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Minecraft:Dirt: Difference between revisions

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{{for}}
{{MC/For}}
{{Infobox block
{{Infobox block
| image = Dirt.png
| image = Dirt.png
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=== Breaking ===
=== Breaking ===
Dirt can be broken with any [[Minecraft:tool]], but a [[Minecraft:shovel]] is the quickest. Dirt drops itself when it's destroyed.
Dirt can be broken with any [[Minecraft:tool]], but a [[Minecraft:shovel]] is the quickest. Dirt drops itself when it's destroyed.
{{breaking row|horizontal=1|Dirt|Shovel}}
{{MC/Breaking row|horizontal=1|Dirt|Shovel}}


=== Natural generation ===
=== Natural generation ===
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Dirt can generate in the Overworld in the form of ore blobs. Dirt attempts to generate 7 times per chunk in blobs of size 0–160 at Y=0–160, in all biomes. It can replace [[Minecraft:stone]], [[Minecraft:granite]], [[Minecraft:andesite]], [[Minecraft:diorite]], polished granite{{only|be|short=1}}, polished andesite{{only|be|short=1}}, polished diorite{{only|be|short=1}}, [[Minecraft:tuff]]{{only|je|short=1}}, and [[Minecraft:deepslate]]{{only|je|short=1}}.
Dirt can generate in the Overworld in the form of ore blobs. Dirt attempts to generate 7 times per chunk in blobs of size 0–160 at Y=0–160, in all biomes. It can replace [[Minecraft:stone]], [[Minecraft:granite]], [[Minecraft:andesite]], [[Minecraft:diorite]], polished granite{{only|be|short=1}}, polished andesite{{only|be|short=1}}, polished diorite{{only|be|short=1}}, [[Minecraft:tuff]]{{only|je|short=1}}, and [[Minecraft:deepslate]]{{only|je|short=1}}.


{{Block distribution}}
{{MC/Block Distribution}}


=== Mob loot ===
=== Mob loot ===
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=== Renewability ===
=== Renewability ===
{{See also|Tutorial:Dirt farming}}
{{MC/See also|Tutorial:Dirt farming}}
By tilling coarse dirt, the player can convert [[Minecraft:gravel]] into dirt. Two blocks each of gravel and dirt become four blocks of coarse dirt, which can then be placed and tilled. Since gravel is renewable through bartering with [[Minecraft:piglin]]s, this makes a renewable source of dirt.
By tilling coarse dirt, the player can convert [[Minecraft:gravel]] into dirt. Two blocks each of gravel and dirt become four blocks of coarse dirt, which can then be placed and tilled. Since gravel is renewable through bartering with [[Minecraft:piglin]]s, this makes a renewable source of dirt.


Another way to obtain renewable dirt makes use of moss blocks. [[Minecraft:Azalea]] converts the moss block below it into rooted dirt when grown into a tree. {{IN|be}}, most [[Minecraft:sapling]]s will convert the [[Minecraft:Moss Block|moss]] directly below it into dirt, sometimes a minute after it's grown into a tree. {{IN|java}}, large spruce trees convert up to about 100 moss blocks into podzol when grown. Since moss can be converted from stone using bone meal, and stone can be renewably generated with water and [[Minecraft:lava]], dirt can be renewably created as long as there is access to water, lava and moss blocks.
Another way to obtain renewable dirt makes use of moss blocks. [[Minecraft:Azalea]] converts the moss block below it into rooted dirt when grown into a tree. {{MC/In|be}}, most [[Minecraft:sapling]]s will convert the [[Minecraft:Moss Block|moss]] directly below it into dirt, sometimes a minute after it's grown into a tree. {{MC/In|java}}, large spruce trees convert up to about 100 moss blocks into podzol when grown. Since moss can be converted from stone using bone meal, and stone can be renewably generated with water and [[Minecraft:lava]], dirt can be renewably created as long as there is access to water, lava and moss blocks.


