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Minecraft:Dried Ghast: Difference between revisions

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=== Breaking ===
=== Breaking ===
A dried ghast can be instantly mined with any tool or by hand, and it always drops itself when mined. If mined while waterlogged, it reverts to its "dry" state regardless of which state it has reached while waterlogged.
A dried ghast can be instantly mined with any tool or by hand, and it always drops itself when mined. If mined while waterlogged, it reverts to its "dry" state regardless of which state it has reached while waterlogged.
{{breaking row|horizontal=1|Dried Ghast}}
{{MC/Breaking row|horizontal=1|Dried Ghast}}


=== Natural generation ===
=== Natural generation ===
Dried ghasts naturally generate in soul sand valleys as part of Nether fossils and have a {{Fraction|1|3}} (~33.3%) chance of spawning next to one.
Dried ghasts naturally generate in soul sand valleys as part of Nether fossils and have a {{Fraction|1|3}} (~33.3%) chance of spawning next to one.


{{block distribution}}
{{MC/Block Distribution}}


=== Crafting ===
=== Crafting ===
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== Sounds ==
== Sounds ==
=== Generic ===
=== Generic ===
{{Sound table/Block/Dried ghast}}
{{MC/Sound table/Block/Dried ghast}}


=== Unique ===
=== Unique ===
{{Edition|Java}}:
{{MC/Edition|Java}}:
{{SoundTable|type=java
{{SoundTable|type=java
|{{SoundLine
|{{SoundLine
Line 114: Line 114:
}}
}}


{{Edition|Bedrock}}:
{{MC/Edition|Bedrock}}:
{{SoundTable|type=bedrock
{{SoundTable|type=bedrock
|{{SoundLine
|{{SoundLine
Line 156: Line 156:
== Data values ==
== Data values ==
=== ID ===
=== ID ===
{{JE}}:
{{MC/JE}}:
{{ID table
{{ID table
|edition=java
|edition=java
Line 167: Line 167:
}}
}}


{{BE}}:
{{MC/BE}}:
{{ID table2
{{ID table2
|edition=bedrock
|edition=bedrock
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=== Block states ===
=== Block states ===
{{See also|Block states}}
{{MC/See also|Block states}}


{{/BS}}
{{/BS}}


== Achievements ==
== Achievements ==
{{Load achievements|Stay Hydrated!}}
{{MC/Load achievements|Stay Hydrated!}}


== Advancements ==
== Advancements ==
{{load advancements|Stay Hydrated!}}  
{{MC/Load advancements|Stay Hydrated!}}  


== Videos ==
== Videos ==
{{yt|Fvtl6VXzCtE}}
{{MC/Yt|Fvtl6VXzCtE}}


== History ==
== History ==
=== Reveal ===
=== Reveal ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine||March 18, 2025|link=none|Dried ghasts are subtly teased in Twitter and TikTok posts.<ref>{{tweet|Minecraft|1902043544052756614|Hydration break: Don’t forget to hydrate!<br><br>Make sure to tune into #MinecraftLIVE to learn more 👀|March 18, 2025}}</ref><ref>{{Cite TikTok|minecraft|7483195354649922862|Mmm refreshing!💧Make sure to tune into #MinecraftLIVE to learn more 👀|March 18, 2025}}</ref>}}
|{{HistoryLine||March 18, 2025|link=none|Dried ghasts are subtly teased in Twitter and TikTok posts.<ref>{{tweet|Minecraft|1902043544052756614|Hydration break: Don’t forget to hydrate!<br><br>Make sure to tune into #MinecraftLIVE to learn more 👀|March 18, 2025}}</ref><ref>{{MC/Cite TikTok|minecraft|7483195354649922862|Mmm refreshing!💧Make sure to tune into #MinecraftLIVE to learn more 👀|March 18, 2025}}</ref>}}
|{{HistoryLine||March 22, 2025|link=https://www.youtube.com/watch?v=jGNgh5zEFkY|[[File:Dried Ghast JE1 BE1.png|32px]] Dried ghasts are revealed at Minecraft LIVE – March 2025.}}
|{{MC/HistoryLine||March 22, 2025|link=https://www.youtube.com/watch?v=jGNgh5zEFkY|[[File:Dried Ghast JE1 BE1.png|32px]] Dried ghasts are revealed at Minecraft LIVE – March 2025.}}
}}
}}


