Minecraft:Lead: Difference between revisions
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'''Leads''' are utility [[Minecraft:item]]s used to leash and lead certain entities. Leashed entities can be tied to [[Minecraft:fence]]s or other entities by {{Control|using}} the fence or entity while sneaking. A lead can be removed from an entity by shearing it. | '''Leads''' are utility [[Minecraft:item]]s used to leash and lead certain entities. Leashed entities can be tied to [[Minecraft:fence]]s or other entities by {{MC/Control|using}} the fence or entity while sneaking. A lead can be removed from an entity by shearing it. | ||
== Obtaining == | == Obtaining == | ||
| Line 13: | Line 13: | ||
=== Generated loot === | === Generated loot === | ||
{{LootChestItem|lead}} | {{MC/LootChestItem|lead}} | ||
=== Crafting === | === Crafting === | ||
| Line 34: | Line 34: | ||
[[File:SuspendedCows.png|190px|thumb|Two block tall mobs, such as cows, also suspend at 7 blocks above the ground.]] | [[File:SuspendedCows.png|190px|thumb|Two block tall mobs, such as cows, also suspend at 7 blocks above the ground.]] | ||
{{ | {{MC/Control|Using}} a lead on a [[Minecraft:mob]] ties the lead to the mob, allowing it to be moved by the player. Multiple mobs can be held by leads at once, but each mob held requires its own lead. Mobs can also be attached to other mobs with leads. | ||
It is possible to leash the following mobs and other entities: | It is possible to leash the following mobs and other entities: | ||
{{columns-list|colwidth=11em| | {{columns-list|colwidth=11em| | ||
* {{ | * {{MC/Entitylink|Allay}} | ||
* {{ | * {{MC/Entitylink|Armadillo}} | ||
* {{ | * {{MC/Entitylink|Axolotl}} | ||
* {{ | * {{MC/Entitylink|Bee}} | ||
* {{ | * {{MC/Entitylink|id=oak boat|Boat}} | ||
* {{ | * {{MC/Entitylink|id=oak boat with chest|Boat with Chest}} | ||
* {{ | * {{MC/Entitylink|Camel}} | ||
* {{ | * {{MC/Entitylink|Cat}} | ||
* {{ | * {{MC/Entitylink|Chicken}} | ||
* {{ | * {{MC/Entitylink|Copper Golem}} | ||
* {{ | * {{MC/Entitylink|Cow}} | ||
* {{ | * {{MC/Entitylink|Dolphin}} | ||
* {{ | * {{MC/Entitylink|Donkey}} | ||
* {{ | * {{MC/Entitylink|Fox}} | ||
* {{ | * {{MC/Entitylink|Frog}} | ||
* {{ | * {{MC/Entitylink|Glow Squid}} | ||
* {{ | * {{MC/Entitylink|Goat}} | ||
* {{ | * {{MC/Entitylink|Happy Ghast}} | ||
* {{ | * {{MC/Entitylink|Hoglin}} | ||
* {{ | * {{MC/Entitylink|Horse}} | ||
* {{ | * {{MC/Entitylink|Iron Golem}} | ||
* {{ | * {{MC/Entitylink|Llama}} | ||
* {{ | * {{MC/Entitylink|Mooshroom}} | ||
* {{ | * {{MC/Entitylink|Mule}} | ||
* {{ | * {{MC/Entitylink|Ocelot}} | ||
* {{ | * {{MC/Entitylink|Parrot}} | ||
* {{ | * {{MC/Entitylink|Pig}} | ||
* {{ | * {{MC/Entitylink|Polar Bear}} | ||
* {{ | * {{MC/Entitylink|Rabbit}} | ||
* {{ | * {{MC/Entitylink|Sheep}} | ||
* {{ | * {{MC/Entitylink|Skeleton Horse}} | ||
* {{ | * {{MC/Entitylink|Sniffer}} | ||
* {{ | * {{MC/Entitylink|Snow Golem}} | ||
* {{ | * {{MC/Entitylink|Squid}} | ||
* {{ | * {{MC/Entitylink|Strider}} | ||
* {{ | * {{MC/Entitylink|Sulfur Cube}} | ||
* {{ | * {{MC/Entitylink|Trader Llama}} | ||
* {{ | * {{MC/Entitylink|Zoglin}} | ||
}} | }} | ||
These mobs can only be leashed when not hostile: | These mobs can only be leashed when not hostile: | ||
* {{ | * {{MC/Entitylink|Nautilus}} | ||
* {{ | * {{MC/Entitylink|Wolf}} | ||
* {{ | * {{MC/Entitylink|Zombie Nautilus}} | ||
These mobs can only be leashed when not mounted by a hostile mob: | These mobs can only be leashed when not mounted by a hostile mob: | ||
* {{ | * {{MC/Entitylink|Camel Husk}} | ||
* {{ | * {{MC/Entitylink|Zombie Horse}} | ||
* {{ | * {{MC/Entitylink|Zombie Nautilus}} | ||
Additionally, bats, pandas, fish, tadpoles, [[Minecraft:turtle]]s, [[Minecraft:villager]]s, wandering traders, [[Minecraft:NPC]]s, [[Minecraft:agent]]s, and monsters other than the ones listed above can be leashed using a map editor or NBT editor. | Additionally, bats, pandas, fish, tadpoles, [[Minecraft:turtle]]s, [[Minecraft:villager]]s, wandering traders, [[Minecraft:NPC]]s, [[Minecraft:agent]]s, and monsters other than the ones listed above can be leashed using a map editor or NBT editor. | ||
With a mob on a lead held by the player, {{ | With a mob on a lead held by the player, {{MC/Control|using}} the lead on any type of [[Minecraft:fence]] attaches the lead to it with a visible knot, tying the mob to it. Multiple leads may be attached to one fence post. A mob tied to a fence tends to stay within 5 blocks of the fence post. | ||
