Minecraft:Spawn event/Upstream: Difference between revisions
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{{Exclusive|bedrock}} | {{MC/Exclusive|bedrock}} | ||
{{Work in progress}} | {{MC/Work in progress}} | ||
A '''spawn event''', also known as a '''mob event''', is a way to spawn entities under certain event conditions. They are defined under the <code>events</code> object in the entity's behavior file. Spawn events are used in commands such as {{ | A '''spawn event''', also known as a '''mob event''', is a way to spawn entities under certain event conditions. They are defined under the <code>events</code> object in the entity's behavior file. Spawn events are used in commands such as {{MC/Cmd|summon}} and {{MC/Cmd|event}}. | ||
== List of spawn events == | == List of spawn events == | ||
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! Event !! class="unsortable" | Explanation !! Can be applied to | ! Event !! class="unsortable" | Explanation !! Can be applied to | ||
|- | |- | ||
| {{ | | {{MC/Cd|abort_sheltering}} | ||
| Entity is no longer seeking shelter. | | Entity is no longer seeking shelter. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Bee}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|admire_item_started_event}} | ||
| Entity starts admiring item. | | Entity starts admiring item. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Piglin}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|admire_item_stopped_event}} | ||
| Entity stops admiring item. | | Entity stops admiring item. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Piglin}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|ageable_grow_up}} | ||
| Entity grows up. | | Entity grows up. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Dolphin}} | ||
* {{ | * {{MC/Entitylink|Tadpole}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|attack_cooldown_complete_event}} | ||
| Entity has completed attack cooldown. | | Entity has completed attack cooldown. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Axolotl}} | ||
* {{ | * {{MC/Entitylink|Goat}} | ||
* {{ | * {{MC/Entitylink|Hoglin}} | ||
* {{ | * {{MC/Entitylink|Piglin}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|attacked}} | ||
| Entity is attacked. | | Entity is attacked. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Bee}} | ||
}} | }} | ||
|- | |- | ||
|<code>be_sheared</code> | |<code>be_sheared</code> | ||
|Entity is sheared. | |Entity is sheared. | ||
|{{Flatlist|* {{ | |{{Flatlist|* {{MC/Entitylink|Bogged}}}} | ||
|- | |- | ||
| {{ | | {{MC/Cd|become_angry}} | ||
| Entity has become angry. | | Entity has become angry. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Dolphin}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|become_angry_event}} | ||
| Entity has become angry. | | Entity has become angry. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Hoglin}} | ||
* {{ | * {{MC/Entitylink|Piglin}} | ||
* {{ | * {{MC/Entitylink|Piglin Brute}} | ||
* {{ | * {{MC/Entitylink|Zoglin}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|become_calm_event}} | ||
| Entity has become calm. | | Entity has become calm. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Hoglin}} | ||
* {{ | * {{MC/Entitylink|Piglin}} | ||
* {{ | * {{MC/Entitylink|Piglin Brute}} | ||
* {{ | * {{MC/Entitylink|Zoglin}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|become_cow}} | ||
| Entity becomes a cow. | | Entity becomes a cow. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Mooshroom}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|become_pregnant}} | ||
| Entity becomes pregnant. | | Entity becomes pregnant. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Frog}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|become_stray_event}} | ||
| Entity becomes a stray. | | Entity becomes a stray. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Skeleton}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|become_witch}} | ||
| Entity becomes a witch. | | Entity becomes a witch. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Villager}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|become_zombie}} | ||
| Entity becomes the zombie variant of it. | | Entity becomes the zombie variant of it. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Pig}} | ||
* {{ | * {{MC/Entitylink|Villager}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|become_zombie_event}} | ||
| Entity is transforming into the zombified counterpart. | | Entity is transforming into the zombified counterpart. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Hoglin}} | ||
* {{ | * {{MC/Entitylink|Piglin}} | ||
* {{ | * {{MC/Entitylink|Piglin Brute}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|calmed_down}} | ||
| Entity has calmed down. | | Entity has calmed down. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Bee}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|change_to_skeleton}} | ||
| Entity starts transforming into a skeleton. | | Entity starts transforming into a skeleton. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Stray}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|collected_nectar}} | ||
| Entity has collected nectar. | | Entity has collected nectar. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Bee}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|countdown_to_perish_event}} | ||
| Countdown to entity perishing. | | Countdown to entity perishing. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Bee}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|dried_out}} | ||
| Entity has dried out. | | Entity has dried out. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Axolotl}} | ||
* {{ | * {{MC/Entitylink|Dolphin}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|enter_water}} | ||
| Entity has entered water | | Entity has entered water | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Axolotl}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|escaped_event}} | ||
| Entity has escaped. | | Entity has escaped. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Hoglin}} | ||
}} | }} | ||
|- | |- | ||
|<code>fed_open_eyeblossom</code> | |<code>fed_open_eyeblossom</code> | ||
|Entity has been fed an open eyeblossom. | |Entity has been fed an open eyeblossom. | ||
|{{Flatlist|* {{ | |{{Flatlist|* {{MC/Entitylink|Bee}}}} | ||
|- | |- | ||
|<code>fed_wither_rose</code> | |<code>fed_wither_rose</code> | ||
|Entity has been fed a wither rose. | |Entity has been fed a wither rose. | ||
|{{Flatlist|* {{ | |{{Flatlist|* {{MC/Entitylink|Bee}}}} | ||
|- | |- | ||
| {{ | | {{MC/Cd|find_flower_timeout}} | ||
| Timeout for entity finding flower. | | Timeout for entity finding flower. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Bee}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|find_hive_event}} | ||
| Entity has found hive. | | Entity has found hive. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Bee}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|find_hive_timeout}} | ||
| Timeout for entity finding hive. | | Timeout for entity finding hive. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Bee}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|from_explosion}} | ||
| The entity got triggered by an explosion. | | The entity got triggered by an explosion. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|TNT}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|from_village}} | ||
| Entity has spawned from an abandoned village. | | Entity has spawned from an abandoned village. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Zombie Villager}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|go_back_to_spawn_failed}} | ||
| Entity fails to go back to its spawn point. | | Entity fails to go back to its spawn point. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Piglin Brute}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|got_in_powder_snow}} | ||
| Entity is in powder snow. | | Entity is in powder snow. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Skeleton}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|got_out_of_powder_snow}} | ||
| Entity is out of powder snow. | | Entity is out of powder snow. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Skeleton}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|grow_up}} | ||
| Entity becomes an adult. | | Entity becomes an adult. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Rabbit}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|hive_destroyed}} | ||
| Entity's hive has been destroyed. | | Entity's hive has been destroyed. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Bee}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|important_block_destroyed_event}} | ||
| Entity has noticed an important block has been destroyed, and becomes hostile to players. | | Entity has noticed an important block has been destroyed, and becomes hostile to players. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Piglin}} | ||
* {{ | * {{MC/Entitylink|Piglin Brute}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|in_desert}} | ||
| Entity has a desert skin. | | Entity has a desert skin. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Rabbit}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|in_snow}} | ||
| Entity has a snow skin. | | Entity has a snow skin. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Rabbit}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|killed_enemy_event}} | ||
| Entity has killed an enemy. | | Entity has killed an enemy. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Axolotl}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|laid_egg}} | ||
| Entity has laid an egg. | | Entity has laid an egg. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Frog}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:add_attributes}} | ||
| Entity's color and strength are randomized. (Works with {{ | | Entity's color and strength are randomized. (Works with {{MC/Cmd|event}}; bugged with {{MC/Cmd|summon}}) | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Llama}} | ||
* {{ | * {{MC/Entitylink|Trader Llama}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:add_biome_and_skin}} | ||
| Entity gets a variant depending on the biome. | | Entity gets a variant depending on the biome. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Zombie Villager}} | ||
}} | }} | ||
|- | |- | ||
|{{ | |{{MC/Cd|minecraft:add_can_ride}} | ||
| Entity has the ability to be ridden. | | Entity has the ability to be ridden. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Boat}} | ||
* {{ | * {{MC/Entitylink|Boat with Chest}} | ||
}} | }} | ||
|- | |- | ||
| Line 280: | Line 280: | ||
|A countdown of random length starts, at the end of which the entity begins taking damage. | |A countdown of random length starts, at the end of which the entity begins taking damage. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Vex}} | ||
}} | }} | ||
|- | |- | ||
| Line 286: | Line 286: | ||
|Entity begins taking periodic damage. | |Entity begins taking periodic damage. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Vex}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:ageable_grow_up}} | ||
| Entity grows up from a baby into an adult. | | Entity grows up from a baby into an adult. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Armadillo}} | ||
* {{ | * {{MC/Entitylink|Axolotl}} | ||
* {{ | * {{MC/Entitylink|Bee}} | ||
* {{ | * {{MC/Entitylink|Camel}} | ||
* {{ | * {{MC/Entitylink|Cat}} | ||
* {{ | * {{MC/Entitylink|Chicken}} | ||
* {{ | * {{MC/Entitylink|Cow}} | ||
* {{ | * {{MC/Entitylink|Donkey}} | ||
* {{ | * {{MC/Entitylink|Fox}} | ||
* {{ | * {{MC/Entitylink|Goat}} | ||
* {{ | * {{MC/Entitylink|Hoglin}} | ||
* {{ | * {{MC/Entitylink|Horse}} | ||
* {{ | * {{MC/Entitylink|Llama}} | ||
* {{ | * {{MC/Entitylink|Mooshroom}} | ||
* {{ | * {{MC/Entitylink|Mule}} | ||
* {{ | * {{MC/Entitylink|Ocelot}} | ||
* {{ | * {{MC/Entitylink|Panda}} | ||
* {{ | * {{MC/Entitylink|Pig}} | ||
* {{ | * {{MC/Entitylink|Polar Bear}} | ||
* {{ | * {{MC/Entitylink|Sheep}} | ||
* {{ | * {{MC/Entitylink|Sniffer}} | ||
* {{ | * {{MC/Entitylink|Strider}} | ||
* {{ | * {{MC/Entitylink|Trader Llama}} | ||
* {{ | * {{MC/Entitylink|Turtle}} | ||
* {{ | * {{MC/Entitylink|Villager}} | ||
* {{ | * {{MC/Entitylink|Wolf}} | ||
* {{ | * {{MC/Entitylink|Zombie Horse}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:ageable_set_baby}} | ||
| Entity turns from an adult to a baby. | | Entity turns from an adult to a baby. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Wolf}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:ambient_night}} | ||
| Entity is displaying behavior for ambient sleep. | | Entity is displaying behavior for ambient sleep. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Fox}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:ambient_normal}} | ||
| Entity is displaying behavior for ambient normal. | | Entity is displaying behavior for ambient normal. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Fox}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:ambient_sleep}} | ||
| Entity is displaying behavior for ambient sleep. | | Entity is displaying behavior for ambient sleep. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Fox}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:as_adult}} | ||
| Entity spawns as an adult. | | Entity spawns as an adult. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Drowned}} | ||
* {{ | * {{MC/Entitylink|Husk}} | ||
* {{ | * {{MC/Entitylink|Zoglin}} | ||
* {{ | * {{MC/Entitylink|Zombie}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:as_baby}} | ||
| Entity spawns as a baby. | | Entity spawns as a baby. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Drowned}} | ||
* {{ | * {{MC/Entitylink|Husk}} | ||
* {{ | * {{MC/Entitylink|Zoglin}} | ||
* {{ | * {{MC/Entitylink|Zombie}} | ||
* {{ | * {{MC/Entitylink|Zombie Villager}} | ||
* {{ | * {{MC/Entitylink|Zombified Piglin}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:as_baby_jockey}} | ||
| Entity spawns as a baby that can find mounts and become a jockey. | | Entity spawns as a baby that can find mounts and become a jockey. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Drowned}} | ||
* {{ | * {{MC/Entitylink|Husk}} | ||
* {{ | * {{MC/Entitylink|Zombie}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:as_ranged_adult}} | ||
| Entity spawns as an adult with a trident. | | Entity spawns as an adult with a trident. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Drowned}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:as_ranged_baby}} | ||
| Entity spawns as a baby with a trident. | | Entity spawns as a baby with a trident. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Drowned}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:as_ranged_baby_jockey}} | ||
| Entity spawns as a baby that is a jockey that can find mounts holding a trident. | | Entity spawns as a baby that is a jockey that can find mounts holding a trident. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Drowned}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:as_rider}} | ||
| Entity spawns as an adult holding a trident riding a zombie nautilus. | | Entity spawns as an adult holding a trident riding a zombie nautilus. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Drowned}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:ate_allium}} | ||
|Entity is fed an allium. | |Entity is fed an allium. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Mooshroom}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:ate_bluet}} | ||
|Entity is fed a bluet. | |Entity is fed a bluet. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Mooshroom}} | ||
}} | }} | ||
|- | |- | ||
|{{ | |{{MC/Cd|minecraft:ate_closed_eyeblossom}} | ||
|Entity is fed a closed eyeblossom. | |Entity is fed a closed eyeblossom. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Mooshroom}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:ate_cornflower}} | ||