A third way to obtain renewable dirt is by buying podzol or rooted dirt from wandering traders. However, only 18 blocks of podzol or 10 blocks of rooted dirt can be purchased from each trader, so this method cannot be performed on a large scale.
A third way to obtain renewable dirt is by buying podzol or rooted dirt from wandering traders. However, only 18 blocks of podzol or 10 blocks of rooted dirt can be purchased from each trader, so this method cannot be performed on a large scale.
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=== Dirt path ===
=== Dirt path ===
{{Control|Using}} a [[Minecraft:shovel]] on dirt turns it into a dirt path.
{{MC/Control|Using}} a [[Minecraft:shovel]] on dirt turns it into a dirt path.


=== Grass and mycelium spreading ===
=== Grass and mycelium spreading ===
{{see also|Grass Block}}
{{MC/See also|Grass Block}}
When a dirt block is adjacent to a grass block and is exposed to a light level of at least 4, it is eventually converted into a grass block at random intervals.
When a dirt block is adjacent to a grass block and is exposed to a light level of at least 4, it is eventually converted into a grass block at random intervals.


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=== Mud ===
=== Mud ===
{{control|Using}} a water bottle, splash water bottle or lingering water bottle will convert the dirt into [[Minecraft:mud]].
{{MC/Control|Using}} a water bottle, splash water bottle or lingering water bottle will convert the dirt into [[Minecraft:mud]].


=== Sulfur cube ===
=== Sulfur cube ===
{{In development|section=1|drop=Chaos Cubed}}
{{MC/In development|section=1|drop=Chaos Cubed}}
Sulfur cubes have the ability to absorb dirt, either through picking it up or being interacted with it. This provides the regular/football effect to the mob when hitting it.
Sulfur cubes have the ability to absorb dirt, either through picking it up or being interacted with it. This provides the regular/football effect to the mob when hitting it.


== Sounds ==
== Sounds ==
=== Generic ===
=== Generic ===
{{Sound table/Block/Gravel}}
{{MC/Sound table/Block/Gravel}}


=== Unique ===
=== Unique ===
{{Edition|Java}}
{{MC/Edition|Java}}
{{SoundTable
{{SoundTable
| type = java
| type = java
Line 124: Line 124:
}}
}}


{{Edition|Bedrock}}:
{{MC/Edition|Bedrock}}:
{{SoundTable
{{SoundTable
| type = bedrock
| type = bedrock
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== Data values ==
== Data values ==
=== ID ===
=== ID ===
{{JE}}:
{{MC/JE}}:
{{ID table
{{ID table
|edition=java
|edition=java
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|foot=1}}
|foot=1}}