Pressing the {{ | Pressing the {{MC/Control|use item}} control on a leash knot will leash any player-leashed mobs to the leash knot, or if the player is not currently leashing any mobs, leash all mobs leashed to the leash knot to the player. | ||
Sneaking and pressing the {{ | Sneaking and pressing the {{MC/Control|use item}} control on a leashable mob while already having other mobs leashed will leash any leashed mobs to the new mob. If a [[Minecraft:boat]] or any leashable mob that cannot fit into a boat is leashed to a happy ghast (aside from another happy ghast), it will be attached in a four-leash configuration hanging below the happy ghast. | ||
A lead is broken by pressing the {{ | A lead is broken by pressing the {{MC/Control|use item}} control on the leashed mob again, hitting the knot, removing or pushing the attached fence post, or using [[Minecraft:shears]] on a leashed mob or a leash knot. Leads also break when hit by projectiles. Whenever a lead is removed or broken, it drops as an [[Minecraft:item (entity)|item]] at the location of the mob. However, it does not drop when unleashed in Creative mode.{{only|java}}<ref>{{bug|MCPE-79639|MCPE-79639|Unleashing a mob in creative mode drops an unnecessary lead|WF}}</ref> A lead does not break if the attached animal dies. | ||
A lead can stretch a maximum of 12 blocks (16 if the leashed mob is a happy ghast). If the mob can move toward the player or fence post, it does so. If not, or if the mob is moving quickly away from the player, the lead breaks. The lead also breaks if the player uses a firework rocket while using [[Minecraft:elytra]]. | A lead can stretch a maximum of 12 blocks (16 if the leashed mob is a happy ghast). If the mob can move toward the player or fence post, it does so. If not, or if the mob is moving quickly away from the player, the lead breaks. The lead also breaks if the player uses a firework rocket while using [[Minecraft:elytra]]. | ||
| Line 112: | Line 112: | ||
A lead can be used to remove a mob from a boat without needing to break the boat, if the mob can normally be leashed. | A lead can be used to remove a mob from a boat without needing to break the boat, if the mob can normally be leashed. | ||
{{ | {{MC/In|be}}, if a chunk unloads while containing a leashed mob (either by the player walking too far away, or traveling to another dimension via a portal), sometimes the lead breaks and drops as an item, leaving the mob free to wander around.<ref>MCPE-157182</ref> | ||
Boats are unaffected by leads if a player is a direct passenger to a boat. Leads still work on boats with a player riding a mob that is riding the boat. | Boats are unaffected by leads if a player is a direct passenger to a boat. Leads still work on boats with a player riding a mob that is riding the boat. | ||
== Sounds == | == Sounds == | ||
{{Edition|Java}}: | {{MC/Edition|Java}}: | ||
{{SoundTable | {{SoundTable | ||
| type = java | | type = java | ||
| Line 157: | Line 157: | ||
}} | }} | ||
{{Edition|Bedrock}}: | {{MC/Edition|Bedrock}}: | ||
{{SoundTable | {{SoundTable | ||
| type = bedrock | | type = bedrock | ||
| Line 200: | Line 200: | ||
=== Summoning === | === Summoning === | ||
Using the command {{ | Using the command {{MC/Cmd|summon minecraft:leash_knot <X Y Z>}}, it is possible to summon a leash knot without using a fence. A leash knot spawned this way does not have a leash attached to it. | ||
{{Clear}} | {{MC/Clear}} | ||
== Data values == | == Data values == | ||
=== ID === | === ID === | ||
{{ | {{MC/Edition|java}}: | ||
{{ID table | {{ID table | ||
|edition=java | |edition=java | ||
| Line 226: | Line 226: | ||
|foot=1}} | |foot=1}} | ||
{{ | {{MC/Edition|bedrock}}: | ||
{{ID table | {{ID table | ||
|edition=bedrock | |edition=bedrock | ||
| Line 255: | Line 255: | ||
Leash knots have entity data that define various properties of the entity. | Leash knots have entity data that define various properties of the entity. | ||
{{ | {{MC/El|java}}: | ||
{{ | {{MC/Main|Entity format}} | ||
<section begin="entity data"/><div class="treeview" style="margin-top: 0;"> | <section begin="entity data"/><div class="treeview" style="margin-top: 0;"> | ||
* {{ | * {{MC/Nbt|compound}} Entity data | ||
** {{ | ** {{MC/Nbt inherit/entity}} | ||
</div><section end="entity data"/> | </div><section end="entity data"/> | ||
{{ | {{MC/El|bedrock}}: | ||
: See [[Minecraft:Bedrock Edition level format/Entity format]]. | : See [[Minecraft:Bedrock Edition level format/Entity format]]. | ||
== Achievements == | == Achievements == | ||
{{ | {{MC/Load achievements|So I Got That Going for Me}} | ||
== Advancements == | == Advancements == | ||
