Minecraft:Coordinates: Difference between revisions
More actions
Remove broken links to missing pages |
Fix template calls: add MC/ prefix |
||
| Line 1: | Line 1: | ||
{{ | {{MC/Redirect|Direction|the direction an entity is facing|Rotation}} | ||
{{See also|South-east rule|Distance}} | {{MC/See also|South-east rule|Distance}} | ||
'''Coordinates''' numerically represent a location in a [[Minecraft:dimension]]. | '''Coordinates''' numerically represent a location in a [[Minecraft:dimension]]. | ||
| Line 33: | Line 33: | ||
==== ''Java Edition'' ==== | ==== ''Java Edition'' ==== | ||
{{ | {{MC/In|java}}, pressing {{MC/Key|F3}} (or {{MC/Key|Fn+F3}} on Macs and some laptops or {{MC/Key|Alt+Fn+F3}} on newer Macs{{MC/Verify|Macbook Air M2 (2022) has fn+f3 keybinding. There's no alt key in macs, corresponding key is option.}}) brings up a debug screen that shows the player's current coordinates (''XYZ'') and rotation in the upper left part of the screen. It also shows other useful in-game information, like the block position of the player, and the position of this block within the current chunk. The debug screen also replaces the [[Minecraft:Heads-up display#Crosshair|crosshair]] with a display of these three directions: +X in red, +Y in green, +Z in blue (eastward, upward, and southward, respectively). Some information can be hidden using {{MC/Cmd|/gamerule reducedDebugInfo true}} command. | ||
<gallery mode="packed"> | <gallery mode="packed"> | ||
| Line 41: | Line 41: | ||
==== ''Bedrock Edition'' ==== | ==== ''Bedrock Edition'' ==== | ||
{{ | {{MC/In|bedrock}}, the block position of the player can be displayed by changing the world options. The coordinates are displayed in a box in the top left, if the "Show Coordinates" option is turned on in the game settings screen or {{MC/Command|gamerule showcoordinates true}} is used. | ||
The coordinates can also be shown in the chat by enabling "Copy Coordinate UI" in the [[Minecraft:Settings#Creator|creator settings]], which is independent from the world options. The player's coordinates are shown with two decimals, and the player can also choose to show the coordinates of the block the player is currently facing. Both coordinates can also be copied with a customizable hotkey, {{Keys|Ctr+Alt+C}} for the player's coordinates and {{Keys|Ctr+Alt+X}} for the facing coordinates by default. | The coordinates can also be shown in the chat by enabling "Copy Coordinate UI" in the [[Minecraft:Settings#Creator|creator settings]], which is independent from the world options. The player's coordinates are shown with two decimals, and the player can also choose to show the coordinates of the block the player is currently facing. Both coordinates can also be copied with a customizable hotkey, {{MC/Keys|Ctr+Alt+C}} for the player's coordinates and {{MC/Keys|Ctr+Alt+X}} for the facing coordinates by default. | ||
<gallery mode="packed"> | <gallery mode="packed"> | ||
| Line 53: | Line 53: | ||
Some [[Minecraft:commands]] use require the player to specify coordinates. They can be expressed explicitly, using absolute world coordinates, or relative to the command source, using relative world coordinates or local coordinates. | Some [[Minecraft:commands]] use require the player to specify coordinates. They can be expressed explicitly, using absolute world coordinates, or relative to the command source, using relative world coordinates or local coordinates. | ||
{{ | {{MC/Anchor|Tilde notation|Tilde and caret notation}} | ||
=== Relative world coordinates === | === Relative world coordinates === | ||
When specifying coordinates, each coordinate can alternatively be expressed as a '''relative world coordinate''', written in '''tilde notation''' (<code>~ΔX ~ΔY ~ΔZ</code>). A number following a tilde (~) describes an offset from execution position along one of the world axes, and a lone tilde assumes an offset of 0. | When specifying coordinates, each coordinate can alternatively be expressed as a '''relative world coordinate''', written in '''tilde notation''' (<code>~ΔX ~ΔY ~ΔZ</code>). A number following a tilde (~) describes an offset from execution position along one of the world axes, and a lone tilde assumes an offset of 0. | ||
For example, the position {{ | For example, the position {{MC/Distdir|10|-30}} <code>~10 ~ ~-30</code> means "10 blocks east (+X) and 30 blocks north (–Z) of here." And <code>~ ~ ~</code> means the command's current position. | ||
