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Minecraft:Snow: Difference between revisions

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== Obtaining ==
== Obtaining ==
=== Breaking ===
=== Breaking ===
Breaking snow with a [[Minecraft:shovel]] yields 1 [[Minecraft:snowball]] per layer {{in|java}}, or between 1 and 4 depending on its height {{in|bedrock}} (detailed below). Explosions, such as by [[Minecraft:TNT]] or creepers, also cause snow to drop snowballs in the same amount as if mined with a shovel. {{IN|bedrock}}, snow can be instantly removed by {{control|using}} a shovel on it if there is no block directly above the snow layer, yielding the same amount of snowballs as when breaking it.
Breaking snow with a [[Minecraft:shovel]] yields 1 [[Minecraft:snowball]] per layer {{MC/In|java}}, or between 1 and 4 depending on its height {{MC/In|bedrock}} (detailed below). Explosions, such as by [[Minecraft:TNT]] or creepers, also cause snow to drop snowballs in the same amount as if mined with a shovel. {{MC/In|bedrock}}, snow can be instantly removed by {{MC/Control|using}} a shovel on it if there is no block directly above the snow layer, yielding the same amount of snowballs as when breaking it.


'''Snowball drops in ''Bedrock Edition'''''
'''Snowball drops in ''Bedrock Edition'''''
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If a shovel is enchanted with [[Minecraft:Silk Touch]], snow drops itself at one item per layer, except for 8 layers, which drop a snow block instead.<ref name="MC-134408">{{bug|MC-134408||Breaking 8-level snow layer with Silk Touch drops snow block}}</ref> Breaking snow with any other tool, even if enchanted with Silk Touch, drops nothing.  
If a shovel is enchanted with [[Minecraft:Silk Touch]], snow drops itself at one item per layer, except for 8 layers, which drop a snow block instead.<ref name="MC-134408">{{bug|MC-134408||Breaking 8-level snow layer with Silk Touch drops snow block}}</ref> Breaking snow with any other tool, even if enchanted with Silk Touch, drops nothing.  


{{breaking row|horizontal=1|Snow|Shovel|Wood}}
{{MC/Breaking row|horizontal=1|Snow|Shovel|Wood}}


Snow breaks and drops nothing if:
Snow breaks and drops nothing if:
* [[Minecraft:water]] or [[Minecraft:lava]] flows into its space.
* [[Minecraft:water]] or [[Minecraft:lava]] flows into its space.
* {{in|java}}, a [[Minecraft:piston]] extends or moves a block into its space.
* {{MC/In|java}}, a [[Minecraft:piston]] extends or moves a block into its space.
* {{in|java}}, its support block is removed.
* {{MC/In|java}}, its support block is removed.
{{IN|be}}, snow breaks and drops 1-4 snowballs, depending on its height, if a ravager walks on it, or if a piston extends or moves a block into its space. 1 snowball is dropped — regardless of the number of layers — if snow falls into an invalid block space after its support block is removed.
{{MC/In|be}}, snow breaks and drops 1-4 snowballs, depending on its height, if a ravager walks on it, or if a piston extends or moves a block into its space. 1 snowball is dropped — regardless of the number of layers — if snow falls into an invalid block space after its support block is removed.


=== Natural generation ===
=== Natural generation ===
Snow naturally generates covering all blocks in biomes with a temperature that allows snowfall, which depends on the elevation. Only blocks with direct access to the sky can generate snow layers naturally (with the exception of some buildings in snowy villages, which generate extra snow in areas inaccessible to the sky).<ref>{{bug|MC-198006|||WAI}}</ref> {{IN|be}}, snow can also generate snowlogged in certain types of vegetation.
Snow naturally generates covering all blocks in biomes with a temperature that allows snowfall, which depends on the elevation. Only blocks with direct access to the sky can generate snow layers naturally (with the exception of some buildings in snowy villages, which generate extra snow in areas inaccessible to the sky).<ref>{{bug|MC-198006|||WAI}}</ref> {{MC/In|be}}, snow can also generate snowlogged in certain types of vegetation.


Snow generates where there is sky access atop buildings in snowy taiga villages.{{only|bedrock}}
Snow generates where there is sky access atop buildings in snowy taiga villages.{{only|bedrock}}
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Snow generates as piles and in multiple layers as part of many snowy plains village structures.
Snow generates as piles and in multiple layers as part of many snowy plains village structures.


By default, snow generates exclusively in single layers {{in|java}}, it can be modified with <code>/gamerule snowAccumulationHeight</code>. Snow can generate in multiple layers {{in|bedrock}}.
By default, snow generates exclusively in single layers {{MC/In|java}}, it can be modified with <code>/gamerule snowAccumulationHeight</code>. Snow can generate in multiple layers {{MC/In|bedrock}}.


Snow also generates in ancient cities.
Snow also generates in ancient cities.


{{block distribution}}
{{MC/Block Distribution}}


=== Crafting ===
=== Crafting ===
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=== Post-generation ===
=== Post-generation ===
==== Weather ====
==== Weather ====
In snowy biomes or in cold biomes at higher altitudes, the weather can produce snow instead of rain. In snowy weather, snow generates on random blocks with a complete solid top surface at integer y-values, with a block light level of 9 or less, with the exception of [[Minecraft:ice]] and packed ice. The rate at which snow forms is affected by the game rule {{cd|randomTickSpeed}}. {{IN|be}}, snow can also generate snowlogged in certain types of vegetation.
In snowy biomes or in cold biomes at higher altitudes, the weather can produce snow instead of rain. In snowy weather, snow generates on random blocks with a complete solid top surface at integer y-values, with a block light level of 9 or less, with the exception of [[Minecraft:ice]] and packed ice. The rate at which snow forms is affected by the game rule {{MC/Cd|randomTickSpeed}}. {{MC/In|be}}, snow can also generate snowlogged in certain types of vegetation.