{{ | {{MC/Load advancements|When the Squad Hops into Town}} | ||
== History == | == History == | ||
{{ | {{MC/Missing information|The history of a lot of mobs be leashed}} | ||
=== ''Java Edition'' === | === ''Java Edition'' === | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|java}} | |{{MC/HistoryLine|java}} | ||
|{{HistoryLine||1.6.1|dev=13w16a|[[File:Lead JE1 BE1.png|32px]] Added leads. | |{{MC/HistoryLine||1.6.1|dev=13w16a|[[File:Lead JE1 BE1.png|32px]] Added leads. | ||
|Leads do not currently have a tooltip and are called "leashes" in [https://web.archive.org/web/20130421003727/http://www.mojang.com/2013/04/minecraft-snapshot-13w16a-and-new-launcher/ the change notes]. | |Leads do not currently have a tooltip and are called "leashes" in [https://web.archive.org/web/20130421003727/http://www.mojang.com/2013/04/minecraft-snapshot-13w16a-and-new-launcher/ the change notes]. | ||
|Added [[Minecraft:horse]]s, donkeys, mules, skeleton horses, and zombie horses, which can be leashed, when tamed. | |Added [[Minecraft:horse]]s, donkeys, mules, skeleton horses, and zombie horses, which can be leashed, when tamed. | ||
|[[Minecraft:Pig]]s, cows, chickens, sheep, and mooshrooms can also be leashed.<!-- | |[[Minecraft:Pig]]s, cows, chickens, sheep, and mooshrooms can also be leashed.<!-- | ||
This light might also include squid, ocelots, wolves, and snow golems. -->}} | This light might also include squid, ocelots, wolves, and snow golems. -->}} | ||
|{{HistoryLine|||dev=13w16b|Leads have been given a tooltip.}} | |{{MC/HistoryLine|||dev=13w16b|Leads have been given a tooltip.}} | ||
|{{HistoryLine|||dev=13w18a|Leads have been given a [[Minecraft:crafting]] recipe, which was originally four string and one slimeball. | |{{HistoryLine|||dev=13w18a|Leads have been given a [[Minecraft:crafting]] recipe, which was originally four string and one slimeball. | ||
{<!---->{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe" | {<!---->{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe" | ||
| Line 296: | Line 296: | ||
|ignoreusage=1}} | |ignoreusage=1}} | ||
{{!}}} }} | {{!}}} }} | ||
|{{HistoryLine|||dev=13w22a|Untamed [[Minecraft:horse]]s, donkeys and mules can now be leashed.}} | |{{MC/HistoryLine|||dev=13w22a|Untamed [[Minecraft:horse]]s, donkeys and mules can now be leashed.}} | ||
|{{HistoryLine||1.8|dev=14w27a|Added rabbits, which can be leashed.}} | |{{MC/HistoryLine||1.8|dev=14w27a|Added rabbits, which can be leashed.}} | ||
|{{HistoryLine||1.9|dev=15w50a|Added a sound for leads: <code>entity.leashknot.place</code>.}} | |{{MC/HistoryLine||1.9|dev=15w50a|Added a sound for leads: <code>entity.leashknot.place</code>.}} | ||
|{{HistoryLine||1.10|dev=16w20a|Added polar bears, which can be leashed.}} | |{{MC/HistoryLine||1.10|dev=16w20a|Added polar bears, which can be leashed.}} | ||
|{{HistoryLine||1.11|dev=16w39a|Added llamas, which can be leashed. | |{{MC/HistoryLine||1.11|dev=16w39a|Added llamas, which can be leashed. | ||
|Leads can now be found in woodland mansion chests.}} | |Leads can now be found in woodland mansion chests.}} | ||
|{{HistoryLine||1.12|dev=17w13a|Added parrots, which can be leashed.}} | |{{MC/HistoryLine||1.12|dev=17w13a|Added parrots, which can be leashed.}} | ||
|{{HistoryLine||1.13|dev=18w15a|Added dolphins, which can be leashed. | |{{MC/HistoryLine||1.13|dev=18w15a|Added dolphins, which can be leashed. | ||
|Squid can no longer be leashed.}} | |Squid can no longer be leashed.}} | ||
|{{HistoryLine||1.14|dev=18w43a|[[File:Lead JE2 BE2.png|32px]] The texture of leads has been changed.}} | |{{MC/HistoryLine||1.14|dev=18w43a|[[File:Lead JE2 BE2.png|32px]] The texture of leads has been changed.}} | ||
|{{HistoryLine|||dev=19w05a|Added wandering traders and trader llamas, which are naturally connected with leads. | |{{MC/HistoryLine|||dev=19w05a|Added wandering traders and trader llamas, which are naturally connected with leads. | ||
|Trader llamas can also be leashed by the player.}} | |Trader llamas can also be leashed by the player.}} | ||
|{{HistoryLine|||dev=19w07a|Added foxes, which can be leashed.}} | |{{MC/HistoryLine|||dev=19w07a|Added foxes, which can be leashed.}} | ||
|{{HistoryLine||1.15|dev=19w34a|Added bees, which can be leashed.}} | |{{MC/HistoryLine||1.15|dev=19w34a|Added bees, which can be leashed.}} | ||
|{{HistoryLine||1.16|dev=20w09a|Skeleton horses and zombie horses can now be leashed.<ref>{{bug|MC-166246}}</ref>}} | |{{HistoryLine||1.16|dev=20w09a|Skeleton horses and zombie horses can now be leashed.<ref>{{bug|MC-166246}}</ref>}} | ||
