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Minecraft:Short Grass: Difference between revisions

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Line 1: Line 1:
{{For||Grass}}
{{MC/For||Grass}}
{{Infobox block
{{Infobox block
| image = Short Grass.png
| image = Short Grass.png
Line 24: Line 24:


Placing any block on short grass breaks the grass, and it does not drop anything.
Placing any block on short grass breaks the grass, and it does not drop anything.
{{breaking row|horizontal=1|Short Grass|Shears=1}}
{{MC/Breaking row|horizontal=1|Short Grass|Shears=1}}


=== Natural generation ===
=== Natural generation ===
[[File:Tall Grass Height.jpg|thumb|Height variation of short grass {{in|be}}]]
[[File:Tall Grass Height.jpg|thumb|Height variation of short grass {{MC/In|be}}]]
Short grass generates in the form of random patches, on grass blocks in most biomes with grassy soil, like plains or forests.
Short grass generates in the form of random patches, on grass blocks in most biomes with grassy soil, like plains or forests.


Line 33: Line 33:
Short grass may generate on top of [[Minecraft:farmland]] in the "wheat farm" room of woodland mansions in place of wheat crops.
Short grass may generate on top of [[Minecraft:farmland]] in the "wheat farm" room of woodland mansions in place of wheat crops.


{{Block distribution}}
{{MC/Block Distribution}}


=== Generated loot ===
=== Generated loot ===
{{LootChestItem|short-grass}}
{{MC/LootChestItem|short-grass}}


=== Post-generation ===
=== Post-generation ===
Line 58: Line 58:
The coloration of grass plants is dependent on the [[Minecraft:biome]] they are in. A short grass block always uses the color set to its location, regardless of how it was placed or of its source. This affects the side and top of the block.
The coloration of grass plants is dependent on the [[Minecraft:biome]] they are in. A short grass block always uses the color set to its location, regardless of how it was placed or of its source. This affects the side and top of the block.


{{IN|BE}}, biome colors also appear on [[Minecraft:Map|maps]].<ref>{{Cite bug|MC|130658|Grass/foliage colors on maps still use the colors from Alpha v1.1.2_01 and earlier / do not change color with biomes|June 2, 2018}}</ref>
{{MC/In|BE}}, biome colors also appear on [[Minecraft:Map|maps]].<ref>{{MC/Cite bug|MC|130658|Grass/foliage colors on maps still use the colors from Alpha v1.1.2_01 and earlier / do not change color with biomes|June 2, 2018}}</ref>


=== Item ===
=== Item ===
{{IN|Java}}, grass items use biome color with temperature 0.5, downfall 1.0, and as a result is colored {{color|#7cbd6b}}. {{IN|BE}}, this color is coded in the item's texture.
{{MC/In|Java}}, grass items use biome color with temperature 0.5, downfall 1.0, and as a result is colored {{color|#7cbd6b}}. {{MC/In|BE}}, this color is coded in the item's texture.