{{BE}}:
{{MC/BE}}:
{{ID table
{{ID table
|edition=bedrock
|edition=bedrock
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=== ''Java Edition'' ===
=== ''Java Edition'' ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|java pre-classic}}
|{{MC/HistoryLine|java pre-classic}}
|{{HistoryLine||rd-20090515|[[File:Dirt JE1.png|32px]] Added dirt.
|{{MC/HistoryLine||rd-20090515|[[File:Dirt JE1.png|32px]] Added dirt.
|[[Minecraft:Grass Block|Grass]] spreads to dirt when under light.
|[[Minecraft:Grass Block|Grass]] spreads to dirt when under light.
|[[File:Dirt JE1 (facing NWU).png|32px]] The bottom texture of dirt is mirrored vertically.}}
|[[File:Dirt JE1 (facing NWU).png|32px]] The bottom texture of dirt is mirrored vertically.}}
|{{HistoryLine|java Classic}}
|{{MC/HistoryLine|java Classic}}
|{{HistoryLine||0.24 SURVIVAL TEST|Grass blocks and dirt now drop dirt when broken.}}
|{{MC/HistoryLine||0.24 SURVIVAL TEST|Grass blocks and dirt now drop dirt when broken.}}
|{{HistoryLine||October 22, 2009|link=https://web.archive.org/web/20200217032622/https://notch.tumblr.com/post/220243988/half-sized-blocks-all-dirt-tiles-so-it-kinda|[[File:Dirt Slab.png|32px]] Notch uses the Dirt block model as a test for half-height blocks (modern-day slabs), creating "dirt slabs". They would ultimately never be added to the game.}}
|{{MC/HistoryLine||October 22, 2009|link=https://web.archive.org/web/20200217032622/https://notch.tumblr.com/post/220243988/half-sized-blocks-all-dirt-tiles-so-it-kinda|[[File:Dirt Slab.png|32px]] Notch uses the Dirt block model as a test for half-height blocks (modern-day slabs), creating "dirt slabs". They would ultimately never be added to the game.}}
|{{HistoryLine|java indev}}
|{{MC/HistoryLine|java indev}}
|{{HistoryLine||0.31|dev=20100104-2154|Dirt now uses a sound distinct from grass block.}}
|{{MC/HistoryLine||0.31|dev=20100104-2154|Dirt now uses a sound distinct from grass block.}}
|{{HistoryLine||20100206-2034|Dirt can now be tilled with a [[Minecraft:hoe]] into [[Minecraft:farmland]].}}
|{{MC/HistoryLine||20100206-2034|Dirt can now be tilled with a [[Minecraft:hoe]] into [[Minecraft:farmland]].}}
|{{HistoryLine|java infdev}}
|{{MC/HistoryLine|java infdev}}
|{{HistoryLine||20100617-1531|Dirt and [[Minecraft:gravel]] now generate naturally as ore features underground.}}
|{{MC/HistoryLine||20100617-1531|Dirt and [[Minecraft:gravel]] now generate naturally as ore features underground.}}
|{{HistoryLine|java beta}}
|{{MC/HistoryLine|java beta}}
|{{HistoryLine||1.8|dev=Pre-release|Dirt now generates naturally in villages and mineshafts.}}
|{{MC/HistoryLine||1.8|dev=Pre-release|Dirt now generates naturally in villages and mineshafts.}}
|{{HistoryLine|java}}
|{{MC/HistoryLine|java}}
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease|[[Minecraft:Mycelium]] has been introduced, and now spreads to dirt.}}
|{{MC/HistoryLine||1.0.0|dev=Beta 1.9 Prerelease|[[Minecraft:Mycelium]] has been introduced, and now spreads to dirt.}}
|{{HistoryLine|||dev=Beta 1.9 Prerelease 5|[[File:Dirt JE2 BE2.png|32px]] The texture of dirt has been changed. Dirt now has a slightly different arrangement of grains around the sides.}}
|{{MC/HistoryLine|||dev=Beta 1.9 Prerelease 5|[[File:Dirt JE2 BE2.png|32px]] The texture of dirt has been changed. Dirt now has a slightly different arrangement of grains around the sides.}}
|{{HistoryLine||1.1|dev=12w01a|Dirt is now generating in Superflat world type.}}
|{{MC/HistoryLine||1.1|dev=12w01a|Dirt is now generating in Superflat world type.}}
|{{HistoryLine||1.2.1|dev=12w07a|Player is now unable to till dirt with [[Minecraft:hoe]] when there is a block on top of the dirt.}}
|{{MC/HistoryLine||1.2.1|dev=12w07a|Player is now unable to till dirt with [[Minecraft:hoe]] when there is a block on top of the dirt.}}
|{{HistoryLine||1.4.2|dev=12w38a|Dirt has been given new sounds for being placed and walked upon.}}
|{{MC/HistoryLine||1.4.2|dev=12w38a|Dirt has been given new sounds for being placed and walked upon.}}
|{{HistoryLine||1.8|dev=14w25a|Dirt can now be used to craft coarse dirt.}}
|{{MC/HistoryLine||1.8|dev=14w25a|Dirt can now be used to craft coarse dirt.}}
|{{HistoryLine|||dev=14w27b|Dirt's textures now rotate randomly due to the addition of arrays to the block model format.}}
|{{MC/HistoryLine|||dev=14w27b|Dirt's textures now rotate randomly due to the addition of arrays to the block model format.}}
|{{HistoryLine||1.11|dev=16w39a|Dirt now generates in woodland mansions.}}
|{{MC/HistoryLine||1.11|dev=16w39a|Dirt now generates in woodland mansions.}}
|{{HistoryLine||1.14|dev=19w05a|Dirt is now renewable due to the wandering trader selling [[Minecraft:podzol]].}}