|{{HistoryLine|||dev=20w13a|Added striders, which can be leashed.}} | |{{MC/HistoryLine|||dev=20w13a|Added striders, which can be leashed.}} | ||
|{{HistoryLine|||dev=20w14a|Hoglins can now be leashed.}} | |{{MC/HistoryLine|||dev=20w14a|Hoglins can now be leashed.}} | ||
|{{HistoryLine||1.16.2|dev=20w27a|Zoglins can now be leashed.}} | |{{MC/HistoryLine||1.16.2|dev=20w27a|Zoglins can now be leashed.}} | ||
|{{HistoryLine||1.17|dev=20w51a|Added axolotls, which can be leashed.}} | |{{MC/HistoryLine||1.17|dev=20w51a|Added axolotls, which can be leashed.}} | ||
|{{HistoryLine|||dev=21w13a|Added goats, which can be leashed.}} | |{{MC/HistoryLine|||dev=21w13a|Added goats, which can be leashed.}} | ||
|{{HistoryLine|||dev=21w19a|Squid and glow squid can now be leashed.<ref>{{bug|MC-136647}}</ref>}} | |{{HistoryLine|||dev=21w19a|Squid and glow squid can now be leashed.<ref>{{bug|MC-136647}}</ref>}} | ||
|{{HistoryLine||1.19|dev=22w11a|Added frogs, which can be leashed.}} | |{{MC/HistoryLine||1.19|dev=22w11a|Added frogs, which can be leashed.}} | ||
|{{HistoryLine|||dev=22w13a|Added allays, which can be leashed. | |{{MC/HistoryLine|||dev=22w13a|Added allays, which can be leashed. | ||
|Leads may now be found in ancient city chests.}} | |Leads may now be found in ancient city chests.}} | ||
|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|Added camels, which can be leashed. | |{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|Added camels, which can be leashed. | ||
|Mobs no longer accumulate fall damage when dangling on leads.<ref>{{bug|MC-14167||Mobs build up fall damage when dangling on a lead|Fixed}}</ref>}} | |Mobs no longer accumulate fall damage when dangling on leads.<ref>{{bug|MC-14167||Mobs build up fall damage when dangling on a lead|Fixed}}</ref>}} | ||
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|Added sniffers, which can be leashed.}} | |{{MC/HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|Added sniffers, which can be leashed.}} | ||
|{{HistoryLine||1.20|dev=23w12a|Leads can now be found in suspicious gravel and suspicious sand in trail ruins.}} | |{{MC/HistoryLine||1.20|dev=23w12a|Leads can now be found in suspicious gravel and suspicious sand in trail ruins.}} | ||
|{{HistoryLine|||dev=23w16a|Leads no longer generate in suspicious sand in trail ruins. | |{{MC/HistoryLine|||dev=23w16a|Leads no longer generate in suspicious sand in trail ruins. | ||
|Due to the split of the archaeological loot tables for the suspicious gravel within the trail ruins; leads are now in the common loot table.}} | |Due to the split of the archaeological loot tables for the suspicious gravel within the trail ruins; leads are now in the common loot table.}} | ||
|{{HistoryLine||1.20.5|dev=23w51a|Added armadillos, which can be leashed.}} | |{{MC/HistoryLine||1.20.5|dev=23w51a|Added armadillos, which can be leashed.}} | ||
|{{HistoryLine||1.21|dev=Pre-release 1|[[Minecraft:Boat]]s and boat with chests can now be leashed.}} | |{{MC/HistoryLine||1.21|dev=Pre-release 1|[[Minecraft:Boat]]s and boat with chests can now be leashed.}} | ||
|{{HistoryLine||1.21.6|dev=25w15a|Added happy ghasts, which can be leashed.}} | |{{MC/HistoryLine||1.21.6|dev=25w15a|Added happy ghasts, which can be leashed.}} | ||
|{{HistoryLine|||dev=25w16a|Using a firework rocket while gliding with [[Minecraft:elytra]] will now break any attached leads. | |{{MC/HistoryLine|||dev=25w16a|Using a firework rocket while gliding with [[Minecraft:elytra]] will now break any attached leads. | ||
|Leashed leads are now rendered twice as thick. | |Leashed leads are now rendered twice as thick. | ||
|Leads can now leash two mobs together. | |Leads can now leash two mobs together. | ||
| Line 351: | Line 351: | ||
|ignoreusage=1}} | |ignoreusage=1}} | ||
{{!}}} }} | {{!}}} }} | ||
|{{HistoryLine|||dev=25w21a|Leads now make a sound when they snap.}} | |{{MC/HistoryLine|||dev=25w21a|Leads now make a sound when they snap.}} | ||
|{{HistoryLine||1.21.9|dev=25w31a|Added copper golems, which can be leashed.}} | |{{MC/HistoryLine||1.21.9|dev=25w31a|Added copper golems, which can be leashed.}} | ||
|{{HistoryLine||1.21.11|dev=25w41a|Added nautiluses and zombie nautiluses, which can be leashed.}} | |{{MC/HistoryLine||1.21.11|dev=25w41a|Added nautiluses and zombie nautiluses, which can be leashed.}} | ||
|{{HistoryLine|||dev=25w44a|Added camel husks, which can be leashed.}} | |{{MC/HistoryLine|||dev=25w44a|Added camel husks, which can be leashed.}} | ||
}} | }} | ||
=== ''Bedrock Edition'' === | === ''Bedrock Edition'' === | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|pocket alpha}} | |{{MC/HistoryLine|pocket alpha}} | ||