=== Biome colors ===
=== Biome colors ===
Line 70: Line 70:
!Block
!Block
|-
|-
|{{BiomeLink|Badlands}}
|{{MC/Biomelink|Badlands}}
| rowspan="6" |{{color|#90814D}}
| rowspan="6" |{{color|#90814D}}
| rowspan="6" |[[File:Badlands_Grass.png|32px]]
| rowspan="6" |[[File:Badlands_Grass.png|32px]]
|-
|-
|{{BiomeLink|Eroded Badlands}}
|{{MC/Biomelink|Eroded Badlands}}
|-
|-
|{{BiomeLink|Wooded Badlands}}
|{{MC/Biomelink|Wooded Badlands}}
|-
|-
|{{BiomeLink|Badlands Plateau}}{{only|be|short=1}}
|{{MC/Biomelink|Badlands Plateau}}{{only|be|short=1}}
|-
|-
|{{BiomeLink|Modified Badlands Plateau}}{{only|be|short=1}}
|{{MC/Biomelink|Modified Badlands Plateau}}{{only|be|short=1}}
|-
|-
|{{BiomeLink|Modified Wooded Badlands Plateau}}{{only|be|short=1}}
|{{MC/Biomelink|Modified Wooded Badlands Plateau}}{{only|be|short=1}}
|-
|-
|{{BiomeLink|Cherry Grove}}
|{{MC/Biomelink|Cherry Grove}}
|{{color|#B6DB61}}
|{{color|#B6DB61}}
| [[File:Cherry_Grove_Grass.png|32px]]
| [[File:Cherry_Grove_Grass.png|32px]]
|-
|-
|{{BiomeLink|Desert}}
|{{MC/Biomelink|Desert}}
| rowspan="11" |{{color|#BFB755}}
| rowspan="11" |{{color|#BFB755}}
| rowspan="11" | [[File:Desert_Grass.png|32px]]
| rowspan="11" | [[File:Desert_Grass.png|32px]]
|-
|-
|{{BiomeLink|Savanna}}
|{{MC/Biomelink|Savanna}}
|-
|-
|{{BiomeLink|Savanna Plateau}}
|{{MC/Biomelink|Savanna Plateau}}
|-
|-
|{{BiomeLink|Windswept Savanna}}
|{{MC/Biomelink|Windswept Savanna}}
|-
|-
|{{BiomeLink|Nether Wastes}}
|{{MC/Biomelink|Nether Wastes}}
|-
|-
|{{BiomeLink|Soul Sand Valley}}
|{{MC/Biomelink|Soul Sand Valley}}
|-
|-
|{{BiomeLink|Crimson Forest}}
|{{MC/Biomelink|Crimson Forest}}
|-
|-
|{{BiomeLink|Warped Forest}}
|{{MC/Biomelink|Warped Forest}}
|-
|-
|{{BiomeLink|Basalt Deltas}}
|{{MC/Biomelink|Basalt Deltas}}
|-
|-
|{{BiomeLink|Desert Hills}}{{only|be|short=1}}
|{{MC/Biomelink|Desert Hills}}{{only|be|short=1}}
|-
|-
|{{BiomeLink|Desert Lakes}}{{only|be|short=1}}
|{{MC/Biomelink|Desert Lakes}}{{only|be|short=1}}
|-
|-
|{{BiomeLink|Shattered Savanna Plateau}}{{only|be|short=1}}
|{{MC/Biomelink|Shattered Savanna Plateau}}{{only|be|short=1}}
|{{Color|#82C245}}
|{{Color|#82C245}}
| [[File:Windswept_Savanna_Grass.png|32px]]
| [[File:Windswept_Savanna_Grass.png|32px]]
|-
|-
|{{BiomeLink|Stony Peaks}}
|{{MC/Biomelink|Stony Peaks}}
|{{color|#9ABE4B}}
|{{color|#9ABE4B}}
| [[File:Stony_Peaks_Grass.png|32px]]
| [[File:Stony_Peaks_Grass.png|32px]]
|-
|-
|{{BiomeLink|Jungle}}
|{{MC/Biomelink|Jungle}}
| rowspan="5" |{{color|#59C93C}}
| rowspan="5" |{{color|#59C93C}}
| rowspan="5" | [[File:Jungle_Grass.png|32px]]
| rowspan="5" | [[File:Jungle_Grass.png|32px]]
|-
|-
|{{BiomeLink|Bamboo Jungle}}
|{{MC/Biomelink|Bamboo Jungle}}
|-
|-
|{{BiomeLink|Jungle Hills}}{{only|be|short=1}}
|{{MC/Biomelink|Jungle Hills}}{{only|be|short=1}}
|-
|-
|{{BiomeLink|Modified Jungle}}{{only|be|short=1}}
|{{MC/Biomelink|Modified Jungle}}{{only|be|short=1}}
|-
|-
|{{BiomeLink|Bamboo Jungle Hills}}{{only|be|short=1}}
|{{MC/Biomelink|Bamboo Jungle Hills}}{{only|be|short=1}}
|-
|-
|{{BiomeLink|Sparse Jungle}}
|{{MC/Biomelink|Sparse Jungle}}
| rowspan="2" |{{color|#64C73F}}
| rowspan="2" |{{color|#64C73F}}
|rowspan="2" | [[File:Sparse_Jungle_Grass.png|32px]]
|rowspan="2" | [[File:Sparse_Jungle_Grass.png|32px]]
|-
|-
|{{BiomeLink|Modified Jungle Edge}}{{only|be|short=1}}
|{{MC/Biomelink|Modified Jungle Edge}}{{only|be|short=1}}
|-
|-
|{{BiomeLink|Lush Caves}}{{only|be|short=1}}
|{{MC/Biomelink|Lush Caves}}{{only|be|short=1}}
|{{Color|#B9B75B}}
|{{Color|#B9B75B}}
| [[File:Lush_Caves_Grass.png|32px]]
| [[File:Lush_Caves_Grass.png|32px]]
|-
|-
|{{BiomeLink|Mushroom Fields}}
|{{MC/Biomelink|Mushroom Fields}}
| rowspan="2" |{{color|#55C93F}}
| rowspan="2" |{{color|#55C93F}}
| rowspan="2" | [[File:Mushroom_Fields_Grass.png|32px]]
| rowspan="2" | [[File:Mushroom_Fields_Grass.png|32px]]
|-
|-
|{{BiomeLink|Mushroom Field Shore}}{{only|be|short=1}}
|{{MC/Biomelink|Mushroom Field Shore}}{{only|be|short=1}}
|-
|-
|{{BiomeLink|Swamp}}
|{{MC/Biomelink|Swamp}}
