Minecraft:Bedrock Edition Preview 1.21.90.20: Difference between revisions
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=== Mobs === | === Mobs === | ||
'''Happy Ghast''' | '''[[Minecraft:Happy Ghast]]''' | ||
* The happy ghast now turns more smoothly. | * The happy ghast now turns more smoothly. | ||
* Harness goggles will now always be down as long as the harnessed Happy Ghast has at least one mounted player. | * Harness goggles will now always be down as long as the harnessed Happy Ghast has at least one mounted player. | ||
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'''Graphical''' | '''Graphical''' | ||
* Made [[Minecraft:Vibrant Visuals]] the default graphics mode for supported devices. | * Made [[Minecraft:Vibrant Visuals]] the default graphics mode for supported devices. | ||
* Added the ability to data-drive some of the Vibrant Visuals / Deferred Graphics related settings per biome. Creators can provide multiple versions of atmospherics, color grading, lighting and/or water configurations as long as each has a unique {{ | * Added the ability to data-drive some of the Vibrant Visuals / Deferred Graphics related settings per biome. Creators can provide multiple versions of atmospherics, color grading, lighting and/or water configurations as long as each has a unique {{cd|identifier}} and file name. The reserved JSON names for each group of settings (e.g., {{cd|lighting/global.json}}) will continue to function as before. Creators can utilize the {{cd|minecraft:atmosphere_identifier}}, {{cd|minecraft:color_grading_identifier}}, {{cd|minecraft:lighting_identifier}}, and {{cd|minecraft:water_identifier}} in Client Biome JSONs to connect particular rendering settings to a given biome. Note that certain parameters, such as tone mapping operators, caustics and wave simulation on/off cannot be customized per biome at this time. Parameters will be spatially blended as players move between biomes. | ||
* Increased back-scattering of light underwater in Vibrant Visuals. | * Increased back-scattering of light underwater in Vibrant Visuals. | ||
* Cloud shadows no longer pop in and out of view when looking around using Vibrant Visuals on Android devices. | * Cloud shadows no longer pop in and out of view when looking around using Vibrant Visuals on Android devices. | ||
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=== Technical === | === Technical === | ||
'''API''' | '''[[Minecraft:API]]''' | ||
*{{ | *{{cd|@minecraft/server-ui 2.0.0}} is now released, {{cd|2.1.0-beta}} is the new beta version for {{cd|@minecraft/server-ui}}. | ||
*Added integer overflow detection in {{ | *Added integer overflow detection in {{cd|ScoreboardObjective.addScore}}. Original value will be retained when overflow is detected. | ||
*{{ | *{{cd|NamespaceNameError}} now has better error information and the name property value will now be set to {{cd|NamespaceNameError}}. | ||
*{{ | *{{cd|BlockComponentPlayerDestroyEvent}} renamed to {{cd|BlockComponentPlayerBreakEvent}}. | ||
*{{ | *{{cd|PlayerPlaceBlockBeforeEvent}} | ||
**{{ | **{{cd|permutationBeingPlaced}} renamed to {{cd|permutationToPlace}}. | ||
*{{ | *{{cd|BlockCustomComponent}} | ||
**{{ | **{{cd|onPlayerDestroy}} renamed to {{cd|onPlayerBreak}}. | ||
*Added {{ | *Added {{cd|lookAt}} method on {{cd|Entity}}. | ||
*Added {{ | *Added {{cd|customComponentParameters: CustomComponentParameters}} to {{cd|ItemCustomComponentInstance}}. | ||
*Added {{ | *Added {{cd|customComponentParameters: CustomComponentParameters}} to {{cd|BlockCustomComponentInstance}}. | ||
*Custom components V2 now support assigning string, array, object, bool, or number. | *Custom components V2 now support assigning string, array, object, bool, or number. | ||
*{{ | *{{cd|GameMode}} enum member names changed: | ||
**{{ | **{{cd|survival}} renamed to {{cd|Survival}}. | ||
**{{ | **{{cd|creative}} renamed to {{cd|Creative}}. | ||
**{{ | **{{cd|adventure}} renamed to {{cd|Adventure}}. | ||
**{{ | **{{cd|spectator}} renamed to {{cd|Spectator}}. | ||
'''[[Minecraft:Block]]s''' | '''[[Minecraft:Block]]s''' | ||
*Added a parameter to the culling rules schema to disable culling against full and opaque blocks. | *Added a parameter to the culling rules schema to disable culling against full and opaque blocks. | ||