|{{HistoryLine||v0.15.0|dev=build 1|[[File:Lead JE1 BE1.png|32px]] Added leads.}} | |{{MC/HistoryLine||v0.15.0|dev=build 1|[[File:Lead JE1 BE1.png|32px]] Added leads.}} | ||
|{{HistoryLine|pocket}} | |{{MC/HistoryLine|pocket}} | ||
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Leads now have better "physics". | |{{MC/HistoryLine||1.1.0|dev=alpha 1.1.0.0|Leads now have better "physics". | ||
|Leads can now be found inside woodland mansion [[Minecraft:chest]]s.}} | |Leads can now be found inside woodland mansion [[Minecraft:chest]]s.}} | ||
|{{HistoryLine|bedrock}} | |{{MC/HistoryLine|bedrock}} | ||
|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|Leads can now be found inside buried treasure chests. | |{{MC/HistoryLine||1.4.0|dev=beta 1.2.14.2|Leads can now be found inside buried treasure chests. | ||
|Leads can now be used on [[Minecraft:boat]]s.}} | |Leads can now be used on [[Minecraft:boat]]s.}} | ||
|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|Leads can now be used to craft [[Minecraft:balloon]]s.}} | |{{MC/HistoryLine||1.4.0|dev=beta 1.2.20.1|Leads can now be used to craft [[Minecraft:balloon]]s.}} | ||
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Lead JE2 BE2.png|32px]] The texture of leads has been changed. | |{{MC/HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Lead JE2 BE2.png|32px]] The texture of leads has been changed. | ||
|Wandering traders now drop leads after they are detached from trader llamas.}} | |Wandering traders now drop leads after they are detached from trader llamas.}} | ||
|{{HistoryLine||1.14.0|dev=beta 1.14.0.1|Leads can now be used on polar bears, ocelots, parrots, dolphins and old [[Minecraft:villager]]s.}} | |{{MC/HistoryLine||1.14.0|dev=beta 1.14.0.1|Leads can now be used on polar bears, ocelots, parrots, dolphins and old [[Minecraft:villager]]s.}} | ||
|{{HistoryLine||1.19.0|dev=beta 1.19.0.20|Allays can now be leashed.}} | |{{MC/HistoryLine||1.19.0|dev=beta 1.19.0.20|Allays can now be leashed.}} | ||
|{{HistoryLine||1.20.60|exp=Armadillo and Wolf Armor|dev=Preview 1.20.60.23|Added armadillos, which can be leashed.}} | |{{MC/HistoryLine||1.20.60|exp=Armadillo and Wolf Armor|dev=Preview 1.20.60.23|Added armadillos, which can be leashed.}} | ||
|{{HistoryLine||1.21.80|exp=Drop 2 2025|dev=Preview 1.21.80.25|Added happy ghasts, which can be leashed.}} | |{{MC/HistoryLine||1.21.80|exp=Drop 2 2025|dev=Preview 1.21.80.25|Added happy ghasts, which can be leashed.}} | ||
|{{HistoryLine||1.21.90|dev=Preview 1.21.90.20|Using a firework rocket while gliding with [[Minecraft:elytra]] will now break any attached leads. | |{{MC/HistoryLine||1.21.90|dev=Preview 1.21.90.20|Using a firework rocket while gliding with [[Minecraft:elytra]] will now break any attached leads. | ||
|Leads can now leash two mobs together. | |Leads can now leash two mobs together. | ||
|Leashed leads can now be snipped by using [[Minecraft:shears]]. | |Leashed leads can now be snipped by using [[Minecraft:shears]]. | ||
| Line 395: | Line 395: | ||
|ignoreusage=1}} | |ignoreusage=1}} | ||
{{!}}} }} | {{!}}} }} | ||
|{{HistoryLine|||dev=Preview 1.21.90.25|Attaching a leashed entity to another entity and using Shears to cut leashes now take precedence over other interactions.|Leash break distance is now calculated between the centers of the two entities' collision boxes, aligning with the rest of the leash physics calculations.}} | |{{MC/HistoryLine|||dev=Preview 1.21.90.25|Attaching a leashed entity to another entity and using Shears to cut leashes now take precedence over other interactions.|Leash break distance is now calculated between the centers of the two entities' collision boxes, aligning with the rest of the leash physics calculations.}} | ||
|{{HistoryLine|||dev=Preview 1.21.90.26|Leashing, unleashing, collecting leashed mobs, and leashing mobs to other mobs now play custom sounds.|Fence knots now play a sound when destroyed, either by being punched or when all their leashed entities are gone.|Boats can now be pulled out of water using a lead.}} | |{{MC/HistoryLine|||dev=Preview 1.21.90.26|Leashing, unleashing, collecting leashed mobs, and leashing mobs to other mobs now play custom sounds.|Fence knots now play a sound when destroyed, either by being punched or when all their leashed entities are gone.|Boats can now be pulled out of water using a lead.}} | ||
|{{HistoryLine||1.21.100|dev=Preview 1.21.100.20|It is no longer possible to connect leads to [[Minecraft:wall]]s. | |{{MC/HistoryLine||1.21.100|dev=Preview 1.21.100.20|It is no longer possible to connect leads to [[Minecraft:wall]]s. | ||