| rowspan="2" |{{color|#6A7039}}<ref name="warm2" group="n">Above -0.1 temperature.</ref>
| rowspan="2" |{{color|#6A7039}}<ref name="warm2" group="n">Above -0.1 temperature.</ref>
| rowspan="2" |[[File:Swamp Grass.png|32px]]
| rowspan="2" |[[File:Swamp Grass.png|32px]]
|-
|-
| rowspan="2" |{{BiomeLink|Mangrove Swamp}}
| rowspan="2" |{{MC/Biomelink|Mangrove Swamp}}
|-
|-
| rowspan="2" |{{color|#4C763C}}<ref name="cold2" group="n">Below -0.1 temperature.</ref>
| rowspan="2" |{{color|#4C763C}}<ref name="cold2" group="n">Below -0.1 temperature.</ref>
| rowspan="2" |[[File:Swamp Grass (Cold).png|32px]]
| rowspan="2" |[[File:Swamp Grass (Cold).png|32px]]
|-
|-
|{{BiomeLink|Swamp Hills}}{{only|be|short=1}}
|{{MC/Biomelink|Swamp Hills}}{{only|be|short=1}}
|-
|-
|{{BiomeLink|Plains}}
|{{MC/Biomelink|Plains}}
| rowspan="6" |{{color|#91BD59}}
| rowspan="6" |{{color|#91BD59}}
| rowspan="6" | [[File:Plains_Grass.png|32px]]
| rowspan="6" | [[File:Plains_Grass.png|32px]]
|-
|-
|{{BiomeLink|Sunflower Plains}}
|{{MC/Biomelink|Sunflower Plains}}
|-
|-
|{{BiomeLink|Beach}}
|{{MC/Biomelink|Beach}}
|-
|-
|{{BiomeLink|Dripstone Caves}}{{only|je|short=1}}
|{{MC/Biomelink|Dripstone Caves}}{{only|je|short=1}}
|-
|-
|{{BiomeLink|Deep Dark}}
|{{MC/Biomelink|Deep Dark}}
|-
|-
|{{BiomeLink|Sulfur Caves}}{{upcoming|Chaos Cubed}}
|{{MC/Biomelink|Sulfur Caves}}{{MC/Upcoming|Chaos Cubed}}
|-
|-
|{{BiomeLink|Forest}}
|{{MC/Biomelink|Forest}}
| rowspan="4" |{{color|#79C05A}}
| rowspan="4" |{{color|#79C05A}}
| rowspan="4" | [[File:Forest_Grass.png|32px]]
| rowspan="4" | [[File:Forest_Grass.png|32px]]
|-
|-
|{{BiomeLink|Flower Forest}}
|{{MC/Biomelink|Flower Forest}}
|-
|-
|{{BiomeLink|Wooded Hills}}{{only|be|short=1}}
|{{MC/Biomelink|Wooded Hills}}{{only|be|short=1}}
|-
|-
|{{BiomeLink|Tall Birch Hills}}{{only|be|short=1}}
|{{MC/Biomelink|Tall Birch Hills}}{{only|be|short=1}}
|-
|-
|{{BiomeLink|Dark Forest}}
|{{MC/Biomelink|Dark Forest}}
| rowspan="2" |{{color|#507A32}}
| rowspan="2" |{{color|#507A32}}
| rowspan="2" | [[File:Dark_Forest_Grass.png|32px]]
| rowspan="2" | [[File:Dark_Forest_Grass.png|32px]]
|-
|-
|{{BiomeLink|Dark Forest Hills}}{{only|be|short=1}}
|{{MC/Biomelink|Dark Forest Hills}}{{only|be|short=1}}
|-
|-
|{{BiomeLink|Pale Garden}}
|{{MC/Biomelink|Pale Garden}}
|{{color|#878D76}}
|{{color|#878D76}}
|[[File:Pale_Garden_Grass.png|32px]]
|[[File:Pale_Garden_Grass.png|32px]]
|-
|-
|{{BiomeLink|Birch Forest}}
|{{MC/Biomelink|Birch Forest}}
| rowspan="3" |{{color|#88BB67}}
| rowspan="3" |{{color|#88BB67}}
| rowspan="3" |[[File:Birch_Forest_Grass.png|32px]]
| rowspan="3" |[[File:Birch_Forest_Grass.png|32px]]
|-
|-
|{{BiomeLink|Old Growth Birch Forest}}
|{{MC/Biomelink|Old Growth Birch Forest}}
|-
|-
|{{BiomeLink|Birch Forest Hills}}{{only|be|short=1}}
|{{MC/Biomelink|Birch Forest Hills}}{{only|be|short=1}}
|-
|-
|{{BiomeLink|Ocean}}
|{{MC/Biomelink|Ocean}}
| rowspan="17" |{{color|#8EB971}}
| rowspan="17" |{{color|#8EB971}}
| rowspan="17" |[[File:Grass.png|32px]]
| rowspan="17" |[[File:Grass.png|32px]]
|-
|-
|{{BiomeLink|Deep Ocean}}
|{{MC/Biomelink|Deep Ocean}}
|-
|-
|{{BiomeLink|Warm Ocean}}
|{{MC/Biomelink|Warm Ocean}}
|-
|-
|{{BiomeLink|Deep Warm Ocean}}{{only|be|short=1}}
|{{MC/Biomelink|Deep Warm Ocean}}{{only|be|short=1}}
|-
|-
|{{BiomeLink|Lukewarm Ocean}}
|{{MC/Biomelink|Lukewarm Ocean}}
|-
|-
|{{BiomeLink|Deep Lukewarm Ocean}}
|{{MC/Biomelink|Deep Lukewarm Ocean}}
|-
|-
|{{BiomeLink|Cold Ocean}}
|{{MC/Biomelink|Cold Ocean}}
|-
|-
|{{BiomeLink|Deep Cold Ocean}}
|{{MC/Biomelink|Deep Cold Ocean}}
|-
|-
|{{BiomeLink|Deep Frozen Ocean}}
|{{MC/Biomelink|Deep Frozen Ocean}}
|-
|-
|{{BiomeLink|River}}
|{{MC/Biomelink|River}}
|-
|-
|{{BiomeLink|Lush Caves}}{{only|je|short=1}}
|{{MC/Biomelink|Lush Caves}}{{only|je|short=1}}
|-
|-
|{{BiomeLink|The End}}
|{{MC/Biomelink|The End}}
|-
|-
|{{BiomeLink|Small End Islands}}{{only|je|short=1}}
|{{MC/Biomelink|Small End Islands}}{{only|je|short=1}}
|-
|-
|{{BiomeLink|End Barrens}}{{only|je|short=1}}
|{{MC/Biomelink|End Barrens}}{{only|je|short=1}}
|-
|-
