Minecraft:Totem of Undying: Difference between revisions
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{{ | {{MC/Redirect|Totem}} | ||
{{ | {{MC/Hatnote|"Undying" redirects here. Not to be confused with [[Minecraft:Undead]].}} | ||
{{Infobox item | {{Infobox item | ||
| image = Totem_of_Undying_JE2_BE2.png | | image = Totem_of_Undying_JE2_BE2.png | ||
| Line 6: | Line 6: | ||
| stackable = No | | stackable = No | ||
| rarity = Uncommon | | rarity = Uncommon | ||
| effects = {{ | | effects = {{MC/Effectlink|Absorption}} II (0:05) | ||
{{ | {{MC/Effectlink|Regeneration}} II (0:45) | ||
{{ | {{MC/Effectlink|Fire Resistance}} I (1:30) | ||
}} | }} | ||
A '''totem of undying''' is an item that can prevent players or mobs from dying when they take fatal damage. It is dropped by evokers, which spawn in woodland mansions and raids. | A '''totem of undying''' is an item that can prevent players or mobs from dying when they take fatal damage. It is dropped by evokers, which spawn in woodland mansions and raids. | ||
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== Usage == | == Usage == | ||
[[File:Totem of Undying Animation.gif|alt=The totem animation in Java Edition.|thumb|Animation of the totem activating {{ | [[File:Totem of Undying Animation.gif|alt=The totem animation in Java Edition.|thumb|Animation of the totem activating {{MC/In|java}}.]] | ||
[[File:Totem of Undying Bedrock Animation.gif|alt=The totem animation in Bedrock Edition.|thumb|Animation of the totem activating {{ | [[File:Totem of Undying Bedrock Animation.gif|alt=The totem animation in Bedrock Edition.|thumb|Animation of the totem activating {{MC/In|bedrock}}.]] | ||
If a player or a [[Minecraft:mob]] is holding a totem of undying in the off-hand or main hand slot and receives otherwise fatal damage, the totem prevents their death. The totem of undying must be held in the user's hand for it to work — it does not work if it is in the hotbar, unless selected. Totems of undying prevent a game over in Hardcore mode in the same way they prevent a death in Easy, Normal, and Hard mode. | If a player or a [[Minecraft:mob]] is holding a totem of undying in the off-hand or main hand slot and receives otherwise fatal damage, the totem prevents their death. The totem of undying must be held in the user's hand for it to work — it does not work if it is in the hotbar, unless selected. Totems of undying prevent a game over in Hardcore mode in the same way they prevent a death in Easy, Normal, and Hard mode. | ||
A totem can be used only once, and disappears when the effect is activated. It does not prevent death caused by void damage or the {{ | A totem can be used only once, and disappears when the effect is activated. It does not prevent death caused by void damage or the {{MC/Cmd|kill}} command. {{MC/In|java}}, it also does not prevent death caused by an arrow of harming if the arrow kills the holder with just the [[Minecraft:arrow]]'s physical damage, as the arrow's Instant Damage effect is applied after the totem has activated, effectively killing the player a second time. <ref>{{bug|MC-206307||Arrow of Harming bypasses Totem of Undying}}</ref> | ||
When a totem of undying is activated, it restores {{hp|1}}, removes all existing status effects and grants several positive status effects: | When a totem of undying is activated, it restores {{hp|1}}, removes all existing status effects and grants several positive status effects: | ||
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* 5 seconds of Absorption II (providing {{hp|8|absorption=1|notag=1}}) | * 5 seconds of Absorption II (providing {{hp|8|absorption=1|notag=1}}) | ||
When activated, multiple green and yellow particles are displayed around the player that held the totem. A screen effect also plays, showing the totem hovering in front of the player's screen, similar to the animation seen when a player receives the Raid Omen effect or the Hero of the Village effect {{ | When activated, multiple green and yellow particles are displayed around the player that held the totem. A screen effect also plays, showing the totem hovering in front of the player's screen, similar to the animation seen when a player receives the Raid Omen effect or the Hero of the Village effect {{MC/In|bedrock}}, or enters the same area as an elder guardian. | ||