| Entity is fed a cornflower. | | Entity is fed a cornflower. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Mooshroom}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:ate_daisy}} | ||
| Entity is fed a daisy. | | Entity is fed a daisy. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Mooshroom}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:ate_dandelion}} | ||
| Entity is fed a dandelion. | | Entity is fed a dandelion. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Mooshroom}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:ate_lily}} | ||
| Entity is fed a lily. | | Entity is fed a lily. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Mooshroom}} | ||
}} | }} | ||
|- | |- | ||
|{{ | |{{MC/Cd|minecraft:ate_open_eyeblossom}} | ||
|Entity is fed an open eyeblossom. | |Entity is fed an open eyeblossom. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Mooshroom}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:ate_orchid}} | ||
| Entity is fed an orchid. | | Entity is fed an orchid. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Mooshroom}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:ate_poppy}} | ||
| Entity is fed a poppy. | | Entity is fed a poppy. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Mooshroom}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:ate_rose}} | ||
| Entity is fed a rose. | | Entity is fed a rose. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Mooshroom}} | ||
}} | }} | ||
|- | |- | ||
|{{ | |{{MC/Cd|minecraft:ate_torchflower}} | ||
|Entity is fed a torchflower. | |Entity is fed a torchflower. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Mooshroom}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:ate_tulip}} | ||
| Entity is fed a tulip. | | Entity is fed a tulip. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Mooshroom}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:baby_on_calm}} | ||
| Entity becomes calm. Only executable on the baby variant. | | Entity becomes calm. Only executable on the baby variant. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Panda}} | ||
* {{ | * {{MC/Entitylink|Polar Bear}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:become_aggressive}} | ||
| Entity becomes aggressive. | | Entity becomes aggressive. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Magma Cube}} | ||
* {{ | * {{MC/Entitylink|Slime}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:become_aggro}} | ||
| Entity becomes aggro. | | Entity becomes aggro. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Vindicator}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:become_anenonme}} | ||
| Entity becomes an anenonme. | | Entity becomes an anenonme. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Tropical Fish}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:become_angry}} | ||
| Entity has become angry. If it's applied to a nautilus, wolf, or zombie nautilus, they can no longer be leashed. | | Entity has become angry. If it's applied to a nautilus, wolf, or zombie nautilus, they can no longer be leashed. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Cave Spider}} | ||
* {{ | * {{MC/Entitylink|Enderman}} | ||
* {{ | * {{MC/Entitylink|Llama}} | ||
* {{ | * {{MC/Entitylink|Nautilus}} | ||
* {{ | * {{MC/Entitylink|Panda}} | ||
* {{ | * {{MC/Entitylink|Silverfish}} | ||
* {{ | * {{MC/Entitylink|Spider}} | ||
* {{ | * {{MC/Entitylink|Trader Llama}} | ||
* {{ | * {{MC/Entitylink|Wolf}} | ||
* {{ | * {{MC/Entitylink|Zombie Nautilus}} | ||
* {{ | * {{MC/Entitylink|Zombified Piglin}} | ||
}} | }} | ||
|- | |- | ||
|{{ | |{{MC/Cd|minecraft:become_armorable}} | ||
| Entity becomes capable to equip wolf armor. | | Entity becomes capable to equip wolf armor. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Wolf}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:become_armorer}} | ||
| Entity becomes an armorer. | | Entity becomes an armorer. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Villager}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:become_black_tang}} | ||
| Entity becomes a black tang. | | Entity becomes a black tang. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Tropical Fish}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:become_blue_dory}} | ||
| Entity becomes a blue dory. | | Entity becomes a blue dory. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Tropical Fish}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:become_brown}} | ||
| Entity becomes brown. | | Entity becomes brown. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Mooshroom}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:become_brown_adult}} | ||
| Entity becomes brown. | | Entity becomes brown. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Mooshroom}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:become_butcher}} | ||
| Entity becomes a butcher. | | Entity becomes a butcher. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Villager}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:become_butterfly_fish}} | ||
| Entity becomes a butterfly fish. | | Entity becomes a butterfly fish. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Tropical Fish}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:become_calm}} | ||
| Entity becomes calm. | | Entity becomes calm. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Magma Cube}} | ||
* {{ | * {{MC/Entitylink|Slime}} | ||
* {{ | * {{MC/Entitylink|Spider}} | ||
* {{ | * {{MC/Entitylink|Wandering Trader}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:become_cartographer}} | ||
| Entity becomes a cartographer. | | Entity becomes a cartographer. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Villager}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:become_cc_betta}} | ||
| Entity becomes a cotton candy betta. | | Entity becomes a cotton candy betta. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Tropical Fish}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:become_charged}} | ||
| Entity has become charged. | | Entity has become charged. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Creeper}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:become_cichlid}} | ||
| Entity becomes a cichlid. | | Entity becomes a cichlid. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Tropical Fish}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:become_cleric}} | ||
| Entity becomes a cleric. | | Entity becomes a cleric. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Villager}} | ||
* {{ | * {{MC/Entitylink|Zombie Villager}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:become_clownfish}} | ||
| Entity becomes a clownfish. | | Entity becomes a clownfish. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Tropical Fish}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:become_dog_fish}} | ||
| Entity becomes a dog fish. | | Entity becomes a dog fish. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Tropical Fish}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:become_e_red_snapper}} | ||
| Entity becomes an emperor red snapper. | | Entity becomes an emperor red snapper. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Tropical Fish}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:become_farmer}} | ||
| Entity becomes a farmer. | | Entity becomes a farmer. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Villager}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:become_fisherman}} | ||
| Entity becomes a fisherman. | | Entity becomes a fisherman. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Villager}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:become_fletcher}} | ||
| Entity becomes a fletcher. | | Entity becomes a fletcher. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Villager}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:become_goat_fish}} | ||
| Entity becomes a goat fish. | | Entity becomes a goat fish. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Tropical Fish}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:become_hostile}} | ||
| Entity is becoming hostile. | | Entity is becoming hostile. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Cave Spider}} | ||
* {{ | * {{MC/Entitylink|Creaking}} | ||
* {{ | * {{MC/Entitylink|Spider}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:become_leatherworker}} | ||
| Entity becomes a leatherworker. | | Entity becomes a leatherworker. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Villager}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:become_librarian}} | ||
| Entity becomes a librarian. | | Entity becomes a librarian. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Villager}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:become_mason}} | ||
| Entity becomes a mason. | | Entity becomes a mason. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Villager}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:become_moorish_idol}} | ||
| Entity becomes a moorish idol. | | Entity becomes a moorish idol. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Tropical Fish}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:become_neutral}} | ||
| Entity is becoming neutral. | | Entity is becoming neutral. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Cave Spider}} | ||
* {{ | * {{MC/Entitylink|Creaking}} | ||
* {{ | * {{MC/Entitylink|Spider}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:become_ornate_butterfly}} | ||
| Entity becomes an ornate butterfly. | | Entity becomes an ornate butterfly. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Tropical Fish}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:become_parrot_fish}} | ||
| Entity becomes a parrot fish. | | Entity becomes a parrot fish. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Tropical Fish}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:become_pregnant}} | ||
| Entity becomes pregnant. | | Entity becomes pregnant. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Turtle}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:become_queen_angel_fish}} | ||
| Entity becomes a queen angel fish. | | Entity becomes a queen angel fish. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Tropical Fish}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:become_red}} | ||
| Entity becomes red. | | Entity becomes red. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Mooshroom}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:become_red_adult}} | ||
| Entity becomes a red adult. | | Entity becomes a red adult. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Mooshroom}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:become_red_cichlid}} | ||
| Entity becomes a red cichlid. | | Entity becomes a red cichlid. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Tropical Fish}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:become_red_lipped_benny}} | ||
| Entity becomes a red lipped benny. | | Entity becomes a red lipped benny. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Tropical Fish}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:become_red_snapper}} | ||
| Entity becomes a red snapper. | | Entity becomes a red snapper. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Tropical Fish}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:become_scared}} | ||
| Entity becomes scared. | | Entity becomes scared. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Wandering Trader}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:become_sheperd}}{{sic}} | ||
| Entity becomes a shepherd. | | Entity becomes a shepherd. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Villager}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:become_stunned}} | ||
| Entity becomes stunned. | | Entity becomes stunned. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Ravager}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:become_threadfin}} | ||
| Entity becomes a threadfin. | | Entity becomes a threadfin. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Tropical Fish}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:become_tomato_clown}} | ||
| Entity becomes a tomato clown. | | Entity becomes a tomato clown. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Tropical Fish}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:become_toolsmith}} | ||
| Entity becomes a toolsmith. | | Entity becomes a toolsmith. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Villager}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:become_triggerfish}} | ||
| Entity becomes a triggerfish. | | Entity becomes a triggerfish. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Tropical Fish}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:become_unskilled}} | ||
| Entity becomes unskilled (loses its profession). | | Entity becomes unskilled (loses its profession). | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Villager}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:become_weaponsmith}} | ||
| Entity becomes a weaponsmith. | | Entity becomes a weaponsmith. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Villager}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:become_yellow_tail_parrot}} | ||
| Entity becomes a yellow tail parrot. | | Entity becomes a yellow tail parrot. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Tropical Fish}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:become_yellow_tang}} | ||
| Entity becomes a yellow tang. | | Entity becomes a yellow tang. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Tropical Fish}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:born_default}} | ||
| Entity spawns as a normal goat. | | Entity spawns as a normal goat. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Goat}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:born_screamer}} | ||
| Entity spawns as a screamer goat. | | Entity spawns as a screamer goat. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Goat}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:calm}} | ||
| Entity stops attacking. | | Entity stops attacking. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Pillager}} | ||
}} | }} | ||
|- | |- | ||
| Line 828: | Line 828: | ||
|Entity becomes saddled. | |Entity becomes saddled. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Camel}} | ||
}} | }} | ||
|- | |- | ||
| Line 834: | Line 834: | ||
|Entity becomes unsaddled. | |Entity becomes unsaddled. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Camel}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:cat_gifted_owner}} | ||
| Entity has gifted the owner. | | Entity has gifted the owner. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Cat}} | ||
}} | }} | ||
|- | |- | ||
| Line 846: | Line 846: | ||
| Entity gets Bad Omen effect removed. | | Entity gets Bad Omen effect removed. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Player}} | ||
}} | }} | ||
|- | |- | ||
| Line 852: | Line 852: | ||
|Entity is dyed a cold color. | |Entity is dyed a cold color. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Sheep}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:command_block_activate}} | ||
| Activates the command block from entity. | | Activates the command block from entity. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Minecart with Command Block}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:command_block_deactivate}} | ||
| Deactivates the command block from entity. | | Deactivates the command block from entity. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Minecart with Command Block}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:convert_to_drowned}} | ||
| Starts to transform the entity to a drowned. | | Starts to transform the entity to a drowned. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Zombie}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:convert_to_zombie}} | ||
| Starts to transform the entity to a zombie. | | Starts to transform the entity to a zombie. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Husk}} | ||
}} | }} | ||
|- | |- | ||
| Line 882: | Line 882: | ||
|Entity crumbles. | |Entity crumbles. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Creaking}} | ||