Below are the altitudes at which rain ends and snow begins, depending on the biome. The exact height of the snow line is randomized. In taigas, for example, the lowest possible snow layer forms at y level 153, and the lowest height where snow forms at all locations is y=168, with snow lines ranging between y levels 153 and 168 across different locations.
Below are the altitudes at which rain ends and snow begins, depending on the biome. The exact height of the snow line is randomized. In taigas, for example, the lowest possible snow layer forms at y level 153, and the lowest height where snow forms at all locations is y=168, with snow lines ranging between y levels 153 and 168 across different locations.
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|-
|-
| align="left" |
| align="left" |
* {{BiomeLink|Snowy Plains|text=All snowy biomes|link=Biome#Snowy biomes}}
* {{MC/Biomelink|Snowy Plains|text=All snowy biomes|link=Biome#Snowy biomes}}
| align="center" |y=-64 (All altitudes)
| align="center" |y=-64 (All altitudes)
|-
|-
| align="left" |
| align="left" |
* {{BiomeLink|Windswept Gravelly Hills}}
* {{MC/Biomelink|Windswept Gravelly Hills}}
* {{BiomeLink|Windswept Hills}}
* {{MC/Biomelink|Windswept Hills}}
* {{BiomeLink|Windswept Forest}}
* {{MC/Biomelink|Windswept Forest}}
* {{BiomeLink|Stony Shore}}<ref name="MC-240697">{{bug|MC-240697||It snows in the stony shore biomes from Y {{=}} 118 and above}}</ref>
* {{MC/Biomelink|Stony Shore}}<ref name="MC-240697">{{bug|MC-240697||It snows in the stony shore biomes from Y {{=}} 118 and above}}</ref>
* {{BiomeLink|Dripstone Caves}}{{only|be|short=1}}<ref>{{bug|MCPE-142225||Dripstone Caves biome temperature is too cold}}</ref>
* {{MC/Biomelink|Dripstone Caves}}{{only|be|short=1}}<ref>{{bug|MCPE-142225||Dripstone Caves biome temperature is too cold}}</ref>
| align="center" |120±8
| align="center" |120±8
|-
|-
| align="left" |
| align="left" |
* {{BiomeLink|Taiga}}
* {{MC/Biomelink|Taiga}}
* {{BiomeLink|Old Growth Spruce Taiga}}
* {{MC/Biomelink|Old Growth Spruce Taiga}}
| align="center" |160±8
| align="center" |160±8
|-
|-
| align="left" |
| align="left" |
* {{BiomeLink|Old Growth Pine Taiga}}
* {{MC/Biomelink|Old Growth Pine Taiga}}
* {{BiomeLink|Meadow}}{{only|be|short=1}}
* {{MC/Biomelink|Meadow}}{{only|be|short=1}}
* {{BiomeLink|Cherry Grove}}{{only|be|short=1}}
* {{MC/Biomelink|Cherry Grove}}{{only|be|short=1}}
| align="center" |200±8
| align="center" |200±8
|-
|-
| align="left" |
| align="left" |
* {{BiomeLink|Plains|text=All others|link=Biome}}
* {{MC/Biomelink|Plains|text=All others|link=Biome}}
| align="center" |356±8 (out of world)
| align="center" |356±8 (out of world)
|-
|-
| align="left" |
| align="left" |
* {{BiomeLink|Frozen Ocean}}
* {{MC/Biomelink|Frozen Ocean}}
* {{BiomeLink|Deep Frozen Ocean}}
* {{MC/Biomelink|Deep Frozen Ocean}}
| align="center" |Between -64 and 120±8, depending on location
| align="center" |Between -64 and 120±8, depending on location
|}
|}
{{IN|bedrock}}, anywhere from 1-12 layers of snow can build up during snowfall, depending on the biome. {{IN|java}}, snowfall creates one layer of snow by default, and the number of layers that can accumulate can be altered by the game rule {{cd|snowAccumulationHeight}}: the default value being {{cd|1}}, while setting it to {{cd|0}} makes no snow form at all, and setting it to {{cd|8}} or above lets snow form up to the level of a full block.
{{MC/In|bedrock}}, anywhere from 1-12 layers of snow can build up during snowfall, depending on the biome. {{MC/In|java}}, snowfall creates one layer of snow by default, and the number of layers that can accumulate can be altered by the game rule {{MC/Cd|snowAccumulationHeight}}: the default value being {{MC/Cd|1}}, while setting it to {{MC/Cd|0}} makes no snow form at all, and setting it to {{MC/Cd|8}} or above lets snow form up to the level of a full block.


Snow layers do not generate if the game rule {{cd|doWeatherCycle}} has been set to {{cd|false}}.{{only|bedrock}}
Snow layers do not generate if the game rule {{MC/Cd|doWeatherCycle}} has been set to {{MC/Cd|false}}.{{only|bedrock}}


==== Snow golems ====
==== Snow golems ====
{{see also|Tutorial:Snow farming}}
{{MC/See also|Tutorial:Snow farming}}


Snow golems generate a trail of snow in snowy, cold, and some medium [[Minecraft:biome]]s, or any non-dry biome {{in|bedrock}}.
Snow golems generate a trail of snow in snowy, cold, and some medium [[Minecraft:biome]]s, or any non-dry biome {{MC/In|bedrock}}.


== Usage ==
== Usage ==
[[File:Thicknesses.png|thumb|right|Various thicknesses of snow.]]
[[File:Thicknesses.png|thumb|right|Various thicknesses of snow.]]
Snow can be placed only on a solid block that is not [[Minecraft:ice]]. {{IN|java}}, snow can be placed on a block with the {{Cd|snow_layer_can_survive_on}} tag, or a block with a full top face and not with the {{Cd|snow_layer_cannot_survive_on}} tag. {{IN|java}}, snow breaks if its support block is removed. {{IN|bedrock}}, snow is affected by gravity and falls if it becomes unsupported, and breaks if it falls onto an unsuitable block. A player can jump up 1 block and 3 snow layers.
Snow can be placed only on a solid block that is not [[Minecraft:ice]]. {{MC/In|java}}, snow can be placed on a block with the {{MC/Cd|snow_layer_can_survive_on}} tag, or a block with a full top face and not with the {{MC/Cd|snow_layer_cannot_survive_on}} tag. {{MC/In|java}}, snow breaks if its support block is removed. {{MC/In|bedrock}}, snow is affected by gravity and falls if it becomes unsupported, and breaks if it falls onto an unsuitable block. A player can jump up 1 block and 3 snow layers.


=== Cover ===
=== Cover ===
[[File:Snowy Grass Block.png|thumb|right|upright|Snow covered [[grass block]], [[Minecraft:mycelium]] or [[Minecraft:podzol]].]]
[[File:Snowy Grass Block.png|thumb|right|upright|Snow covered [[grass block]], [[Minecraft:mycelium]] or [[Minecraft:podzol]].]]
If the snow is on a grass block (or [[Minecraft:mycelium]] or [[Minecraft:podzol]] {{in|java}}<ref>{{bug|MCPE-12277}}</ref>) the ground cover turns white on the top and around the sides. Snow does not damage tilled and hydrated field areas – it cannot be placed on farmland. A gravity-affected block like [[Minecraft:sand]] or [[Minecraft:gravel]] does not fall if snow covers the block below it, but the gravity-affected block does replace a snow layer when falling onto it. The texture of the grass block changes to snowy when a single layer of snow is placed on top.<ref>{{bug|MC-1483}}</ref><ref>{{bug|MCPE-32637}}</ref> Thicker layers of snow causes the grass block to revert to plain dirt when the block receives a random tick, similar to regular grass when covered by an opaque block. A plain dirt block with a single layer of snow on top gains a snowy texture if grass spreads to it.
If the snow is on a grass block (or [[Minecraft:mycelium]] or [[Minecraft:podzol]] {{MC/In|java}}<ref>{{bug|MCPE-12277}}</ref>) the ground cover turns white on the top and around the sides. Snow does not damage tilled and hydrated field areas – it cannot be placed on farmland. A gravity-affected block like [[Minecraft:sand]] or [[Minecraft:gravel]] does not fall if snow covers the block below it, but the gravity-affected block does replace a snow layer when falling onto it. The texture of the grass block changes to snowy when a single layer of snow is placed on top.<ref>{{bug|MC-1483}}</ref><ref>{{bug|MCPE-32637}}</ref> Thicker layers of snow causes the grass block to revert to plain dirt when the block receives a random tick, similar to regular grass when covered by an opaque block. A plain dirt block with a single layer of snow on top gains a snowy texture if grass spreads to it.