Any [[Minecraft:mob]] that can hold a totem of undying (in a hand or in the mouth) is revived if killed while it is holding the totem. The totem functions exactly as it does with players, although undead mobs are not affected by the Regeneration effect. | Any [[Minecraft:mob]] that can hold a totem of undying (in a hand or in the mouth) is revived if killed while it is holding the totem. The totem functions exactly as it does with players, although undead mobs are not affected by the Regeneration effect. | ||
{{-}} | {{MC/-}} | ||
== Sounds == | == Sounds == | ||
{{ | {{MC/Edition|java}}: | ||
{{SoundTable | {{SoundTable | ||
|type=java|{{SoundLine | |type=java|{{SoundLine | ||
| Line 51: | Line 51: | ||
}} | }} | ||
{{ | {{MC/Edition|bedrock}}: | ||
{{SoundTable | {{SoundTable | ||
| type = bedrock | | type = bedrock | ||
| Line 66: | Line 66: | ||
== Data values == | == Data values == | ||
=== ID === | === ID === | ||
{{ | {{MC/Edition|java}}: | ||
{{ID table | {{ID table | ||
|edition=java | |edition=java | ||
| Line 77: | Line 77: | ||
|foot=1}} | |foot=1}} | ||
{{ | {{MC/Edition|bedrock}}: | ||
{{ID table | {{ID table | ||
|edition=bedrock | |edition=bedrock | ||
| Line 95: | Line 95: | ||
== Achievements == | == Achievements == | ||
{{ | {{MC/Load achievements|Cheating Death}} | ||
== Advancements == | == Advancements == | ||
{{ | {{MC/Load advancements|Postmortal}} | ||
== History == | == History == | ||
=== Reveal === | === Reveal === | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine||MINECON 2016|link= https://youtu.be/Vm6oplvyyh0?t=1470|[[File:Totem of Undying (pre-release).png|32px]] An early version of the totem of undying was seen during Minecon shortly before its reveal.}} | |{{MC/HistoryLine||MINECON 2016|link= https://youtu.be/Vm6oplvyyh0?t=1470|[[File:Totem of Undying (pre-release).png|32px]] An early version of the totem of undying was seen during Minecon shortly before its reveal.}} | ||
}} | }} | ||
=== ''Java Edition'' === | === ''Java Edition'' === | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|java}} | |{{MC/HistoryLine|java}} | ||
|{{HistoryLine||1.11|dev=16w39a|[[File:Totem of Undying JE1 BE1.png|32px]] Added totems of undying.}} | |{{MC/HistoryLine||1.11|dev=16w39a|[[File:Totem of Undying JE1 BE1.png|32px]] Added totems of undying.}} | ||
|{{HistoryLine||1.13|dev=18w21a|The rarity of totems of undying has been changed from "Common" to "Uncommon".}} | |{{MC/HistoryLine||1.13|dev=18w21a|The rarity of totems of undying has been changed from "Common" to "Uncommon".}} | ||
|{{HistoryLine||1.14|dev=18w43a|[[File:Totem of Undying JE2 BE2.png|32px]] The texture of the totem of undying has been changed.}} | |{{MC/HistoryLine||1.14|dev=18w43a|[[File:Totem of Undying JE2 BE2.png|32px]] The texture of the totem of undying has been changed.}} | ||
|{{HistoryLine|||dev=18w47a|The totem of undying is now renewable as evokers now spawn in raids.}} | |{{MC/HistoryLine|||dev=18w47a|The totem of undying is now renewable as evokers now spawn in raids.}} | ||
|{{HistoryLine||1.16.2|dev=20w28a|The totem of undying now gives the Fire Resistance II status effect for 40 seconds.}} | |{{MC/HistoryLine||1.16.2|dev=20w28a|The totem of undying now gives the Fire Resistance II status effect for 40 seconds.}} | ||
|{{HistoryLine|||dev=20w29a|The level of Fire Resistance given by the totem of undying is now reduced from II to I.<ref>{{bug|MC-194220||Totems of Undying give you Fire Resistance II instead of the maximum Fire Resistance I | |{{HistoryLine|||dev=20w29a|The level of Fire Resistance given by the totem of undying is now reduced from II to I.<ref>{{bug|MC-194220||Totems of Undying give you Fire Resistance II instead of the maximum Fire Resistance I | ||
|resolution=Fixed}}</ref>}} | |resolution=Fixed}}</ref>}} | ||