}} | }} | ||
|- | |- | ||
| Line 888: | Line 888: | ||
|Entity crumbles. | |Entity crumbles. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Creaking}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:crystal_explode}} | ||
| Entity explodes. | | Entity explodes. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|End Crystal}} | ||
}} | }} | ||
|- | |- | ||
| Line 900: | Line 900: | ||
|Entity is hit by an entity. | |Entity is hit by an entity. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Creaking}} | ||
}} | }} | ||
|- | |- | ||
| Line 906: | Line 906: | ||
|Entity is hit by a player. | |Entity is hit by a player. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Creaking}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:defend_wandering_trader}} | ||
| Entity defends a wandering trader. | | Entity defends a wandering trader. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Trader Llama}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:donkey_saddled}} | ||
| Entity becomes saddled. | | Entity becomes saddled. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Donkey}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:donkey_unsaddled}} | ||
| Entity becomes unsaddled. | | Entity becomes unsaddled. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Donkey}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:emerged}} | ||
| Entity has finished emerging. | | Entity has finished emerging. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Warden}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:end_roar}} | ||
| Entity ends its roar. | | Entity ends its roar. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Ravager}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:entered_bubble_column_down}} | ||
| Entity shakes as though it has entered a downward bubble column. | | Entity shakes as though it has entered a downward bubble column. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|id=oak boat|Boat}} | ||
* {{ | * {{MC/Entitylink|id=oak boat with chest|Boat with Chest}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:entered_bubble_column_up}} | ||
| Entity shakes as though it has entered an upward bubble column. | | Entity shakes as though it has entered an upward bubble column. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|id=oak boat|Boat}} | ||
* {{ | * {{MC/Entitylink|id=oak boat with chest|Boat with Chest}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:entity_born}} | ||
| Entity has been born (as a baby) as a result from breeding, or from {{ | | Entity has been born (as a baby) as a result from breeding, or from {{MC/Control|using}} a spawn egg on a mob with a baby variant. If it is an axolotl that is being summoned, it turns blue. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Armadillo}} | ||
* {{ | * {{MC/Entitylink|Axolotl}} | ||
* {{ | * {{MC/Entitylink|Bee}} | ||
* {{ | * {{MC/Entitylink|Camel}} | ||
* {{ | * {{MC/Entitylink|Cat}} | ||
* {{ | * {{MC/Entitylink|Chicken}} | ||
* {{ | * {{MC/Entitylink|Cow}} | ||
* {{ | * {{MC/Entitylink|Dolphin}} | ||
* {{ | * {{MC/Entitylink|Donkey}} | ||
* {{ | * {{MC/Entitylink|Drowned}} | ||
* {{ | * {{MC/Entitylink|Fox}} | ||
* {{ | * {{MC/Entitylink|Glow Squid}} | ||
* {{ | * {{MC/Entitylink|Goat}} | ||
* {{ | * {{MC/Entitylink|Happy Ghast}} | ||
* {{ | * {{MC/Entitylink|Hoglin}} | ||
* {{ | * {{MC/Entitylink|Horse}} | ||
* {{ | * {{MC/Entitylink|Husk}} | ||
* {{ | * {{MC/Entitylink|Llama}} | ||
* {{ | * {{MC/Entitylink|Mooshroom}} | ||
* {{ | * {{MC/Entitylink|Mule}} | ||
* {{ | * {{MC/Entitylink|Nautilus}} | ||
* {{ | * {{MC/Entitylink|Ocelot}} | ||
* {{ | * {{MC/Entitylink|Panda}} | ||
* {{ | * {{MC/Entitylink|Pig}} | ||
* {{ | * {{MC/Entitylink|Piglin}} | ||
* {{ | * {{MC/Entitylink|Polar Bear}} | ||
* {{ | * {{MC/Entitylink|Rabbit}} | ||
* {{ | * {{MC/Entitylink|Sheep}} | ||
* {{ | * {{MC/Entitylink|Skeleton Horse}} | ||
* {{ | * {{MC/Entitylink|Sniffer}} | ||
* {{ | * {{MC/Entitylink|Squid}} | ||
* {{ | * {{MC/Entitylink|Strider}} | ||
* {{ | * {{MC/Entitylink|Trader Llama}} | ||
* {{ | * {{MC/Entitylink|Turtle}} | ||
* {{ | * {{MC/Entitylink|Villager}} | ||
* {{ | * {{MC/Entitylink|Wolf}} | ||
* {{ | * {{MC/Entitylink|Zoglin}} | ||
* {{ | * {{MC/Entitylink|Zombie}} | ||
* {{ | * {{MC/Entitylink|Zombie Horse}} | ||
* {{ | * {{MC/Entitylink|Zombie Villager}} | ||
* {{ | * {{MC/Entitylink|Zombified Piglin}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:entity_born_wild}} | ||
| Entity is born wild. | | Entity is born wild. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Ocelot}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:entity_spawned}} | ||
| Entity has spawned like it does in survival naturally, or when spawned by a spawn egg. Some entities may change skin. If it is an ocelot, it may duplicate. | | Entity has spawned like it does in survival naturally, or when spawned by a spawn egg. Some entities may change skin. If it is an ocelot, it may duplicate. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Allay}} | ||
* {{ | * {{MC/Entitylink|Armadillo}} | ||
* {{ | * {{MC/Entitylink|Arrow|Shot Arrow}} | ||
* {{ | * {{MC/Entitylink|Axolotl}} | ||
* {{ | * {{MC/Entitylink|Bee}} | ||
* {{ | * {{MC/Entitylink|Blaze}} | ||
* {{ | * {{MC/Entitylink|Boat}} | ||
* {{ | * {{MC/Entitylink|Boat with Chest}} | ||
* {{ | * {{MC/Entitylink|Bogged}} | ||
* {{ | * {{MC/Entitylink|Camel}} | ||
* {{ | * {{MC/Entitylink|Cat}} | ||
* {{ | * {{MC/Entitylink|Cave Spider}} | ||
* {{ | * {{MC/Entitylink|Chicken}} | ||
* {{ | * {{MC/Entitylink|Cow}} | ||
* {{ | * {{MC/Entitylink|Creaking}} | ||
* {{ | * {{MC/Entitylink|Dolphin}} | ||
* {{ | * {{MC/Entitylink|Donkey}} | ||
* {{ | * {{MC/Entitylink|Drowned}} | ||
* {{ | * {{MC/Entitylink|Ender Dragon}} | ||
* {{ | * {{MC/Itemlink|Ender Pearl|Thrown Ender Pearl}} | ||
* {{ | * {{MC/Entitylink|Enderman}} | ||
* {{ | * {{MC/Entitylink|link=Fishing Rod|Fishing Bobber}} | ||
* {{ | * {{MC/Entitylink|Fox}} | ||
* {{ | * {{MC/Entitylink|Frog}} | ||
* {{ | * {{MC/Entitylink|Glow Squid}} | ||
* {{ | * {{MC/Entitylink|Goat}} | ||
* {{ | * {{MC/Entitylink|Hoglin}} | ||
* {{ | * {{MC/Entitylink|Horse}} | ||
* {{ | * {{MC/Entitylink|Husk}} | ||
* {{ | * {{MC/Entitylink|Llama}} | ||
* {{ | * {{MC/Entitylink|Magma Cube}} | ||
* {{ | * {{MC/Entitylink|Minecart with Command Block}} | ||
* {{ | * {{MC/Entitylink|Minecart with Hopper}} | ||
* {{ | * {{MC/Entitylink|Minecart with TNT}} | ||
* {{ | * {{MC/Entitylink|Mooshroom}} | ||
* {{ | * {{MC/Entitylink|Mule}} | ||
* {{ | * {{MC/Entitylink|Ocelot}} | ||
* {{ | * {{MC/Entitylink|Panda}} | ||
* {{ | * {{MC/Entitylink|Parrot}} | ||
* {{ | * {{MC/Entitylink|Pig}} | ||
* {{ | * {{MC/Entitylink|Piglin}} | ||
* {{ | * {{MC/Entitylink|Piglin Brute}} | ||
* {{ | * {{MC/Entitylink|Pillager}} | ||
* {{ | * {{MC/Entitylink|Polar Bear}} | ||
* {{ | * {{MC/Entitylink|Pufferfish}} | ||
* {{ | * {{MC/Entitylink|Rabbit}} | ||
* {{ | * {{MC/Entitylink|Ravager}} | ||
* {{ | * {{MC/Entitylink|Salmon}} | ||
* {{ | * {{MC/Entitylink|Sheep}} | ||
* {{ | * {{MC/Entitylink|Shulker}} | ||
* {{ | * {{MC/Entitylink|Silverfish}} | ||
* {{ | * {{MC/Entitylink|Skeleton}} | ||
* {{ | * {{MC/Entitylink|Skeleton Horse}} | ||
* {{ | * {{MC/Entitylink|Slime}} | ||
* {{ | * {{MC/Entitylink|Sniffer}} | ||
* {{ | * {{MC/Entitylink|Spider}} | ||
* {{ | * {{MC/Entitylink|Squid}} | ||
* {{ | * {{MC/Entitylink|Stray}} | ||
* {{ | * {{MC/Entitylink|Strider}} | ||
* {{ | * {{MC/Entitylink|Trader Llama}} | ||
* {{ | * {{MC/Entitylink|Tropical Fish}} | ||
* {{ | * {{MC/Entitylink|Turtle}} | ||
* {{ | * {{MC/Entitylink|Villager}} | ||
* {{ | * {{MC/Entitylink|Vindicator}} | ||
* {{ | * {{MC/Entitylink|Warden}} | ||
* {{ | * {{MC/Entitylink|Wither}} | ||
* {{ | * {{MC/Entitylink|Wither Skeleton}} | ||
* {{ | * {{MC/Entitylink|Wolf}} | ||
* {{ | * {{MC/Entitylink|Zoglin}} | ||
* {{ | * {{MC/Entitylink|Zombie}} | ||
* {{ | * {{MC/Entitylink|Zombie Horse}} | ||
* {{ | * {{MC/Entitylink|Zombified Piglin}} | ||
* {{ | * {{MC/Entitylink|Zombie Villager}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:entity_spawned_with_default_jockey}} | ||
| Entity spawns with a skeleton rider if it's nighttime or underground. | | Entity spawns with a skeleton rider if it's nighttime or underground. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Cave Spider}} | ||
* {{ | * {{MC/Entitylink|Spider}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:entity_spawned_with_biome_specific_jockey}} | ||
| Entity spawns with a rider depending on the biome they're in. If executed in a swamp or mangrove swamp biome during nighttime, entity has a bogged rider. If executed in a desert biome during nighttime, entity has a parched rider. If executed in a snowy biome during nighttime, entity has a stray rider. If executed in The Nether, entity has a wither skeleton rider. | | Entity spawns with a rider depending on the biome they're in. If executed in a swamp or mangrove swamp biome during nighttime, entity has a bogged rider. If executed in a desert biome during nighttime, entity has a parched rider. If executed in a snowy biome during nighttime, entity has a stray rider. If executed in The Nether, entity has a wither skeleton rider. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Cave Spider}} | ||
* {{ | * {{MC/Entitylink|Spider}} | ||
}} | }} | ||
|- | |- | ||
| Line 1,100: | Line 1,100: | ||
| style="text-align:center;" | – | | style="text-align:center;" | – | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Creaking}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:entity_transformed}} | ||
| Entity has transformed. | | Entity has transformed. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Cow}} | ||
* {{ | * {{MC/Entitylink|Frog}} | ||
* {{ | * {{MC/Entitylink|Villager}} | ||
* {{ | * {{MC/Entitylink|Zoglin}} | ||
* {{ | * {{MC/Entitylink|Zombified Piglin}} | ||
* {{ | * {{MC/Entitylink|Zombie Villager}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:exited_bubble_column}} | ||
| style="text-align:center;" | – | | style="text-align:center;" | – | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Boat}} | ||
* {{ | * {{MC/Entitylink|Boat with Chest}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:exited_disturbed_hive}} | ||
| Entity has exited a disturbed hive. | | Entity has exited a disturbed hive. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Bee}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:exited_hive}} | ||
| Entity has exited hive. | | Entity has exited hive. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Bee}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:exited_hive_on_fire}} | ||
| Entity has exited hive that is on fire. | | Entity has exited hive that is on fire. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Bee}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:explode}} | ||
| Exploding entity. | | Exploding entity. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Fireball}} | ||
* {{EntitySprite|Wither Skull|link=Wither#Wither skull}} {{ | * {{MC/EntitySprite|Wither Skull|link=Wither#Wither skull}} {{MC/Entitylink|id=Dangerous Wither Skull|Wither#Wither skull|Wither Skull}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:flowerless}} | ||
| Entity has not been fed any flower. | | Entity has not been fed any flower. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Mooshroom}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:fox_configure_day}} | ||
| Entity has day behavior. | | Entity has day behavior. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Fox}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:fox_configure_defending}} | ||
| Entity is defending. | | Entity is defending. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Fox}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:fox_configure_docile_day}} | ||
| Entity is docile (day). | | Entity is docile (day). | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Fox}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:fox_configure_docile_night}} | ||
| Entity is docile (night). | | Entity is docile (night). | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Fox}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:fox_configure_night}} | ||
| Entity has night behavior. | | Entity has night behavior. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Fox}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:fox_configure_thunderstorm}} | ||
| Entity has thunderstorm behavior. | | Entity has thunderstorm behavior. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Fox}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:from_full_puff}} | ||
| style="text-align:center;" | – | | style="text-align:center;" | – | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Pufferfish}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:from_player}} | ||
| Entity is from a player. | | Entity is from a player. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Iron Golem}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:from_village}} | ||
| Entity is from a village. | | Entity is from a village. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Iron Golem}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:from_wandering_trader}} | ||
| Entity is from a wandering trader. | | Entity is from a wandering trader. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Trader Llama}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:gain_raid_omen}} | ||
| Entity gains raid omen. | | Entity gains raid omen. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Player}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:go_lay_egg}} | ||
| Entity goes to lay an egg. | | Entity goes to lay an egg. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Turtle}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:has_target}} | ||
| Entity has a target. | | Entity has a target. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Drowned}} | ||
}} | }} | ||
|- | |- | ||
|{{ | |{{MC/Cd|minecraft:hatch_cold}} | ||
|Entity become cold variant. | |Entity become cold variant. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Chicken}} | ||
}} | }} | ||
|- | |- | ||
|{{ | |{{MC/Cd|minecraft:hatch_warm}} | ||
|Entity become warm variant. | |Entity become warm variant. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Chicken}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:hive_full}} | ||
| Entity's hive is full | | Entity's hive is full | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Bee}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:hopper_activate}} | ||
| Entity spawns with an activated hopper. | | Entity spawns with an activated hopper. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Minecart with Hopper}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:hopper_deactivate}} | ||
| Entity spawns with a deactivated hopper. | | Entity spawns with a deactivated hopper. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Minecart with Hopper}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:horse_saddled}} | ||
| Entity becomes saddled. | | Entity becomes saddled. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Horse}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:horse_unsaddled}} | ||
| Entity becomes unsaddled. | | Entity becomes unsaddled. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Horse}} | ||
}} | }} | ||
|- | |- | ||
| Line 1,275: | Line 1,275: | ||
| style="text-align:center;" | – | | style="text-align:center;" | – | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Wolf}} | ||
}} | }} | ||
|- | |- | ||
| Line 1,281: | Line 1,281: | ||
| style="text-align:center;" | – | | style="text-align:center;" | – | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Creaking}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:join_caravan}} | ||
| Entity joins a caravan. | | Entity joins a caravan. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Llama}} | ||
* {{ | * {{MC/Entitylink|Trader Llama}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:laid_egg}} | ||
| Entity laid an egg. | | Entity laid an egg. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Turtle}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:leave_caravan}} | ||