=== ''Java Edition'' ===
=== ''Java Edition'' ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|java}}
|{{MC/HistoryLine|java}}
|{{HistoryLine||1.21.6|dev=25w15a|[[File:Dried Ghast JE1 BE1.png|32px]] [[File:Partially Hydrated Ghast JE1 BE1.png|32px]] [[File:Mostly Hydrated Ghast JE1 BE1.png|32px]] [[File:Hydrated Ghast JE1 BE1.png|32px]] Added dried ghasts.
|{{HistoryLine||1.21.6|dev=25w15a|[[File:Dried Ghast JE1 BE1.png|32px]] [[File:Partially Hydrated Ghast JE1 BE1.png|32px]] [[File:Mostly Hydrated Ghast JE1 BE1.png|32px]] [[File:Hydrated Ghast JE1 BE1.png|32px]] Added dried ghasts.
|The crafting recipe was originally 8 ghast tears and 1 bone block.
|The crafting recipe was originally 8 ghast tears and 1 bone block.
Line 222: Line 222:
{{!}}}
{{!}}}
}}
}}
|{{HistoryLine|||dev=25w17a|The rarity of the dried ghast has been changed from Uncommon to Common, matching its ingredients.}}
|{{MC/HistoryLine|||dev=25w17a|The rarity of the dried ghast has been changed from Uncommon to Common, matching its ingredients.}}
|{{HistoryLine|||dev=25w18a|Dried ghasts are now crafted with 8 ghast tears and 1 soul sand instead of 1 bone block.
|{{HistoryLine|||dev=25w18a|Dried ghasts are now crafted with 8 ghast tears and 1 soul sand instead of 1 bone block.
{<!---->{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe"
{<!---->{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe"
Line 241: Line 241:
{{!}}}
{{!}}}
|Dried ghasts can now be bartered by [[Minecraft:piglin]]s.}}
|Dried ghasts can now be bartered by [[Minecraft:piglin]]s.}}
|{{HistoryLine|||dev=25w19a|The sound event {{cd|block.dried_ghast.hit}} has been removed ({{Sound||Dried_Ghast_hit1.wav}}{{Sound||Dried_Ghast_hit2.wav}}{{Sound||Dried_Ghast_hit3.wav}}).
|{{HistoryLine|||dev=25w19a|The sound event {{MC/Cd|block.dried_ghast.hit}} has been removed ({{Sound||Dried_Ghast_hit1.wav}}{{Sound||Dried_Ghast_hit2.wav}}{{Sound||Dried_Ghast_hit3.wav}}).
|The ambient sounds have been changed (from {{Sound||Dried Ghast ambient1 JE1 BE1.wav}}{{Sound||Dried Ghast ambient2 JE1 BE1.wav}} to {{Sound||Dried Ghast ambient1 JE2 BE2.ogg}}{{Sound||Dried Ghast ambient2 JE2 BE2.ogg}}) and two have been added ({{Sound||Dried Ghast ambient3.ogg}}{{Sound||Dried Ghast ambient4.ogg}}).
|The ambient sounds have been changed (from {{Sound||Dried Ghast ambient1 JE1 BE1.wav}}{{Sound||Dried Ghast ambient2 JE1 BE1.wav}} to {{Sound||Dried Ghast ambient1 JE2 BE2.ogg}}{{Sound||Dried Ghast ambient2 JE2 BE2.ogg}}) and two have been added ({{Sound||Dried Ghast ambient3.ogg}}{{Sound||Dried Ghast ambient4.ogg}}).
|Added footstep and placing sounds.}}
|Added footstep and placing sounds.}}
|{{HistoryLine|||dev=25w20a|The breaking sound has been changed (from {{Sound||Dried Ghast break JE1 BE1.wav}} to {{Sound||Dried Ghast break JE2 BE2.ogg}}) to sound less alive.
|{{HistoryLine|||dev=25w20a|The breaking sound has been changed (from {{Sound||Dried Ghast break JE1 BE1.wav}} to {{Sound||Dried Ghast break JE2 BE2.ogg}}) to sound less alive.
|Dried ghasts now block flowing water instead of popping.}}
|Dried ghasts now block flowing water instead of popping.}}
|{{HistoryLine|||dev=pre1|Dried ghasts now emits a vibration frequency of 11 from the sculk sensor when its block state changes.|The category for the ambient sounds has been changed from Ambient/Environment to Blocks.}}
|{{MC/HistoryLine|||dev=pre1|Dried ghasts now emits a vibration frequency of 11 from the sculk sensor when its block state changes.|The category for the ambient sounds has been changed from Ambient/Environment to Blocks.}}
}}
}}