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=== ''Bedrock Edition'' === | === ''Bedrock Edition'' === | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|pocket}} | |{{MC/HistoryLine|pocket}} | ||
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|[[File:Totem of Undying JE1 BE1.png|32px]] Added totems of undying.}} | |{{MC/HistoryLine||1.1.0|dev=alpha 1.1.0.0|[[File:Totem of Undying JE1 BE1.png|32px]] Added totems of undying.}} | ||
|{{HistoryLine|bedrock}} | |{{MC/HistoryLine|bedrock}} | ||
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Totem of Undying JE2 BE2.png|32px]] The texture of the totem of undying has been changed.}} | |{{MC/HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Totem of Undying JE2 BE2.png|32px]] The texture of the totem of undying has been changed.}} | ||
|{{HistoryLine||1.11.0|dev=beta 1.11.0.3|The totem of undying is now renewable as evokers now spawn in raids.}} | |{{MC/HistoryLine||1.11.0|dev=beta 1.11.0.3|The totem of undying is now renewable as evokers now spawn in raids.}} | ||
|{{HistoryLine||1.16.100|dev=beta 1.16.100.54|The level of Fire Resistance given by the totem of undying is now reduced from II to I.<ref>{{bug|MCPE-52364||Totem of Undying gives Fire Resistance II after death|Fixed}}</ref>}} | |{{HistoryLine||1.16.100|dev=beta 1.16.100.54|The level of Fire Resistance given by the totem of undying is now reduced from II to I.<ref>{{bug|MCPE-52364||Totem of Undying gives Fire Resistance II after death|Fixed}}</ref>}} | ||
|{{HistoryLine||1.21.30|dev=Preview 1.21.30.21|The rarity of totems of undying has been changed from "Common" to "Uncommon" to match {{JE}}.}} | |{{HistoryLine||1.21.30|dev=Preview 1.21.30.21|The rarity of totems of undying has been changed from "Common" to "Uncommon" to match {{MC/JE}}.}} | ||
|{{HistoryLine||1.21.80|dev=Preview 1.21.80.20|Increased the duration of the Regeneration II effect from 40 to 45 seconds, matching Java Edition.<ref>{{bug|MCPE-90716||Parity: The Durations of Regeneration II by Totem of Undying are different|Fixed}}</ref>}} | |{{HistoryLine||1.21.80|dev=Preview 1.21.80.20|Increased the duration of the Regeneration II effect from 40 to 45 seconds, matching Java Edition.<ref>{{bug|MCPE-90716||Parity: The Durations of Regeneration II by Totem of Undying are different|Fixed}}</ref>}} | ||
}} | }} | ||
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=== Legacy Console Edition === | === Legacy Console Edition === | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|console}} | |{{MC/HistoryLine|console}} | ||
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|[[File:Totem of Undying JE1 BE1.png|32px]] Added totem of undying.}} | |{{MC/HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|[[File:Totem of Undying JE1 BE1.png|32px]] Added totem of undying.}} | ||
|{{HistoryLine||xbox=TU56|xbone=CU48|ps3=1.55|psvita=1.55|ps4=1.55|wiiu=Patch 26|switch=1.0.6|The totem of undying now applies Fire Resistance II when used.|The duration of the Regeneration effect given by the totem of undying is now reduced from 45 seconds to 40 seconds.}} | |{{MC/HistoryLine||xbox=TU56|xbone=CU48|ps3=1.55|psvita=1.55|ps4=1.55|wiiu=Patch 26|switch=1.0.6|The totem of undying now applies Fire Resistance II when used.|The duration of the Regeneration effect given by the totem of undying is now reduced from 45 seconds to 40 seconds.}} | ||
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Totem of Undying JE2 BE2.png|32px]] The texture of the totem of undying has been changed.}} | |{{MC/HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Totem of Undying JE2 BE2.png|32px]] The texture of the totem of undying has been changed.}} | ||
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|The totem of undying is now renewable as evokers now spawn in raids.}} | |{{MC/HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|The totem of undying is now renewable as evokers now spawn in raids.}} | ||
}} | }} | ||
=== ''New Nintendo 3DS Edition'' === | === ''New Nintendo 3DS Edition'' === | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|new3ds}} | |{{MC/HistoryLine|new3ds}} | ||