|{{MC/HistoryLine||1.14|dev=19w05a|Dirt is now renewable due to the wandering trader selling [[Minecraft:podzol]].}}
|{{HistoryLine||1.16|dev=20w07a|As [[Minecraft:gravel]] has become renewable through bartering with [[Minecraft:piglin]]s, dirt can be more easily and renewably obtained through crafting and tilling coarse dirt.}}
|{{MC/HistoryLine||1.16|dev=20w07a|As [[Minecraft:gravel]] has become renewable through bartering with [[Minecraft:piglin]]s, dirt can be more easily and renewably obtained through crafting and tilling coarse dirt.}}
|{{HistoryLine||1.17|dev=20w45a|A [[Minecraft:shovel]] can now be used on dirt to create a dirt path block.}}
|{{MC/HistoryLine||1.17|dev=20w45a|A [[Minecraft:shovel]] can now be used on dirt to create a dirt path block.}}
|{{HistoryLine|||dev=21w06a|The height limit was expanded down to Y{{=}}-64. Dirt blobs are temporary generating from Y{{=}}-64 instead of Y{{=}}0.}}
|{{HistoryLine|||dev=21w06a|The height limit was expanded down to Y{{=}}-64. Dirt blobs are temporary generating from Y{{=}}-64 instead of Y{{=}}0.}}
|{{HistoryLine|||dev=21w07a|Dirt ore features no longer generate below Y{{=}}0, but more common than in pre 21w06a versions.}}
|{{HistoryLine|||dev=21w07a|Dirt ore features no longer generate below Y{{=}}0, but more common than in pre 21w06a versions.}}
|{{HistoryLine|||dev=21w15a|All the changes to dirt blob generation in the previous 1.17 snapshots have been reverted, but they can be re-enabled with the Caves & Cliffs Prototype Data Pack.}}
|{{MC/HistoryLine|||dev=21w15a|All the changes to dirt blob generation in the previous 1.17 snapshots have been reverted, but they can be re-enabled with the Caves & Cliffs Prototype Data Pack.}}
|{{HistoryLine||1.18|dev=Experimental Snapshot 1|Dirt blob once again generates the way it did in the 1.17 snapshots without the use of a data pack.}}
|{{MC/HistoryLine||1.18|dev=Experimental Snapshot 1|Dirt blob once again generates the way it did in the 1.17 snapshots without the use of a data pack.}}
|{{HistoryLine|||dev=21w37a|Dirt no longer generates as part of the starting room in mineshafts.<ref>{{Cite bug|MC|215876|Dirt can generate below y{{=}}0 from mineshafts|date=February 17, 2021}}</ref><ref>{{Cite bug|MC|238311|Mineshaft dirt rooms above y{{=}}0 no longer generates with dirt|date=October 4, 2021}}</ref>}}
|{{HistoryLine|||dev=21w37a|Dirt no longer generates as part of the starting room in mineshafts.<ref>{{Cite bug|MC|215876|Dirt can generate below y{{=}}0 from mineshafts|date=February 17, 2021}}</ref><ref>{{Cite bug|MC|238311|Mineshaft dirt rooms above y{{=}}0 no longer generates with dirt|date=October 4, 2021}}</ref>}}
|{{HistoryLine|||dev=21w39a|Dirt blobs no longer generate above Y{{=}}160, and are rarer than before. Before, the spawn attempt was 15 times per chunk.}}
|{{HistoryLine|||dev=21w39a|Dirt blobs no longer generate above Y{{=}}160, and are rarer than before. Before, the spawn attempt was 15 times per chunk.}}
|{{HistoryLine||1.19|dev=22w11a|Using a water bottle, splash water bottle or lingering water bottle now converts dirt into [[Minecraft:mud]].}}
|{{MC/HistoryLine||1.19|dev=22w11a|Using a water bottle, splash water bottle or lingering water bottle now converts dirt into [[Minecraft:mud]].}}
|{{HistoryLine|||dev=22w13a|Dirt now generates as part of ancient cities.}}
|{{MC/HistoryLine|||dev=22w13a|Dirt now generates as part of ancient cities.}}
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|Sniffers can now dig dirt.}}
|{{MC/HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|Sniffers can now dig dirt.}}
|{{HistoryLine||1.20|dev=23w12a|Dirt now generates in trail ruins.}}
|{{MC/HistoryLine||1.20|dev=23w12a|Dirt now generates in trail ruins.}}
|{{HistoryLine|||dev=23w16a|The amount of dirt in trail ruins has been tweaked.
|{{MC/HistoryLine|||dev=23w16a|The amount of dirt in trail ruins has been tweaked.
|The game's application icon has been changed from crafting table to dirt (for snapshots).}}
|The game's application icon has been changed from crafting table to dirt (for snapshots).}}
|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w45a|Dirt can now generate in the entrances of trial chambers.}}
|{{MC/HistoryLine||1.20.3|exp=Update 1.21|dev=23w45a|Dirt can now generate in the entrances of trial chambers.}}
|{{HistoryLine|java upcoming}}
|{{MC/HistoryLine|java upcoming}}
|{{HistoryLine||26.2|dev=snap 1|Added sulfur cubes, which have the ability to absorb dirt, providing the football/regular effect to the mob.}}
|{{MC/HistoryLine||26.2|dev=snap 1|Added sulfur cubes, which have the ability to absorb dirt, providing the football/regular effect to the mob.}}
}}
}}