|{{BiomeLink|End Midlands}}{{only|je|short=1}}
|{{MC/Biomelink|End Midlands}}{{only|je|short=1}}
|-
|-
|{{BiomeLink|End Highlands}}{{only|je|short=1}}
|{{MC/Biomelink|End Highlands}}{{only|je|short=1}}
|-
|-
|{{BiomeLink|The Void}}{{only|je|short=1}}
|{{MC/Biomelink|The Void}}{{only|je|short=1}}
|-
|-
|{{BiomeLink|Meadow}}{{only|je|short=1}}
|{{MC/Biomelink|Meadow}}{{only|je|short=1}}
|{{color|#83BB6D}}
|{{color|#83BB6D}}
|[[File:Meadow_Grass.png|32px]]
|[[File:Meadow_Grass.png|32px]]
|-
|-
|{{BiomeLink|Meadow}}{{only|be|short=1}}
|{{MC/Biomelink|Meadow}}{{only|be|short=1}}
| rowspan="4" |{{color|#86B87F}}
| rowspan="4" |{{color|#86B87F}}
| rowspan="4" |[[File:Old_Growth_Pine_Taiga_Grass.png|32px]]
| rowspan="4" |[[File:Old_Growth_Pine_Taiga_Grass.png|32px]]
|-
|-
|{{BiomeLink|Old Growth Pine Taiga}}
|{{MC/Biomelink|Old Growth Pine Taiga}}
|-
|-
|{{BiomeLink|Giant Tree Taiga Hills}}{{only|be|short=1}}
|{{MC/Biomelink|Giant Tree Taiga Hills}}{{only|be|short=1}}
|-
|-
|{{BiomeLink|Giant Spruce Taiga Hills}}{{only|be|short=1}}
|{{MC/Biomelink|Giant Spruce Taiga Hills}}{{only|be|short=1}}
|-
|-
|{{BiomeLink|Taiga}}
|{{MC/Biomelink|Taiga}}
| rowspan="4" |{{color|#86B783}}
| rowspan="4" |{{color|#86B783}}
| rowspan="4" |[[File:Taiga_Grass.png|32px]]
| rowspan="4" |[[File:Taiga_Grass.png|32px]]
|-
|-
|{{BiomeLink|Old Growth Spruce Taiga}}
|{{MC/Biomelink|Old Growth Spruce Taiga}}
|-
|-
|{{BiomeLink|Taiga Hills}}{{only|be|short=1}}
|{{MC/Biomelink|Taiga Hills}}{{only|be|short=1}}
|-
|-
|{{BiomeLink|Taiga Mountains}}{{only|be|short=1}}
|{{MC/Biomelink|Taiga Mountains}}{{only|be|short=1}}
|-
|-
|{{BiomeLink|Dripstone Caves}}{{only|be|short=1}}
|{{MC/Biomelink|Dripstone Caves}}{{only|be|short=1}}
|{{Color|#8DB58A}}
|{{Color|#8DB58A}}
|[[File:Dripstone_Caves_Grass.png|32px]]
|[[File:Dripstone_Caves_Grass.png|32px]]
|-
|-
|{{BiomeLink|Windswept Hills}}
|{{MC/Biomelink|Windswept Hills}}
| rowspan="6" |{{color|#8AB689}}
| rowspan="6" |{{color|#8AB689}}
| rowspan="6" |[[File:Windswept_Hills_Grass.png|32px]]
| rowspan="6" |[[File:Windswept_Hills_Grass.png|32px]]
|-
|-
|{{BiomeLink|Windswept Gravelly Hills}}
|{{MC/Biomelink|Windswept Gravelly Hills}}
|-
|-
|{{BiomeLink|Windswept Forest}}
|{{MC/Biomelink|Windswept Forest}}
|-
|-
|{{BiomeLink|Stony Shore}}
|{{MC/Biomelink|Stony Shore}}
|-
|-
|{{BiomeLink|Gravelly Mountains+|id=modified-gravelly-mountains}}{{only|be|short=1}}
|{{MC/Biomelink|Gravelly Mountains+|id=modified-gravelly-mountains}}{{only|be|short=1}}
|-
|-
|{{BiomeLink|Mountain Edge}}{{only|be|short=1}}
|{{MC/Biomelink|Mountain Edge}}{{only|be|short=1}}
|-
|-
|{{BiomeLink|Snowy Beach}}
|{{MC/Biomelink|Snowy Beach}}
|{{color|#83B593}}
|{{color|#83B593}}
|[[File:Snowy_Beach_Grass.png|32px]]
|[[File:Snowy_Beach_Grass.png|32px]]
|-
|-
|{{BiomeLink|Snowy Plains}}
|{{MC/Biomelink|Snowy Plains}}
| rowspan="13" |{{color|#80B497}}
| rowspan="13" |{{color|#80B497}}
| rowspan="13" |[[File:Snowy_Plains_Grass.png|32px]]
| rowspan="13" |[[File:Snowy_Plains_Grass.png|32px]]
|-
|-
|{{BiomeLink|Ice Spikes}}
|{{MC/Biomelink|Ice Spikes}}
|-
|-
|{{BiomeLink|Snowy Taiga}}
|{{MC/Biomelink|Snowy Taiga}}
|-
|-
|{{BiomeLink|Frozen Ocean}}
|{{MC/Biomelink|Frozen Ocean}}
|-
|-
|{{BiomeLink|Frozen River}}
|{{MC/Biomelink|Frozen River}}
|-
|-
|{{BiomeLink|Grove}}
|{{MC/Biomelink|Grove}}
|-
|-
|{{BiomeLink|Snowy Slopes}}
|{{MC/Biomelink|Snowy Slopes}}
|-
|-
|{{BiomeLink|Frozen Peaks}}
|{{MC/Biomelink|Frozen Peaks}}
|-
|-
|{{BiomeLink|Jagged Peaks}}
|{{MC/Biomelink|Jagged Peaks}}
|-
|-
|{{BiomeLink|Snowy Mountains}}{{only|be|short=1}}
|{{MC/Biomelink|Snowy Mountains}}{{only|be|short=1}}
|-
|-
|{{BiomeLink|Legacy Frozen Ocean}}{{only|be|short=1}}
|{{MC/Biomelink|Legacy Frozen Ocean}}{{only|be|short=1}}
|-
|-
|{{BiomeLink|Snowy Taiga Hills}}{{only|be|short=1}}
|{{MC/Biomelink|Snowy Taiga Hills}}{{only|be|short=1}}
|-
|-
|{{BiomeLink|Snowy Taiga Mountains}}{{only|be|short=1}}
|{{MC/Biomelink|Snowy Taiga Mountains}}{{only|be|short=1}}
|}
|}
{{reflist|group=n}}
{{MC/Reflist|group=n}}


