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Minecraft:Commands/kill: Difference between revisions

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{{Redirect|Kill|the action of killing|Death}}
{{MC/Redirect|Kill|the action of killing|Death}}
{{Infobox command
{{Infobox command
| name = kill
| name = kill
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When the command kills mob(s), it issues the appropriate death message. Players and mobs killed this way drop loot, and slimes and magma cubes that are not of minimum size spawn smaller ones. Non-mob entities disappear if they are targeted.
When the command kills mob(s), it issues the appropriate death message. Players and mobs killed this way drop loot, and slimes and magma cubes that are not of minimum size spawn smaller ones. Non-mob entities disappear if they are targeted.


{{IN|java}}, ender dragons killed by this command will skip their death animation and immediately open the exit portal.
{{MC/In|java}}, ender dragons killed by this command will skip their death animation and immediately open the exit portal.


{{IN|bedrock}}, players in Creative mode cannot be killed using this command.
{{MC/In|bedrock}}, players in Creative mode cannot be killed using this command.


==Syntax==
==Syntax==
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==Arguments==
==Arguments==


{{argument|targets|entity|target: target|CommandSelector<Actor>}}
{{MC/Argument|targets|entity|target: target|CommandSelector<Actor>}}
: Specifies the target(s) to kill. If not specified, defaults to the player who executed the command.
: Specifies the target(s) to kill. If not specified, defaults to the player who executed the command.
: {{arg desc|je=entity|amount=multiple|type=entities|be=actor}}
: {{MC/Arg desc|je=entity|amount=multiple|type=entities|be=actor}}


==Result==
==Result==
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==Output==
==Output==


{{Output table}}
{{MC/Output table}}
{{Output table|edition=je|On fail|0|0|0}}
{{MC/Output table|edition=je|On fail|0|0|0}}
{{Output table|On success|1|1|the number of targeted entities}}
{{MC/Output table|On success|1|1|the number of targeted entities}}
{{Output table|edition=be|On fail|0}}
{{MC/Output table|edition=be|On fail|0}}
{{Output table|On success|the number of entities that are killed}}
{{MC/Output table|On success|the number of entities that are killed}}
{{Output table}}
{{MC/Output table}}


==Examples==
==Examples==
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* To kill all entities except players (if there are too many entities, some won’t be killed.) : <code>kill @e[type=!player]</code>
* To kill all entities except players (if there are too many entities, some won’t be killed.) : <code>kill @e[type=!player]</code>
* To kill all creepers within 10 blocks:
* To kill all creepers within 10 blocks:
**{{el|je|short=1}}: <code>kill @e[distance=..10,type=creeper]</code><br>
**{{MC/El|je|short=1}}: <code>kill @e[distance=..10,type=creeper]</code><br>
**{{el|be|short=1}}: <code>kill @e[r=10,type=creeper]</code>
**{{MC/El|be|short=1}}: <code>kill @e[r=10,type=creeper]</code>
* To kill all arrows that are stuck in a [[Minecraft:target]]: <code>kill @e[type=arrow,nbt={inBlockState:{Name:"minecraft:target"}}]</code>{{only|je}}
* To kill all arrows that are stuck in a [[Minecraft:target]]: <code>kill @e[type=arrow,nbt={inBlockState:{Name:"minecraft:target"}}]</code>{{only|je}}