=== ''Bedrock Edition'' ===
=== ''Bedrock Edition'' ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|pocket alpha}}
|{{MC/HistoryLine|pocket alpha}}
|{{HistoryLine||Pre-release|[[File:Dirt (texture) JE1 BE1.png|32px]] [[File:Dirt JE1 BE1.png|32px]] Added dirt.}}
|{{MC/HistoryLine||Pre-release|[[File:Dirt (texture) JE1 BE1.png|32px]] [[File:Dirt JE1 BE1.png|32px]] Added dirt.}}
|{{HistoryLine||v0.2.0|[[File:Dirt JE2 BE2.png|32px]] The texture of dirt has been changed.}}
|{{MC/HistoryLine||v0.2.0|[[File:Dirt JE2 BE2.png|32px]] The texture of dirt has been changed.}}
|{{HistoryLine||v0.4.0|Dirt can now be [[Minecraft:hoe]]d into [[Minecraft:farmland]].}}
|{{MC/HistoryLine||v0.4.0|Dirt can now be [[Minecraft:hoe]]d into [[Minecraft:farmland]].}}
|{{HistoryLine||v0.8.0|dev=build 1|The textures of dirt are now randomly rotated.}}
|{{MC/HistoryLine||v0.8.0|dev=build 1|The textures of dirt are now randomly rotated.}}
|{{HistoryLine||v0.9.0|dev=build 1|[[File:Dirt JE2 BE2.png|32px]] Grassless dirt has been added.}}
|{{MC/HistoryLine||v0.9.0|dev=build 1|[[File:Dirt JE2 BE2.png|32px]] Grassless dirt has been added.}}
|{{HistoryLine||v0.11.0|dev=build 1|Dirt can now be obtained by breaking grass path blocks.}}
|{{MC/HistoryLine||v0.11.0|dev=build 1|Dirt can now be obtained by breaking grass path blocks.}}
|{{HistoryLine|pocket}}
|{{MC/HistoryLine|pocket}}
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Dirt now generates in woodland mansions.}}
|{{MC/HistoryLine||1.1.0|dev=alpha 1.1.0.0|Dirt now generates in woodland mansions.}}
|{{HistoryLine|bedrock}}
|{{MC/HistoryLine|bedrock}}
|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|Grassless dirt has been replaced with coarse dirt.}}
|{{MC/HistoryLine||1.2.0|dev=beta 1.2.0.2|Grassless dirt has been replaced with coarse dirt.}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Dirt is now renewable.}}
|{{MC/HistoryLine||1.10.0|dev=beta 1.10.0.3|Dirt is now renewable.}}
|{{HistoryLine||1.18.0|dev=beta 1.18.0.20|Dirt blob generation has now been tweaked to be in parity with ''Java Edition''.}}
|{{MC/HistoryLine||1.18.0|dev=beta 1.18.0.20|Dirt blob generation has now been tweaked to be in parity with ''Java Edition''.}}
|{{HistoryLine|||dev=beta 1.18.0.21|Dirt blobs no longer generate above Y{{=}}160, and are rarer than before. Before, the spawn attempt was 15 times per chunk.}}
|{{HistoryLine|||dev=beta 1.18.0.21|Dirt blobs no longer generate above Y{{=}}160, and are rarer than before. Before, the spawn attempt was 15 times per chunk.}}
|{{HistoryLine|bedrock upcoming}}
|{{MC/HistoryLine|bedrock upcoming}}
|{{HistoryLine||26.20|dev=Preview 26.20.23|exp=Drop 2 of 2026|Added sulfur cubes, which have the ability to absorb dirt, providing the football/regular effect to the mob.}}
|{{MC/HistoryLine||26.20|dev=Preview 26.20.23|exp=Drop 2 of 2026|Added sulfur cubes, which have the ability to absorb dirt, providing the football/regular effect to the mob.}}
}}
}}