**{{ | **{{cd|condition}} field is now optional. | ||
**removed {{ | **removed {{cd|default}} as a value for {{cd|condition}} field in the culling rules schema. | ||
**added new optional {{ | **added new optional {{cd|cull_against_full_and_opaque}} boolean field in the culling rules schema. | ||
***if not specified, it will be set to {{ | ***if not specified, it will be set to {{cd|true}}. | ||
***if set to {{ | ***if set to {{cd|false}} culling against full and opaque blocks will not be considered. | ||
*When custom components v2 experiment is enabled, custom components can be assigned string, array, object, bool, or number: | *When custom components v2 experiment is enabled, custom components can be assigned string, array, object, bool, or number: | ||
<syntaxhighlight lang="c++"> | <syntaxhighlight lang="c++"> | ||
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*Custom components v2 experiment no longer required to use custom components v2. | *Custom components v2 experiment no longer required to use custom components v2. | ||
*Custom components v2 is available in JSON versions 1.21.90 and higher | *Custom components v2 is available in JSON versions 1.21.90 and higher | ||
*{{ | *{{cd|minecraft:custom_components}} deprecated in 1.21.90. | ||
*The {{ | *The {{cd|minecraft:material_instances}} component will no longer produce a content error if the {{cd|*}} material is missing. | ||
'''[[Minecraft:Commands]]''' | '''[[Minecraft:Commands]]''' | ||
*Added integer overflow detection in {{ | *Added integer overflow detection in {{cmd|scoreboard players operation}} for +=, -=, *=, /= and %=. Original value will be retained when overflow is detected. | ||
'''Components''' | '''Components''' | ||
*Added the {{ | *Added the {{cd|minecraft:remove_in_peaceful}} component: | ||
**Determines whether an entity should despawn on "Peaceful" difficulty | **Determines whether an entity should despawn on "Peaceful" difficulty | ||
*Content warnings will log missing texture references for {{ | *Content warnings will log missing texture references for {{cd|minecraft:material_instances}} block component. | ||
*Added the {{ | *Added the {{cd|minecraft:leashable_to}} component: | ||
**Allows players to leash entities to the owner entity, retrieve those already leashed, or free them using shears. | **Allows players to leash entities to the owner entity, retrieve those already leashed, or free them using shears. | ||
**Players can leash entities to the owner entity by sneaking and interacting while having entities leashed to themselves. | **Players can leash entities to the owner entity by sneaking and interacting while having entities leashed to themselves. | ||
**The {{ | **The {{cd|can_retrieve_from}} field determines whether players can retrieve entities leashed to the owner entity. | ||
*Added new fields to the {{ | *Added new fields to the {{cd|minecraft:leashable}} component: | ||
**{{ | **{{cd|can_be_cut}}: Determines whether players can cut both incoming and outgoing leashes by using shears on the entity. | ||
**{{ | **{{cd|spring_type}}: A {{cd|presets}} subfield that defines the type of spring-like force pulling the entity toward its leash holder. | ||
***Available values: | ***Available values: | ||
****{{ | ****{{cd|bouncy}}: Simulates a highly elastic spring that never reaches equilibrium if the leashed entity is suspended mid-air. | ||
****{{ | ****{{cd|dampened}}: Simulates a dampened spring attached to the front of the leashed entity’s collision that reaches equilibrium if the entity is suspended mid-air and aligns with its movement direction. | ||
****{{ | ****{{cd|quad_dampened}}: Simulates four dampened springs connected to the center of each side of the entity's collision that reaches equilibrium if the entity is suspended mid-air and gradually aligns with the leash holder over time. | ||
**{{ | **{{cd|rotation_adjustment}}: A {{cd|presets}} subfield that adjusts the rotation at which the entity reaches equilibrium. | ||
'''Entity Components''' | '''Entity Components''' | ||
*Added {{ | *Added {{cd|minecraft:body_rotation_always_follows_head}} entity component: | ||
**Ensures the entity's body is always aligned with the head. | **Ensures the entity's body is always aligned with the head. | ||
**Does not override the {{ | **Does not override the {{cd|minecraft:body_rotation_blocked}} component. | ||
'''Experiments''' | '''[[Minecraft:Experiments]]''' | ||
*Custom Components v2 experiment removed. Custom Components v2 is enabled when using {{ | *Custom Components v2 experiment removed. Custom Components v2 is enabled when using {{cd|@minecraft/server}} version {{cd|2.0.0}} and above. | ||
'''[[Minecraft:Item]]s''' | '''[[Minecraft:Item]]s''' | ||
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*Custom components v2 experiment no longer required to use custom components v2. | *Custom components v2 experiment no longer required to use custom components v2. | ||