Relative world coordinates can mix with absolute coordinates; for example, {{ | Relative world coordinates can mix with absolute coordinates; for example, {{MC/Cmd|tp ~ 64 ~}} keeps the sender's X and Z positions unchanged but teleports them to an absolute height of 64 blocks. | ||
The {{Command|execute}} command can update a command's current position, changing the meaning of <code>~ ~ ~</code>. | The {{MC/Command|execute}} command can update a command's current position, changing the meaning of <code>~ ~ ~</code>. | ||
=== Local coordinates === | === Local coordinates === | ||
The other way to describe positions is with '''local coordinates''', written in '''caret notation''' (<code>{{Local frame}}</code>). | The other way to describe positions is with '''local coordinates''', written in '''caret notation''' (<code>{{MC/Local frame}}</code>). | ||
Like relative coordinates, these describe positions relative to where a command is executed from, but with different directions. A number following a caret (^) is an offset within a moving, entity-centric frame: This coordinate system is centered at the executor's position, with +X<sub>local</sub> directed to its left, +Y<sub>local</sub> directed upward, and +Z<sub>local</sub> directed in the direction the sender faces. (Note that an entity with rotation <code>0 0</code> has its local frame aligned with the world frame.) | Like relative coordinates, these describe positions relative to where a command is executed from, but with different directions. A number following a caret (^) is an offset within a moving, entity-centric frame: This coordinate system is centered at the executor's position, with +X<sub>local</sub> directed to its left, +Y<sub>local</sub> directed upward, and +Z<sub>local</sub> directed in the direction the sender faces. (Note that an entity with rotation <code>0 0</code> has its local frame aligned with the world frame.) | ||
| Line 70: | Line 70: | ||
Described in other terms, these coordinates express ^ΔSway ^ΔHeave ^ΔSurge | Described in other terms, these coordinates express ^ΔSway ^ΔHeave ^ΔSurge | ||
For example, {{ | For example, {{MC/Cmd|tp ^ ^ ^5}} teleports the player 5 blocks forward. If they turn around and repeat the command, they are teleported back to where they started. | ||
{{ | {{MC/In|java}}, pressing {{MC/Key|F3}}+{{MC/Key|B}} displays the +Z<sub>local</sub> direction for all entities as a blue ray centered on their heads. | ||
Local coordinates cannot be mixed with world coordinates (e.g. <code>^ 0 ^</code>, <code> ^ 0 ~1</code>), and attempting so alerts the typist, "Cannot mix world & local coordinates (everything must either use ^ or not)." So such a command fails to be parsed. However, this effect can be achieved using {{ | Local coordinates cannot be mixed with world coordinates (e.g. <code>^ 0 ^</code>, <code> ^ 0 ~1</code>), and attempting so alerts the typist, "Cannot mix world & local coordinates (everything must either use ^ or not)." So such a command fails to be parsed. However, this effect can be achieved using {{MC/Cmd|execute rotated ~ 0}} to "globalize" the y coordinate, and {{MC/Cmd|execute rotated 0 ~}} to "globalize" the x and z coordinates. For example, {{MC/Cmd|execute rotated ~ 0 run tp ^ ^ ^3}} teleports the player 3 blocks in forward, but at the same Y level. | ||
A command's execution position, rotation, dimension, and anchor all can change the effect of using <code>^ ^ ^</code>. These can be updated by the {{Command|execute}} command. | A command's execution position, rotation, dimension, and anchor all can change the effect of using <code>^ ^ ^</code>. These can be updated by the {{MC/Command|execute}} command. | ||
== History == | == History == | ||
=== ''Java Edition'' === | === ''Java Edition'' === | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|java infdev}} | |{{MC/HistoryLine|java infdev}} | ||
|{{HistoryLine||20100630-1835|Spawn Y is now set to 64 if it is at or below 0.}} | |{{MC/HistoryLine||20100630-1835|Spawn Y is now set to 64 if it is at or below 0.}} | ||
|{{HistoryLine|java alpha}} | |{{MC/HistoryLine|java alpha}} | ||
|{{HistoryLine||v1.2.3|Coordinates now appear on the debug screen.}} | |{{MC/HistoryLine||v1.2.3|Coordinates now appear on the debug screen.}} | ||
|{{HistoryLine|java}} | |{{MC/HistoryLine|java}} | ||
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 4|Postive X is changed from west to east}} | |{{MC/HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 4|Postive X is changed from west to east}} | ||