Snow layers placed on top of [[Minecraft:nylium]] revert it to [[Minecraft:netherrack]].<ref>{{bug|MC-174639|||WAI}}</ref>
Snow layers placed on top of [[Minecraft:nylium]] revert it to [[Minecraft:netherrack]].<ref>{{bug|MC-174639|||WAI}}</ref>


{{IN|bedrock}}, if [[Minecraft:leaves]] are topped with a layer of snow, particles of snow appear to fall through the leaves from the snow layer.
{{MC/In|bedrock}}, if [[Minecraft:leaves]] are topped with a layer of snow, particles of snow appear to fall through the leaves from the snow layer.


{{IN|bedrock}}, snow layers [[Minecraft:snowlogging|can occupy the same space]] as one-block [[Minecraft:flower]]s, [[Minecraft:mushroom]]s, and one-block [[Minecraft:fern]]s and short grass and can be layered and mined normally. Snow cannot occupy the same block as two-block-tall plants.<ref>{{bug|MCPE-21688|||Invalid}}</ref> Placing snow on plant blocks causes snow to appear around them, but placing plants into an area where there is snow removes the snow.<ref>{{bug|MCPE-29695}}</ref>
{{MC/In|bedrock}}, snow layers [[Minecraft:snowlogging|can occupy the same space]] as one-block [[Minecraft:flower]]s, [[Minecraft:mushroom]]s, and one-block [[Minecraft:fern]]s and short grass and can be layered and mined normally. Snow cannot occupy the same block as two-block-tall plants.<ref>{{bug|MCPE-21688|||Invalid}}</ref> Placing snow on plant blocks causes snow to appear around them, but placing plants into an area where there is snow removes the snow.<ref>{{bug|MCPE-29695}}</ref>


=== Melting ===
=== Melting ===
[[File:Redstone Lamp melt pattern.png|thumb|right|Powered [[redstone lamp]]s melting nearby snow.]]
[[File:Redstone Lamp melt pattern.png|thumb|right|Powered [[redstone lamp]]s melting nearby snow.]]
Snow melts if there is a heat block{{only|bedrock|education|short=1}} or block light level of 12 or more. {{IN|bedrock}}, it also melts in biomes without snowfall, regardless of block light or daylight level. If there are multiple layers, layers melt gradually in ''Bedrock Edition'', but they melt all at once in ''Java Edition''.
Snow melts if there is a heat block{{only|bedrock|education|short=1}} or block light level of 12 or more. {{MC/In|bedrock}}, it also melts in biomes without snowfall, regardless of block light or daylight level. If there are multiple layers, layers melt gradually in ''Bedrock Edition'', but they melt all at once in ''Java Edition''.


Some light sources can melt snow but many cannot. The melt radius is taxicab distance.
Some light sources can melt snow but many cannot. The melt radius is taxicab distance.
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|+
|+
!Item
!Item
!class="unsortable"|{{Tooltip|Melt radius|Sort me using the Light level column}}
!class="unsortable"|{{MC/Tooltip|Melt radius|Sort me using the Light level column}}
!Light Level
!Light Level
|-
|-
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== Sounds ==
== Sounds ==
{{Sound table/Block/Snow}}
{{MC/Sound table/Block/Snow}}


== Data values ==
== Data values ==
=== ID ===
=== ID ===
{{edition|java}}:
{{MC/Edition|java}}:
{{ID table
{{ID table
|edition=java
|edition=java
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|foot=1}}
|foot=1}}


{{edition|bedrock}}:
{{MC/Edition|bedrock}}:
{{ID table
{{ID table
|edition=bedrock
|edition=bedrock
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=== Block states ===
=== Block states ===
{{see also|Block states}}
{{MC/See also|Block states}}


{{el|je}}:
{{MC/El|je}}:
{{bst|layers|1|1,2,3,4,5,6,7,8|The number of layers thick.<br>Each layer adds two pixels to the block height, and each layer after the first adds two pixels to the collision box.|foot=1}}
{{bst|layers|1|1,2,3,4,5,6,7,8|The number of layers thick.<br>Each layer adds two pixels to the block height, and each layer after the first adds two pixels to the collision box.|foot=1}}


{{el|be}}:
{{MC/El|be}}:
{{bst|showaux=1|bits=0x1,0x2,0x4|height|0|0,1,2,3,4,5,6,7|The number of layers in addition to the bottom layer.}}
{{bst|showaux=1|bits=0x1,0x2,0x4|height|0|0,1,2,3,4,5,6,7|The number of layers in addition to the bottom layer.}}
{{bst|bits=0x8|covered_bit|false|true,false|True if the snow is covering a plant.|0,1|foot=1}}
{{bst|bits=0x8|covered_bit|false|true,false|True if the snow is covering a plant.|0,1|foot=1}}


=== Falling block entity ===
=== Falling block entity ===
{{#lst:Falling Block|infobox}}{{main|Falling Block}}{{edition|bedrock}}:
{{#lst:Falling Block|infobox}}{{MC/Main|Falling Block}}{{MC/Edition|bedrock}}:
* {{nbt|compound}}: The entity's root tag.
* {{MC/Nbt|compound}}: The entity's root tag.
** {{nbt|compound|FallingBlock}}
** {{MC/Nbt|compound|FallingBlock}}
*** {{bedrock nbt|Block}}
*** {{MC/Bedrock nbt|Block}}
** {{nbt|byte|Time}}: The number of ticks the entity has existed. If set to 0, the moment it ticks to 1, it vanishes if the block at its location has a different ID than the entity's <code>FallingBlock.Name</code>. If the block at its location has the same ID as its <code>FallingBlock.Name</code> when <code>Time</code> ticks from 0 to 1, the block is deleted, and the entity continues to fall, having overwritten it. When Time goes above 600, or above 100 while the block is below Y=1 or is outside building height, the entity is deleted. {{Needs testing}}
** {{MC/Nbt|byte|Time}}: The number of ticks the entity has existed. If set to 0, the moment it ticks to 1, it vanishes if the block at its location has a different ID than the entity's <code>FallingBlock.Name</code>. If the block at its location has the same ID as its <code>FallingBlock.Name</code> when <code>Time</code> ticks from 0 to 1, the block is deleted, and the entity continues to fall, having overwritten it. When Time goes above 600, or above 100 while the block is below Y=1 or is outside building height, the entity is deleted. {{MC/Needs testing}}


