.{{info needed|was there previously only one, and if so, when?}}}}
|{{HistoryLine||v0.13.0|dev=build 1|There are now two types of buttons: stone and wooden.{{MC/Info needed|was there previously only one, and if so, when?}}}}
}}
}}


=== Legacy Console Edition ===
=== Legacy Console Edition ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|console}}
|{{MC/HistoryLine|console}}
|{{HistoryLine||xbox=TU9|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|There are now two types of buttons: stone and wooden.{{info needed|was there previously only one, and if so, when?}}}}
|{{HistoryLine||xbox=TU9|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|There are now two types of buttons: stone and wooden.{{MC/Info needed|was there previously only one, and if so, when?}}}}
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Buttons are now able to be placed on the top and bottom of [[Minecraft:block]]s.}}
|{{MC/HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Buttons are now able to be placed on the top and bottom of [[Minecraft:block]]s.}}
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Added birch, spruce, jungle, acacia and dark oak buttons.}}
|{{MC/HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Added birch, spruce, jungle, acacia and dark oak buttons.}}
}}
}}


=== ''New Nintendo 3DS Edition'' ===
=== ''New Nintendo 3DS Edition'' ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|new 3ds}}
|{{MC/HistoryLine|new 3ds}}
|{{HistoryLine||0.1.0|Added two types of buttons: stone and wooden.{{info needed|was there previously only one, and if so, when?}}}}
|{{HistoryLine||0.1.0|Added two types of buttons: stone and wooden.{{MC/Info needed|was there previously only one, and if so, when?}}}}
|1.9 15w46a={{HistoryLine||1.9|dev=15w46a|Mobs can no longer spawn in blocks containing any type of buttons.}}
|1.9 15w46a={{MC/HistoryLine||1.9|dev=15w46a|Mobs can no longer spawn in blocks containing any type of buttons.}}
}}
}}


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==Issues==
==Issues==
{{Issue list}}
{{MC/Issue list}}


== Trivia ==
== Trivia ==
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== References ==
== References ==
{{Reflist}}
{{MC/Reflist}}


== Navigation ==
== Navigation ==
{{Navbox redstone|components}}
{{MC/Navbox redstone|components}}
{{Navbox blocks|Utility}}
{{MC/Navbox blocks|Utility}}


[[Category:Mechanisms]]
[[Category:Mechanisms]]

Latest revision as of 19:58, 9 April 2026

File:All Buttons.png
All buttons currently in the game.

A button is a non-solid block that produces a temporary Minecraft:redstone signal and powers its attached block when pressed by a player or a wind charge. The material a button is made of affects how long it remains pressed and whether it can be pressed by other means.

Variants

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Obtaining

Crafting

The crafting recipe is the same for all types and variants of buttons, using a single matching plank, stone, or polished blackstone block to craft the matching button.

Template:Crafting Template:Crafting

Natural generation

Oak buttons can generate inside trial chambers between dispensers with random surprises or loots. in Template:Editions, stone buttons can generate inside strongholds next to iron doors. Jungle buttons generate naturally on house walls in desert villages. Stone buttons can also generate in desert villages, in armorer houses attached to Minecraft:granite.

Usage

For more specific usage, see the individual button pages.

Redstone power

{{#vardefine:params|0 }}Template:Hatnote A button can be used as a monostable power source (it automatically deactivates shortly after being activated).

A stone button stays on for 20 Minecraft:ticks (1 second), while a wooden button stays on for 30 ticks (1.5 seconds).

Placement

Buttons can be {{#vardefine: control | right click on mouse or left trigger on gamepad }}placed by {{#vardefine: control | right click on mouse or left trigger on gamepad }}using it on a surface.

They can be attached to the side, bottom and top of any full opaque block.

Behavior

Buttons are usually in an inactive state, but can be temporarily activated by players. A button can be activated by {{#vardefine: control | right click on mouse or left trigger on gamepad }}using it.

While active, a button:

  • powers any adjacent redstone dust to power level 15, including beneath the button (if the button attaches to a vertical surface, or to the bottom of a block)
  • powers any adjacent redstone comparators or redstone repeaters facing away from the button to power level 15.
  • strongly powers its attachment block to power level 15.
  • powers the block of air that it occupies, which in turn is able to power any adjacent redstone components, seemingly sending its power through the air.
  • activates any adjacent mechanism components, including above or below, such as Minecraft:pistons, redstone lamps, etc.

When a button changes state it provides a redstone update to all redstone components adjacent to itself (including above and below), and to all redstone components adjacent to its attachment block.

Breaking

A button is removed and drops as an item if:

Block states

{{#vardefine:params|0 }}Template:Hatnote

<section begin="block states"/>

  1. REDIRECT Template:Edition

Template:Rcat: Template:Bst Template:Bst Template:Bst

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Template:Rcat: Template:Bst Template:Bst<section end="block states"/>

Videos

  1. REDIRECT Template:YouTube

Template:Redr

History

Template:Message boxTemplate:Article other

This table only lists changes that affect buttons in general. For more specific history, see the individual button pages.

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

New Nintendo 3DS Edition

Template:HistoryTable

Issues

Script error: No such module "Issue list".

Trivia

Gallery

Renders

References

<references group="">

 </references>

Navigation

Power emission
Signal transmission
Item and entity transportation
Comparator-readable
Observer-related
Pistons/related
Sculk sensor-related
Mechanisms/misc.
Creative or commands only

Template:Article other

Wood/Hypha
Stone-based
Template:EnvLink
Upcoming
Template:EnvLink
Template:EnvLink
Ore/Mineral
Decorative
Partial Blocks
Dyeable/Dyed
Lighting
Template:Els only
Sediment/Soil
Misc. rock
Ore/Mineral
Plant
Flower
Fungus & Related
Fauna & Related
Aquatic
Sculk
Fluid & Related
Non-physical
Interactable
Utilizable
Redstone/
Mechanical
Template:Els only
April Fools 2013
April Fools 2016
April Fools 2020
April Fools 2022
April Fools 2023
April Fools 2024
April Fools 2025
April Fools 2026

Template:Article otherTemplate:Article other

de:Knopf es:Botón fr:Bouton it:Pulsante ja:ボタン ko:버튼 nl:Knop pl:Przycisk pt:Botão ru:Кнопка th:ปุ่ม tr:Buton uk:Кнопка zh:按钮