== Sounds ==
== Sounds ==
{{Sound table/Block/Grass}}
{{MC/Sound table/Block/Grass}}


== Data values ==
== Data values ==
=== ID ===
=== ID ===
{{JE}}:
{{MC/JE}}:
{{ID table
{{ID table
|edition=java
|edition=java
Line 330: Line 330:
|foot=1}}
|foot=1}}


{{BE}}:
{{MC/BE}}:
{{ID table
{{ID table
|edition=bedrock
|edition=bedrock
Line 348: Line 348:
=== ''Java Edition'' ===
=== ''Java Edition'' ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|java beta}}
|{{MC/HistoryLine|java beta}}
|{{HistoryLine||1.6|dev=Test Build 3|[[File:Grass JE1.png|32px]] Added grass.<ref name="GrassAdditions">https://web.archive.org/web/0/http://notch.tumblr.com/post/5775170768/the-changelist-for-1-6</ref>
|{{MC/HistoryLine||1.6|dev=Test Build 3|[[File:Grass JE1.png|32px]] Added grass.<ref name="GrassAdditions">https://web.archive.org/web/0/http://notch.tumblr.com/post/5775170768/the-changelist-for-1-6</ref>
|[[File:Grass (item) JE1.png|32px]] The item form, unobtainable by normal means, has no name, does not have a tint applied, and places shrubs instead of grass even if its damage value is 1 as expected.}}
|[[File:Grass (item) JE1.png|32px]] The item form, unobtainable by normal means, has no name, does not have a tint applied, and places shrubs instead of grass even if its damage value is 1 as expected.}}
|{{HistoryLine||1.6.6|Bone meal can now be used to instantly grow grass on grass blocks.}}
|{{MC/HistoryLine||1.6.6|Bone meal can now be used to instantly grow grass on grass blocks.}}
|{{HistoryLine||1.8|dev=Pre-release|Grass can now be harvested with [[Minecraft:shears]], allowing for its legitimate acquisition.
|{{HistoryLine||1.8|dev=Pre-release|Grass can now be harvested with [[Minecraft:shears]], allowing for its legitimate acquisition.
|[[File:Grass (item) JE2.png|32px]] The item now appears with the correct sprite in the inventory, and is also tinted with {{color|#7cbd6b}}.
|[[File:Grass (item) JE2.png|32px]] The item now appears with the correct sprite in the inventory, and is also tinted with {{color|#7cbd6b}}.
|The grass item (damage{{=}}1) now places grass instead of shrubs.}}
|The grass item (damage{{=}}1) now places grass instead of shrubs.}}
|{{HistoryLine|||dev=Pre-release 2 ;)|The item is now called "Grass" in the inventory.}}
|{{MC/HistoryLine|||dev=Pre-release 2 ;)|The item is now called "Grass" in the inventory.}}
|{{HistoryLine|java}}
|{{MC/HistoryLine|java}}
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 6|[[File:Grass (item) JE3.png|32px]] The tint used for grass as an item has changed to {{color|#48b518}}.
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 6|[[File:Grass (item) JE3.png|32px]] The tint used for grass as an item has changed to {{color|#48b518}}.
|Grass is now available in the [[Minecraft:Creative inventory]].}}
|Grass is now available in the [[Minecraft:Creative inventory]].}}
|{{HistoryLine||1.1|dev=11w49a|Grass can now be grazed on by sheep, destroying it.}}
|{{MC/HistoryLine||1.1|dev=11w49a|Grass can now be grazed on by sheep, destroying it.}}
|{{HistoryLine||1.2.1|dev=12w05a|Placing a [[Minecraft:block]] while selecting grass now overwrite the grass, similar to [[Minecraft:snow]]. Previously, grass had to be broken to place blocks in that space.}}
|{{MC/HistoryLine||1.2.1|dev=12w05a|Placing a [[Minecraft:block]] while selecting grass now overwrite the grass, similar to [[Minecraft:snow]]. Previously, grass had to be broken to place blocks in that space.}}
|{{HistoryLine||1.4.2|dev=12w38a|The sounds used for grass-type blocks have been changed.}}
|{{MC/HistoryLine||1.4.2|dev=12w38a|The sounds used for grass-type blocks have been changed.}}
|{{HistoryLine||1.4.4|dev=1.4.3|Grass no longer appears grayscale when held in third person.}}
|{{MC/HistoryLine||1.4.4|dev=1.4.3|Grass no longer appears grayscale when held in third person.}}
|{{HistoryLine||1.8|dev=14w07a|[[File:Grass JE2 BE2.png|32px]] The texture planes and pixels of grass are now completely square.}}
|{{MC/HistoryLine||1.8|dev=14w07a|[[File:Grass JE2 BE2.png|32px]] The texture planes and pixels of grass are now completely square.}}
|{{HistoryLine|||dev=14w17a|[[File:Grass JE3.png|32px]] The texture planes and pixels of grass are now stretched and rectangular again.}}
|{{MC/HistoryLine|||dev=14w17a|[[File:Grass JE3.png|32px]] The texture planes and pixels of grass are now stretched and rectangular again.}}
|{{HistoryLine|||dev=14w25a|[[File:Grass JE4.png|32px]] The texture for grass has been made slightly brighter. However, this version also applies directional shading to cross models, making grass appear darker as a result.}}
|{{MC/HistoryLine|||dev=14w25a|[[File:Grass JE4.png|32px]] The texture for grass has been made slightly brighter. However, this version also applies directional shading to cross models, making grass appear darker as a result.}}
|{{HistoryLine|||dev=14w31a|[[File:Grass JE5.png|32px]] Crosses are no longer subject to directional shading.<ref name="DSFix">{{bug|MC-57159||2d rendered objects (Tall Grass, Plants, Fire, etc) are darker on one side|Fixed}}</ref>}}
|{{HistoryLine|||dev=14w31a|[[File:Grass JE5.png|32px]] Crosses are no longer subject to directional shading.<ref name="DSFix">{{bug|MC-57159||2d rendered objects (Tall Grass, Plants, Fire, etc) are darker on one side|Fixed}}</ref>}}
|{{HistoryLine||1.14|dev=18w43a|[[File:Grass JE6.png|32px]] The texture of grass has been changed.}}
|{{MC/HistoryLine||1.14|dev=18w43a|[[File:Grass JE6.png|32px]] The texture of grass has been changed.}}
|{{HistoryLine|||dev=18w49a|Grass items can now be found in [[Minecraft:chest]]s in savanna village houses.}}
|{{MC/HistoryLine|||dev=18w49a|Grass items can now be found in [[Minecraft:chest]]s in savanna village houses.}}
|{{HistoryLine|||dev=18w50a|[[File:Grass JE7 BE5.png|32px]] The texture of grass has been changed.}}
|{{MC/HistoryLine|||dev=18w50a|[[File:Grass JE7 BE5.png|32px]] The texture of grass has been changed.}}
|{{HistoryLine|||dev=19w03a|Placing grass into the new [[Minecraft:composter]] now has a 10% chance of raising the compost level by 1.}}
|{{MC/HistoryLine|||dev=19w03a|Placing grass into the new [[Minecraft:composter]] now has a 10% chance of raising the compost level by 1.}}
|{{HistoryLine|||dev=19w05a|Grass now has a 30% chance of increasing the compost level in a composter by 1.}}
|{{MC/HistoryLine|||dev=19w05a|Grass now has a 30% chance of increasing the compost level in a composter by 1.}}
|{{HistoryLine||1.17|dev=pre1|Grass now generates in mushroom fields.<ref>{{bug|MC-226683||Sugar cane and grass generate in Mushroom Fields biome}}</ref>}}
|{{HistoryLine||1.17|dev=pre1|Grass now generates in mushroom fields.<ref>{{bug|MC-226683||Sugar cane and grass generate in Mushroom Fields biome}}</ref>}}
|{{HistoryLine||1.20.3|dev=pre1|"Grass" has been renamed to "Short Grass".}}
|{{MC/HistoryLine||1.20.3|dev=pre1|"Grass" has been renamed to "Short Grass".}}
|{{HistoryLine||1.21.5|dev=25w02a|Short grass now generates slightly sparser in meadows.}}
|{{MC/HistoryLine||1.21.5|dev=25w02a|Short grass now generates slightly sparser in meadows.}}
}}
}}