| Entity leaves a caravan. | | Entity leaves a caravan. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Llama}} | ||
* {{ | * {{MC/Entitylink|Trader Llama}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:lost_target}} | ||
| Entity lost the target. | | Entity lost the target. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Drowned}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:mad_at_wolf}} | ||
| Entity is mad at a wolf. | | Entity is mad at a wolf. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Llama}} | ||
* {{ | * {{MC/Entitylink|Trader Llama}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:make_black}} | ||
| Makes the entity a black color. | | Makes the entity a black color. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Horse}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:make_brown}} | ||
| Makes the entity a brown color. | | Makes the entity a brown color. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Horse}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:make_chestnut}} | ||
| Makes the entity a chestnut color. | | Makes the entity a chestnut color. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Horse}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:make_creamy}} | ||
| Makes the entity a creamy color. | | Makes the entity a creamy color. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Horse}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:make_darkbrown}} | ||
| Makes the entity a darkbrown color. | | Makes the entity a darkbrown color. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Horse}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:make_gray}} | ||
| Makes the entity a gray color. | | Makes the entity a gray color. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Horse}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:make_white}} | ||
| Makes the entity a white color. | | Makes the entity a white color. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Horse}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:melee_mode}} | ||
| Entity goes into melee mode. | | Entity goes into melee mode. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Bogged}} | ||
* {{ | * {{MC/Entitylink|Parched}} | ||
* {{ | * {{MC/Entitylink|Pillager}} | ||
* {{ | * {{MC/Entitylink|Skeleton}} | ||
* {{ | * {{MC/Entitylink|Stray}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:mule_saddled}} | ||
| Entity becomes saddled. | | Entity becomes saddled. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Mule}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:mule_unsaddled}} | ||
| Entity becomes unsaddled. | | Entity becomes unsaddled. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Mule}} | ||
}} | }} | ||
|- | |- | ||
| Line 1,384: | Line 1,384: | ||
| style="text-align:center;" | – | | style="text-align:center;" | – | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Armadillo}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:on_anger}} | ||
| style="text-align:center;" | – | | style="text-align:center;" | – | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Polar Bear}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:on_calm}} | ||
| Entity is calm. | | Entity is calm. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Cave Spider}} | ||
* {{ | * {{MC/Entitylink|Enderman}} | ||
* {{ | * {{MC/Entitylink|Llama}} | ||
* {{ | * {{MC/Entitylink|Panda}} | ||
* {{ | * {{MC/Entitylink|Polar Bear}} | ||
* {{ | * {{MC/Entitylink|Silverfish}} | ||
* {{ | * {{MC/Entitylink|Trader Llama}} | ||
* {{ | * {{MC/Entitylink|Wolf}} | ||
* {{ | * {{MC/Entitylink|Zombified Piglin}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:on_chest}} | ||
| Entity is wearing a chest. | | Entity is wearing a chest. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Donkey}} | ||
* {{ | * {{MC/Entitylink|Llama}} | ||
* {{ | * {{MC/Entitylink|Mule}} | ||
* {{ | * {{MC/Entitylink|Trader Llama}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:on_deflate}} | ||
| Entity gets deflated. | | Entity gets deflated. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Pufferfish}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:on_dismount}} | ||
| Entity is dismounted, and triggers {{ | | Entity is dismounted, and triggers {{MC/Cd|minecraft:switch_to_ai_controlled}}. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Nautilus}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:on_eat_block}} | ||
| Entity eats a block. | | Entity eats a block. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Sheep}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:on_full_puff}} | ||
| style="text-align:center;" | – | | style="text-align:center;" | – | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Pufferfish}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:on_half_puff}} | ||
| Entity puffs halfway. | | Entity puffs halfway. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Pufferfish}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:on_hurt_event}} | ||
| style="text-align:center;" | – | | style="text-align:center;" | – | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Blaze}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:on_instant_prime}} | ||
| Entity spawns instantly primed and detonates. | | Entity spawns instantly primed and detonates. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Minecart with TNT}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:on_leash}} | ||
| Entity is leashed. | | Entity is leashed. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Ocelot}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:on_mount}} | ||
| Entity is mounted, and triggers {{ | | Entity is mounted, and triggers {{MC/Cd|minecraft:switch_to_player_controlled}}. Only executed if entity is saddled. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Nautilus}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:on_normal_puff}} | ||
| If aggravated, entity puffs halfway. | | If aggravated, entity puffs halfway. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Pufferfish}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:on_not_riding_player}} | ||
| Entity is not riding a player. | | Entity is not riding a player. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Parrot}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:on_prime}} | ||
| Entity spawns primed. | | Entity spawns primed. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Minecart with TNT}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:on_riding_player}} | ||
| Entity is riding on a player. | | Entity is riding on a player. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Parrot}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:on_saddled}} | ||
| Entity is saddled. | | Entity is saddled. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Nautilus}} | ||
* {{ | * {{MC/Entitylink|Pig}} | ||
* {{ | * {{MC/Entitylink|Strider}} | ||
* {{ | * {{MC/Entitylink|Zombie Nautilus}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:on_saddled_in_water}} | ||
| Entity is in water, and starts effecting players riding it with Breath of the Nautilus. Only executed if entity is saddled. | | Entity is in water, and starts effecting players riding it with Breath of the Nautilus. Only executed if entity is saddled. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Nautilus}} | ||
* {{ | * {{MC/Entitylink|Zombie Nautilus}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:on_saddled_on_ground}} | ||
| Entity is out of water, and stops effecting players riding it with Breath of the Nautilus. Only executed if entity is saddled. | | Entity is out of water, and stops effecting players riding it with Breath of the Nautilus. Only executed if entity is saddled. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Nautilus}} | ||
* {{ | * {{MC/Entitylink|Zombie Nautilus}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:on_scared}} | ||
| Entity is scared. | | Entity is scared. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Panda}} | ||
* {{ | * {{MC/Entitylink|Polar Bear}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:on_sheared}} | ||
| Entity is sheared. | | Entity is sheared. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Sheep}} | ||
* {{ | * {{MC/Entitylink|id=sheared-snow-golem|Snow Golem}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:on_tame}} | ||
| Entity is tamed. | | Entity is tamed. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Cat}} | ||
* {{ | * {{MC/Entitylink|Donkey}} | ||
* {{ | * {{MC/Entitylink|Horse}} | ||
* {{ | * {{MC/Entitylink|Llama}} | ||
* {{ | * {{MC/Entitylink|Mule}} | ||
* {{ | * {{MC/Entitylink|Parrot}} | ||
* {{ | * {{MC/Entitylink|Trader Llama}} | ||
* {{ | * {{MC/Entitylink|Wolf}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:on_take_flower}} | ||
| Entity takes flower. | | Entity takes flower. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Copper Golem}} | ||
|- | |- | ||
|<code>minecraft:on_target_start_looking</code> | |<code>minecraft:on_target_start_looking</code> | ||
| Entity stops moving. | | Entity stops moving. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Creaking}} | ||
}} | }} | ||
|- | |- | ||
| Line 1,558: | Line 1,558: | ||
| Entity starts moving. | | Entity starts moving. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Creaking}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:on_trust}} | ||
| Entity is trusting. | | Entity is trusting. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Ocelot}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:on_unleash}} | ||
| Entity is unleashed. | | Entity is unleashed. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Ocelot}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:on_unsaddled}} | ||
| Entity becomes unsaddled. | | Entity becomes unsaddled. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Nautilus}} | ||
* {{ | * {{MC/Entitylink|Pig}} | ||
* {{ | * {{MC/Entitylink|Strider}} | ||
* {{ | * {{MC/Entitylink|Zombie Nautilus}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:panda_aggressive}} | ||
| Entity is aggressive. | | Entity is aggressive. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Panda}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:panda_brown}} | ||
| Entity is brown. | | Entity is brown. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Panda}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:panda_lazy}} | ||
| Entity is lazy. | | Entity is lazy. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Panda}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:panda_playful}} | ||
| Entity is playful. | | Entity is playful. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Panda}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:panda_weak}} | ||
| Entity is weak. | | Entity is weak. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Panda}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:panda_worried}} | ||
| Entity is worried. | | Entity is worried. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Panda}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:pet_slept_with_owner}} | ||
| Entity has slept with owner. | | Entity has slept with owner. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Cat}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:promote_to_illager_captain}} | ||
| Entity gets promoted to an illager captain. | | Entity gets promoted to an illager captain. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Pillager}} | ||
* {{ | * {{MC/Entitylink|Vindicator}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:promote_to_patrol_captain}} | ||
| Entity gets promoted to a patrol captain. | | Entity gets promoted to a patrol captain. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Pillager}} | ||
* {{ | * {{MC/Entitylink|Vindicator}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:raid_expired}} | ||
| Entity's raid has expired. | | Entity's raid has expired. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Evoker}} | ||
* {{ | * {{MC/Entitylink|Pillager}} | ||
* {{ | * {{MC/Entitylink|Ravager}} | ||
* {{ | * {{MC/Entitylink|Vindicator}} | ||
* {{ | * {{MC/Entitylink|Witch}} | ||
}} | }} | ||
|- | |- | ||
| Line 1,651: | Line 1,651: | ||
|Entity's sound variant is randomized. | |Entity's sound variant is randomized. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Wolf}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:ranged_mode}} | ||
| Entity goes into ranged mode. | | Entity goes into ranged mode. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Bogged}} | ||
* {{ | * {{MC/Entitylink|Parched}} | ||
* {{ | * {{MC/Entitylink|Pillager}} | ||
* {{ | * {{MC/Entitylink|Skeleton}} | ||
* {{ | * {{MC/Entitylink|Stray}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:remove_persistence}} | ||
| Entity's persistence gets removed. | | Entity's persistence gets removed. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Trader Llama}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:remove_raid_trigger}} | ||
| The "trigger raid" event gets removed from the entity. | | The "trigger raid" event gets removed from the entity. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Player}} | ||
}} | }} | ||
|- | |- | ||
| Line 1,679: | Line 1,679: | ||
| style="text-align:center;" | Entity resets swaying ticks. | | style="text-align:center;" | Entity resets swaying ticks. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Creaking}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:resupply_trades}} | ||
| Entity resupplies its trades. | | Entity resupplies its trades. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Villager}} | ||
}} | }} | ||
|- | |- | ||
| Line 1,691: | Line 1,691: | ||
|Entity enters its shell. | |Entity enters its shell. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Armadillo}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:schedule_bed_villager}} | ||
| Entity schedules a bed villager. | | Entity schedules a bed villager. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Villager}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:schedule_gather_villager}} | ||
| The entity schedules a gather villager. | | The entity schedules a gather villager. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Villager}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:schedule_home_villager}} | ||
| Entity schedules a home villager. | | Entity schedules a home villager. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Villager}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:schedule_play_villager}} | ||
| Entity schedules a play villager. | | Entity schedules a play villager. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Villager}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:schedule_wander_villager}} | ||
| Entity schedules a wander villager. | | Entity schedules a wander villager. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Villager}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:schedule_work_farmer}} | ||
| Entity schedules a work farmer villager. | | Entity schedules a work farmer villager. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Villager}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:schedule_work_fisher}} | ||
| Entity schedules a work fisher. | | Entity schedules a work fisher. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Villager}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:schedule_work_librarian}} | ||
| Entity schedules a work librarian. | | Entity schedules a work librarian. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Villager}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:schedule_work_pro_villager}} | ||
| Entity schedules a work pro villager. | | Entity schedules a work pro villager. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Villager}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:scheduled}} | ||
| Entity schedules. | | Entity schedules. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Wandering Trader}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:set_trap}} | ||