=== Legacy Console Edition ===
=== Legacy Console Edition ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|console}}
|{{MC/HistoryLine|console}}
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Dirt JE1 BE1.png|32px]] Added dirt.}}
|{{MC/HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Dirt JE1 BE1.png|32px]] Added dirt.}}
|{{HistoryLine||xbox=TU3|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Dirt JE2 BE2.png|32px]] The texture of dirt has been changed.}}
|{{MC/HistoryLine||xbox=TU3|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Dirt JE2 BE2.png|32px]] The texture of dirt has been changed.}}
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|switch=1.0.1|Dirt can now be used to craft coarse dirt.}}
|{{MC/HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|switch=1.0.1|Dirt can now be used to craft coarse dirt.}}
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Dirt now generates in woodland mansions.}}
|{{MC/HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Dirt now generates in woodland mansions.}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Dirt is now renewable due to the wandering trader selling [[Minecraft:podzol]].}}
|{{MC/HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Dirt is now renewable due to the wandering trader selling [[Minecraft:podzol]].}}
}}
}}


=== ''New Nintendo 3DS Edition'' ===
=== ''New Nintendo 3DS Edition'' ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|new 3ds}}
|{{MC/HistoryLine|new 3ds}}
|{{HistoryLine||0.1.0|[[File:Dirt JE2 BE2.png|32px]] Added dirt.}}
|{{MC/HistoryLine||0.1.0|[[File:Dirt JE2 BE2.png|32px]] Added dirt.}}
}}
}}


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==== ''Java Edition'' ====
==== ''Java Edition'' ====
{{HistoryTable
{{HistoryTable
|{{HistoryLine|java}}
|{{MC/HistoryLine|java}}
|{{HistoryLine||1.8|dev=14w06a|Dirt now uses the newly-implemented model json file {{code|models/block/cube.json}}; previously the geometry was defined in the game code itself.}}
|{{HistoryLine||1.8|dev=14w06a|Dirt now uses the newly-implemented model json file {{MC/Code|models/block/cube.json}}; previously the geometry was defined in the game code itself.}}
|{{HistoryLine|||dev=14w10a|Dirt with numerical metadata variants 3 through 15, which are inaccessible through normal gameplay, now have no model [[File:Missing Model JE2.png|32px]] rather than appearing identical to dirt.}}
|{{MC/HistoryLine|||dev=14w10a|Dirt with numerical metadata variants 3 through 15, which are inaccessible through normal gameplay, now have no model [[File:Missing Model JE2.png|32px]] rather than appearing identical to dirt.}}
|{{HistoryLine|||dev=14w25a|Dirt and its variants are now defined via block states rather than by numerical metadata. Prior to this version, the numerical metadata variants of dirt were as follows:
|{{HistoryLine|||dev=14w25a|Dirt and its variants are now defined via block states rather than by numerical metadata. Prior to this version, the numerical metadata variants of dirt were as follows:
{{dvt|spritetype=block|sprite=dirt|Dirt}}
{{MC/Dvt|spritetype=block|sprite=dirt|Dirt}}
{{dvt|sprite=dirt|[[Minecraft:Coarse Dirt|Grassless Dirt]]}}
{{MC/Dvt|sprite=dirt|[[Minecraft:Coarse Dirt|Grassless Dirt]]}}
{{dvt|sprite=podzol|[[Minecraft:Podzol]]}}
{{MC/Dvt|sprite=podzol|[[Minecraft:Podzol]]}}
{{dvt|sprite=missingno|dv=3-15|Inaccessible "boring" variants of dirt|foot=1}}}}
{{MC/Dvt|sprite=missingno|dv=3-15|Inaccessible "boring" variants of dirt|foot=1}}}}
|{{HistoryLine|||dev=14w26a|Dirt with metadata values 3 through 15 have now been completely removed from the game.}}
|{{MC/HistoryLine|||dev=14w26a|Dirt with metadata values 3 through 15 have now been completely removed from the game.}}
|{{HistoryLine||1.13|dev=17w47a|The different variant block states for the <code>dirt</code> ID have been split up into their own IDs.
|{{MC/HistoryLine||1.13|dev=17w47a|The different variant block states for the <code>dirt</code> ID have been split up into their own IDs.
|Prior to ''The Flattening'', this block's numeral ID was 3.}}
|Prior to ''The Flattening'', this block's numeral ID was 3.}}
}}
}}
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==== ''Bedrock Edition'' ====
==== ''Bedrock Edition'' ====
{{HistoryTable
{{HistoryTable
|{{HistoryLine|bedrock}}
|{{MC/HistoryLine|bedrock}}
|{{HistoryLine||1.21.20|dev=Preview 1.21.20.22|The different block states for the <code>dirt</code> ID have now been split up into their own IDs.}}
|{{MC/HistoryLine||1.21.20|dev=Preview 1.21.20.22|The different block states for the <code>dirt</code> ID have now been split up into their own IDs.}}
}}
}}