== History ==
== History ==
{{info needed section|When did snow stop sounding like wool?}}
{{MC/Info needed section|When did snow stop sounding like wool?}}
=== Development ===
=== Development ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine||May 20, 2009|link=wordofnotch:110593679|Notch briefly mentioned, "Winter is an awesome idea. I can see snow and tiles slowly getting covered in a layer of snow.  Also, ice on lakes. :D"}}
|{{MC/HistoryLine||May 20, 2009|link=wordofnotch:110593679|Notch briefly mentioned, "Winter is an awesome idea. I can see snow and tiles slowly getting covered in a layer of snow.  Also, ice on lakes. :D"}}
|{{HistoryLine||May 21, 2009|link=wordofnotch:110762705|Notch reveals that snow "on top of topmost tiles" was on his to-do list.}}
|{{MC/HistoryLine||May 21, 2009|link=wordofnotch:110762705|Notch reveals that snow "on top of topmost tiles" was on his to-do list.}}
}}
}}


=== ''Java Edition'' ===
=== ''Java Edition'' ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|java alpha}}
|{{MC/HistoryLine|java alpha}}
|{{HistoryLine||v1.0.4|[[File:Snow (layers 1) JE1 BE1.png|32px]] Snowfall has been added to maps only in winter mode. When creating a new save, a map has a 1/4 chance of having worldwide snowfall. When falling on exposed land, a thin snow layer is created.|Snow can not fall onto any non solid blocks, and instead falls through them. The exception to this is leaves.}}
|{{MC/HistoryLine||v1.0.4|[[File:Snow (layers 1) JE1 BE1.png|32px]] Snowfall has been added to maps only in winter mode. When creating a new save, a map has a 1/4 chance of having worldwide snowfall. When falling on exposed land, a thin snow layer is created.|Snow can not fall onto any non solid blocks, and instead falls through them. The exception to this is leaves.}}
|{{HistoryLine||v1.0.5|Disturbing a snow layer by any means other than replacing it now causes a [[Minecraft:snowball]] to drop. This includes melting and mining snow or the [[Minecraft:block]] under it.
|{{MC/HistoryLine||v1.0.5|Disturbing a snow layer by any means other than replacing it now causes a [[Minecraft:snowball]] to drop. This includes melting and mining snow or the [[Minecraft:block]] under it.
|A player can now easily harvest snow by placing a block of [[Minecraft:water]]. By doing so, the player receives a large amount of snowballs with little effort.|Snow can now fall onto many non solid blocks including [[Minecraft:glass]], [[Minecraft:stairs]], [[Minecraft:slab]]s, [[Minecraft:door]]s, [[Minecraft:sign]]s, and pressure plates.}}
|A player can now easily harvest snow by placing a block of [[Minecraft:water]]. By doing so, the player receives a large amount of snowballs with little effort.|Snow can now fall onto many non solid blocks including [[Minecraft:glass]], [[Minecraft:stairs]], [[Minecraft:slab]]s, [[Minecraft:door]]s, [[Minecraft:sign]]s, and pressure plates.}}
|{{HistoryLine||v1.0.5_01|Snowballs can now be harvested from snow only by using with [[Minecraft:shovel]]s.}}
|{{MC/HistoryLine||v1.0.5_01|Snowballs can now be harvested from snow only by using with [[Minecraft:shovel]]s.}}
|{{HistoryLine||v1.0.17|Snow can no longer fall on non solid blocks, including leaves. Any snow on top of non solid blocks break given a block update.}}|{{HistoryLine||v1.2.0|dev=preview|With the removal of Winter Mode, snow can no longer regenerate.}}
|{{MC/HistoryLine||v1.0.17|Snow can no longer fall on non solid blocks, including leaves. Any snow on top of non solid blocks break given a block update.}}|{{MC/HistoryLine||v1.2.0|dev=preview|With the removal of Winter Mode, snow can no longer regenerate.}}
|{{HistoryLine|java beta}}
|{{MC/HistoryLine|java beta}}
|{{HistoryLine||1.5|[[File:Snow (layers 2) JE1.png|32px]] [[File:Snow (layers 3) JE1.png|32px]] [[File:Snow (layers 4) JE1.png|32px]] [[File:Snow (layers 5) JE1.png|32px]] [[File:Snow (layers 6) JE1.png|32px]] [[File:Snow (layers 7) JE1.png|32px]] [[File:Snow (layers 8) JE1 BE1.png|32px]] Stacked snow layers have been added. They do not generate naturally and cannot be placed. Layers 1-3 have no collision, while 4-8 all have a half block collision.
|{{HistoryLine||1.5|[[File:Snow (layers 2) JE1.png|32px]] [[File:Snow (layers 3) JE1.png|32px]] [[File:Snow (layers 4) JE1.png|32px]] [[File:Snow (layers 5) JE1.png|32px]] [[File:Snow (layers 6) JE1.png|32px]] [[File:Snow (layers 7) JE1.png|32px]] [[File:Snow (layers 8) JE1 BE1.png|32px]] Stacked snow layers have been added. They do not generate naturally and cannot be placed. Layers 1-3 have no collision, while 4-8 all have a half block collision.
|Snow regeneration has now returned as part of the new weather features.<ref>{{tumblr|notch|4746701552|Minecraft Beta 1.5, and some thoughts on this blog}}</ref>
|Snow regeneration has now returned as part of the new weather features.<ref>{{tumblr|notch|4746701552|Minecraft Beta 1.5, and some thoughts on this blog}}</ref>
|Snow can now occur in arctic [[Minecraft:biome]]s.}}
|Snow can now occur in arctic [[Minecraft:biome]]s.}}
|{{HistoryLine||1.7|[[File:Snow (layers 1) JE2  BE2.png|32px]] [[File:Snow (layers 2) JE2 BE1.png|32px]] [[File:Snow (layers 3) JE2 BE1.png|32px]] [[File:Snow (layers 4) JE2 BE1.png|32px]] [[File:Snow (layers 5) JE2 BE1.png|32px]] [[File:Snow (layers 6) JE2 BE1.png|32px]] [[File:Snow (layers 7) JE2 BE1.png|32px]] The side textures of snow layers 1-7 are now aligned to the bottom of the block instead of the top.}}
|{{MC/HistoryLine||1.7|[[File:Snow (layers 1) JE2  BE2.png|32px]] [[File:Snow (layers 2) JE2 BE1.png|32px]] [[File:Snow (layers 3) JE2 BE1.png|32px]] [[File:Snow (layers 4) JE2 BE1.png|32px]] [[File:Snow (layers 5) JE2 BE1.png|32px]] [[File:Snow (layers 6) JE2 BE1.png|32px]] [[File:Snow (layers 7) JE2 BE1.png|32px]] The side textures of snow layers 1-7 are now aligned to the bottom of the block instead of the top.}}
|{{HistoryLine||1.8|dev=Pre-release|Snow biomes have been temporarily removed as Notch is currently trying to improve them.
|{{MC/HistoryLine||1.8|dev=Pre-release|Snow biomes have been temporarily removed as Notch is currently trying to improve them.