| Entity sets a trap. | | Entity sets a trap. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Skeleton Horse}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:sink}} | ||
| Entity sinks. | | Entity sinks. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Boat}} | ||
* {{ | * {{MC/Entitylink|Boat with Chest}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:spawn_adult}} | ||
| Entity spawns as an adult. | | Entity spawns as an adult. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Armadillo}} | ||
* {{ | * {{MC/Entitylink|Bee}} | ||
* {{ | * {{MC/Entitylink|Camel}} | ||
* {{ | * {{MC/Entitylink|Chicken}} | ||
* {{ | * {{MC/Entitylink|Cow}} | ||
* {{ | * {{MC/Entitylink|Horse}} | ||
* {{ | * {{MC/Entitylink|Llama}} | ||
* {{ | * {{MC/Entitylink|Pig}} | ||
* {{ | * {{MC/Entitylink|Sniffer}} | ||
* {{ | * {{MC/Entitylink|Trader Llama}} | ||
* {{ | * {{MC/Entitylink|Zombie Horse}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:spawn_armorer}} | ||
| Entity spawns as an armorer, a toolsmith, or a weaponsmith. | | Entity spawns as an armorer, a toolsmith, or a weaponsmith. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Villager}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:spawn_as_illager_captain}} | ||
| Entity spawns as an illager captain. | | Entity spawns as an illager captain. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Pillager}} | ||
* {{ | * {{MC/Entitylink|Vindicator}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:spawn_as_patrol_follower}} | ||
| Entity spawns as a patrol follower. | | Entity spawns as a patrol follower. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Pillager}} | ||
* {{ | * {{MC/Entitylink|Vindicator}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:spawn_as_strider_jockey}} | ||
| Entity spawns with a warped fungus on a stick. | | Entity spawns with a warped fungus on a stick. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Zombified Piglin}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:spawn_baby}} | ||
| Entity spawns as a baby. | | Entity spawns as a baby. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Armadillo}} | ||
* {{ | * {{MC/Entitylink|Llama}} | ||
* {{ | * {{MC/Entitylink|Trader Llama}} | ||
* {{ | * {{MC/Entitylink|Happy Ghast}} | ||
}} | }} | ||
|- | |- | ||
| Line 1,821: | Line 1,821: | ||
|Entity becomes a baby. | |Entity becomes a baby. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Strider}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:spawn_butcher}} | ||
| Entity spawns as a butcher or a leatherworker. | | Entity spawns as a butcher or a leatherworker. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Villager}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:spawn_cleric}} | ||
| Entity spawns as a cleric. | | Entity spawns as a cleric. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Villager}} | ||
}} | }} | ||
|- | |- | ||
| Line 1,839: | Line 1,839: | ||
| Entity spawns as the cold variant. | | Entity spawns as the cold variant. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Egg}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:spawn_emerging}} | ||
| Entity emerges from the ground. This event is applied to wardens when they are summoned by sculk shriekers. | | Entity emerges from the ground. This event is applied to wardens when they are summoned by sculk shriekers. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Warden}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:spawn_farmer}} | ||
| Entity spawns as a farmer, a fisherman, a shepherd, a fletcher, or a mason. | | Entity spawns as a farmer, a fisherman, a shepherd, a fletcher, or a mason. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Villager}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:spawn_for_raid}} | ||
| Entity has spawned for a raid. This event is applied when the following mobs spawn during a raid. | | Entity has spawned for a raid. This event is applied when the following mobs spawn during a raid. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Evoker}} | ||
* {{ | * {{MC/Entitylink|Pillager}} | ||
* {{ | * {{MC/Entitylink|Ravager}} | ||
* {{ | * {{MC/Entitylink|Vindicator}} | ||
* {{ | * {{MC/Entitylink|Witch}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:spawn_for_raid_with_evoker_rider}} | ||
| Entity spawns for a raid with an evoker rider. This event is applied when ravagers spawn during a raid. | | Entity spawns for a raid with an evoker rider. This event is applied when ravagers spawn during a raid. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Ravager}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:spawn_for_raid_with_pillager_rider}} | ||
| Entity spawns for a raid with a pillager rider. This event is applied when ravagers spawn during a raid. | | Entity spawns for a raid with a pillager rider. This event is applied when ravagers spawn during a raid. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Ravager}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:spawn_from_village}} | ||
| Entity has spawned from a village. | | Entity has spawned from a village. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Cat}} | ||
* {{ | * {{MC/Entitylink|Villager}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:spawn_librarian}} | ||
| Entity spawns as a librarian or a cartographer. | | Entity spawns as a librarian or a cartographer. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Villager}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:spawn_midnight_cat}} | ||
| Entity has spawned black in color. | | Entity has spawned black in color. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Cat}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:spawn_skilled_adult}} | ||
| Entity spawns as a skilled adult. | | Entity spawns as a skilled adult. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Zombie Villager}} | ||
}} | }} | ||
|- | |- | ||
|{{ | |{{MC/Cd|minecraft:spawn_tame_adult}} | ||
|Entity becomes tamed. Affected llamas get a random skin. Affected baby cats become incorrectly sized adults. | |Entity becomes tamed. Affected llamas get a random skin. Affected baby cats become incorrectly sized adults. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Cat}} | ||
* {{ | * {{MC/Entitylink|Horse}} | ||
* {{ | * {{MC/Entitylink|Llama}} | ||
* {{ | * {{MC/Entitylink|Wolf}} | ||
}} | }} | ||
|- | |- | ||
| Line 1,913: | Line 1,913: | ||
|Entity becomes tamed and a baby. | |Entity becomes tamed and a baby. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Cat}} | ||
* {{ | * {{MC/Entitylink|Wolf}} | ||
}} | }} | ||
|- | |- | ||
| Line 1,920: | Line 1,920: | ||
|Entity spawns as the temperate variant. | |Entity spawns as the temperate variant. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Egg}} | ||
}} | }} | ||
|- | |- | ||
| Line 1,926: | Line 1,926: | ||
| Entity spawns as the warm variant. | | Entity spawns as the warm variant. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Egg}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:spawn_wild_adult}} | ||
| Entity spawns untamed and is an adult. | | Entity spawns untamed and is an adult. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Cat}} | ||
* {{ | * {{MC/Entitylink|Nautilus}} | ||
* {{ | * {{MC/Entitylink|Wolf}} | ||
}} | }} | ||
|- | |- | ||
| Line 1,940: | Line 1,940: | ||
|Entity becomes ashen variant. | |Entity becomes ashen variant. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Wolf}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:spawn_wild_baby}} | ||
| Entity spawns untamed and is a baby. | | Entity spawns untamed and is a baby. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Cat}} | ||
* {{ | * {{MC/Entitylink|Nautilus}} | ||
* {{ | * {{MC/Entitylink|Wolf}} | ||
}} | }} | ||
|- | |- | ||
| Line 1,954: | Line 1,954: | ||
| Entity has a 95% chance to spawn as an adult or 5% chance as a baby. | | Entity has a 95% chance to spawn as an adult or 5% chance as a baby. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Wolf}} | ||
}} | }} | ||
|- | |- | ||
| Line 1,960: | Line 1,960: | ||
|Entity becomes black variant. | |Entity becomes black variant. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Wolf}} | ||
}} | }} | ||
|- | |- | ||
| Line 1,966: | Line 1,966: | ||
|Entity becomes chestnut variant. | |Entity becomes chestnut variant. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Wolf}} | ||
}} | }} | ||
|- | |- | ||
| Line 1,972: | Line 1,972: | ||
|Entity becomes pale variant. | |Entity becomes pale variant. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Wolf}} | ||
}} | }} | ||
|- | |- | ||
| Line 1,978: | Line 1,978: | ||
|Entity becomes rusty variant. | |Entity becomes rusty variant. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Wolf}} | ||
}} | }} | ||
|- | |- | ||
| Line 1,984: | Line 1,984: | ||
|Entity becomes snowy variant. | |Entity becomes snowy variant. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Wolf}} | ||
}} | }} | ||
|- | |- | ||
| Line 1,990: | Line 1,990: | ||
|Entity becomes spotted variant. | |Entity becomes spotted variant. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Wolf}} | ||
}} | }} | ||
|- | |- | ||
| Line 1,996: | Line 1,996: | ||
|Entity becomes striped variant. | |Entity becomes striped variant. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Wolf}} | ||
}} | }} | ||
|- | |- | ||
| Line 2,002: | Line 2,002: | ||
|Entity becomes woods variant. | |Entity becomes woods variant. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Wolf}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:spawn_with_pillager_captain_rider}} | ||
| Entity spawns with a pillager captain rider. | | Entity spawns with a pillager captain rider. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Ravager}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:spawn_with_pillager_rider}} | ||
| Entity spawns with a pillager rider. | | Entity spawns with a pillager rider. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Ravager}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:spawn_with_vindicator_captain_rider}} | ||
| Entity spawns with a vindicator captain rider. | | Entity spawns with a vindicator captain rider. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Ravager}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:spawn_with_vindicator_rider}} | ||
| Entity spawns with a vindicator rider. | | Entity spawns with a vindicator rider. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Ravager}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:spring_trap}} | ||
| Entity becomes immune to lightning damage. | | Entity becomes immune to lightning damage. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Skeleton}} | ||
* {{ | * {{MC/Entitylink|Skeleton Horse}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:start_celebrating}} | ||
| Entity starts celebrating. If an illager, dances; if a villager, sets off fireworks. | | Entity starts celebrating. If an illager, dances; if a villager, sets off fireworks. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Evoker}} | ||
* {{ | * {{MC/Entitylink|Pillager}} | ||
* {{ | * {{MC/Entitylink|Ravager}} | ||
* {{ | * {{MC/Entitylink|Villager}} | ||
* {{ | * {{MC/Entitylink|Vindicator}} | ||
* {{ | * {{MC/Entitylink|Witch}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:start_death}} | ||
| Entity initiates death behavior. | | Entity initiates death behavior. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Ender Dragon}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:start_despawn}} | ||
| Entity starts despawning. | | Entity starts despawning. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Wandering Trader}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:start_exploding}} | ||
| Entity has started to explode. | | Entity has started to explode. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Creeper}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:start_exploding_forced}} | ||
| Entity has started to force explode. | | Entity has started to force explode. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Creeper}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:start_fly}} | ||
| Entity is starting to fly. | | Entity is starting to fly. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Ender Dragon}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:start_full_puff}} | ||
| Entity puffs fully. | | Entity puffs fully. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Pufferfish}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:start_half_puff}} | ||
| Entity puffs halfway. | | Entity puffs halfway. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Pufferfish}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:start_johnny}} | ||
| Entity starts being johnny. | | Entity starts being johnny. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Vindicator}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:start_land}} | ||
| Entity is starting to land. | | Entity is starting to land. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Ender Dragon}} | ||
}} | }} | ||
|- | |- | ||
| Line 2,104: | Line 2,104: | ||
|Entity starts peeking. | |Entity starts peeking. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Armadillo}} | ||
}} | }} | ||
|- | |- | ||
| Line 2,110: | Line 2,110: | ||
| style="text-align:center;" | – | | style="text-align:center;" | – | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Breeze}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:start_roar}} | ||
| Entity starts its roar. | | Entity starts its roar. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Ravager}} | ||
}} | }} | ||
|- | |- | ||
| Line 2,122: | Line 2,122: | ||
| Entity starts sitting. | | Entity starts sitting. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Camel}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:start_transforming}} | ||
| Starts to transform the entity. | | Starts to transform the entity. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Husk}} | ||
* {{ | * {{MC/Entitylink|Zombie}} | ||
}} | }} | ||
|- | |- | ||
| Line 2,135: | Line 2,135: | ||
|Entity starts twitching, then dies. | |Entity starts twitching, then dies. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Creaking}} | ||
}} | }} | ||
|- | |- | ||
| Line 2,141: | Line 2,141: | ||
| Entity starts unrolling. | | Entity starts unrolling. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Armadillo}} | ||
}} | }} | ||
|- | |- | ||
| Line 2,147: | Line 2,147: | ||
| Entity starts riding. (Entity stops teleporting.) | | Entity starts riding. (Entity stops teleporting.) | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Enderman}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:stop_aggro}} | ||
| Entity stops being aggro. | | Entity stops being aggro. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Vindicator}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:stop_celebrating}} | ||
| Entity stops celebrating. | | Entity stops celebrating. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Evoker}} | ||
* {{ | * {{MC/Entitylink|Pillager}} | ||
* {{ | * {{MC/Entitylink|Ravager}} | ||
* {{ | * {{MC/Entitylink|Villager}} | ||
* {{ | * {{MC/Entitylink|Vindicator}} | ||
* {{ | * {{MC/Entitylink|Witch}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:stop_exploding}} | ||
| Entity has stopped exploding. | | Entity has stopped exploding. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Creeper}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:stop_johnny}} | ||
| The entity stops being johnny. | | The entity stops being johnny. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Vindicator}} | ||
}} | }} | ||
|- | |- | ||
| Line 2,182: | Line 2,182: | ||
| style="text-align:center;" | – | | style="text-align:center;" | – | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Armadillo}} | ||
}} | }} | ||
|- | |- | ||
| Line 2,188: | Line 2,188: | ||
| style="text-align:center;" | – | | style="text-align:center;" | – | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Breeze}} | ||
}} | }} | ||
|- | |- | ||