*Custom components v2 is available in JSON versions 1.21.90 and higher | *Custom components v2 is available in JSON versions 1.21.90 and higher | ||
*{{ | *{{cd|minecraft:custom_components}} deprecated in 1.21.90. | ||
'''Network Protocol''' | '''Network Protocol''' | ||
*Added {{ | *Added {{cd|ActorFlags::BODY_ROTATION_ALWAYS_FOLLOWS_HEAD}}. | ||
== Experimental == | == Experimental == | ||
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==== Technical ==== | ==== Technical ==== | ||
'''API''' | '''API''' | ||
:{{ | :{{cd|@minecraft/server 2.1.0-beta}} | ||
*Added class {{ | *Added class {{cd|PlayerHotbarSelectedSlotChangeAfterEvent}}. This will be triggered every time the hotbar slot changes. | ||
*Added enum {{ | *Added enum {{cd|PlayerInventoryType}}. | ||
*Added class {{ | *Added class {{cd|PlayerInventoryItemChangeAfterEvent}}. This will be triggered every time an item changes in the player's inventory. This includes the 27 inventory slots and 9 for hotbar. | ||
*Added {{ | *Added {{cd|stopSound}} and {{cd|stopAllSounds}} to {{cd|Dimension}} and {{cd|Player}}. | ||
:{{ | :{{cd|@minecraft/debug-utilities 1.0.0-beta}} | ||
*Added new Debug Drawing feature: | *Added new Debug Drawing feature: | ||
**Added new classes: {{ | **Added new classes: {{cd|DebugArrow}}, {{cd|DebugBox}}, {{cd|DebugCircle}}, {{cd|DebugDrawer}}, {{cd|DebugLine}}, {{cd|DebugShape}}, {{cd|DebugSphere}}, {{cd|DebugText}}. | ||
**Added new global object for accessing and using this new feature: {{ | **Added new global object for accessing and using this new feature: {{cd|debugDrawer: DebugDrawer}}. | ||
=== Changes === | === Changes === | ||
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*Custom command registration will create an alias from the command name without the namespace. | *Custom command registration will create an alias from the command name without the namespace. | ||
**If the name has already been claimed, then the alias will not be created and a content log warning will appear. | **If the name has already been claimed, then the alias will not be created and a content log warning will appear. | ||
*Removed unused classes: {{ | *Removed unused classes: {{cd|EntityIterator}}, {{cd|EntityTypeIterator}}, {{cd|FilterGroup}}, and {{cd|PlayerIterator}}. | ||
*Updated class {{ | *Updated class {{cd|Container}}: | ||
**{{ | **{{cd|reverseFind}} has been renamed to {{cd|findLast}}. | ||
**{{ | **{{cd|contains}} now returns undefined if it fails to find the item. | ||
**{{ | **{{cd|firstEmptySlot}} now returns undefined if it fails to find an empty slot. | ||
**{{ | **{{cd|firstItem}} now returns undefined if it fails to find the item. | ||
**{{ | **{{cd|find}} now returns undefined if it fails to find the item. | ||
**{{ | **{{cd|reverseFindnow}} returns undefined if it fails to find the item. | ||
== Fixes == | == Fixes == | ||
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|79331|Text Background Opacity doesn't work for most text | |79331|Text Background Opacity doesn't work for most text | ||
|80066|Crimson and warped roots can be lit on fire and burn | |80066|Crimson and warped roots can be lit on fire and burn | ||
|88837|Piglin brutes | |88837|Piglin brutes can spawn in Peaceful mode | ||
|181002|Trident isn't grouped next to tools/weapons in the creative tab | |181002|Trident isn't grouped next to tools/weapons in the creative tab | ||
|184566|{{ | |184566|{{cmd|playsound}} leaks across dimensions | ||
|187171|Bundle tootip was overlaps with the item tooltip | |187171|Bundle tootip was overlaps with the item tooltip | ||
|189370|Pressing up on the left thumbstick or D-pad while in the Graphics Mode dropdown menu takes the user to the top of the Video Settings menu | |189370|Pressing up on the left thumbstick or D-pad while in the Graphics Mode dropdown menu takes the user to the top of the Video Settings menu | ||
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*Tapping on the Bundles Tooltip on Touch devices no longer interacts with the UI behind it. | *Tapping on the Bundles Tooltip on Touch devices no longer interacts with the UI behind it. | ||
*Fixed an issue where only changing the access of PlayStation friends to your world would not be saved when exiting the menu. | *Fixed an issue where only changing the access of PlayStation friends to your world would not be saved when exiting the menu. | ||
*Fixed incorrect warnings for using valid older block ids with {{ | *Fixed incorrect warnings for using valid older block ids with {{cd|minecraft:block_placer}} component. | ||