|{{HistoryLine||1.13|dev=17w50a|Local coordinates can now be specified in commands using {{ | |{{HistoryLine||1.13|dev=17w50a|Local coordinates can now be specified in commands using {{MC/Cd|^}}.}} | ||
}} | }} | ||
=== ''Bedrock Edition'' === | === ''Bedrock Edition'' === | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|bedrock}} | |{{MC/HistoryLine|bedrock}} | ||
|{{HistoryLine||1.2.0|dev=beta 1.2.0.31|Added coordinates as a world toggle. | |{{HistoryLine||1.2.0|dev=beta 1.2.0.31|Added coordinates as a world toggle. | ||
|Coordinates can now be enabled from the command {{ | |Coordinates can now be enabled from the command {{MC/Cd|/gamerule showCoordinates}} and appear in the top left corner of the screen.}} | ||
|{{HistoryLine||1.8.0|dev=beta 1.8.0.8|Showing coordinates no longer requires cheats to be enabled.}} | |{{MC/HistoryLine||1.8.0|dev=beta 1.8.0.8|Showing coordinates no longer requires cheats to be enabled.}} | ||
}} | }} | ||
=== Legacy Console Edition === | === Legacy Console Edition === | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|console}} | |{{MC/HistoryLine|console}} | ||
|{{HistoryLine||xbox=TU2|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Coordinates are displayed at the top corner of a [[Minecraft:map]].}} | |{{MC/HistoryLine||xbox=TU2|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Coordinates are displayed at the top corner of a [[Minecraft:map]].}} | ||
}} | }} | ||
=== ''New Nintendo 3DS Edition'' === | === ''New Nintendo 3DS Edition'' === | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|3ds}} | |{{MC/HistoryLine|3ds}} | ||
|{{HistoryLine||0.1.0|Coordinates are displayed at the bottom Touch Screen alongside the map and hotbar.}} | |{{MC/HistoryLine||0.1.0|Coordinates are displayed at the bottom Touch Screen alongside the map and hotbar.}} | ||
}} | }} | ||
== Issues == | == Issues == | ||
{{Issue list}} | {{MC/Issue list}} | ||
== Navigation == | == Navigation == | ||
{{Navbox Java Edition technical|general}} | {{MC/Navbox Java Edition technical|general}} | ||
{{Navbox Bedrock Edition}} | {{MC/Navbox Bedrock Edition}} | ||
[[Category:Game terms]] | [[Category:Game terms]] | ||
Latest revision as of 20:16, 9 April 2026
Template:Hatnote {{#vardefine:params|2 }}Template:Hatnote
Coordinates numerically represent a location in a Minecraft:dimension.
World coordinates
World coordinates are expressed as a set of three absolute world coordinates (X Y Z), each number representing a distance along an axis from the world origin.
Coordinate system
World coordinates are based on a grid where three lines or axes intersect at the origin point.
- The x-axis indicates the player's distance east (positive) or west (negative) of the origin point—i.e., the longitude,
- The z-axis indicates the player's distance south (positive) or north (negative) of the origin point—i.e., the latitude,
- The y-axis indicates how high or low (from -64 to 320, with 63 being sea level) the player is—i.e., the elevation,
- The unit length of the three axes equals the side of one block. And, in terms of real-world measurement, one block equals 1 cubic meter.
The origin point marks the zero point for the x and z coordinates. Hence, it may be thought of as the 0,0 coordinate:
- X-axis = 0
- Z-axis = 0
As the player travels south, the z-axis number increases; travel north and it decreases. Similarly, the x-axis number increases as the player travels east and decreases as they travel west. As the player's elevation rises, the y-axis number increases, and as the player's elevation lowers, that number decreases.
An entity's coordinates are actually the coordinates of the center at the bottom of entity's collision box. When the display shows that the player is at position Y=63, then the player's feet are at Y=63.0, and their eyes are at Y=64.62.
Block position
The position of a block is actually the coordinates of the point at the lower northwest corner of the block, that is, the integer coordinates obtained by rounding down the coordinates inside the block.
In Minecraft, decimal coordinates usually needs to be converted into integer coordinates by rounding down, which is called the block position of the coordinate. Note that for positive coordinates a block position starts with 0 (it's so-called 0-based), and for negative coordinates it starts with -1.
There are available interactive calculators (hosted on this wiki) that may be used to convert between different types of coordinate values.