| Line 2,194: | Line 2,194: | ||
| Entity stands up. | | Entity stands up. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Camel}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:stop_transforming}} | ||
| Stops transforming the entity. | | Stops transforming the entity. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Husk}} | ||
* {{ | * {{MC/Entitylink|Zombie}} | ||
}} | }} | ||
|- | |- | ||
| Line 2,207: | Line 2,207: | ||
| Entity stops riding. (Entity starts teleporting.) | | Entity stops riding. (Entity starts teleporting.) | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Enderman}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:switch_to_ai_controlled}} | ||
| Entity is no longer controlled by its player passenger, and goes back to its regular speed. | | Entity is no longer controlled by its player passenger, and goes back to its regular speed. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Nautilus}} | ||
* {{ | * {{MC/Entitylink|Zombie Nautilus}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:switch_to_melee}} | ||
| Entity switches to melee. | | Entity switches to melee. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Drowned}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:switch_to_player_controlled}} | ||
| Entity is becomed controlled by its player passenger, and becomes slightly slower. | | Entity is becomed controlled by its player passenger, and becomes slightly slower. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Nautilus}} | ||
* {{ | * {{MC/Entitylink|Zombie Nautilus}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:switch_to_ranged}} | ||
| Entity switches to ranged. | | Entity switches to ranged. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Drowned}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:target_far_enough}} | ||
| The target is far enough for the entity. | | The target is far enough for the entity. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Guardian}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:target_too_close}} | ||
| The target is too close for the entity. | | The target is too close for the entity. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Guardian}} | ||
}} | }} | ||
|- | |- | ||
| Line 2,251: | Line 2,251: | ||
|Entity is dyed a temperate color. | |Entity is dyed a temperate color. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Sheep}} | ||
}} | }} | ||
|- | |- | ||
| Line 2,257: | Line 2,257: | ||
|Entity detects a threat and hides. | |Entity detects a threat and hides. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Armadillo}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:to_full_puff}} | ||
| Entity puffs fully. | | Entity puffs fully. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Pufferfish}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:trigger_raid}} | ||
| Entity triggers a raid. | | Entity triggers a raid. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Player}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:turn_black}} | ||
| Entity turns black. | | Entity turns black. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Shulker}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:turn_blue}} | ||
| Entity turns blue. | | Entity turns blue. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Shulker}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:turn_brown}} | ||
| Entity turns brown. | | Entity turns brown. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Shulker}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:turn_cyan}} | ||
| Entity turns cyan. | | Entity turns cyan. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Shulker}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:turn_gray}} | ||
| Entity turns gray. | | Entity turns gray. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Shulker}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:turn_green}} | ||
| Entity turns green. | | Entity turns green. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Shulker}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:turn_light_blue}} | ||
| Entity turns light blue. | | Entity turns light blue. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Shulker}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:turn_lime}} | ||
| Entity turns lime. | | Entity turns lime. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Shulker}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:turn_magenta}} | ||
| Entity turns magenta. | | Entity turns magenta. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Shulker}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:turn_orange}} | ||
| Entity turns orange. | | Entity turns orange. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Shulker}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:turn_pink}} | ||
| Entity turns pink. | | Entity turns pink. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Shulker}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:turn_purple}} | ||
| Entity turns purple. | | Entity turns purple. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Shulker}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:turn_red}} | ||
| Entity turns red. | | Entity turns red. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Shulker}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:turn_silver}} | ||
| Entity turns silver. | | Entity turns silver. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Shulker}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:turn_white}} | ||
| Entity turns white. | | Entity turns white. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Shulker}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:turn_yellow}} | ||
| Entity turns yellow. | | Entity turns yellow. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Shulker}} | ||
}} | }} | ||
|- | |- | ||
| Line 2,371: | Line 2,371: | ||
|Entity unrolls. | |Entity unrolls. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Armadillo}} | ||
}} | }} | ||
|- | |- | ||
| Line 2,377: | Line 2,377: | ||
|Entity is dyed a warm color. | |Entity is dyed a warm color. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Sheep}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|navigation_off_land}} | ||
| Entity is navigating off land. | | Entity is navigating off land. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Dolphin}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|navigation_on_land}} | ||
| Entity is navigating on land. | | Entity is navigating on land. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Dolphin}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|on_calm}} | ||
| Entity has become calm. | | Entity has become calm. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Dolphin}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|on_digging_event}} | ||
| Entity despawns by digging. | | Entity despawns by digging. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Warden}} | ||
}} | }} | ||
|- | |- | ||
| Line 2,407: | Line 2,407: | ||
| style="text-align:center;" | – | | style="text-align:center;" | – | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Sniffer}} | ||
}} | }} | ||
|- | |- | ||
| Line 2,413: | Line 2,413: | ||
| Entity has spawned an egg. | | Entity has spawned an egg. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Sniffer}} | ||
}} | }} | ||
|- | |- | ||
| Line 2,419: | Line 2,419: | ||
|Entity briefly sits down. | |Entity briefly sits down. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Sniffer}} | ||
}} | }} | ||
|- | |- | ||
| Line 2,425: | Line 2,425: | ||
| style="text-align:center;" | – | | style="text-align:center;" | – | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Sniffer}} | ||
}} | }} | ||
|- | |- | ||
| Line 2,431: | Line 2,431: | ||
| style="text-align:center;" | – | | style="text-align:center;" | – | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Sniffer}} | ||
}} | }} | ||
|- | |- | ||
| Line 2,437: | Line 2,437: | ||
|Entity dances. | |Entity dances. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Sniffer}} | ||
}} | }} | ||
|- | |- | ||
| Line 2,443: | Line 2,443: | ||
| Entity isn't riding a parent. | | Entity isn't riding a parent. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Strider}} | ||
}} | }} | ||
|- | |- | ||
| Line 2,449: | Line 2,449: | ||
| style="text-align:center;" | – | | style="text-align:center;" | – | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Bee}} | ||
}} | }} | ||
|- | |- | ||
| Line 2,455: | Line 2,455: | ||
| Entity is pregnant. | | Entity is pregnant. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Sniffer}} | ||
}} | }} | ||
|- | |- | ||
| Line 2,461: | Line 2,461: | ||
| style="text-align:center;" | – | | style="text-align:center;" | – | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Sniffer}} | ||
}} | }} | ||
|- | |- | ||
| Line 2,467: | Line 2,467: | ||
| style="text-align:center;" | – | | style="text-align:center;" | – | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Sniffer}} | ||
}} | }} | ||
|- | |- | ||
| Line 2,473: | Line 2,473: | ||
|Entity briefly sits down. | |Entity briefly sits down. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Sniffer}} | ||
}} | }} | ||
|- | |- | ||
| Line 2,479: | Line 2,479: | ||
| style="text-align:center;" | – | | style="text-align:center;" | – | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Bee}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|perish_event}} | ||
| Entity is perishing. | | Entity is perishing. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Bee}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|pickup_item_delay}} | ||
| style="text-align:center;" | – | | style="text-align:center;" | – | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Allay}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|pickup_item_delay_complete}} | ||
| style="text-align:center;" | – | | style="text-align:center;" | – | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Allay}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|recover_after_dried_out}} | ||
| Entity recovers after drying out. | | Entity recovers after drying out. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Axolotl}} | ||
* {{ | * {{MC/Entitylink|Dolphin}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|seek_shelter}} | ||
| Entity is seeking shelter. | | Entity is seeking shelter. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Bee}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|spawn_adult}} | ||
| Entity spawns as an adult. | | Entity spawns as an adult. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Hoglin}} | ||
* {{ | * {{MC/Entitylink|Piglin}} | ||
* {{ | * {{MC/Entitylink|Sheep}} | ||
* {{ | * {{MC/Entitylink|Strider}} | ||
* {{ | * {{MC/Entitylink|Zombified Piglin}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|spawn_adult_melee}} | ||
| Entity spawns as adult in melee mode. | | Entity spawns as adult in melee mode. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Piglin}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|spawn_adult_melee_no_hunting}} | ||
| Entity spawns as adult in melee mode that won't hunt. This event is applied when [[Minecraft:piglin]]s spawn at bastion remnants. | | Entity spawns as adult in melee mode that won't hunt. This event is applied when [[Minecraft:piglin]]s spawn at bastion remnants. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Piglin}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|spawn_adult_no_hunting}} | ||
| Entity spawns that won't hunt. This event is applied when [[Minecraft:piglin]]s spawn at bastion remnants. | | Entity spawns that won't hunt. This event is applied when [[Minecraft:piglin]]s spawn at bastion remnants. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Piglin}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|spawn_adult_parent_jockey}} | ||
| Entity is spawned as an adult. A baby strider is spawned riding it. | | Entity is spawned as an adult. A baby strider is spawned riding it. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Strider}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|spawn_adult_piglin_jockey}} | ||
| Entity is spawned as an adult with a zombified piglin riding it. | | Entity is spawned as an adult with a zombified piglin riding it. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Strider}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|spawn_adult_ranged}} | ||
| Entity spawn as adult in ranged mode. | | Entity spawn as adult in ranged mode. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Piglin}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|spawn_adult_ranged_no_hunting}} | ||
| Entity spawns as adult in ranged mode that won't hunt. This event is applied when [[Minecraft:piglin]]s spawn at bastion remnants. | | Entity spawns as adult in ranged mode that won't hunt. This event is applied when [[Minecraft:piglin]]s spawn at bastion remnants. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Piglin}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|spawn_adult_unhuntable}} | ||
| Entity spawn as an unhuntable adult. This event is applied when hoglins spawn at bastion remnants. | | Entity spawn as an unhuntable adult. This event is applied when hoglins spawn at bastion remnants. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Hoglin}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|spawn_baby}} | ||
| Entity spawns as a baby. | | Entity spawns as a baby. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Hoglin}} | ||
* {{ | * {{MC/Entitylink|Piglin}} | ||
* {{ | * {{MC/Entitylink|Sheep}} | ||
* {{ | * {{MC/Entitylink|Strider}} | ||
* {{ | * {{MC/Entitylink|Zombified Piglin}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|spawn_baby_jockey}} | ||
| Entity is supposed to spawn as a baby that is a jockey that finds mounts, but does not as this event does not exist. | | Entity is supposed to spawn as a baby that is a jockey that finds mounts, but does not as this event does not exist. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Zombified Piglin}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|spawn_cold}} | ||
| Entity becomes cold variant. | | Entity becomes cold variant. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Frog}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|spawn_large}} | ||
| Entity becomes large. | | Entity becomes large. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Magma Cube}} | ||
* {{ | * {{MC/Entitylink|Slime}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|spawn_medium}} | ||
| Entity becomes medium-sized. | | Entity becomes medium-sized. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Magma Cube}} | ||
* {{ | * {{MC/Entitylink|Slime}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|spawn_small}} | ||
| Entity becomes small. | | Entity becomes small. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Magma Cube}} | ||
* {{ | * {{MC/Entitylink|Slime}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|spawn_temperate}} | ||
| Entity becomes temperate variant. | | Entity becomes temperate variant. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Frog}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|spawn_warm}} | ||
| Entity becomes warm variant. | | Entity becomes warm variant. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Frog}} }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|start_drying_out}} | ||
| Entity starts drying out. | | Entity starts drying out. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Axolotl}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|start_dryingout}} | ||
| Entity is starting to dry out. | | Entity is starting to dry out. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Dolphin}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|start_event}} | ||
| Entity starts event. | | Entity starts event. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Goat}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|start_suffocating}} | ||
| Entity starts suffocating. | | Entity starts suffocating. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Strider}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|start_zombification_event}} | ||