== Issues ==
== Issues ==
{{issue list}}
{{MC/Issue list}}


== Gallery ==
== Gallery ==
Line 307: Line 307:
<gallery>
<gallery>
File:Texting in Minecraft.jpeg|A human standing on a dirt pillar in a snowy taiga.
File:Texting in Minecraft.jpeg|A human standing on a dirt pillar in a snowy taiga.
File:Minecraft Earth Dirt.png|Dirt as it appeared in {{MCE}}.
File:Minecraft Earth Dirt.png|Dirt as it appeared in {{MC/MCE}}.
File:Melissa grabs dirt.png|Melissa Benoist grabbing a dirt block.
File:Melissa grabs dirt.png|Melissa Benoist grabbing a dirt block.
File:Dirt Xbox.jpeg|A realistic dirt block featured in Ten Things You Probably Didn't Know About Minecraft.
File:Dirt Xbox.jpeg|A realistic dirt block featured in Ten Things You Probably Didn't Know About Minecraft.
File:AMCM Steve builds.jpeg|{{AMCM|Steve}} building a house with Dirt in {{AMCM}}.  
File:AMCM Steve builds.jpeg|{{MC/Amcm|Steve}} building a house with Dirt in {{MC/Amcm}}.  
</gallery>
</gallery>


== References ==
== References ==
{{reflist}}
{{MC/Reflist}}


== External links ==
== External links ==
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== Navigation ==
== Navigation ==
{{Navbox blocks|natural}}
{{MC/Navbox blocks|natural}}


[[Category:Natural blocks]]
[[Category:Natural blocks]]

Revision as of 20:20, 9 April 2026

Template:Hatnote Template:Infobox block Dirt is a Minecraft:block found abundantly in most Minecraft:biomes under a layer of grass blocks at the top of the Minecraft:Overworld as well as in patches underground.

Obtaining

Breaking

Dirt can be broken with any Minecraft:tool, but a Minecraft:shovel is the quickest. Dirt drops itself when it's destroyed. Script error: No such module "breaking row".

Natural generation

Dirt comprises the majority of the upper terrain layers in most Overworld biomes, bridging the gap between Minecraft:stone and grass blocks in various thicknesses.

There are approximately 1,850 dirt blocks per chunk in plains, forest, snowy plains, jungle, and windswept hills biomes. In villages, dirt generates naturally as part of several different structures. In woodland mansions, dirt generates in several types of rooms. Four blocks of dirt generates as part of each ancient city near the center. Dirt can also generate in trail ruins and at the base of trees in trial chambers entrances.

Dirt can generate in the Overworld in the form of ore blobs. Dirt attempts to generate 7 times per chunk in blobs of size 0–160 at Y=0–160, in all biomes. It can replace Minecraft:stone, Minecraft:granite, Minecraft:andesite, Minecraft:diorite, polished graniteTemplate:Only, polished andesiteTemplate:Only, polished dioriteTemplate:Only, Minecraft:tuffTemplate:Only, and Minecraft:deepslateTemplate:Only.

