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Dragonwilds:The Courtyard: Difference between revisions

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Fix template calls: add DW/ prefix
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Sync: updated from Dragonwilds
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* [[Dragonwilds:Chicken|Chickens]]
* [[Dragonwilds:Chicken|Chickens]]
* [[Dragonwilds:Black Knights]]
* [[Dragonwilds:Black Knights]]
* [[Dragonwilds:Skeleton]]<nowiki/>s
* [[Dragonwilds:Skeleton|Skeletons]]
* [[Dragonwilds:Zombie|Zombies]]
* [[Dragonwilds:Zombie|Zombies]]
* [[Dragonwilds:Hellhound|Hellhounds]]
* [[Dragonwilds:Hellhound|Hellhounds]]
Line 22: Line 22:
====Unique to region====
====Unique to region====
* [[Dragonwilds:Maple Tree|Maple Trees]]
* [[Dragonwilds:Maple Tree|Maple Trees]]
* [[Dragonwilds:Limestone]] Found primarily around the rivers and water sources
* [[Dragonwilds:Limestone Rock]]: Found primarily around the rivers and water sources
* [[Dragonwilds:Mithril Ore]]: Two resource nodes: Immediately around the north corner as the player enters the region, near a locked gate. Another on the upper southern wall near the Cathedral.
* [[Dragonwilds:Mithril Ore]]: Two resource nodes: Immediately around the north corner as the player enters the region, near a locked gate. Another on the upper southern wall near the Cathedral.
* [[Dragonwilds:Salvage Hotspot|Salvage]]: There are multiple spots where salvage can be found. Primarily, the large roots and in/around the fort walls.
* [[Dragonwilds:Salvage Hotspot|Salvage]]: There are multiple spots where salvage can be found. Primarily, the large roots and in/around the fort walls.
Line 38: Line 38:
* [[Dragonwilds:Chest|Chests]]: Behind a breakable wall on the south side of the region, in a shack on the same southern wall, and around the western corner as the player enters the region, in the water.
* [[Dragonwilds:Chest|Chests]]: Behind a breakable wall on the south side of the region, in a shack on the same southern wall, and around the western corner as the player enters the region, in the water.


{{DW/Dowdun Reach}}
{{Dowdun Reach}}

Revision as of 11:05, 11 April 2026

Template:Infobox Scenery The Courtyard is a resource-rich area that precedes the black knight's fortress. This is one of the few areas that Players can build within the region of Dragonwilds:Dowdun Reach.

Enemies and Creatures

Resources

Unique to region

  • Maple Trees
  • Dragonwilds:Limestone Rock: Found primarily around the rivers and water sources
  • Dragonwilds:Mithril Ore: Two resource nodes: Immediately around the north corner as the player enters the region, near a locked gate. Another on the upper southern wall near the Cathedral.
  • Salvage: There are multiple spots where salvage can be found. Primarily, the large roots and in/around the fort walls.

Other resources

Loot

  • Chests: Behind a breakable wall on the south side of the region, in a shack on the same southern wall, and around the western corner as the player enters the region, in the water.

Template:Dowdun Reach