|Leash knots now disappear immediately when the support block is removed.}} | |Leash knots now disappear immediately when the support block is removed.}} | ||
|{{HistoryLine|||dev=Preview 1.21.100.22|Leashes now emit their breaking sound from the location of the leash holder, rather than the actor being leashed.}} | |{{MC/HistoryLine|||dev=Preview 1.21.100.22|Leashes now emit their breaking sound from the location of the leash holder, rather than the actor being leashed.}} | ||
|{{HistoryLine|||dev=Preview 1.21.100.23|Leashed mobs can now be pulled into [[Minecraft:boat]]s, [[Minecraft:minecart]]s, and other rideable entities if the leash is slackened when close to those entities. | |{{MC/HistoryLine|||dev=Preview 1.21.100.23|Leashed mobs can now be pulled into [[Minecraft:boat]]s, [[Minecraft:minecart]]s, and other rideable entities if the leash is slackened when close to those entities. | ||
|Leashed mobs now automatically dismount their vehicle if the leash is stretched far enough.}} | |Leashed mobs now automatically dismount their vehicle if the leash is stretched far enough.}} | ||
}} | }} | ||
| Line 406: | Line 406: | ||
=== Legacy Console Edition === | === Legacy Console Edition === | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|console}} | |{{MC/HistoryLine|console}} | ||
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Lead JE1 BE1.png|32px]] Added leads.}} | |{{MC/HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Lead JE1 BE1.png|32px]] Added leads.}} | ||
|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|Sounds have been added for leads.}} | |{{MC/HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|Sounds have been added for leads.}} | ||
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Leads can now be found in woodland mansion chests.}} | |{{MC/HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Leads can now be found in woodland mansion chests.}} | ||
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Leads can now be found inside buried treasure chests.}} | |{{MC/HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Leads can now be found inside buried treasure chests.}} | ||
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Lead JE2 BE2.png|32px]] The texture of leads has been changed.}} | |{{MC/HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Lead JE2 BE2.png|32px]] The texture of leads has been changed.}} | ||
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Added wandering traders, which are naturally equipped with leads.}} | |{{MC/HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Added wandering traders, which are naturally equipped with leads.}} | ||
}} | }} | ||
=== ''New Nintendo 3DS Edition'' === | === ''New Nintendo 3DS Edition'' === | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|3ds}} | |{{MC/HistoryLine|3ds}} | ||
|{{HistoryLine||0.1.0|[[File:Lead JE1 BE1.png|32px]] Added leads.}} | |{{MC/HistoryLine||0.1.0|[[File:Lead JE1 BE1.png|32px]] Added leads.}} | ||
}} | }} | ||
| Line 424: | Line 424: | ||
==== ''Java Edition'' ==== | ==== ''Java Edition'' ==== | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|java}} | |{{MC/HistoryLine|java}} | ||
|{{HistoryLine||1.11|dev=16w32a|The entity ID of the knot has been changed from <code>LeashKnot</code> to <code>leash_knot</code>.}} | |{{MC/HistoryLine||1.11|dev=16w32a|The entity ID of the knot has been changed from <code>LeashKnot</code> to <code>leash_knot</code>.}} | ||
|{{HistoryLine||1.13|dev=17w47a|Prior to ''The Flattening'', this item's numeral ID was 420.{{ | |{{HistoryLine||1.13|dev=17w47a|Prior to ''The Flattening'', this item's numeral ID was 420.{{MC/Info needed|and what was the item's?}}}} | ||
}} | }} | ||
==== ''Bedrock Edition'' ==== | ==== ''Bedrock Edition'' ==== | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|pocket}} | |{{MC/HistoryLine|pocket}} | ||
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|The entity ID of the knot has been changed from <code>leashknot</code> to <code>leash_knot</code>.}} | |{{MC/HistoryLine||1.1.0|dev=alpha 1.1.0.0|The entity ID of the knot has been changed from <code>leashknot</code> to <code>leash_knot</code>.}} | ||
}} | }} | ||
== Issues == | == Issues == | ||
{{ | {{MC/Issue list|Lead|Leash|-leading}} | ||
== Trivia == | == Trivia == | ||
| Line 442: | Line 442: | ||
* The lead is named "leash" in the texture file. | * The lead is named "leash" in the texture file. | ||
* If a player goes to sleep while holding a mob on a lead, the lead remains attached. | * If a player goes to sleep while holding a mob on a lead, the lead remains attached. | ||