=== ''Bedrock Edition'' ===
=== ''Bedrock Edition'' ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|pocket alpha}}
|{{MC/HistoryLine|pocket alpha}}
|{{HistoryLine||v0.4.0|[[File:Grass BE1.png|32px]] Added grass. Only obtainable through inventory editors.}}
|{{MC/HistoryLine||v0.4.0|[[File:Grass BE1.png|32px]] Added grass. Only obtainable through inventory editors.}}
|{{HistoryLine||v0.5.0|Grass now drops seeds, despite remaining unobtainable.}}
|{{MC/HistoryLine||v0.5.0|Grass now drops seeds, despite remaining unobtainable.}}
|{{HistoryLine||September 1, 2013|link={{tweet|Aron_Nieminen|374184235667849216}}|Aron Nieminen shows grass to generate naturally.}}
|{{HistoryLine||September 1, 2013|link={{tweet|Aron_Nieminen|374184235667849216}}|Aron Nieminen shows grass to generate naturally.}}
|{{HistoryLine||v0.8.0|dev=build 1|[[File:Grass JE2 BE2.png|32px]] The tint and model of grass has been changed.
|{{MC/HistoryLine||v0.8.0|dev=build 1|[[File:Grass JE2 BE2.png|32px]] The tint and model of grass has been changed.
|Grass is now available in the creative inventory.}}
|Grass is now available in the creative inventory.}}
|{{HistoryLine|||dev=build 5|Bone meal can now be used to instantly grow grass on grass blocks.}}
|{{MC/HistoryLine|||dev=build 5|Bone meal can now be used to instantly grow grass on grass blocks.}}
|{{HistoryLine||v0.9.0|dev=build 1|Grass now generates naturally.
|{{MC/HistoryLine||v0.9.0|dev=build 1|Grass now generates naturally.
|The tint of grass now changes depending on the biome.
|The tint of grass now changes depending on the biome.
|[[File:Grass BE3.png|32px]] The grass texture has been brightened.}}
|[[File:Grass BE3.png|32px]] The grass texture has been brightened.}}
|{{HistoryLine|||dev=build 3|Bone meal can now be applied to grass to create double tallgrass.}}
|{{MC/HistoryLine|||dev=build 3|Bone meal can now be applied to grass to create double tallgrass.}}
|{{HistoryLine||v0.11.0|dev=build 14|Grass now has a random height.}}
|{{MC/HistoryLine||v0.11.0|dev=build 14|Grass now has a random height.}}
|{{HistoryLine||v0.12.1|dev=build 1|Grass can now be snowlogged.}}
|{{MC/HistoryLine||v0.12.1|dev=build 1|Grass can now be snowlogged.}}
|{{HistoryLine||v0.14.0|dev=build 3|The hitbox no longer occupies an entire block.}}
|{{MC/HistoryLine||v0.14.0|dev=build 3|The hitbox no longer occupies an entire block.}}
|{{HistoryLine||v0.15.0|dev=build 1|The texture is now 44×44, instead of 16×16. Whether this results in any visible changes in-game is unknown.}}
|{{MC/HistoryLine||v0.15.0|dev=build 1|The texture is now 44×44, instead of 16×16. Whether this results in any visible changes in-game is unknown.}}
|{{HistoryLine|||dev=?|Worlds now generate less grass.<ref name="WorldBug">{{bug|MCPE-141364||World generates less grass compared to Java Edition|Fixed}}</ref>}}
|{{HistoryLine|||dev=?|Worlds now generate less grass.<ref name="WorldBug">{{bug|MCPE-141364||World generates less grass compared to Java Edition|Fixed}}</ref>}}
|{{HistoryLine|bedrock}}
|{{MC/HistoryLine|bedrock}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Grass BE4.png|32px]] [[File:Grass Carried BE.png|32px]] The texture of grass has been changed.}}
|{{MC/HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Grass BE4.png|32px]] [[File:Grass Carried BE.png|32px]] The texture of grass has been changed.}}
|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Grass can now be used to fill a [[Minecraft:composter]].
|{{MC/HistoryLine||1.11.0|dev=beta 1.11.0.1|Grass can now be used to fill a [[Minecraft:composter]].
|Grass can now be found in savanna village house chests.}}
|Grass can now be found in savanna village house chests.}}
|{{HistoryLine||1.21.30|dev=Preview 1.21.30.22|Changed name from "Grass" to "Short Grass" to match {{JE}}.}}
|{{HistoryLine||1.21.30|dev=Preview 1.21.30.22|Changed name from "Grass" to "Short Grass" to match {{MC/JE}}.}}
|{{HistoryLine||1.21.60|dev=Preview 1.21.60.21|[[File:Grass JE7 BE5.png|32px]]Short grass no longer appears mirrored when viewed from certain angles.<ref>{{bug|MCPE-40646||Cross models are displayed wrongly from east and west sides|Fixed}}</ref>}}  
|{{HistoryLine||1.21.60|dev=Preview 1.21.60.21|[[File:Grass JE7 BE5.png|32px]]Short grass no longer appears mirrored when viewed from certain angles.<ref>{{bug|MCPE-40646||Cross models are displayed wrongly from east and west sides|Fixed}}</ref>}}  
|{{HistoryLine|||dev=Preview 1.21.60.23|Short grass now generates more frequently and in larger amounts in plains, savannas, meadows, and sparse jungles.}}
|{{MC/HistoryLine|||dev=Preview 1.21.60.23|Short grass now generates more frequently and in larger amounts in plains, savannas, meadows, and sparse jungles.}}
}}
}}