|Dropped snow layer items no longer appear larger than normal blocks.}}
|Dropped snow layer items no longer appear larger than normal blocks.}}
|{{HistoryLine|java}}
|{{MC/HistoryLine|java}}
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease|Snow [[Minecraft:biome]]s have been re-added.
|{{MC/HistoryLine||1.0.0|dev=Beta 1.9 Prerelease|Snow [[Minecraft:biome]]s have been re-added.
|Added snow golems, which leave a trail of snow behind them, making snow easier to farm.}}
|Added snow golems, which leave a trail of snow behind them, making snow easier to farm.}}
|{{HistoryLine||1.3.1|dev=12w21a|Snow has been made available in the [[Minecraft:creative inventory]].}}
|{{MC/HistoryLine||1.3.1|dev=12w21a|Snow has been made available in the [[Minecraft:creative inventory]].}}
|{{HistoryLine||1.5|dev=13w05a|Snow can now be [[Minecraft:crafting|crafted]] and is obtainable in Survival mode.
|{{MC/HistoryLine||1.5|dev=13w05a|Snow can now be [[Minecraft:crafting|crafted]] and is obtainable in Survival mode.
|Stacked snow layers now have correct collisions, and can be placed.}}
|Stacked snow layers now have correct collisions, and can be placed.}}
|{{HistoryLine||?<!--between 13w01a and 13w42a-->|Single snow layers now have collision. Walking on top of them is equivalent to walking atop a full block below them.}}
|{{MC/HistoryLine||?<!--between 13w01a and 13w42a-->|Single snow layers now have collision. Walking on top of them is equivalent to walking atop a full block below them.}}
|{{HistoryLine||?<!--tested in 14w25a-->|Eight layers of snow no longer have collision.}}
|{{MC/HistoryLine||?<!--tested in 14w25a-->|Eight layers of snow no longer have collision.}}
|{{HistoryLine||?|Eight layers of snow once again have collision.}}
|{{MC/HistoryLine||?|Eight layers of snow once again have collision.}}
|{{HistoryLine||?|Single snow layers no longer have collision.}}
|{{MC/HistoryLine||?|Single snow layers no longer have collision.}}
|{{HistoryLine||1.8|dev=14w28b|The number of [[Minecraft:snowball]]s dropped from snow has been increased from 1-8 to 2-9, depending on thickness.}}
|{{MC/HistoryLine||1.8|dev=14w28b|The number of [[Minecraft:snowball]]s dropped from snow has been increased from 1-8 to 2-9, depending on thickness.}}
|{{HistoryLine||1.8.1|dev=pre1|Placing a snow layer against the side of a snow with multiple layers now places snow next to it, instead of adding another layer to it. Placing snow against the side of a single layer still adds another layer.|Placing a snow layer in the same location as other snow layers by aiming at adjacent blocks now adds an additional layer if possible instead of replacing all of the snow with 1 layer.{{info needed|was the change in 1.8.1-pre1 reverted before this?}}}}
|{{HistoryLine||1.8.1|dev=pre1|Placing a snow layer against the side of a snow with multiple layers now places snow next to it, instead of adding another layer to it. Placing snow against the side of a single layer still adds another layer.|Placing a snow layer in the same location as other snow layers by aiming at adjacent blocks now adds an additional layer if possible instead of replacing all of the snow with 1 layer.{{MC/Info needed|was the change in 1.8.1-pre1 reverted before this?}}}}
|{{HistoryLine||1.13|dev=17w47a|Layer 1 snow now has empty collision instead of solid collision of height 0, allowing entities to once again pass through it.
|{{MC/HistoryLine||1.13|dev=17w47a|Layer 1 snow now has empty collision instead of solid collision of height 0, allowing entities to once again pass through it.
|Placing a snow layer against the side of a single snow layer now places snow next to the block instead of adding a second layer to it.
|Placing a snow layer against the side of a single snow layer now places snow next to the block instead of adding a second layer to it.
|It is no longer possible to replace snow with multiple layers by aiming at adjacent blocks.}}
|It is no longer possible to replace snow with multiple layers by aiming at adjacent blocks.}}
Line 437: Line 437:
Snow layers don't drop themselves when harvested with a silk touch tool|Fixed}}</ref>
Snow layers don't drop themselves when harvested with a silk touch tool|Fixed}}</ref>
|Mining 8 layers of snow with a Silk Touch shovel now drops a snow block.<ref name="MC-134408"/>}}
|Mining 8 layers of snow with a Silk Touch shovel now drops a snow block.<ref name="MC-134408"/>}}
|{{HistoryLine||1.14|dev=18w43a|[[File:Snow (layers 1) JE3  BE3.png|32px]] [[File:Snow (layers 2) JE3  BE2.png|32px]] [[File:Snow (layers 3) JE3  BE2.png|32px]] [[File:Snow (layers 4) JE3  BE2.png|32px]] [[File:Snow (layers 5) JE3  BE2.png|32px]] [[File:Snow (layers 6) JE3  BE2.png|32px]] [[File:Snow (layers 7) JE3  BE2.png|32px]] [[File:Snow (layers 8) JE2 BE2.png|32px]] The texture of snow has been changed.}}
|{{MC/HistoryLine||1.14|dev=18w43a|[[File:Snow (layers 1) JE3  BE3.png|32px]] [[File:Snow (layers 2) JE3  BE2.png|32px]] [[File:Snow (layers 3) JE3  BE2.png|32px]] [[File:Snow (layers 4) JE3  BE2.png|32px]] [[File:Snow (layers 5) JE3  BE2.png|32px]] [[File:Snow (layers 6) JE3  BE2.png|32px]] [[File:Snow (layers 7) JE3  BE2.png|32px]] [[File:Snow (layers 8) JE2 BE2.png|32px]] The texture of snow has been changed.}}
|{{HistoryLine|||dev=18w49a|Snow now generate in the updated snowy tundra villages.}}
|{{MC/HistoryLine|||dev=18w49a|Snow now generate in the updated snowy tundra villages.}}
|{{HistoryLine|||dev=19w03c|Seven layer high snow now uses correct cullface arguments.}}
|{{MC/HistoryLine|||dev=19w03c|Seven layer high snow now uses correct cullface arguments.}}
|{{HistoryLine||1.19|dev=22w13a|Snow now generate as part of ancient cities.}}
|{{MC/HistoryLine||1.19|dev=22w13a|Snow now generate as part of ancient cities.}}
|{{HistoryLine||1.19.3|dev=22w44a|Added the game rule {{cd|snowAccumulationHeight}}.}}
|{{HistoryLine||1.19.3|dev=22w44a|Added the game rule {{MC/Cd|snowAccumulationHeight}}.}}
|{{HistoryLine||1.20.2|dev=23w31a|The rate of snow accumulation is now affected by the game rule {{cd|randomTickSpeed}}.}}
|{{HistoryLine||1.20.2|dev=23w31a|The rate of snow accumulation is now affected by the game rule {{MC/Cd|randomTickSpeed}}.}}
}}
}}