* {{ | * {{MC/In|Java}}, when using the {{MC/Cmd|item}} command to put a lead in a player's head slot, the item gets rotated and positioned in such a way that it looks like the player is wearing a monocle. | ||
* {{ | * {{MC/In|je}}, when placing a block on a fence and while leashing a mob or boat, the block prevents it from being placed and the leash knot places instead. | ||
== Gallery == | == Gallery == | ||
| Line 477: | Line 477: | ||
== References == | == References == | ||
{{Reflist}} | {{MC/Reflist}} | ||
== External links == | == External links == | ||
| Line 483: | Line 483: | ||
== Navigation == | == Navigation == | ||
{{Navbox items|Utilities}} | {{MC/Navbox items|Utilities}} | ||
{{Navbox entities|other}} | {{MC/Navbox entities|other}} | ||
[[Category:Utilities]] | [[Category:Utilities]] | ||
Revision as of 20:33, 9 April 2026
|
For the {{{Description}}} of the same name, see [[{{{Destination}}}]]. |
Template:Infobox item Leads are utility Minecraft:items used to leash and lead certain entities. Leashed entities can be tied to Minecraft:fences or other entities by {{#vardefine: control | right click on mouse or left trigger on gamepad }}using the fence or entity while sneaking. A lead can be removed from an entity by shearing it.
Obtaining
Mob loot
Wandering traders always spawn with 2 trader llamas, each held with a lead. When a trader llama is detached, either by killing it or the wandering trader, dragging them far apart, using shears, or putting the llama in a Minecraft:boat or a Minecraft:minecart, the lead drops at the llama's position.
Generated loot
Script error: No such module "lootChest".
Crafting
Usage
Crafting ingredient
Leashing mobs
{{#vardefine: control | right click on mouse or left trigger on gamepad }}Using a lead on a Minecraft:mob ties the lead to the mob, allowing it to be moved by the player. Multiple mobs can be held by leads at once, but each mob held requires its own lead. Mobs can also be attached to other mobs with leads.
It is possible to leash the following mobs and other entities: Template:Columns-list
These mobs can only be leashed when not hostile:
- REDIRECT Template:EntityLink
- REDIRECT Template:EntityLink
- REDIRECT Template:EntityLink
These mobs can only be leashed when not mounted by a hostile mob:
- REDIRECT Template:EntityLink
- REDIRECT Template:EntityLink
- REDIRECT Template:EntityLink
Additionally, bats, pandas, fish, tadpoles, Minecraft:turtles, Minecraft:villagers, wandering traders, Minecraft:NPCs, Minecraft:agents, and monsters other than the ones listed above can be leashed using a map editor or NBT editor.
With a mob on a lead held by the player, {{#vardefine: control | right click on mouse or left trigger on gamepad }}using the lead on any type of Minecraft:fence attaches the lead to it with a visible knot, tying the mob to it. Multiple leads may be attached to one fence post. A mob tied to a fence tends to stay within 5 blocks of the fence post.
Pressing the {{#vardefine: control | right click on mouse or left trigger on gamepad }}use item control on a leash knot will leash any player-leashed mobs to the leash knot, or if the player is not currently leashing any mobs, leash all mobs leashed to the leash knot to the player.
Sneaking and pressing the {{#vardefine: control | right click on mouse or left trigger on gamepad }}use item control on a leashable mob while already having other mobs leashed will leash any leashed mobs to the new mob. If a Minecraft:boat or any leashable mob that cannot fit into a boat is leashed to a happy ghast (aside from another happy ghast), it will be attached in a four-leash configuration hanging below the happy ghast.
A lead is broken by pressing the {{#vardefine: control | right click on mouse or left trigger on gamepad }}use item control on the leashed mob again, hitting the knot, removing or pushing the attached fence post, or using Minecraft:shears on a leashed mob or a leash knot. Leads also break when hit by projectiles. Whenever a lead is removed or broken, it drops as an item at the location of the mob. However, it does not drop when unleashed in Creative mode.Template:Only<ref>Template:Bug</ref> A lead does not break if the attached animal dies.
A lead can stretch a maximum of 12 blocks (16 if the leashed mob is a happy ghast). If the mob can move toward the player or fence post, it does so. If not, or if the mob is moving quickly away from the player, the lead breaks. The lead also breaks if the player uses a firework rocket while using Minecraft:elytra.