=== Legacy Console Edition ===
=== Legacy Console Edition ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|console}}
|{{MC/HistoryLine|console}}
|{{HistoryLine||xbox=1.66.0016.0|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Grass JE1.png|32px]] Added tall grass.}}
|{{MC/HistoryLine||xbox=1.66.0016.0|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Grass JE1.png|32px]] Added tall grass.}}
|{{HistoryLine||xbox=TU7|"Tall Grass" has been renamed to "Grass Block".}}
|{{MC/HistoryLine||xbox=TU7|"Tall Grass" has been renamed to "Grass Block".}}
|{{HistoryLine||xbox=TU12|Grass can now be directly overwritten by placed blocks, like snow and water can, rather than having to be broken beforehand.}}
|{{MC/HistoryLine||xbox=TU12|Grass can now be directly overwritten by placed blocks, like snow and water can, rather than having to be broken beforehand.}}
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|"Grass Block" has been renamed back to "Tall Grass".}}
|{{MC/HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|"Grass Block" has been renamed back to "Tall Grass".}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Grass JE6.png|32px]]{{verify|Was this exact texture/model used?}} The texture of grass has been changed.}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Grass JE6.png|32px]]{{MC/Verify|Was this exact texture/model used?}} The texture of grass has been changed.}}
}}
}}


=== ''New Nintendo 3DS Edition'' ===
=== ''New Nintendo 3DS Edition'' ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|new 3ds}}
|{{MC/HistoryLine|new 3ds}}
|{{HistoryLine||0.1.0|[[File:Grass JE1.png|32px]] Added grass.}}
|{{MC/HistoryLine||0.1.0|[[File:Grass JE1.png|32px]] Added grass.}}
}}
}}


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==== ''Java Edition'' ====
==== ''Java Edition'' ====
{{HistoryTable
{{HistoryTable
|{{HistoryLine|java}}
|{{MC/HistoryLine|java}}
|{{HistoryLine||1.13|dev=17w47a|The different block states for the <code>tallgrass</code> ID have now been split up into their own IDs.
|{{MC/HistoryLine||1.13|dev=17w47a|The different block states for the <code>tallgrass</code> ID have now been split up into their own IDs.
|"Grass" now has a new ID: <code>grass</code>.
|"Grass" now has a new ID: <code>grass</code>.
|Prior to ''The Flattening'', the block's numeral ID was 31, with metadata 1.}}
|Prior to ''The Flattening'', the block's numeral ID was 31, with metadata 1.}}
|{{HistoryLine||1.17|dev=21w19a|<code>minecraft:grass</code> has been added to the newly-implemented <code>#minecraft:mineable/axe</code> block tag. This, however, has no effect in-game, since the block breaks instantly anyway regardless of tool used or active effects.{{check the code|Prior to this version, assigned tools were presumably hardcoded; was short grass also coded to have axes as their "preferred" tool before this version?}}}}
|{{HistoryLine||1.17|dev=21w19a|<code>minecraft:grass</code> has been added to the newly-implemented <code>#minecraft:mineable/axe</code> block tag. This, however, has no effect in-game, since the block breaks instantly anyway regardless of tool used or active effects.{{check the code|Prior to this version, assigned tools were presumably hardcoded; was short grass also coded to have axes as their "preferred" tool before this version?}}}}
|{{HistoryLine||1.20.3|dev=Pre-Release 1|The ID of "Grass", now "Short Grass", has been changed from <code>grass</code> to <code>short_grass</code>.}}
|{{MC/HistoryLine||1.20.3|dev=Pre-Release 1|The ID of "Grass", now "Short Grass", has been changed from <code>grass</code> to <code>short_grass</code>.}}
|{{HistoryLine||1.21.5|dev=25w10a|<code>minecraft:short_grass</code> has been removed from the block tags <code>#minecraft:mineable/axe</code> and <code>#minecraft:sword_efficient</code>.}}
|{{MC/HistoryLine||1.21.5|dev=25w10a|<code>minecraft:short_grass</code> has been removed from the block tags <code>#minecraft:mineable/axe</code> and <code>#minecraft:sword_efficient</code>.}}
}}
}}


==== ''Bedrock Edition'' ====
==== ''Bedrock Edition'' ====
{{HistoryTable
{{HistoryTable
|{{HistoryLine|bedrock}}
|{{MC/HistoryLine|bedrock}}
|{{HistoryLine||1.21.0|dev=Preview 1.21.0.20|The different block states for the <code>tallgrass</code> ID have now been split up into their own IDs.}}
|{{MC/HistoryLine||1.21.0|dev=Preview 1.21.0.20|The different block states for the <code>tallgrass</code> ID have now been split up into their own IDs.}}
}}
}}


== Issues ==
== Issues ==
{{issue list|Short Grass|Grass}}
{{MC/Issue list|Short Grass|Grass}}


== Trivia ==
== Trivia ==
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<gallery>
<gallery>
TallGrass (reupload).jpg|The first image of grass.
TallGrass (reupload).jpg|The first image of grass.
Pocket Edition Tallgrass.jpg|The first image of grass to generate naturally {{in|PE}}.
Pocket Edition Tallgrass.jpg|The first image of grass to generate naturally {{MC/In|PE}}.
</gallery>
</gallery>


Line 472: Line 472:


== References ==
== References ==
{{Reflist}}
{{MC/Reflist}}


== Navigation ==
== Navigation ==
{{Navbox blocks|vegetation}}
{{MC/Navbox blocks|vegetation}}


[[Category:Plants]]
[[Category:Plants]]

Latest revision as of 20:56, 9 April 2026

Template:Hatnote Template:Infobox block

Short grass is a non-solid plant Minecraft:block that may drop wheat seeds when broken. Its color is Minecraft:biome-dependent, and matches the color of grass blocks.