|{{HistoryLine||1.9.19|[[File:Totem of Undying JE1 BE1.png|32px]] Added totem of undying.}} | |{{MC/HistoryLine||1.9.19|[[File:Totem of Undying JE1 BE1.png|32px]] Added totem of undying.}} | ||
}} | }} | ||
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==== ''Java Edition'' ==== | ==== ''Java Edition'' ==== | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|java}} | |{{MC/HistoryLine|java}} | ||
|{{HistoryLine||1.11.1|dev=16w50a|The ID name has now been changed from <code>totem</code> to <code>totem_of_undying</code>.}} | |{{MC/HistoryLine||1.11.1|dev=16w50a|The ID name has now been changed from <code>totem</code> to <code>totem_of_undying</code>.}} | ||
|{{HistoryLine||1.13|dev=17w47a|Prior to ''The Flattening'', this item's numeral ID was 449.}} | |{{MC/HistoryLine||1.13|dev=17w47a|Prior to ''The Flattening'', this item's numeral ID was 449.}} | ||
}} | }} | ||
==== ''Bedrock Edition'' ==== | ==== ''Bedrock Edition'' ==== | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|bedrock}} | |{{MC/HistoryLine|bedrock}} | ||
|{{HistoryLine||1.16.100|dev=beta 1.16.100.56|The ID of totems of undying has been changed from <code>totem</code> to <code>totem_of_undying</code>.}} | |{{MC/HistoryLine||1.16.100|dev=beta 1.16.100.56|The ID of totems of undying has been changed from <code>totem</code> to <code>totem_of_undying</code>.}} | ||
}} | }} | ||
== Issues == | == Issues == | ||
{{Issue list}} | {{MC/Issue list}} | ||
== Trivia == | == Trivia == | ||
* In the {{3ds}}, the totem of undying can be put in any hotbar slot to activate it, due to the lack of an off-hand slot in that version. | * In the {{MC/3ds}}, the totem of undying can be put in any hotbar slot to activate it, due to the lack of an off-hand slot in that version. | ||
* Being able to obtain totems of undying in raids without exploring woodland mansions is considered a "massive game play design flaw" by Mojang.<ref>{{ | * Being able to obtain totems of undying in raids without exploring woodland mansions is considered a "massive game play design flaw" by Mojang.<ref>{{MC/Ytl|YRPlscod34Y|WOODLAND MANSION MYSTERY: Episode 3|Minecraft|Jan 6, 2023|t=4m20s}}</ref> | ||
* Totems of undying are the only renewable resource that are made non-renewable in a difficulty other than Peaceful, as raids do not last long enough to spawn evokers in Easy difficulty. | * Totems of undying are the only renewable resource that are made non-renewable in a difficulty other than Peaceful, as raids do not last long enough to spawn evokers in Easy difficulty. | ||
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=== In other media === | === In other media === | ||
<gallery> | <gallery> | ||
File:AMCM Totem.png|The totem of undying as it appears in {{ | File:AMCM Totem.png|The totem of undying as it appears in {{MC/Amcm}}. | ||
File:A Minecraft Movie Steve's treasures.png|A totem inside Steve's Secret Stash in {{ | File:A Minecraft Movie Steve's treasures.png|A totem inside Steve's Secret Stash in {{MC/Amcm}}. | ||
File:Powerup Totem Render AMCM.png|A totem of undying as it appears in ''{{ | File:Powerup Totem Render AMCM.png|A totem of undying as it appears in ''{{MC/Amcm|A Minecraft Movie DLC}}''. | ||
File:Undying Evoker Boost Mini.png|A boost mini of an evoker holding the old totem. | File:Undying Evoker Boost Mini.png|A boost mini of an evoker holding the old totem. | ||
File:Totem of Undying (inventory) MCE.png|A totem of undying as it appears in Minecraft Earth. | File:Totem of Undying (inventory) MCE.png|A totem of undying as it appears in Minecraft Earth. | ||
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== References == | == References == | ||
{{ | {{MC/Reflist}} | ||
== Navigation == | == Navigation == | ||
{{Navbox items|utilities}} | {{MC/Navbox items|utilities}} | ||
{{Navbox combat|general}} | {{MC/Navbox combat|general}} | ||
[[Category:Combat]] | [[Category:Combat]] | ||
Revision as of 21:03, 9 April 2026
Template:Infobox item A totem of undying is an item that can prevent players or mobs from dying when they take fatal damage. It is dropped by evokers, which spawn in woodland mansions and raids.