When the player or the knot is more than 7 blocks above the ground, the mob being leashed becomes suspended.
Most mobs that can be leashed can still be leashed even if attacking the player leashing them, and any attached leads do not break.
Wolves, nautiluses, and zombie nautiluses cannot be leashed after becoming angry. Despite this, if they become angry while already leashed, the lead does not break, but it cannot be reattached when broken through other methods while the mob is still angry.
When moving downward and accelerating toward the ground, leashed mobs accumulate fall damage and take it if they hit the ground while still accelerating. When moving up or decelerating (such as when the lead is stretched to its limit), the fall distance is set to one block, so the mob does not take any fall damage if it touches the ground.
If the player walks into and back out of a nether portal while holding a lead connected to a mob, the lead remains attached to the mob. However, if a mob attached to a lead walks into a nether portal, the lead breaks and drops as an item in the other dimension.
A lead can be used to remove a mob from a boat without needing to break the boat, if the mob can normally be leashed.
in Template:Editions, if a chunk unloads while containing a leashed mob (either by the player walking too far away, or traveling to another dimension via a portal), sometimes the lead breaks and drops as an item, leaving the mob free to wander around.<ref>MCPE-157182</ref>
Boats are unaffected by leads if a player is a direct passenger to a boat. Leads still work on boats with a player riding a mob that is riding the boat.
Sounds
Template:!((Java EditionTemplate:))!: Template:SoundTable
Template:!((Bedrock EditionTemplate:))!: Template:SoundTable
Leash knot
Template:Infobox entity A leash knot is an entity created when the player right-clicks a fence post while having a Minecraft:mob leashed. It can be destroyed by attacking it, which detaches all Minecraft:mobs bound to the post and drops the leads.
Summoning
Using the command
- REDIRECT Template:Command
Template:Redr, it is possible to summon a leash knot without using a fence. A leash knot spawned this way does not have a leash attached to it.
Data values
ID
Template:!((Java EditionTemplate:))!: Template:ID table Template:ID table
Template:!((Bedrock EditionTemplate:))!: Template:ID table Template:ID table
Entity data
Leash knots have entity data that define various properties of the entity.
- REDIRECT Template:Edition
Template:Rcat: {{#vardefine:params|0 }}Template:Hatnote
<section begin="entity data"/>
- Template:Nbt/sprite Entity data
<section end="entity data"/>
- REDIRECT Template:Edition
Achievements
Script error: No such module "Achievement".
Advancements
Script error: No such module "Advancement".
History
Template:Message boxTemplate:Article other
Java Edition
Bedrock Edition
Legacy Console Edition
New Nintendo 3DS Edition
Data history
Java Edition
Bedrock Edition
Issues
Script error: No such module "Issue list".
Trivia
File:Steve wearing Lead.png File:Alex wearing Lead.png
- The lead is named "leash" in the texture file.
- If a player goes to sleep while holding a mob on a lead, the lead remains attached.
- in Template:Editions, when using the
- REDIRECT Template:Command
Template:Redr command to put a lead in a player's head slot, the item gets rotated and positioned in such a way that it looks like the player is wearing a monocle.
- in Template:Editions, when placing a block on a fence and while leashing a mob or boat, the block prevents it from being placed and the leash knot places instead.
Gallery
Screenshots
-
Many animals can be tied to one fence post.
-
A Minecraft:horse wearing golden horse armor that is leashed to a fence post.
-
Three sheep tied to the same fence.
-
A shot of all the mobs that could be tied with leads as of 1.6.1, except donkeys and mules.
-
With the use of the leash, it is possible to suspend animals in the air by tying the leash on high-up fence posts.
-
A donkey with the Grumm/Dinnerbone name tag easter egg tied to a fence with a lead to make a yo-yo.
-
Several sheep hanging in the air in Creative mode.
Mojang screenshots
-
First image of a lead in Bedrock Edition, taken on mobile. The player is leashing a sheep.
-
An ocelot leashed by the player.
-
Two happy ghasts with mobs in Minecraft:boats leashed below them.
-
3 mobs leashed together in a line. Kai is using Minecraft:wheat to attract the goat, and the goat is leading the other 2 mobs.
-
Kai and Noor riding a happy ghast, with a mob in a boat leashed below.
-
Sunny leashing 3 mobs, with 2 pyramids in the background.
-
Noor attached 3 baby chickens to an adult chicken using leads.
-
A happy ghast and 3 other mobs leashed together in a line.
-
Kai leashing a wolf and 4 other mobs together in a line.
-
Kai and Noor leashing happy ghasts, while riding in boats.
-
Sunny riding a happy ghast that is leashed to a boat with mobs in it.
-
Kai riding a happy ghast leashed to a pig in a boat.
-
A happy ghast leashed to a frog.
-
A happy ghast leashed to a pig, a panda, and a wolf (in a line).
-
Sunny leashing a snow fox, cold pig, and cold cow (separately), while a happy ghast flies behind.
References
<references group="">
</references>
External links
Template:Article otherTemplate:Article other
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