=== ''Bedrock Edition'' ===
=== ''Bedrock Edition'' ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|pocket alpha}}
|{{MC/HistoryLine|pocket alpha}}
|{{HistoryLine||Pre-release|[[File:Snow (layers 1) JE1 BE1.png|32px]] Added snow to the world generation.}}
|{{MC/HistoryLine||Pre-release|[[File:Snow (layers 1) JE1 BE1.png|32px]] Added snow to the world generation.}}
|{{HistoryLine||v0.4.0|[[File:Snow (layers 1) JE2  BE2.png|32px]] The model of snow has been changed.}}
|{{MC/HistoryLine||v0.4.0|[[File:Snow (layers 1) JE2  BE2.png|32px]] The model of snow has been changed.}}
|{{HistoryLine||v0.8.0|dev=build 1|Added snow to the Creative mode [[Minecraft:inventory]].}}
|{{MC/HistoryLine||v0.8.0|dev=build 1|Added snow to the Creative mode [[Minecraft:inventory]].}}
|{{HistoryLine||v0.9.0|dev=build 1|Snow is now craftable in Survival mode.}}
|{{MC/HistoryLine||v0.9.0|dev=build 1|Snow is now craftable in Survival mode.}}
|{{HistoryLine||v0.12.1|dev=build 1|[[File:Snow (layers 2) JE2 BE1.png|32px]] [[File:Snow (layers 3) JE2 BE1.png|32px]] [[File:Snow (layers 4) JE2 BE1.png|32px]] [[File:Snow (layers 5) JE2 BE1.png|32px]] [[File:Snow (layers 6) JE2 BE1.png|32px]] [[File:Snow (layers 7) JE2 BE1.png|32px]] [[File:Snow (layers 8) JE1 BE1.png|32px]] Stacked snow layers have been added. They can be placed. Layers 1-3 have no collision, while 4-8 all have a half block collision.
|{{MC/HistoryLine||v0.12.1|dev=build 1|[[File:Snow (layers 2) JE2 BE1.png|32px]] [[File:Snow (layers 3) JE2 BE1.png|32px]] [[File:Snow (layers 4) JE2 BE1.png|32px]] [[File:Snow (layers 5) JE2 BE1.png|32px]] [[File:Snow (layers 6) JE2 BE1.png|32px]] [[File:Snow (layers 7) JE2 BE1.png|32px]] [[File:Snow (layers 8) JE1 BE1.png|32px]] Stacked snow layers have been added. They can be placed. Layers 1-3 have no collision, while 4-8 all have a half block collision.
|Snow is now affected by gravity, so that unsupported snow layers show falling dust particles.
|Snow is now affected by gravity, so that unsupported snow layers show falling dust particles.
|Snow can now be placed inside [[Minecraft:flower]]s, [[Minecraft:mushroom]]s and short grass.
|Snow can now be placed inside [[Minecraft:flower]]s, [[Minecraft:mushroom]]s and short grass.
|Snow is now obtained by using a [[Minecraft:shovel]] on it. Previously, snow was mined like any [[Minecraft:dirt]]-type [[Minecraft:block]].
|Snow is now obtained by using a [[Minecraft:shovel]] on it. Previously, snow was mined like any [[Minecraft:dirt]]-type [[Minecraft:block]].
|Snow now melts in any non-snowy biome.}}
|Snow now melts in any non-snowy biome.}}
|{{HistoryLine||v0.13.0|dev=build 1|"Snow" has been renamed to "Top Snow."}}
|{{MC/HistoryLine||v0.13.0|dev=build 1|"Snow" has been renamed to "Top Snow."}}
|{{HistoryLine|?}}
|{{MC/HistoryLine|?}}
|{{HistoryLine||?|Snow now only melts in dry/hot biomes.}}
|{{MC/HistoryLine||?|Snow now only melts in dry/hot biomes.}}
|{{HistoryLine|bedrock}}
|{{MC/HistoryLine|bedrock}}
|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|Snow layers can now generate in extreme hills biomes.}}
|{{MC/HistoryLine||1.2.0|dev=beta 1.2.0.2|Snow layers can now generate in extreme hills biomes.}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Snow (layers 1) JE3  BE3.png|32px]] [[File:Snow (layers 2) JE3  BE2.png|32px]] [[File:Snow (layers 3) JE3  BE2.png|32px]] [[File:Snow (layers 4) JE3  BE2.png|32px]] [[File:Snow (layers 5) JE3  BE2.png|32px]] [[File:Snow (layers 6) JE3  BE2.png|32px]] [[File:Snow (layers 7) JE3  BE2.png|32px]] [[File:Snow (layers 8) JE2 BE2.png|32px]] The texture of snow has been changed.}}
|{{MC/HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Snow (layers 1) JE3  BE3.png|32px]] [[File:Snow (layers 2) JE3  BE2.png|32px]] [[File:Snow (layers 3) JE3  BE2.png|32px]] [[File:Snow (layers 4) JE3  BE2.png|32px]] [[File:Snow (layers 5) JE3  BE2.png|32px]] [[File:Snow (layers 6) JE3  BE2.png|32px]] [[File:Snow (layers 7) JE3  BE2.png|32px]] [[File:Snow (layers 8) JE2 BE2.png|32px]] The texture of snow has been changed.}}
|{{HistoryLine||1.20.30|dev=Preview 1.20.20.20|All snow layers now have their own collision heights, which are ⅛ of a block less than each layer's visual height.}}
|{{MC/HistoryLine||1.20.30|dev=Preview 1.20.20.20|All snow layers now have their own collision heights, which are ⅛ of a block less than each layer's visual height.}}
|{{HistoryLine||1.21.30|dev=Preview 1.21.30.22|Changed name from "Top Snow" to "Snow" to match {{JE}}.}}
|{{HistoryLine||1.21.30|dev=Preview 1.21.30.22|Changed name from "Top Snow" to "Snow" to match {{MC/JE}}.}}
|{{HistoryLine|||dev=Preview 1.21.30.23|When mining snow with a Silk Touch enchanted shovel, snow is now dropped in an amount corresponding to the number of layers of the block.<ref>{{bug|MCPE-59729||Snow layers don't drop themselves when mined with a silk touch enchanted shovel|Fixed}}</ref>
|{{HistoryLine|||dev=Preview 1.21.30.23|When mining snow with a Silk Touch enchanted shovel, snow is now dropped in an amount corresponding to the number of layers of the block.<ref>{{bug|MCPE-59729||Snow layers don't drop themselves when mined with a silk touch enchanted shovel|Fixed}}</ref>
|If there are 8 layers of snow, a snow block is dropped if mined with a Silk Touch tool.}}
|If there are 8 layers of snow, a snow block is dropped if mined with a Silk Touch tool.}}
Line 471: Line 471:
=== Legacy Console Edition ===
=== Legacy Console Edition ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|console}}
|{{MC/HistoryLine|console}}
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Snow (layers 1) JE1 BE1.png|32px]] Added snow.}}
|{{MC/HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Snow (layers 1) JE1 BE1.png|32px]] Added snow.}}
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|Stacked snow layers can now be placed.}}
|{{MC/HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|Stacked snow layers can now be placed.}}
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Snow can now be placed on top of upside-down [[Minecraft:stairs]].}}
|{{MC/HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Snow can now be placed on top of upside-down [[Minecraft:stairs]].}}
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Snow is now affected by gravity.}}
|{{MC/HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Snow is now affected by gravity.}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Snow (layers 1) JE3 BE3.png|32px]] [[File:Snow (layers 2) JE3 BE2.png|32px]] [[File:Snow (layers 3) JE3 BE2.png|32px]] [[File:Snow (layers 4) JE3 BE2.png|32px]] [[File:Snow (layers 5) JE3 BE2.png|32px]] [[File:Snow (layers 6) JE3 BE2.png|32px]] [[File:Snow (layers 7) JE3 BE2.png|32px]] [[File:Snow (layers 8) JE2 BE2.png|32px]] The texture of snow has been changed.}}
|{{MC/HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Snow (layers 1) JE3 BE3.png|32px]] [[File:Snow (layers 2) JE3 BE2.png|32px]] [[File:Snow (layers 3) JE3 BE2.png|32px]] [[File:Snow (layers 4) JE3 BE2.png|32px]] [[File:Snow (layers 5) JE3 BE2.png|32px]] [[File:Snow (layers 6) JE3 BE2.png|32px]] [[File:Snow (layers 7) JE3 BE2.png|32px]] [[File:Snow (layers 8) JE2 BE2.png|32px]] The texture of snow has been changed.}}
}}
}}