| Entity starts zombification. | | Entity starts zombification. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Hoglin}} | ||
* {{ | * {{MC/Entitylink|Piglin}} | ||
* {{ | * {{MC/Entitylink|Piglin Brute}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|stop_drying_out}} | ||
| Entity stops drying out. | | Entity stops drying out. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Axolotl}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|stop_dryingout}} | ||
| Entity is stopping to dry out. | | Entity is stopping to dry out. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Dolphin}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|stop_panicking_after_fire}} | ||
| Entity has stopped panicking after fire. | | Entity has stopped panicking after fire. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Bee}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|stop_suffocating}} | ||
| Entity stops suffocating. | | Entity stops suffocating. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Strider}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|stop_zombification_event}} | ||
| Entity stops zombification. | | Entity stops zombification. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Hoglin}} | ||
* {{ | * {{MC/Entitylink|Piglin}} | ||
* {{ | * {{MC/Entitylink|Piglin Brute}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|switch_to_melee}} | ||
| Entity switches to melee mode. | | Entity switches to melee mode. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Blaze}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|switch_to_ranged}} | ||
| Entity switches to ranged mode. | | Entity switches to ranged mode. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Blaze}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|villager_converted}} | ||
| Entity gets converted to a villager. | | Entity gets converted to a villager. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Zombie Villager}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|wololo}} | ||
| Entity spawns red. | | Entity spawns red. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Sheep}} | ||
}} | }} | ||
|} | |} | ||
| Line 2,718: | Line 2,718: | ||
! Event !! class="unsortable" | Explanation !! Could be applied to !! Reason for removal/replacement | ! Event !! class="unsortable" | Explanation !! Could be applied to !! Reason for removal/replacement | ||
|- | |- | ||
|{{ | |{{MC/Cd|from_egg}} | ||
|Entity is from an egg, and becomes a baby. | |Entity is from an egg, and becomes a baby. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Chicken}} | ||
}} | }} | ||
| To upgrade to {{ | | To upgrade to {{MC/Cd|minecraft:spawn_temperate}}, {{MC/Cd|minecraft:spawn_warm}}, and {{MC/Cd|minecraft:spawn_cold}} since [[Minecraft:Spring to Life]]. | ||
|- | |- | ||
|{{ | |{{MC/Cd|minecraft:clear_add_bad_omen}} | ||
|Entity stops getting bad omen. | |Entity stops getting bad omen. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Player}} | ||
}} | }} | ||
|- | |- | ||
|{{ | |{{MC/Cd|minecraft:gain_bad_omen}} | ||
|Entity gains bad omen. | |Entity gains bad omen. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Player}} | ||
}} | }} | ||
|- | |- | ||
| {{ | | {{MC/Cd|minecraft:set_ashen_variant}} | ||
| The entity's skin turns into an ashen variant. | | The entity's skin turns into an ashen variant. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Wolf}} | ||
}} | }} | ||
| rowspan=9|To fix {{bug|MCPE-179414}}. | | rowspan=9|To fix {{bug|MCPE-179414}}. | ||
|- | |- | ||
|{{ | |{{MC/Cd|minecraft:set_black_variant}} | ||
|The entity's skin turns into a black variant. | |The entity's skin turns into a black variant. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Wolf}} | ||
}} | }} | ||
|- | |- | ||
|{{ | |{{MC/Cd|minecraft:set_chestnut_variant}} | ||
|The entity's skin turns into a chestnut variant. | |The entity's skin turns into a chestnut variant. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Wolf}} | ||
}} | }} | ||
|- | |- | ||
|{{ | |{{MC/Cd|minecraft:set_pale_variant}} | ||
|The entity's skin turns into a pale variant. | |The entity's skin turns into a pale variant. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Wolf}} | ||
}} | }} | ||
|- | |- | ||
|{{ | |{{MC/Cd|minecraft:set_rusty_variant}} | ||
|The entity's skin turns into a rusty variant. | |The entity's skin turns into a rusty variant. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Wolf}} | ||
}} | }} | ||
|- | |- | ||
|{{ | |{{MC/Cd|minecraft:set_snowy_variant}} | ||
|The entity's skin turns into a snowy variant. | |The entity's skin turns into a snowy variant. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Wolf}} | ||
}} | }} | ||
|- | |- | ||
|{{ | |{{MC/Cd|minecraft:set_spotted_variant}} | ||
|The entity's skin turns into a spotted variant. | |The entity's skin turns into a spotted variant. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Wolf}} | ||
}} | }} | ||
|- | |- | ||
|{{ | |{{MC/Cd|minecraft:set_striped_variant}} | ||
|The entity's skin turns into a striped variant. | |The entity's skin turns into a striped variant. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Wolf}} | ||
}} | }} | ||
|- | |- | ||
|{{ | |{{MC/Cd|minecraft:set_woods_variant}} | ||
|The entity's skin turns into a woods variant. | |The entity's skin turns into a woods variant. | ||
|{{flatlist| | |{{flatlist| | ||
* {{ | * {{MC/Entitylink|Wolf}} | ||
}} | }} | ||
|} | |} | ||
==Issues== | ==Issues== | ||
{{Issue list|projects=mcpe}} | {{MC/Issue list|projects=mcpe}} | ||
== Navigation == | == Navigation == | ||
{{Navbox Bedrock Edition}} | {{MC/Navbox Bedrock Edition}} | ||
[[Category:Data driven id lists in Bedrock Edition]] | [[Category:Data driven id lists in Bedrock Edition]] | ||
Latest revision as of 20:58, 9 April 2026
Script error: No such module "Exclusive". Template:Message box
A spawn event, also known as a mob event, is a way to spawn entities under certain event conditions. They are defined under the events object in the entity's behavior file. Spawn events are used in commands such as
- REDIRECT Template:Command
Template:Redr and
- REDIRECT Template:Command
List of spawn events
| Event | Explanation | Can be applied to |
|---|---|---|
|
Entity is no longer seeking shelter. | Template:Flatlist |
|
Entity starts admiring item. | Template:Flatlist |
|
Entity stops admiring item. | Template:Flatlist |
|
Entity grows up. | Template:Flatlist |
|
Entity has completed attack cooldown. | Template:Flatlist |
|
Entity is attacked. | Template:Flatlist |
be_sheared
|
Entity is sheared. | Template:Flatlist |
|
Entity has become angry. | Template:Flatlist |
|
Entity has become angry. | Template:Flatlist |
|
Entity has become calm. | Template:Flatlist |
|
Entity becomes a cow. | Template:Flatlist |
|
Entity becomes pregnant. | Template:Flatlist |
|
Entity becomes a stray. | Template:Flatlist |
|
Entity becomes a witch. | Template:Flatlist |
|
Entity becomes the zombie variant of it. | Template:Flatlist |
|
Entity is transforming into the zombified counterpart. | Template:Flatlist |
|
Entity has calmed down. | Template:Flatlist |
|
Entity starts transforming into a skeleton. | Template:Flatlist |
|
Entity has collected nectar. | Template:Flatlist |
|
Countdown to entity perishing. | Template:Flatlist |
|
Entity has dried out. | Template:Flatlist |
|
Entity has entered water | Template:Flatlist |
|
Entity has escaped. | Template:Flatlist |
fed_open_eyeblossom
|
Entity has been fed an open eyeblossom. | Template:Flatlist |
fed_wither_rose
|
Entity has been fed a wither rose. | Template:Flatlist |
|
Timeout for entity finding flower. | Template:Flatlist |
|
Entity has found hive. | Template:Flatlist |
|
Timeout for entity finding hive. | Template:Flatlist |
|
The entity got triggered by an explosion. | Template:Flatlist |
|
Entity has spawned from an abandoned village. | Template:Flatlist |
|
Entity fails to go back to its spawn point. | Template:Flatlist |
|
Entity is in powder snow. | Template:Flatlist |
|
Entity is out of powder snow. | Template:Flatlist |
|
Entity becomes an adult. | Template:Flatlist |
|
Entity's hive has been destroyed. | Template:Flatlist |
|
Entity has noticed an important block has been destroyed, and becomes hostile to players. | Template:Flatlist |
|
Entity has a desert skin. | Template:Flatlist |
|
Entity has a snow skin. | Template:Flatlist |
|
Entity has killed an enemy. | Template:Flatlist |
|
Entity has laid an egg. | Template:Flatlist |
|
Entity's color and strength are randomized. (Works with
Template:Redr; bugged with
|
Template:Flatlist |
|
Entity gets a variant depending on the biome. | Template:Flatlist |
|
Entity has the ability to be ridden. | Template:Flatlist |
minecraft:add_damage_timer
|
A countdown of random length starts, at the end of which the entity begins taking damage. | Template:Flatlist |
minecraft:add_periodic_damage
|
Entity begins taking periodic damage. | Template:Flatlist |
|
Entity grows up from a baby into an adult. | Template:Flatlist |
|
Entity turns from an adult to a baby. | Template:Flatlist |
|
Entity is displaying behavior for ambient sleep. | Template:Flatlist |
|
Entity is displaying behavior for ambient normal. | Template:Flatlist |
|
Entity is displaying behavior for ambient sleep. | Template:Flatlist |
|
Entity spawns as an adult. | Template:Flatlist |
|
Entity spawns as a baby. | Template:Flatlist |
|
Entity spawns as a baby that can find mounts and become a jockey. | Template:Flatlist |
|
Entity spawns as an adult with a trident. | Template:Flatlist |
|
Entity spawns as a baby with a trident. | Template:Flatlist |
|
Entity spawns as a baby that is a jockey that can find mounts holding a trident. | Template:Flatlist |
|
Entity spawns as an adult holding a trident riding a zombie nautilus. | Template:Flatlist |
|
Entity is fed an allium. | Template:Flatlist |
|
Entity is fed a bluet. | Template:Flatlist |
|
Entity is fed a closed eyeblossom. | Template:Flatlist |
|
Entity is fed a cornflower. | Template:Flatlist |
|
Entity is fed a daisy. | Template:Flatlist |
|
Entity is fed a dandelion. | Template:Flatlist |
|
Entity is fed a lily. | Template:Flatlist |
|
Entity is fed an open eyeblossom. | Template:Flatlist |
|
Entity is fed an orchid. | Template:Flatlist |
|
Entity is fed a poppy. | Template:Flatlist |
|
Entity is fed a rose. | Template:Flatlist |
|
Entity is fed a torchflower. | Template:Flatlist |
|
Entity is fed a tulip. | Template:Flatlist |
|
Entity becomes calm. Only executable on the baby variant. | Template:Flatlist |
|
Entity becomes aggressive. | Template:Flatlist |
|
Entity becomes aggro. | Template:Flatlist |
|
Entity becomes an anenonme. | Template:Flatlist |
|
Entity has become angry. If it's applied to a nautilus, wolf, or zombie nautilus, they can no longer be leashed. | Template:Flatlist |
|
Entity becomes capable to equip wolf armor. | Template:Flatlist |
|
Entity becomes an armorer. | Template:Flatlist |
|
Entity becomes a black tang. | Template:Flatlist |
|
Entity becomes a blue dory. | Template:Flatlist |
|
Entity becomes brown. | Template:Flatlist |
|
Entity becomes brown. | Template:Flatlist |
|
Entity becomes a butcher. | Template:Flatlist |
|
Entity becomes a butterfly fish. | Template:Flatlist |
|
Entity becomes calm. | Template:Flatlist |
|
Entity becomes a cartographer. | Template:Flatlist |
|
Entity becomes a cotton candy betta. | Template:Flatlist |
|
Entity has become charged. | Template:Flatlist |
|
Entity becomes a cichlid. | Template:Flatlist |
|
Entity becomes a cleric. | Template:Flatlist |
|
Entity becomes a clownfish. | Template:Flatlist |
|
Entity becomes a dog fish. | Template:Flatlist |
|
Entity becomes an emperor red snapper. | Template:Flatlist |
|
Entity becomes a farmer. | Template:Flatlist |
|
Entity becomes a fisherman. | Template:Flatlist |
|
Entity becomes a fletcher. | Template:Flatlist |
|
Entity becomes a goat fish. | Template:Flatlist |
|
Entity is becoming hostile. | Template:Flatlist |
|
Entity becomes a leatherworker. | Template:Flatlist |
|
Entity becomes a librarian. | Template:Flatlist |
|
Entity becomes a mason. | Template:Flatlist |
|
Entity becomes a moorish idol. | Template:Flatlist |
|
Entity is becoming neutral. | Template:Flatlist |
|
Entity becomes an ornate butterfly. | Template:Flatlist |
|
Entity becomes a parrot fish. | Template:Flatlist |
|
Entity becomes pregnant. | Template:Flatlist |
|
Entity becomes a queen angel fish. | Template:Flatlist |
|
Entity becomes red. | Template:Flatlist |
|
Entity becomes a red adult. | Template:Flatlist |
|
Entity becomes a red cichlid. | Template:Flatlist |
|
Entity becomes a red lipped benny. | Template:Flatlist |
|
Entity becomes a red snapper. | Template:Flatlist |
|
Entity becomes scared. | Template:Flatlist |
|
Entity becomes a shepherd. | Template:Flatlist |
|
Entity becomes stunned. | Template:Flatlist |
|
Entity becomes a threadfin. | Template:Flatlist |
|
Entity becomes a tomato clown. | Template:Flatlist |
|
Entity becomes a toolsmith. | Template:Flatlist |
|
Entity becomes a triggerfish. | Template:Flatlist |
|
Entity becomes unskilled (loses its profession). | Template:Flatlist |
|
Entity becomes a weaponsmith. | Template:Flatlist |
|
Entity becomes a yellow tail parrot. | Template:Flatlist |
|
Entity becomes a yellow tang. | Template:Flatlist |
|
Entity spawns as a normal goat. | Template:Flatlist |
|
Entity spawns as a screamer goat. | Template:Flatlist |
|
Entity stops attacking. | Template:Flatlist |
minecraft:camel_saddled
|
Entity becomes saddled. | Template:Flatlist |
minecraft:camel_unsaddled
|
Entity becomes unsaddled. | Template:Flatlist |
|
Entity has gifted the owner. | Template:Flatlist |
minecraft:clear_add_raid_omen
|
Entity gets Bad Omen effect removed. | Template:Flatlist |
minecraft:cold_color
|
Entity is dyed a cold color. | Template:Flatlist |
|
Activates the command block from entity. | Template:Flatlist |
|
Deactivates the command block from entity. | Template:Flatlist |
|
Starts to transform the entity to a drowned. | Template:Flatlist |
|
Starts to transform the entity to a zombie. | Template:Flatlist |
minecraft:crumble
|
Entity crumbles. | Template:Flatlist |
minecraft:crumble_and_notify_creaking_heart
|
Entity crumbles. | Template:Flatlist |
|
Entity explodes. | Template:Flatlist |
minecraft:damaged_by_entity
|
Entity is hit by an entity. | Template:Flatlist |
minecraft:damaged_by_player
|
Entity is hit by a player. | Template:Flatlist |
|
Entity defends a wandering trader. | Template:Flatlist |
|
Entity becomes saddled. | Template:Flatlist |
|
Entity becomes unsaddled. | Template:Flatlist |
|
Entity has finished emerging. | Template:Flatlist |
|
Entity ends its roar. | Template:Flatlist |
|
Entity shakes as though it has entered a downward bubble column. | Template:Flatlist |
|
Entity shakes as though it has entered an upward bubble column. | Template:Flatlist |
|
right click on mouse or left trigger on gamepad }}using a spawn egg on a mob with a baby variant. If it is an axolotl that is being summoned, it turns blue. | Template:Flatlist |
|
Entity is born wild. | Template:Flatlist |
|
Entity has spawned like it does in survival naturally, or when spawned by a spawn egg. Some entities may change skin. If it is an ocelot, it may duplicate. | Template:Flatlist |
|
Entity spawns with a skeleton rider if it's nighttime or underground. | Template:Flatlist |
|
Entity spawns with a rider depending on the biome they're in. If executed in a swamp or mangrove swamp biome during nighttime, entity has a bogged rider. If executed in a desert biome during nighttime, entity has a parched rider. If executed in a snowy biome during nighttime, entity has a stray rider. If executed in The Nether, entity has a wither skeleton rider. | Template:Flatlist |
minecraft:entity_spawned_by_creaking_heart
|
– | Template:Flatlist |
|
Entity has transformed. | Template:Flatlist |
|
– | Template:Flatlist |
|
Entity has exited a disturbed hive. | Template:Flatlist |
|
Entity has exited hive. | Template:Flatlist |
|
Entity has exited hive that is on fire. | Template:Flatlist |
