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Minecraft:Spyglass: Difference between revisions

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{{For|the object in '' The Manga''|Giant Spyglass}}{{Infobox item
{{MC/For|the object in '' The Manga''|Giant Spyglass}}{{Infobox item
| title = Spyglass
| title = Spyglass
| image = Spyglass.png
| image = Spyglass.png
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[[File:Alex scoping Spyglass.png|right|100px]]
[[File:Alex scoping Spyglass.png|right|100px]]


To use a spyglass, the player selects it from the hotbar and clicks {{control|use}} while looking in the desired direction.
To use a spyglass, the player selects it from the hotbar and clicks {{MC/Control|use}} while looking in the desired direction.


Spyglasses are used to zoom in on a specific location in the player's field of view (FOV). The spyglass changes the FOV to {{frac|1|10}} of the FOV set in options. By default, the FOV is set to 70° in ''Java Edition'' and 60° in Bedrock Edition, resulting in an FOV of 7° in ''Java Edition'' and 6° in Bedrock Edition through the spyglass. The player's FOV can be set from 30° to 110°, so the spyglass FOV can  range from 3° to 11°. Regardless of the situation, or status effects the player has, using the Spyglass always shows a FOV {{frac|1|10}} of the FOV set in options.
Spyglasses are used to zoom in on a specific location in the player's field of view (FOV). The spyglass changes the FOV to {{frac|1|10}} of the FOV set in options. By default, the FOV is set to 70° in ''Java Edition'' and 60° in Bedrock Edition, resulting in an FOV of 7° in ''Java Edition'' and 6° in Bedrock Edition through the spyglass. The player's FOV can be set from 30° to 110°, so the spyglass FOV can  range from 3° to 11°. Regardless of the situation, or status effects the player has, using the Spyglass always shows a FOV {{frac|1|10}} of the FOV set in options.


A square vignette is applied when in use, similar to the effect when wearing a carved pumpkin. Pressing {{key|F1}} removes the vignette,{{only|java}}<ref>{{bug|MC-203575||The spyglass overlay goes away when pressing F1|WAI}}</ref><ref>{{bug|MCPE-125869||Spyglass's overlay don't go away even if the player toggles Hide GUI on/ Pressing F1|WF}}</ref> similar to a carved pumpkin.  
A square vignette is applied when in use, similar to the effect when wearing a carved pumpkin. Pressing {{MC/Key|F1}} removes the vignette,{{only|java}}<ref>{{bug|MC-203575||The spyglass overlay goes away when pressing F1|WAI}}</ref><ref>{{bug|MCPE-125869||Spyglass's overlay don't go away even if the player toggles Hide GUI on/ Pressing F1|WF}}</ref> similar to a carved pumpkin.  


Hazy distant objects remain hazy when viewed in the spyglass. Mobs too distant to render also do not render in the spyglass. The spyglass shows a magnified view of what the player already sees.
Hazy distant objects remain hazy when viewed in the spyglass. Mobs too distant to render also do not render in the spyglass. The spyglass shows a magnified view of what the player already sees.


The player is slowed down while watching through the spyglass. Camera movement damping can be adjusted in the controls [[Minecraft:settings]] {{in|be}}. When the player uses the spyglass continuously for {{convert|1|minute|game tick}}, the interface is automatically closed.
The player is slowed down while watching through the spyglass. Camera movement damping can be adjusted in the controls [[Minecraft:settings]] {{MC/In|be}}. When the player uses the spyglass continuously for {{MC/Convert|1|minute|game tick}}, the interface is automatically closed.


If the player has a certain effect on their screen like [[Minecraft:fire]], the spyglass does not remove that effect on the player's screen.
If the player has a certain effect on their screen like [[Minecraft:fire]], the spyglass does not remove that effect on the player's screen.
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== Sounds ==
== Sounds ==
{{edition|java}}
{{MC/Edition|java}}
{{SoundTable
{{SoundTable
| type = java
| type = java
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}}
}}


{{edition|bedrock}}:
{{MC/Edition|bedrock}}:
{{SoundTable
{{SoundTable
| type = bedrock
| type = bedrock
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== Data values ==
== Data values ==
=== ID ===
=== ID ===
{{edition|java}}:
{{MC/Edition|java}}:
{{ID table
{{ID table
|edition=java
|edition=java
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|foot=1}}
|foot=1}}