=== ''New Nintendo 3DS Edition'' ===
=== ''New Nintendo 3DS Edition'' ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|New 3DS}}
|{{MC/HistoryLine|New 3DS}}
|{{HistoryLine||0.1.0|[[File:Snow (layers 1) JE2 BE2.png|32px]] Added snow.}}
|{{MC/HistoryLine||0.1.0|[[File:Snow (layers 1) JE2 BE2.png|32px]] Added snow.}}
}}
}}


=== Data history ===
=== Data history ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|java}}
|{{MC/HistoryLine|java}}
|{{HistoryLine||1.13|dev=17w47a|The ID of snow has been changed from <code>snow_layer</code> to <code>snow</code>.
|{{MC/HistoryLine||1.13|dev=17w47a|The ID of snow has been changed from <code>snow_layer</code> to <code>snow</code>.
|Prior to ''The Flattening'', this block's numeral ID was 78.}}
|Prior to ''The Flattening'', this block's numeral ID was 78.}}
}}
}}


== Issues ==
== Issues ==
{{Issue list|Snow|Snow layer|Top snow}}
{{MC/Issue list|Snow|Snow layer|Top snow}}


== Trivia ==
== Trivia ==
Line 518: Line 518:


== References ==
== References ==
{{Reflist}}
{{MC/Reflist}}


== Navigation ==
== Navigation ==
{{Navbox snow}}
{{MC/Navbox snow}}
{{Navbox blocks|natural}}
{{MC/Navbox blocks|natural}}
{{Navbox entities|Other}}
{{MC/Navbox entities|Other}}


[[Category:Natural blocks]]
[[Category:Natural blocks]]

Revision as of 20:57, 9 April 2026

Template:Infobox block Snow is a ground cover and gravity-affectedTemplate:Only block found on the surface in snowy Minecraft:biomes. It can be replenished during snowfall.

Obtaining

Breaking

Breaking snow with a Minecraft:shovel yields 1 Minecraft:snowball per layer in Template:Editions, or between 1 and 4 depending on its height in Template:Editions (detailed below). Explosions, such as by Minecraft:TNT or creepers, also cause snow to drop snowballs in the same amount as if mined with a shovel. in Template:Editions, snow can be instantly removed by {{#vardefine: control | right click on mouse or left trigger on gamepad }}using a shovel on it if there is no block directly above the snow layer, yielding the same amount of snowballs as when breaking it.

Snowball drops in Bedrock Edition

  • 1 snowball for 1–3 layers
  • 2 snowballs for 4–5 layers
  • 3 snowballs for 6–7 layers
  • 4 snowballs for 8 layers

If a shovel is enchanted with Minecraft:Silk Touch, snow drops itself at one item per layer, except for 8 layers, which drop a snow block instead.<ref name="MC-134408">Template:Bug</ref> Breaking snow with any other tool, even if enchanted with Silk Touch, drops nothing.

Script error: No such module "breaking row".

Snow breaks and drops nothing if:

in Template:Editions, snow breaks and drops 1-4 snowballs, depending on its height, if a ravager walks on it, or if a piston extends or moves a block into its space. 1 snowball is dropped — regardless of the number of layers — if snow falls into an invalid block space after its support block is removed.

Natural generation

Snow naturally generates covering all blocks in biomes with a temperature that allows snowfall, which depends on the elevation. Only blocks with direct access to the sky can generate snow layers naturally (with the exception of some buildings in snowy villages, which generate extra snow in areas inaccessible to the sky).<ref>Template:Bug</ref> in Template:Editions, snow can also generate snowlogged in certain types of vegetation.

Snow generates where there is sky access atop buildings in snowy taiga villages.Template:Only

Snow generates as piles and in multiple layers as part of many snowy plains village structures.

By default, snow generates exclusively in single layers in Template:Editions, it can be modified with /gamerule snowAccumulationHeight. Snow can generate in multiple layers in Template:Editions.

Snow also generates in ancient cities.

  1. REDIRECT Template:Block distribution

Crafting

Template:Crafting

Post-generation

Weather

In snowy biomes or in cold biomes at higher altitudes, the weather can produce snow instead of rain. In snowy weather, snow generates on random blocks with a complete solid top surface at integer y-values, with a block light level of 9 or less, with the exception of Minecraft:ice and packed ice. The rate at which snow forms is affected by the game rule

  1. REDIRECT Template:Code

Template:Redr. in Template:Editions, snow can also generate snowlogged in certain types of vegetation.

Below are the altitudes at which rain ends and snow begins, depending on the biome. The exact height of the snow line is randomized. In taigas, for example, the lowest possible snow layer forms at y level 153, and the lowest height where snow forms at all locations is y=168, with snow lines ranging between y levels 153 and 168 across different locations.

Biome Layer
  1. REDIRECT Template:BiomeLink
y=-64 (All altitudes)
  1. REDIRECT Template:BiomeLink
  1. REDIRECT Template:BiomeLink
  1. REDIRECT Template:BiomeLink
  1. REDIRECT Template:BiomeLink<ref name="MC-240697">Template:Bug</ref>
  1. REDIRECT Template:BiomeLinkTemplate:Only<ref>Template:Bug</ref>
120±8
  1. REDIRECT Template:BiomeLink
  1. REDIRECT Template:BiomeLink
160±8
  1. REDIRECT Template:BiomeLink
  1. REDIRECT Template:BiomeLinkTemplate:Only
  1. REDIRECT Template:BiomeLinkTemplate:Only
200±8
  1. REDIRECT Template:BiomeLink
356±8 (out of world)
  1. REDIRECT Template:BiomeLink
  1. REDIRECT Template:BiomeLink
Between -64 and 120±8, depending on location

in Template:Editions, anywhere from 1-12 layers of snow can build up during snowfall, depending on the biome. in Template:Editions, snowfall creates one layer of snow by default, and the number of layers that can accumulate can be altered by the game rule

  1. REDIRECT Template:Code

Template:Redr: the default value being

  1. REDIRECT Template:Code

Template:Redr, while setting it to

  1. REDIRECT Template:Code

Template:Redr makes no snow form at all, and setting it to

  1. REDIRECT Template:Code

Template:Redr or above lets snow form up to the level of a full block.