Displaying coordinates
Java Edition
in Template:Editions, pressing
- REDIRECT Template:Keys
Template:Redr (or
- REDIRECT Template:Keys
Template:Redr on Macs and some laptops or
- REDIRECT Template:Keys
Template:Redr on newer Macs{{
#vardefine: verifyedition |
}}<verify for {{#var:verifyedition}}></verify for {{#var:verifyedition}}>{{
#vardefine: verifyedition |
}}) brings up a debug screen that shows the player's current coordinates (XYZ) and rotation in the upper left part of the screen. It also shows other useful in-game information, like the block position of the player, and the position of this block within the current chunk. The debug screen also replaces the crosshair with a display of these three directions: +X in red, +Y in green, +Z in blue (eastward, upward, and southward, respectively). Some information can be hidden using
- REDIRECT Template:Command
Template:Redr command.
-
Screenshot showing the debug information, with coordinates XYZ, Facing, and Block position.
-
Debug screen when reducedDebugInfo is true.
Bedrock Edition
in Template:Editions, the block position of the player can be displayed by changing the world options. The coordinates are displayed in a box in the top left, if the "Show Coordinates" option is turned on in the game settings screen or Script error: No such module "command". is used.
The coordinates can also be shown in the chat by enabling "Copy Coordinate UI" in the creator settings, which is independent from the world options. The player's coordinates are shown with two decimals, and the player can also choose to show the coordinates of the block the player is currently facing. Both coordinates can also be copied with a customizable hotkey, Script error: No such module "keys". for the player's coordinates and Script error: No such module "keys". for the facing coordinates by default.
-
The block position of player shown in Bedrock Edition.
-
The chat with "Copy Coordinate UI" enabled.
Commands
Some Minecraft:commands use require the player to specify coordinates. They can be expressed explicitly, using absolute world coordinates, or relative to the command source, using relative world coordinates or local coordinates.
Relative world coordinates
When specifying coordinates, each coordinate can alternatively be expressed as a relative world coordinate, written in tilde notation (~ΔX ~ΔY ~ΔZ). A number following a tilde (~) describes an offset from execution position along one of the world axes, and a lone tilde assumes an offset of 0.
For example, the position 32 blocks NNE ~10 ~ ~-30 means "10 blocks east (+X) and 30 blocks north (–Z) of here." And ~ ~ ~ means the command's current position.
Relative world coordinates can mix with absolute coordinates; for example,
- REDIRECT Template:Command
Template:Redr keeps the sender's X and Z positions unchanged but teleports them to an absolute height of 64 blocks.
The Script error: No such module "command". command can update a command's current position, changing the meaning of ~ ~ ~.
Local coordinates
The other way to describe positions is with local coordinates, written in caret notation (^ΔXlocal ^ΔYlocal ^ΔZlocal).
Like relative coordinates, these describe positions relative to where a command is executed from, but with different directions. A number following a caret (^) is an offset within a moving, entity-centric frame: This coordinate system is centered at the executor's position, with +Xlocal directed to its left, +Ylocal directed upward, and +Zlocal directed in the direction the sender faces. (Note that an entity with rotation 0 0 has its local frame aligned with the world frame.)
Described in other terms, these coordinates express ^ΔSway ^ΔHeave ^ΔSurge
For example,
- REDIRECT Template:Command
Template:Redr teleports the player 5 blocks forward. If they turn around and repeat the command, they are teleported back to where they started.
in Template:Editions, pressing
- REDIRECT Template:Keys
- REDIRECT Template:Keys
Template:Redr displays the +Zlocal direction for all entities as a blue ray centered on their heads.
Local coordinates cannot be mixed with world coordinates (e.g. ^ 0 ^, ^ 0 ~1), and attempting so alerts the typist, "Cannot mix world & local coordinates (everything must either use ^ or not)." So such a command fails to be parsed. However, this effect can be achieved using
- REDIRECT Template:Command
Template:Redr to "globalize" the y coordinate, and
- REDIRECT Template:Command
Template:Redr to "globalize" the x and z coordinates. For example,
- REDIRECT Template:Command
Template:Redr teleports the player 3 blocks in forward, but at the same Y level.
A command's execution position, rotation, dimension, and anchor all can change the effect of using ^ ^ ^. These can be updated by the Script error: No such module "command". command.
History
Java Edition
Bedrock Edition
Legacy Console Edition
New Nintendo 3DS Edition
Issues
Script error: No such module "Issue list".
| Editions |
| ||||||||
|---|---|---|---|---|---|---|---|---|---|
| Development |
| ||||||||
| Technical |
| ||||||||
| Multiplayer | |||||||||
| Exclusive features |
| ||||||||
| Removed |
de:Koordinaten es:Coordenadas fr:Coordonnées ja:座標 ko:좌표 nl:Coördinaten pt:Coordenadas ru:Координаты uk:Координати zh:坐标