Obtaining
Mob loot
Evokers always drop one totem of undying upon death, which is not affected by Looting. Template:Drop sources
Usage
If a player or a Minecraft:mob is holding a totem of undying in the off-hand or main hand slot and receives otherwise fatal damage, the totem prevents their death. The totem of undying must be held in the user's hand for it to work — it does not work if it is in the hotbar, unless selected. Totems of undying prevent a game over in Hardcore mode in the same way they prevent a death in Easy, Normal, and Hard mode.
A totem can be used only once, and disappears when the effect is activated. It does not prevent death caused by void damage or the
- REDIRECT Template:Command
Template:Redr command. in Template:Editions, it also does not prevent death caused by an arrow of harming if the arrow kills the holder with just the Minecraft:arrow's physical damage, as the arrow's Instant Damage effect is applied after the totem has activated, effectively killing the player a second time. <ref>Template:Bug</ref>
When a totem of undying is activated, it restores Template:Hp, removes all existing status effects and grants several positive status effects:
- Regeneration II (Template:Hp every 25 ticks, Template:Hp × 0.4 per second) for 45 seconds (long enough to heal Template:Hp)
- Fire Resistance I for 40 seconds
- 5 seconds of Absorption II (providing Template:Hp)
When activated, multiple green and yellow particles are displayed around the player that held the totem. A screen effect also plays, showing the totem hovering in front of the player's screen, similar to the animation seen when a player receives the Raid Omen effect or the Hero of the Village effect in Template:Editions, or enters the same area as an elder guardian.
Any Minecraft:mob that can hold a totem of undying (in a hand or in the mouth) is revived if killed while it is holding the totem. The totem functions exactly as it does with players, although undead mobs are not affected by the Regeneration effect.
Sounds
Template:!((Java EditionTemplate:))!: Template:SoundTable
Template:!((Bedrock EditionTemplate:))!: Template:SoundTable
Data values
ID
Template:!((Java EditionTemplate:))!: Template:ID table
Template:!((Bedrock EditionTemplate:))!: Template:ID table
Achievements
Script error: No such module "Achievement".
Advancements
Script error: No such module "Advancement".
History
Reveal
Java Edition
Bedrock Edition
Legacy Console Edition
New Nintendo 3DS Edition
Data history
Java Edition
Bedrock Edition
Issues
Script error: No such module "Issue list".
Trivia
- In the
- REDIRECT Template:3DS, the totem of undying can be put in any hotbar slot to activate it, due to the lack of an off-hand slot in that version.
- Being able to obtain totems of undying in raids without exploring woodland mansions is considered a "massive game play design flaw" by Mojang.<ref>
- redirect Template:YouTube link
Template:Redr</ref>
- Totems of undying are the only renewable resource that are made non-renewable in a difficulty other than Peaceful, as raids do not last long enough to spawn evokers in Easy difficulty.
Gallery
Screenshots
-
Screenshot of the totem of undying being used mid-animation after a drowned deals otherwise fatal damage to the player.
-
Animation of the totem activating.
-
The totem animation in third person mode.
-
A totem of undying is playing its animation after falling from a tower of dirt.
Textures
-
A totem of undying texture found in the Dungeons source files.
-
Another texture of the totem for Dungeons.
In other media
-
The totem of undying as it appears in
- REDIRECT Template:AMCM
-
A totem inside Steve's Secret Stash in
- REDIRECT Template:AMCM
-
A totem of undying as it appears in
- REDIRECT Template:AMCM
-
A boost mini of an evoker holding the old totem.
-
A totem of undying as it appears in Minecraft Earth.
-
A totem of undying soap from the LUSH collection.
References
<references group="">
</references>
Template:Article otherTemplate:Article other
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de:Totem der Unsterblichkeit es:Tótem de inmortalidad fr:Totem d'immortalité ja:不死のトーテム ko:불사의 토템 lzh:保命符 nl:Totem der onsterfelijkheid pl:Totem nieśmiertelności pt:Totem da Imortalidade ru:Тотем бессмертия th:เครื่องรางคลาดแคล้ว uk:Тотем безсмертя zh:不死图腾