Snow layers do not generate if the game rule

  1. REDIRECT Template:Code

Template:Redr has been set to

  1. REDIRECT Template:Code

Template:Redr.Template:Only

Snow golems

{{#vardefine:params|0 }}Template:Hatnote

Snow golems generate a trail of snow in snowy, cold, and some medium Minecraft:biomes, or any non-dry biome in Template:Editions.

Usage

File:Thicknesses.png
Various thicknesses of snow.

Snow can be placed only on a solid block that is not Minecraft:ice. in Template:Editions, snow can be placed on a block with the

  1. REDIRECT Template:Code

Template:Redr tag, or a block with a full top face and not with the

  1. REDIRECT Template:Code

Template:Redr tag. in Template:Editions, snow breaks if its support block is removed. in Template:Editions, snow is affected by gravity and falls if it becomes unsupported, and breaks if it falls onto an unsuitable block. A player can jump up 1 block and 3 snow layers.

Cover

File:Snowy Grass Block.png
Snow covered grass block, Minecraft:mycelium or Minecraft:podzol.

If the snow is on a grass block (or Minecraft:mycelium or Minecraft:podzol in Template:Editions<ref>Template:Bug</ref>) the ground cover turns white on the top and around the sides. Snow does not damage tilled and hydrated field areas – it cannot be placed on farmland. A gravity-affected block like Minecraft:sand or Minecraft:gravel does not fall if snow covers the block below it, but the gravity-affected block does replace a snow layer when falling onto it. The texture of the grass block changes to snowy when a single layer of snow is placed on top.<ref>Template:Bug</ref><ref>Template:Bug</ref> Thicker layers of snow causes the grass block to revert to plain dirt when the block receives a random tick, similar to regular grass when covered by an opaque block. A plain dirt block with a single layer of snow on top gains a snowy texture if grass spreads to it.

Snow layers placed on top of Minecraft:nylium revert it to Minecraft:netherrack.<ref>Template:Bug</ref>

in Template:Editions, if Minecraft:leaves are topped with a layer of snow, particles of snow appear to fall through the leaves from the snow layer.

in Template:Editions, snow layers can occupy the same space as one-block Minecraft:flowers, Minecraft:mushrooms, and one-block Minecraft:ferns and short grass and can be layered and mined normally. Snow cannot occupy the same block as two-block-tall plants.<ref>Template:Bug</ref> Placing snow on plant blocks causes snow to appear around them, but placing plants into an area where there is snow removes the snow.<ref>Template:Bug</ref>

Melting

File:Redstone Lamp melt pattern.png
Powered redstone lamps melting nearby snow.

Snow melts if there is a heat blockTemplate:Only or block light level of 12 or more. in Template:Editions, it also melts in biomes without snowfall, regardless of block light or daylight level. If there are multiple layers, layers melt gradually in Bedrock Edition, but they melt all at once in Java Edition.

Some light sources can melt snow but many cannot. The melt radius is taxicab distance.

Item Melt radius Light Level
Minecraft:Beacon 3 15
Minecraft:Blast Furnace 1 13
Minecraft:Brewing Stand - 1
Brown Mushroom - 1
Minecraft:Campfire 3 15
Minecraft:Candle ×1 - 3
Candles ×2 - 6
Candles ×3 - 9
Candles ×4 - 12
Minecraft:Conduit 3 15
Minecraft:Copper Bulb 3 15
Copper Bulb, Exposed - 12
Copper Bulb, Oxidised - 4
Copper Bulb, Weathered - 8
Minecraft:Copper Lantern 2 15
Minecraft:Copper Torch 2 14
Minecraft:Crying Obsidian - 10
Minecraft:Dragon Egg - 1
End Portal 3 15
Minecraft:End Portal Frame - 1
Minecraft:End Rod 2 14
Minecraft:Ender Chest - 7
Minecraft:Fire 3 15
Minecraft:Froglight 3 15
Minecraft:Furnace 1 13
Minecraft:Glow Lichen - 7
Minecraft:Glowstone 3 15
Minecraft:Jack o'Lantern 3 15
Minecraft:Lantern 2 15
Minecraft:Lava 3 15
Minecraft:Magma Block - 3
Nether Portal - 11
Minecraft:Redstone Lamp 3 15
Minecraft:Redstone Ore - 9
Minecraft:Redstone Torch - 7
Minecraft:Respawn Anchor 1/4 Charge - 3
Respawn Anchor 2/4 Charge - 7
Respawn Anchor 3/4 Charge - 11
Respawn Anchor 4/4 Charge 3 15
Minecraft:Sea Lantern 3 15
Minecraft:Sea Pickle ×1 - 6
Sea Pickles ×2 - 9
Sea Pickles ×3 - 12
Sea Pickles ×4 3 15
Minecraft:Shroomlight 3 15
Minecraft:Smoker 1 13
Minecraft:Soul Campfire - 10
Minecraft:Soul Fire - 10
Minecraft:Soul Lantern - 10
Minecraft:Soul Torch - 10
Minecraft:Torch 2 14

Foxes

When a fox gets stuck in the snow after missing an attack on prey, it emits particles as it emerges from the snow.

Sounds

Template:Edition: Template:Sound table/Block/Snow/JE

Template:Edition: Template:Sound table/Block/Snow/BE

Data values

ID

Template:!((Java EditionTemplate:))!: Template:ID table

Template:!((Bedrock EditionTemplate:))!: Template:ID table

Block states

{{#vardefine:params|0 }}Template:Hatnote

  1. REDIRECT Template:Edition

Template:Rcat: Template:Bst

  1. REDIRECT Template:Edition

Template:Rcat: Template:Bst Template:Bst

Falling block entity

{{#lst:Falling Block|infobox}}{{#vardefine:params|0 }}Template:HatnoteTemplate:!((Bedrock EditionTemplate:))!:

  • Template:Nbt/sprite: The entity's root tag.
    • Template:Nbt/sprite FallingBlock
    • Template:Nbt/sprite Time: The number of ticks the entity has existed. If set to 0, the moment it ticks to 1, it vanishes if the block at its location has a different ID than the entity's FallingBlock.Name. If the block at its location has the same ID as its FallingBlock.Name when Time ticks from 0 to 1, the block is deleted, and the entity continues to fall, having overwritten it. When Time goes above 600, or above 100 while the block is below Y=1 or is outside building height, the entity is deleted. <needs testing></needs testing>

History

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Development

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Java Edition

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New Nintendo 3DS Edition

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Data history

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Issues

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Trivia

Gallery

Screenshots

See also

References

<references group="">

 </references>

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