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=== ''Java Edition'' ===
=== ''Java Edition'' ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|java alpha}}
|{{MC/HistoryLine|java alpha}}
|{{HistoryLine||v1.2.6|Added {{cmd|kill|link=none}}. It currently deals {{hp|1000}} damage.}}
|{{HistoryLine||v1.2.6|Added {{MC/Cmd|kill|link=none}}. It currently deals {{hp|1000}} damage.}}
|{{HistoryLine|java}}
|{{MC/HistoryLine|java}}
|{{HistoryLine||1.3.1|dev=12w16a|{{cmd|kill|link=none}} is now usable in singleplayer.|Parsing of the command is now more strict, rejecting extra characters after the command name (such as {{cmd|killme|link=none}} or {{cmd|killed|link=none}}).  However, arguments are still ignored, meaning {{cmd|kill playername|link=none}} still only kills the executor.|{{cmd|kill|link=none}} now uses void damage instead of generic damage, bypassing armor.  The death message is now "<var>player</var> fell out of the world" instead of "<var>player</var> died".|{{cmd|kill|link=none}} now prints the message "Ouch! That looked like it hurt" on execution.}}
|{{HistoryLine||1.3.1|dev=12w16a|{{MC/Cmd|kill|link=none}} is now usable in singleplayer.|Parsing of the command is now more strict, rejecting extra characters after the command name (such as {{MC/Cmd|killme|link=none}} or {{MC/Cmd|killed|link=none}}).  However, arguments are still ignored, meaning {{MC/Cmd|kill playername|link=none}} still only kills the executor.|{{MC/Cmd|kill|link=none}} now uses void damage instead of generic damage, bypassing armor.  The death message is now "<var>player</var> fell out of the world" instead of "<var>player</var> died".|{{MC/Cmd|kill|link=none}} now prints the message "Ouch! That looked like it hurt" on execution.}}
|{{HistoryLine||1.6.1|dev=13w24b|{{cmd|kill|link=none}} now deals 3.4×10{{^|38}} damage.}}
|{{HistoryLine||1.6.1|dev=13w24b|{{MC/Cmd|kill|link=none}} now deals 3.4×10{{MC/^|38}} damage.}}
|{{HistoryLine||1.8|dev=14w02a|Added <code>(player{{!}}entity)</code> argument to {{cmd|kill|link=none}}.|Replaced the "Ouch! That looked like it hurt" message with "Killed <var>player</var>".}}
|{{HistoryLine||1.8|dev=14w02a|Added <code>(player{{!}}entity)</code> argument to {{MC/Cmd|kill|link=none}}.|Replaced the "Ouch! That looked like it hurt" message with "Killed <var>player</var>".}}
|{{HistoryLine|||dev=14w02c|To fix {{bug|MC-44371}}, {{cmd|kill|link=none}} now directly kills non-living targets.}}
|{{HistoryLine|||dev=14w02c|To fix {{bug|MC-44371}}, {{MC/Cmd|kill|link=none}} now directly kills non-living targets.}}
|{{HistoryLine||1.13|dev=17w45a|<code><target></code> argument is no longer optional.}}
|{{MC/HistoryLine||1.13|dev=17w45a|<code><target></code> argument is no longer optional.}}
|{{HistoryLine||1.15|dev=19w38a|<code><target></code> argument is once again optional.}}
|{{MC/HistoryLine||1.15|dev=19w38a|<code><target></code> argument is once again optional.}}
|{{HistoryLine||1.20|dev=Pre-release 1|<code>/kill</code> now uses <code>generic_kill</code> type damage instead of void damage.}}
|{{MC/HistoryLine||1.20|dev=Pre-release 1|<code>/kill</code> now uses <code>generic_kill</code> type damage instead of void damage.}}
}}
}}


=== ''Bedrock Edition'' ===
=== ''Bedrock Edition'' ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|pocket alpha}}
|{{MC/HistoryLine|pocket alpha}}
|{{HistoryLine||v0.16.0|dev=build 1|Added {{cmd|kill|link=none}}.}}
|{{HistoryLine||v0.16.0|dev=build 1|Added {{MC/Cmd|kill|link=none}}.}}
}}
}}


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== Navigation ==
== Navigation ==
{{Navbox commands}}
{{MC/Navbox commands}}


de:Befehl/kill
de:Befehl/kill

Revision as of 20:11, 9 April 2026

Template:Hatnote Template:Infobox command

Kills and removes entities (players, mobs, items, etc.).

Usage

Directly kills living targets compulsorily (directly removes the entity) and prompts Killed <entity display name>, or Killed <number> entities if multiple entities are killed, which is irrespective of any of the targeted mob(s)' protective effects (Minecraft:armor, Protection and Resistance). However, the damage can be adjusted by the ender dragon. Totems of undying can't be triggered when their owner(s) die(s) because of this command.

When the command kills mob(s), it issues the appropriate death message. Players and mobs killed this way drop loot, and slimes and magma cubes that are not of minimum size spawn smaller ones. Non-mob entities disappear if they are targeted.

in Template:Editions, ender dragons killed by this command will skip their death animation and immediately open the exit portal.

in Template:Editions, players in Creative mode cannot be killed using this command.