=== ''Bedrock Edition'' ===
=== ''Bedrock Edition'' ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|bedrock}}
|{{MC/HistoryLine|bedrock}}
|{{HistoryLine||1.21.80|exp=Drop 2 2025|dev=Preview 1.21.80.25|[[File:Dried Ghast JE1 BE1.png|32px]] [[File:Partially Hydrated Ghast JE1 BE1.png|32px]] [[File:Mostly Hydrated Ghast JE1 BE1.png|32px]] [[File:Hydrated Ghast JE1 BE1.png|32px]] Added dried ghasts.
|{{HistoryLine||1.21.80|exp=Drop 2 2025|dev=Preview 1.21.80.25|[[File:Dried Ghast JE1 BE1.png|32px]] [[File:Partially Hydrated Ghast JE1 BE1.png|32px]] [[File:Mostly Hydrated Ghast JE1 BE1.png|32px]] [[File:Hydrated Ghast JE1 BE1.png|32px]] Added dried ghasts.
|The crafting recipe was originally 8 ghast tears and 1 bone block.
|The crafting recipe was originally 8 ghast tears and 1 bone block.
Line 271: Line 271:
{{!}}}
{{!}}}
}}
}}
|{{HistoryLine||1.21.90|dev=Preview 1.21.90.20|All features behind the "Drop 2 2025" experimental toggle have now been fully implemented.|The rarity of the dried ghast has been changed from Uncommon to Common, matching its ingredients.}}
|{{MC/HistoryLine||1.21.90|dev=Preview 1.21.90.20|All features behind the "Drop 2 2025" experimental toggle have now been fully implemented.|The rarity of the dried ghast has been changed from Uncommon to Common, matching its ingredients.}}
|{{HistoryLine|||dev=Preview 1.21.90.21|Dried ghasts are now crafted with 8 ghast tears and 1 soul sand instead of 1 bone block.
|{{HistoryLine|||dev=Preview 1.21.90.21|Dried ghasts are now crafted with 8 ghast tears and 1 soul sand instead of 1 bone block.
{<!---->{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe"
{<!---->{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe"
Line 290: Line 290:
{{!}}}
{{!}}}
|Dried ghasts can now be bartered by [[Minecraft:piglin]]s.}}
|Dried ghasts can now be bartered by [[Minecraft:piglin]]s.}}
|{{HistoryLine|||dev=Preview 1.21.90.25|The sound event {{cd|block.dried_ghast.hit}} has been removed ({{Sound||Dried_Ghast_hit1.wav}}{{Sound||Dried_Ghast_hit2.wav}}{{Sound||Dried_Ghast_hit3.wav}}).
|{{HistoryLine|||dev=Preview 1.21.90.25|The sound event {{MC/Cd|block.dried_ghast.hit}} has been removed ({{Sound||Dried_Ghast_hit1.wav}}{{Sound||Dried_Ghast_hit2.wav}}{{Sound||Dried_Ghast_hit3.wav}}).
|The ambient sounds have been changed (from {{Sound||Dried Ghast ambient1 JE1 BE1.wav}}{{Sound||Dried Ghast ambient2 JE1 BE1.wav}} to {{Sound||Dried Ghast ambient1 JE2 BE2.ogg}}{{Sound||Dried Ghast ambient2 JE2 BE2.ogg}}) and two have been added ({{Sound||Dried Ghast ambient3.ogg}}{{Sound||Dried Ghast ambient4.ogg}}).
|The ambient sounds have been changed (from {{Sound||Dried Ghast ambient1 JE1 BE1.wav}}{{Sound||Dried Ghast ambient2 JE1 BE1.wav}} to {{Sound||Dried Ghast ambient1 JE2 BE2.ogg}}{{Sound||Dried Ghast ambient2 JE2 BE2.ogg}}) and two have been added ({{Sound||Dried Ghast ambient3.ogg}}{{Sound||Dried Ghast ambient4.ogg}}).
|The breaking sound has been changed (from {{Sound||Dried Ghast break JE1 BE1.wav}} to {{Sound||Dried Ghast break JE2 BE2.ogg}}) to sound less alive.
|The breaking sound has been changed (from {{Sound||Dried Ghast break JE1 BE1.wav}} to {{Sound||Dried Ghast break JE2 BE2.ogg}}) to sound less alive.
Line 298: Line 298:


== Issues ==
== Issues ==
{{issue list}}
{{MC/Issue list}}


== Gallery ==
== Gallery ==
Line 326: Line 326:


== References ==
== References ==
{{reflist}}
{{MC/Reflist}}


== Navigation ==
== Navigation ==
{{Navbox blocks|natural}}
{{MC/Navbox blocks|natural}}


[[Category:Animal blocks]]
[[Category:Animal blocks]]

Revision as of 20:20, 9 April 2026

Template:Infobox block A dried ghast is an immobile, shriveled, harmless ghast in the form of a Minecraft:block. It can be found near Nether fossils or obtained through bartering or Minecraft:crafting. Placing it in Minecraft:water causes it to hydrate over time until it becomes a ghastling.

Obtaining

Breaking

A dried ghast can be instantly mined with any tool or by hand, and it always drops itself when mined. If mined while waterlogged, it reverts to its "dry" state regardless of which state it has reached while waterlogged. Script error: No such module "breaking row".

Natural generation

Dried ghasts naturally generate in soul sand valleys as part of Nether fossils and have a Template:Fraction (~33.3%) chance of spawning next to one.

  1. REDIRECT Template:Block distribution

Crafting

Template:Crafting

Bartering

Minecraft:Piglins have a Template:Frac (~2.13%) chance to barter a dried ghast when given a gold ingot.

Usage

When a dried ghast is waterlogged, it initiates a rehydration process: green particles appear, and the ghast gradually develops a smiling expression and becomes brighter in color. These visual changes appear in stages, becoming noticeable after about 5 minutes (partially hydrated), more pronounced after about 10 minutes (mostly hydrated), and visually complete (hydrated) after about 15 minutes. After about 20 minutes, it transforms into a ghastling, which matures over time into a happy ghast.

If the water is removed during the process, the ghast slowly reverts to the original, dried state at the same rate as it hydrates. Breaking a dried ghast instantly reverts it to the dried state.

The exact timings are somewhat randomized: To reach the next stage of hydration or dehydration, a 250 second delay (5000 ticks) must run out, but that delay does not start automatically. Instead, it begins when the dried ghast receives a random tick, i.e. on average after about 68 seconds, for a total of about 5.3 minutes on average.

Ambient sounds

A non-waterlogged dried ghast emits cracking ambient sounds when it is placed on soul sand or soul soil.

Sounds

Generic

Template:Edition: Template:Sound table/Block/Dried ghast/JE

Template:Edition: Template:Sound table/Block/Dried ghast/BE

Unique

Template:!((Java EditionTemplate:))!: Template:SoundTable

Template:!((Bedrock EditionTemplate:))!: Template:SoundTable

Data values

ID

Java Edition: Template:ID table

Bedrock Edition: Template:ID table2

Block states

{{#vardefine:params|0 }}Template:Hatnote

Minecraft:Dried Ghast/BS

Achievements

Script error: No such module "Achievement".

Advancements

Script error: No such module "Advancement".

Videos

  1. REDIRECT Template:YouTube

Template:Redr

History

Reveal

Template:HistoryTable

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Issues

Script error: No such module "Issue list".

Gallery

Mojang screenshots

In other media

References

<references group="">

 </references>

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