|
Exploding entity. | Template:Flatlist |
|
Entity has not been fed any flower. | Template:Flatlist |
|
Entity has day behavior. | Template:Flatlist |
|
Entity is defending. | Template:Flatlist |
|
Entity is docile (day). | Template:Flatlist |
|
Entity is docile (night). | Template:Flatlist |
|
Entity has night behavior. | Template:Flatlist |
|
Entity has thunderstorm behavior. | Template:Flatlist |
|
– | Template:Flatlist |
|
Entity is from a player. | Template:Flatlist |
|
Entity is from a village. | Template:Flatlist |
|
Entity is from a wandering trader. | Template:Flatlist |
|
Entity gains raid omen. | Template:Flatlist |
|
Entity goes to lay an egg. | Template:Flatlist |
|
Entity has a target. | Template:Flatlist |
|
Entity become cold variant. | Template:Flatlist |
|
Entity become warm variant. | Template:Flatlist |
|
Entity's hive is full | Template:Flatlist |
|
Entity spawns with an activated hopper. | Template:Flatlist |
|
Entity spawns with a deactivated hopper. | Template:Flatlist |
|
Entity becomes saddled. | Template:Flatlist |
|
Entity becomes unsaddled. | Template:Flatlist |
minecraft:increase_max_health
|
– | Template:Flatlist |
minecraft:increment_swaying_ticks
|
– | Template:Flatlist |
|
Entity joins a caravan. | Template:Flatlist |
|
Entity laid an egg. | Template:Flatlist |
|
Entity leaves a caravan. | Template:Flatlist |
|
Entity lost the target. | Template:Flatlist |
|
Entity is mad at a wolf. | Template:Flatlist |
|
Makes the entity a black color. | Template:Flatlist |
|
Makes the entity a brown color. | Template:Flatlist |
|
Makes the entity a chestnut color. | Template:Flatlist |
|
Makes the entity a creamy color. | Template:Flatlist |
|
Makes the entity a darkbrown color. | Template:Flatlist |
|
Makes the entity a gray color. | Template:Flatlist |
|
Makes the entity a white color. | Template:Flatlist |
|
Entity goes into melee mode. | Template:Flatlist |
|
Entity becomes saddled. | Template:Flatlist |
|
Entity becomes unsaddled. | Template:Flatlist |
minecraft:no_threat_detected
|
– | Template:Flatlist |
|
– | Template:Flatlist |
|
Entity is calm. | Template:Flatlist |
|
Entity is wearing a chest. | Template:Flatlist |
|
Entity gets deflated. | Template:Flatlist |
|
Entity is dismounted, and triggers
|
Template:Flatlist |
|
Entity eats a block. | Template:Flatlist |
|
– | Template:Flatlist |
|
Entity puffs halfway. | Template:Flatlist |
|
– | Template:Flatlist |
|
Entity spawns instantly primed and detonates. | Template:Flatlist |
|
Entity is leashed. | Template:Flatlist |
|
Entity is mounted, and triggers
Template:Redr. Only executed if entity is saddled. |
Template:Flatlist |
|
If aggravated, entity puffs halfway. | Template:Flatlist |
|
Entity is not riding a player. | Template:Flatlist |
|
Entity spawns primed. | Template:Flatlist |
|
Entity is riding on a player. | Template:Flatlist |
|
Entity is saddled. | Template:Flatlist |
|
Entity is in water, and starts effecting players riding it with Breath of the Nautilus. Only executed if entity is saddled. | Template:Flatlist |
|
Entity is out of water, and stops effecting players riding it with Breath of the Nautilus. Only executed if entity is saddled. | Template:Flatlist |
|
Entity is scared. | Template:Flatlist |
|
Entity is sheared. | Template:Flatlist |
|
Entity is tamed. | Template:Flatlist |
|
Entity takes flower. |
|
minecraft:on_target_start_looking
|
Entity stops moving. | Template:Flatlist |
minecraft:on_target_stop_looking
|
Entity starts moving. | Template:Flatlist |
|
Entity is trusting. | Template:Flatlist |
|
Entity is unleashed. | Template:Flatlist |
|
Entity becomes unsaddled. | Template:Flatlist |
|
Entity is aggressive. | Template:Flatlist |
|
Entity is brown. | Template:Flatlist |
|
Entity is lazy. | Template:Flatlist |
|
Entity is playful. | Template:Flatlist |
|
Entity is weak. | Template:Flatlist |
|
Entity is worried. | Template:Flatlist |
|
Entity has slept with owner. | Template:Flatlist |
|
Entity gets promoted to an illager captain. | Template:Flatlist |
|
Entity gets promoted to a patrol captain. | Template:Flatlist |
|
Entity's raid has expired. | Template:Flatlist |
minecraft:randomize_sound_variant
|
Entity's sound variant is randomized. | Template:Flatlist |
|
Entity goes into ranged mode. | Template:Flatlist |
|
Entity's persistence gets removed. | Template:Flatlist |
|
The "trigger raid" event gets removed from the entity. | Template:Flatlist |
minecraft:reset_swaying_ticks
|
Entity resets swaying ticks. | Template:Flatlist |
|
Entity resupplies its trades. | Template:Flatlist |
minecraft:roll_up
|
Entity enters its shell. | Template:Flatlist |
|
Entity schedules a bed villager. | Template:Flatlist |
|
The entity schedules a gather villager. | Template:Flatlist |
|
Entity schedules a home villager. | Template:Flatlist |
|
Entity schedules a play villager. | Template:Flatlist |
|
Entity schedules a wander villager. | Template:Flatlist |
|
Entity schedules a work farmer villager. | Template:Flatlist |
|
Entity schedules a work fisher. | Template:Flatlist |
|
Entity schedules a work librarian. | Template:Flatlist |
|
Entity schedules a work pro villager. | Template:Flatlist |
|
Entity schedules. | Template:Flatlist |
|
Entity sets a trap. | Template:Flatlist |
|
Entity sinks. | Template:Flatlist |
|
Entity spawns as an adult. | Template:Flatlist |
|
Entity spawns as an armorer, a toolsmith, or a weaponsmith. | Template:Flatlist |
|
Entity spawns as an illager captain. | Template:Flatlist |
|
Entity spawns as a patrol follower. | Template:Flatlist |
|
Entity spawns with a warped fungus on a stick. | Template:Flatlist |
|
Entity spawns as a baby. | Template:Flatlist |
minecraft:spawn_baby_strider_jockey
|
Entity becomes a baby. | Template:Flatlist |
|
Entity spawns as a butcher or a leatherworker. | Template:Flatlist |
|
Entity spawns as a cleric. | Template:Flatlist |
minecraft:spawn_cold
|
Entity spawns as the cold variant. | Template:Flatlist |
|
Entity emerges from the ground. This event is applied to wardens when they are summoned by sculk shriekers. | Template:Flatlist |
|
Entity spawns as a farmer, a fisherman, a shepherd, a fletcher, or a mason. | Template:Flatlist |
|
Entity has spawned for a raid. This event is applied when the following mobs spawn during a raid. | Template:Flatlist |
|
Entity spawns for a raid with an evoker rider. This event is applied when ravagers spawn during a raid. | Template:Flatlist |
|
Entity spawns for a raid with a pillager rider. This event is applied when ravagers spawn during a raid. | Template:Flatlist |
|
Entity has spawned from a village. | Template:Flatlist |
|
Entity spawns as a librarian or a cartographer. | Template:Flatlist |
|
Entity has spawned black in color. | Template:Flatlist |
|
Entity spawns as a skilled adult. | Template:Flatlist |
|
Entity becomes tamed. Affected llamas get a random skin. Affected baby cats become incorrectly sized adults. | Template:Flatlist |
minecraft:spawn_tame_baby
|
Entity becomes tamed and a baby. | Template:Flatlist |
minecraft:spawn_temperate
|
Entity spawns as the temperate variant. | Template:Flatlist |
minecraft:spawn_warm
|
Entity spawns as the warm variant. | Template:Flatlist |
|
Entity spawns untamed and is an adult. | Template:Flatlist |
minecraft:spawn_wild_ashen
|
Entity becomes ashen variant. | Template:Flatlist |
|
Entity spawns untamed and is a baby. | Template:Flatlist |
minecraft:spawn_wild_baby_or_adult
|
Entity has a 95% chance to spawn as an adult or 5% chance as a baby. | Template:Flatlist |
minecraft:spawn_wild_black
|
Entity becomes black variant. | Template:Flatlist |
minecraft:spawn_wild_chestnut
|
Entity becomes chestnut variant. | Template:Flatlist |
minecraft:spawn_wild_pale
|
Entity becomes pale variant. | Template:Flatlist |
minecraft:spawn_wild_rusty
|
Entity becomes rusty variant. | Template:Flatlist |
minecraft:spawn_wild_snowy
|
Entity becomes snowy variant. | Template:Flatlist |
minecraft:spawn_wild_spotted
|
Entity becomes spotted variant. | Template:Flatlist |
minecraft:spawn_wild_striped
|
Entity becomes striped variant. | Template:Flatlist |
minecraft:spawn_wild_woods
|
Entity becomes woods variant. | Template:Flatlist |
|
Entity spawns with a pillager captain rider. | Template:Flatlist |
|
Entity spawns with a pillager rider. | Template:Flatlist |
|
Entity spawns with a vindicator captain rider. | Template:Flatlist |
|
Entity spawns with a vindicator rider. | Template:Flatlist |
|
Entity becomes immune to lightning damage. | Template:Flatlist |
|
Entity starts celebrating. If an illager, dances; if a villager, sets off fireworks. | Template:Flatlist |
|
Entity initiates death behavior. | Template:Flatlist |
|
Entity starts despawning. | Template:Flatlist |
|
Entity has started to explode. | Template:Flatlist |
|
Entity has started to force explode. | Template:Flatlist |
|
Entity is starting to fly. | Template:Flatlist |
|
Entity puffs fully. | Template:Flatlist |
|
Entity puffs halfway. | Template:Flatlist |
|
Entity starts being johnny. | Template:Flatlist |
|
Entity is starting to land. | Template:Flatlist |
minecraft:start_peeking
|
Entity starts peeking. | Template:Flatlist |
minecraft:start_playing_idle_ground_sound
|
– | Template:Flatlist |
|
Entity starts its roar. | Template:Flatlist |
minecraft:start_sitting
|
Entity starts sitting. | Template:Flatlist |
|
Starts to transform the entity. | Template:Flatlist |
minecraft:start_twitching
|
Entity starts twitching, then dies. | Template:Flatlist |
minecraft:start_unrolling
|
Entity starts unrolling. | Template:Flatlist |
minecraft:started_riding
|
Entity starts riding. (Entity stops teleporting.) | Template:Flatlist |
|
Entity stops being aggro. | Template:Flatlist |
|
Entity stops celebrating. | Template:Flatlist |
|
Entity has stopped exploding. | Template:Flatlist |
|
The entity stops being johnny. | Template:Flatlist |
minecraft:stop_peeking
|
– | Template:Flatlist |
minecraft:stop_playing_idle_ground_sound
|
– | Template:Flatlist |
minecraft:stop_sitting
|
Entity stands up. | Template:Flatlist |
|
Stops transforming the entity. | Template:Flatlist |
minecraft:stopped_riding
|
Entity stops riding. (Entity starts teleporting.) | Template:Flatlist |
|
Entity is no longer controlled by its player passenger, and goes back to its regular speed. | Template:Flatlist |
|
Entity switches to melee. | Template:Flatlist |
|
Entity is becomed controlled by its player passenger, and becomes slightly slower. | Template:Flatlist |
|
Entity switches to ranged. | Template:Flatlist |
|
The target is far enough for the entity. | Template:Flatlist |
|
The target is too close for the entity. | Template:Flatlist |
minecraft:temperate_color
|
Entity is dyed a temperate color. | Template:Flatlist |
minecraft:threat_detected
|
Entity detects a threat and hides. | Template:Flatlist |
|
Entity puffs fully. | Template:Flatlist |
|
Entity triggers a raid. | Template:Flatlist |
|
Entity turns black. | Template:Flatlist |
|
Entity turns blue. | Template:Flatlist |
|
Entity turns brown. | Template:Flatlist |
|
Entity turns cyan. | Template:Flatlist |
|
Entity turns gray. | Template:Flatlist |
|
Entity turns green. | Template:Flatlist |
|
Entity turns light blue. | Template:Flatlist |
|
Entity turns lime. | Template:Flatlist |
|
Entity turns magenta. | Template:Flatlist |
|
Entity turns orange. | Template:Flatlist |
|
Entity turns pink. | Template:Flatlist |
|
Entity turns purple. | Template:Flatlist |
|
Entity turns red. | Template:Flatlist |
|
Entity turns silver. | Template:Flatlist |
|
Entity turns white. | Template:Flatlist |
|
Entity turns yellow. | Template:Flatlist |
minecraft:unroll
|
Entity unrolls. | Template:Flatlist |
minecraft:warm_color
|
Entity is dyed a warm color. | Template:Flatlist |
|
Entity is navigating off land. | Template:Flatlist |
|
Entity is navigating on land. | Template:Flatlist |
|
Entity has become calm. | Template:Flatlist |
|
Entity despawns by digging. | Template:Flatlist |
on_digging_start
|
– | Template:Flatlist |
on_egg_spawned
|
Entity has spawned an egg. | Template:Flatlist |
on_fail_during_digging
|
Entity briefly sits down. | Template:Flatlist |
on_fail_during_searching
|
– | Template:Flatlist |
on_feeling_happy_end
|
– | Template:Flatlist |
on_item_found
|
Entity dances. | Template:Flatlist |
on_not_riding_parent
|
Entity isn't riding a parent. | Template:Flatlist |
on_poison_effect_added
|
– | Template:Flatlist |
on_pregnant
|
Entity is pregnant. | Template:Flatlist |
on_rising_end
|
– | Template:Flatlist |
on_scenting_success
|
– | Template:Flatlist |
on_search_and_digging_success
|
Entity briefly sits down. | Template:Flatlist |
on_wither_effect_added
|
– | Template:Flatlist |
|
Entity is perishing. | Template:Flatlist |
|
– | Template:Flatlist |
|
– | Template:Flatlist |
|
Entity recovers after drying out. | Template:Flatlist |
|
Entity is seeking shelter. | Template:Flatlist |
|
Entity spawns as an adult. | Template:Flatlist |
|
Entity spawns as adult in melee mode. | Template:Flatlist |
|
Entity spawns as adult in melee mode that won't hunt. This event is applied when Minecraft:piglins spawn at bastion remnants. | Template:Flatlist |
|
Entity spawns that won't hunt. This event is applied when Minecraft:piglins spawn at bastion remnants. | Template:Flatlist |
|
Entity is spawned as an adult. A baby strider is spawned riding it. | Template:Flatlist |
|
Entity is spawned as an adult with a zombified piglin riding it. | Template:Flatlist |
|
Entity spawn as adult in ranged mode. | Template:Flatlist |
|
Entity spawns as adult in ranged mode that won't hunt. This event is applied when Minecraft:piglins spawn at bastion remnants. | Template:Flatlist |
|
Entity spawn as an unhuntable adult. This event is applied when hoglins spawn at bastion remnants. | Template:Flatlist |
|
Entity spawns as a baby. | Template:Flatlist |
|
Entity is supposed to spawn as a baby that is a jockey that finds mounts, but does not as this event does not exist. | Template:Flatlist |
|
Entity becomes cold variant. | Template:Flatlist |
|
Entity becomes large. | Template:Flatlist |
|
Entity becomes medium-sized. | Template:Flatlist |
|
Entity becomes small. | Template:Flatlist |
|
Entity becomes temperate variant. | Template:Flatlist |
|
Entity becomes warm variant. | Template:Flatlist |
|
Entity starts drying out. | Template:Flatlist |
|
Entity is starting to dry out. | Template:Flatlist |
|
Entity starts event. | Template:Flatlist |
|
Entity starts suffocating. | Template:Flatlist |
|
Entity starts zombification. | Template:Flatlist |
|
Entity stops drying out. | Template:Flatlist |
|
Entity is stopping to dry out. | Template:Flatlist |
|
Entity has stopped panicking after fire. | Template:Flatlist |
|
Entity stops suffocating. | Template:Flatlist |
|
Entity stops zombification. | Template:Flatlist |
|
Entity switches to melee mode. | Template:Flatlist |
|
Entity switches to ranged mode. | Template:Flatlist |
|
Entity gets converted to a villager. | Template:Flatlist |
|
Entity spawns red. | Template:Flatlist |
List of removed/replaced spawn events
| Event | Explanation | Could be applied to | Reason for removal/replacement |
|---|---|---|---|
|
Entity is from an egg, and becomes a baby. | Template:Flatlist | To upgrade to
Template:Redr, and
|
|
Entity stops getting bad omen. | Template:Flatlist | |
|
Entity gains bad omen. | Template:Flatlist | |
|
The entity's skin turns into an ashen variant. | Template:Flatlist | To fix Template:Bug. |
|
The entity's skin turns into a black variant. | Template:Flatlist | |
|
The entity's skin turns into a chestnut variant. | Template:Flatlist | |
|
The entity's skin turns into a pale variant. | Template:Flatlist | |
|
The entity's skin turns into a rusty variant. | Template:Flatlist | |
|
The entity's skin turns into a snowy variant. | Template:Flatlist | |
|
The entity's skin turns into a spotted variant. | Template:Flatlist | |
|
The entity's skin turns into a striped variant. | Template:Flatlist | |
|
The entity's skin turns into a woods variant. | Template:Flatlist |
Issues
Script error: No such module "Issue list".
ja:スポーンイベント pt:Evento de geração zh:生成事件