Syntax

  • Java Edition
kill [<targets>]
  • Bedrock Edition
kill [target: target]

Arguments

Template:El<targets>: entity
Template:El: target: target: CommandSelector<Actor>

Specifies the target(s) to kill. If not specified, defaults to the player who executed the command.
{{#vardefine:onlyje|Template:IN,}}{{#vardefine:onlybe| Template:IN,}}{{#vardefine:je-arg|entity}}{{#vardefine:be-arg|entity}}Template:Error{{#vardefine:onlyje|}}{{#vardefine:onlybe|}}{{#vardefine:je-arg|}}{{#vardefine:be-arg|}}

Result

Template:Result table Template:Result table Template:Result table Template:Result table Template:Result table Template:Result table Template:Result table

Output

{{#vardefine:output-table-lines|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:output-table-lines|-2}}{{#vardefine:output-table-lines-now|}}{{#vardefine:command-num-now|}}{{#vardefine:command-line-now|}}{{#vardefine:commands-num|}}{{#vardefine:output-edition-num-now|}}{{#vardefine:output-edition-line-now|}}{{#vardefine:output-editions-num|}}{{#vardefine:je-outputs-dis|}}

{{#vardefine:output-table-lines|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:situation-{{#var:output-table-lines}}|On fail}}{{#vardefine:output1-{{#var:output-table-lines}}|0}}{{#vardefine:output2-{{#var:output-table-lines}}|0}}{{#vardefine:output3-{{#var:output-table-lines}}|0}}{{#vardefine:command-row-{{#var:commands-num}}|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:output-editions-num|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:output-edition-{{#var:output-editions-num}}|je}}{{#vardefine:output-edition-row-{{#var:output-editions-num}}|1}} {{#vardefine:output-table-lines|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:situation-{{#var:output-table-lines}}|On success}}{{#vardefine:output1-{{#var:output-table-lines}}|1}}{{#vardefine:output2-{{#var:output-table-lines}}|1}}{{#vardefine:output3-{{#var:output-table-lines}}|the number of targeted entities}}{{#vardefine:command-row-{{#var:commands-num}}|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:output-edition-row-{{#var:output-editions-num}}|Expression error: Unrecognized punctuation character "{".}} {{#vardefine:output-table-lines|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:situation-{{#var:output-table-lines}}|On fail}}{{#vardefine:output1-{{#var:output-table-lines}}|0}}{{#vardefine:output2-{{#var:output-table-lines}}|N/A}}{{#vardefine:output3-{{#var:output-table-lines}}|N/A}}{{#vardefine:command-row-{{#var:commands-num}}|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:output-editions-num|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:output-edition-{{#var:output-editions-num}}|be}}{{#vardefine:output-edition-row-{{#var:output-editions-num}}|1}} {{#vardefine:output-table-lines|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:situation-{{#var:output-table-lines}}|On success}}{{#vardefine:output1-{{#var:output-table-lines}}|the number of entities that are killed}}{{#vardefine:output2-{{#var:output-table-lines}}|N/A}}{{#vardefine:output3-{{#var:output-table-lines}}|N/A}}{{#vardefine:command-row-{{#var:commands-num}}|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:output-edition-row-{{#var:output-editions-num}}|Expression error: Unrecognized punctuation character "{".}}

{{#vardefine:output-table-lines|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:output-table-lines|-2}}{{#vardefine:output-table-lines-now|}}{{#vardefine:command-num-now|}}{{#vardefine:command-line-now|}}{{#vardefine:commands-num|}}{{#vardefine:output-edition-num-now|}}{{#vardefine:output-edition-line-now|}}{{#vardefine:output-editions-num|}}{{#vardefine:je-outputs-dis|}}

Examples

  • To kill the player executing the command: kill @s or kill
  • To kill the player Steve: kill Steve
  • To kill item entities: kill @e[type=item]
  • To kill all entities except players (if there are too many entities, some won’t be killed.) : kill @e[type=!player]
  • To kill all creepers within 10 blocks:
  1. REDIRECT Template:Edition

Template:Rcat: kill @e[distance=..10,type=creeper]

  1. REDIRECT Template:Edition

Template:Rcat: kill @e[r=10,type=creeper]

History

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

External links

Navigation

All editions
Removed
Template:El only
Debug
Removed
Template:Els only
Template:El only
Removed
Template:El only
Removed
Template:Els only
Removed
Joke
Related

de:Befehl/kill es:Comandos/kill fr:Commandes/kill it:Comandi/kill ja:コマンド/kill ko:명령어/kill pt:Comandos/kill ru:Команды консоли/kill uk:Команди консолі/kill zh:命令/kill