{{edition|bedrock}}:
{{MC/Edition|bedrock}}:
{{ID table
{{ID table
|edition=bedrock
|edition=bedrock
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== Advancements ==
== Advancements ==
{{load advancements|Is it a Bird?;Is it a Balloon?;Is it a Plane?}}
{{MC/Load advancements|Is it a Bird?;Is it a Balloon?;Is it a Plane?}}


== History ==
== History ==
=== Reveal ===
=== Reveal ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine||October 3, 2020|link={{ytl|DBvZ2Iqmm3M|t=25m21s}}|[[File:Spyglass JE1.png|32px]]<!-- [[File:Spyglass scope (pre-release).png|32px]]--> Spyglasses are revealed at Minecraft Live 2020. They were originally named "telescopes" and had an oval vignette.}}
|{{HistoryLine||October 3, 2020|link={{MC/Ytl|DBvZ2Iqmm3M|t=25m21s}}|[[File:Spyglass JE1.png|32px]]<!-- [[File:Spyglass scope (pre-release).png|32px]]--> Spyglasses are revealed at Minecraft Live 2020. They were originally named "telescopes" and had an oval vignette.}}
}}
}}


=== ''Java Edition'' ===
=== ''Java Edition'' ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|java}}
|{{MC/HistoryLine|java}}
|{{HistoryLine||1.17|dev=20w45a|[[File:Spyglass JE1.png|32px]] Added spyglasses.
|{{MC/HistoryLine||1.17|dev=20w45a|[[File:Spyglass JE1.png|32px]] Added spyglasses.
|[[File:Spyglass scope JE1.png|32px]] The scope texture is currently a circle with glare spots.}}
|[[File:Spyglass scope JE1.png|32px]] The scope texture is currently a circle with glare spots.}}
|{{HistoryLine|||dev=20w46a|[[File:Spyglass scope JE2.png|32px]] The scope texture is now a [[Minecraft:glass]] square with a copper border.}}
|{{MC/HistoryLine|||dev=20w46a|[[File:Spyglass scope JE2.png|32px]] The scope texture is now a [[Minecraft:glass]] square with a copper border.}}
|{{HistoryLine|||dev=20w48a|[[File:Spyglass JE2 BE1.png|32px]] The spyglass is now a 3D model instead of a flat sprite.
|{{MC/HistoryLine|||dev=20w48a|[[File:Spyglass JE2 BE1.png|32px]] The spyglass is now a 3D model instead of a flat sprite.
|[[File:Spyglass (texture) JE2.png|32px]] The texture of the spyglass has changed.
|[[File:Spyglass (texture) JE2.png|32px]] The texture of the spyglass has changed.
|A spyglass in use is anchored better to the player's "eye" when viewed in 3rd person.}}
|A spyglass in use is anchored better to the player's "eye" when viewed in 3rd person.}}
|{{HistoryLine|||dev=21w05a|Copper ingots are now renewable via drowned, making spyglasses renewable.}}
|{{MC/HistoryLine|||dev=21w05a|Copper ingots are now renewable via drowned, making spyglasses renewable.}}
|{{HistoryLine|||dev=21w10a|[[File:Spyglass (item) JE3 BE1.png|32px]] Spyglasses have a new texture in the inventory. The 3D model is still used in the hand, similar to [[Minecraft:trident]]s.}}
|{{MC/HistoryLine|||dev=21w10a|[[File:Spyglass (item) JE3 BE1.png|32px]] Spyglasses have a new texture in the inventory. The 3D model is still used in the hand, similar to [[Minecraft:trident]]s.}}
|{{HistoryLine||1.17.1|dev=pre1|[[File:Spyglass (texture) JE3.png|32px]] The texture of the spyglass model has changed.}}
|{{MC/HistoryLine||1.17.1|dev=pre1|[[File:Spyglass (texture) JE3.png|32px]] The texture of the spyglass model has changed.}}
}}
}}


=== ''Bedrock Edition'' ===
=== ''Bedrock Edition'' ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|bedrock}}
|{{MC/HistoryLine|bedrock}}
|{{HistoryLine||1.17.0|exp=Caves and Cliffs|dev=beta 1.17.0.50|[[File:Spyglass JE2 BE1.png|32px]] [[File:Spyglass (item) JE3 BE1.png|32px]] Added spyglasses.}}
|{{MC/HistoryLine||1.17.0|exp=Caves and Cliffs|dev=beta 1.17.0.50|[[File:Spyglass JE2 BE1.png|32px]] [[File:Spyglass (item) JE3 BE1.png|32px]] Added spyglasses.}}
|{{HistoryLine||1.17.0|dev=beta 1.17.0.52|Spyglasses are now available without enabling Experimental Gameplay.}}
|{{MC/HistoryLine||1.17.0|dev=beta 1.17.0.52|Spyglasses are now available without enabling Experimental Gameplay.}}
}}
}}