Obtaining

Breaking

When broken normally, short grass has a 12.5% chance of dropping 1 unit of wheat seeds when destroyed. This is affected by the Fortune enchantment, dropping 1-3, 1-5, or 1-7 wheat seeds respectively with Fortune I, II, and III.

Short grass can be obtained as an item by destroying it with Minecraft:shears. Tall grass also drops two units of short grass when broken using shears.

Placing any block on short grass breaks the grass, and it does not drop anything. Script error: No such module "breaking row".

Natural generation

File:Tall Grass Height.jpg
Height variation of short grass in Template:Editions

Short grass generates in the form of random patches, on grass blocks in most biomes with grassy soil, like plains or forests.

File:Grass farm at a woodland mansion.png
Short grass in a woodland mansion.

Short grass may generate on top of Minecraft:farmland in the "wheat farm" room of woodland mansions in place of wheat crops.

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Generated loot

Script error: No such module "lootChest".

Post-generation

Bone meal can be used on a grass block or moss block to grow short grass.

Usage

Placement

Short grass can be placed on grass blocks, Minecraft:podzol, Minecraft:mycelium, Minecraft:dirt, coarse dirt, rooted dirt, Minecraft:mud, muddy mangrove roots, moss blocks, pale moss blocks and Minecraft:farmland.

File:Short grass placeable on.png
All the blocks that short grass can be placed on.

Grazing

When a sheep eats short grass, the block is destroyed, and a sheared sheep regrows its Minecraft:wool. Baby sheep graze grass much more often than adults and mature 1 minute faster when grazing.

Composting

Placing short grass into a Minecraft:composter has a 30% chance of raising the compost level by 1.

Bone meal

Bone meal can be used on short grass to create tall grass.

Color

The coloration of grass plants is dependent on the Minecraft:biome they are in. A short grass block always uses the color set to its location, regardless of how it was placed or of its source. This affects the side and top of the block.

in Template:Editions, biome colors also appear on maps.<ref>Template:Citation</ref>

Item

in Template:Editions, grass items use biome color with temperature 0.5, downfall 1.0, and as a result is colored Template:Color. in Template:Editions, this color is coded in the item's texture.

Biome colors

These values are generated by the biome dyeing algorithm. See biome colors for more information.

Biome Color Block
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Template:Color File:Badlands Grass.png
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Template:Color File:Cherry Grove Grass.png
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Template:Color File:Desert Grass.png
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Template:Color File:Windswept Savanna Grass.png
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Template:Color File:Stony Peaks Grass.png
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Template:Color File:Jungle Grass.png
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Template:Color File:Sparse Jungle Grass.png
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Template:Color File:Lush Caves Grass.png
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Template:Color File:Mushroom Fields Grass.png
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Template:Color<ref name="warm2" group="n">Above -0.1 temperature.</ref> File:Swamp Grass.png
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Template:Color<ref name="cold2" group="n">Below -0.1 temperature.</ref> File:Swamp Grass (Cold).png
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Template:Color File:Plains Grass.png
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  1. REDIRECT Template:BiomeLink​{{#vardefine: $version | Chaos Cubed

}}{{#vardefine: $version2 | }}<upcoming: Template:Version link & Template:Version link></upcoming: Template:Version link & Template:Version link>

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Template:Color File:Forest Grass.png
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Template:Color File:Dark Forest Grass.png
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Template:Color File:Pale Garden Grass.png
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Template:Color File:Birch Forest Grass.png
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Template:Color File:Grass.png
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Template:Color File:Meadow Grass.png
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Template:Color File:Old Growth Pine Taiga Grass.png
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Template:Color File:Taiga Grass.png
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Template:Color File:Dripstone Caves Grass.png
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Template:Color File:Windswept Hills Grass.png
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Template:Color File:Snowy Beach Grass.png
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Template:Color File:Snowy Plains Grass.png
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<references group="n">

 </references>

Sounds

Template:Edition: Template:Sound table/Block/Grass/JE

Template:Edition: Template:Sound table/Block/Grass/BE

Data values

ID

Java Edition: Template:ID table

Bedrock Edition: Template:ID table

History

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

New Nintendo 3DS Edition

Template:HistoryTable

Data history

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Issues

Script error: No such module "Issue list".

Trivia

  • Short grass cannot be directly set on Minecraft:fire from lightning. However, fire from nearby blocks can spread to it. The top of short grass can be lit but it does not burn this way.
  • Short grass is slightly offset from the block it is sitting on (as seen in the second screenshot). This causes fields of short grass to appear more contiguous.
  • Short grass can appear in caves on dirt, even if there's no light source nearby.
  • Using bone meal on a grass block in a spawn-protected area on a Minecraft:server still produces grass and flowers.
  • The original texture for short grass was based on the grass texture from an early version of one of Notch's games, Prelude Of The Chambered.

Gallery

Screenshots

Development

See also

References

<references group="">

 </references>

Navigation

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cs:Tráva de:Gras es:Hierba corta fr:Herbes courtes it:Erba bassa ja:草 ko:키 작은 잔디 nl:Hoog gras pt:Grama Baixa ru:Трава uk:Низька трава zh:矮草丛