  1. REDIRECT Template:Block distribution

Mob loot

An Minecraft:enderman that picks up and holds a dirt block drops it upon death.

Block drops

Minecraft:Farmland, dirt paths, grass blocks, Minecraft:mycelium, and Minecraft:podzol drop dirt if broken without Minecraft:Silk Touch. Farmland and dirt pathsTemplate:Only drop dirt even if broken with Silk Touch.

Post-generation

Minecraft:Farmland turns into dirt if either a Minecraft:mob jumps on it, a solid block is placed over it, or nothing is planted on it and it is not within four blocks of Minecraft:water.

A dirt path immediately turns into dirt if a solid block is placed over it.

Coarse dirt can be tilled with a Minecraft:hoe to become dirt.

Tilling rooted dirt with a hoe turns it into normal dirt and yields a hanging roots item.

Grass blocks and Minecraft:mycelium can die under various circumstances (Most often when a solid, opaque block is placed on top of them). When they die, they turn into dirt.

Renewability

{{#vardefine:params|0 }}Template:Hatnote By tilling coarse dirt, the player can convert Minecraft:gravel into dirt. Two blocks each of gravel and dirt become four blocks of coarse dirt, which can then be placed and tilled. Since gravel is renewable through bartering with Minecraft:piglins, this makes a renewable source of dirt.

Another way to obtain renewable dirt makes use of moss blocks. Minecraft:Azalea converts the moss block below it into rooted dirt when grown into a tree. in Template:Editions, most Minecraft:saplings will convert the moss directly below it into dirt, sometimes a minute after it's grown into a tree. in Template:Editions, large spruce trees convert up to about 100 moss blocks into podzol when grown. Since moss can be converted from stone using bone meal, and stone can be renewably generated with water and Minecraft:lava, dirt can be renewably created as long as there is access to water, lava and moss blocks.

A third way to obtain renewable dirt is by buying podzol or rooted dirt from wandering traders. However, only 18 blocks of podzol or 10 blocks of rooted dirt can be purchased from each trader, so this method cannot be performed on a large scale.

Usage

Dirt's primary use is for farming, but due to its abundance, it can also be used as a highly available building block or as temporary scaffolding.

Crafting ingredient

Template:Crafting usage

Farming

Dirt has the ability to grow Minecraft:saplings, sugar cane, Minecraft:mushrooms, sweet berries, and Minecraft:bamboo, which can be planted directly in dirt under appropriate conditions.

Using a Minecraft:hoe on dirt turns it into Minecraft:farmland, enabling wheat seeds, pumpkin seeds, melon seeds, Minecraft:potatoes, Minecraft:carrots, beetroot seeds, pitcher pods, and torchflower seeds to be planted on it.

Dirt path

{{#vardefine: control | right click on mouse or left trigger on gamepad }}Using a Minecraft:shovel on dirt turns it into a dirt path.

Grass and mycelium spreading

{{#vardefine:params|0 }}Template:Hatnote When a dirt block is adjacent to a grass block and is exposed to a light level of at least 4, it is eventually converted into a grass block at random intervals.

Minecraft:Mycelium spreads in a similar fashion, but requires a light level of at least 9.

Mud

{{#vardefine: control | right click on mouse or left trigger on gamepad }}Using a water bottle, splash water bottle or lingering water bottle will convert the dirt into Minecraft:mud.

Sulfur cube

Template:Message box Template:Article other Sulfur cubes have the ability to absorb dirt, either through picking it up or being interacted with it. This provides the regular/football effect to the mob when hitting it.

Sounds

Generic

Template:Edition: Template:Sound table/Block/Gravel/JE

Template:Edition: Template:Sound table/Block/Gravel/BE

Unique

Template:!((Java EditionTemplate:))! Template:SoundTable

Template:!((Bedrock EditionTemplate:))!: Template:SoundTable

Data values

ID

Java Edition: Template:ID table

Bedrock Edition: Template:ID table

History

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

New Nintendo 3DS Edition

Template:HistoryTable

Data history

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Issues

Script error: No such module "Issue list".

Gallery

Screenshots

Mojang screenshots

In other media

References

<references group="">

 </references>

External links

Navigation

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