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== Issues ==
== Issues ==
{{Issue list}}
{{MC/Issue list}}


== Trivia ==
== Trivia ==
* If {{command|item replace}} is used to place a spyglass on a player's head, the item appears stuck to the center of the player's face.
* If {{MC/Command|item replace}} is used to place a spyglass on a player's head, the item appears stuck to the center of the player's face.
* If loaded in an outdated world {{in|Bedrock}}, it has no texture, but can still be used.
* If loaded in an outdated world {{MC/In|Bedrock}}, it has no texture, but can still be used.


== Gallery ==
== Gallery ==
=== Renders ===
=== Renders ===
{{Needs render|Add renders of Ari, Efe, Kai, Makena, Noor, Sunny, and Zuri}}<gallery>
{{MC/Needs render|Add renders of Ari, Efe, Kai, Makena, Noor, Sunny, and Zuri}}<gallery>
Alex scoping Spyglass JE2.png|Alex using a spyglass.
Alex scoping Spyglass JE2.png|Alex using a spyglass.
Steve scoping Spyglass JE2.png|Steve using a spyglass.
Steve scoping Spyglass JE2.png|Steve using a spyglass.
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== References ==
== References ==
{{reflist}}
{{MC/Reflist}}


== External links ==
== External links ==
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== Navigation ==
== Navigation ==
{{Navbox items|Utilities}}
{{MC/Navbox items|Utilities}}


[[Category:Utilities]]
[[Category:Utilities]]

Latest revision as of 20:59, 9 April 2026

Template:HatnoteTemplate:Infobox item A spyglass is a utility Minecraft:item used to zoom in on distant objects.

Obtaining

Crafting

Template:Crafting

Usage

File:Alex scoping Spyglass.png

To use a spyglass, the player selects it from the hotbar and clicks {{#vardefine: control | right click on mouse or left trigger on gamepad }}use while looking in the desired direction.

Spyglasses are used to zoom in on a specific location in the player's field of view (FOV). The spyglass changes the FOV to Template:Frac of the FOV set in options. By default, the FOV is set to 70° in Java Edition and 60° in Bedrock Edition, resulting in an FOV of 7° in Java Edition and 6° in Bedrock Edition through the spyglass. The player's FOV can be set from 30° to 110°, so the spyglass FOV can range from 3° to 11°. Regardless of the situation, or status effects the player has, using the Spyglass always shows a FOV Template:Frac of the FOV set in options.

A square vignette is applied when in use, similar to the effect when wearing a carved pumpkin. Pressing

  1. REDIRECT Template:Keys

Template:Redr removes the vignette,Template:Only<ref>Template:Bug</ref><ref>Template:Bug</ref> similar to a carved pumpkin.

Hazy distant objects remain hazy when viewed in the spyglass. Mobs too distant to render also do not render in the spyglass. The spyglass shows a magnified view of what the player already sees.

The player is slowed down while watching through the spyglass. Camera movement damping can be adjusted in the controls Minecraft:settings in Template:Editions. When the player uses the spyglass continuously for Script error: No such module "convert"., the interface is automatically closed.

If the player has a certain effect on their screen like Minecraft:fire, the spyglass does not remove that effect on the player's screen.

File:Spyglass Zooming.gif
A spyglass being used to zoom in on a block of gold starting from normal FOV (70°).

Sounds

Template:!((Java EditionTemplate:))! Template:SoundTable

Template:!((Bedrock EditionTemplate:))!: Template:SoundTable

Data values

ID

Template:!((Java EditionTemplate:))!: Template:ID table

Template:!((Bedrock EditionTemplate:))!: Template:ID table

Advancements

Script error: No such module "Advancement".

History

Reveal

Template:HistoryTable

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Issues

Script error: No such module "Issue list".

Trivia

  • If Script error: No such module "command". is used to place a spyglass on a player's head, the item appears stuck to the center of the player's face.
  • If loaded in an outdated world in Template:Editions, it has no texture, but can still be used.

Gallery

Renders

Template:Message box

Screenshots

In other media

References

<references group="">

 </references>

External links

Navigation

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