*Fixed {{ | *Fixed {{cd|query.health}} in resource packs to return 0 for the Wither once it has died. | ||
*Fixed the Nether having overworld fog in Vibrant Visuals.</onlyinclude> | *Fixed the Nether having overworld fog in Vibrant Visuals.</onlyinclude> | ||
== References == | == References == | ||
{{ | {{reflist}} | ||
== Navigation == | == Navigation == | ||
{{ | {{Navbox Bedrock Edition versions|1.2x}} | ||
[[Category:Bedrock Edition 1.21.90 betas]] | [[Category:Bedrock Edition 1.21.90 betas]] | ||
de:Bedrock Edition beta 1.21.90.20 | [[Minecraft:de:Bedrock Edition beta 1.21.90.20]] | ||
ja:Bedrock Edition Preview 1.21.90.20 | [[Minecraft:ja:Bedrock Edition Preview 1.21.90.20]] | ||
pt:Edição Bedrock Preview 1.21.90.20 | [[Minecraft:pt:Edição Bedrock Preview 1.21.90.20]] | ||
ru:Preview 1.21.90.20 (Bedrock Edition) | [[Minecraft:ru:Preview 1.21.90.20 (Bedrock Edition)]] | ||
uk:Preview 1.21.90.20 (Bedrock Edition) | [[Minecraft:uk:Preview 1.21.90.20 (Bedrock Edition)]] | ||
zh:基岩版1.21.90.20 | [[Minecraft:zh:基岩版1.21.90.20]] | ||
Revision as of 11:05, 15 April 2026
Beta 1.21.90.20 (ChromeOS, Android) or Preview 1.21.90.20 (Windows, iOS, iPadOS, Xbox, PlayStation) is the first beta/Preview version for Minecraft:Bedrock Edition 1.21.90, released on April 22, 2025,<ref>Template:Cite</ref> which improves Minecraft:lead functionality and makes Minecraft:Vibrant Visuals the default graphics mode on supported devices.
Changes
Blocks
- The rarity is now common, matching its ingredients.
- Has been moved from experimental features and is now available during normal gameplay.
Items
- Using a firework rocket to boost while flying with an elytra now causes leashed mobs to unleash.
- Entities can now be leashed to a pre-existing leash knot by interacting with it.
- Players can retrieve entities tied to a leash knot by interacting with it.
- Shears can now be used to remove leash knots.
- Any leashable entity can now be leashed to any other leashable entity.
- To leash an entity to another entity, the player must:
- Have the entity already leashed to themselves.
- Sneak and interact with the target entity while holding the lead.
- Leashed entities can now be "stolen" by leashing them again, transferring ownership to the player.
- If re-leashing an entity would result in immediate leash snapping due to distance, the re-leashing cannot be done.
- To prevent erratic behavior when leashed to each other, llamas that are leashed no longer attempt to form caravans.
- A leashed entity cannot be leashed to itself.
- Baby mobs can only be leashed one way - to another entity; they cannot have other mobs leashed to them.
- To leash an entity to another entity, the player must:
- When leashed to a happy ghast, horses, camels, donkeys, mules, boats, chest boats, and sniffers now adjust their position gradually over time, aligning smoothly with their leash holder when suspended mid-air.
- In all other cases, entities align to the direction they are being pulled and no longer behave erratically when suspended mid-air.
- Mid-air friction now applies to Boats just like any other entity, meaning they can no longer orbit the player or behave excessively bouncily.
- The distance at which leads break has been increased to 12 blocks, except for the happy ghast, which has a break distance of 16 blocks.
- When the lead is pulled, leashed objects will now orient themselves towards the player who has the lead.
- The distance between centers of entities bounding boxes is used to determine the distance between two leashed entities.
- Boats and large leashable mobs that cannot fit in a boat (horses, donkeys, mules, camels, and sniffers) when leashed to a happy ghast are rendered with four leashes instead of one.
- In this configuration, the happy ghast also features a rope layer wrapping around it.
- Shears can now be used on leashed entities to unleash them, removing both incoming and outgoing leash connections.
- Players cannot cut other players' leashes.
- Dispensers can now use shears to unleash leashed entities.
- Has been moved from experimental features and is now available during normal gameplay.
Mobs
- The happy ghast now turns more smoothly.
- Harness goggles will now always be down as long as the harnessed Happy Ghast has at least one mounted player.
- Has been moved from experimental features and is now available during normal gameplay.
General
Graphical
- Made Minecraft:Vibrant Visuals the default graphics mode for supported devices.
- Added the ability to data-drive some of the Vibrant Visuals / Deferred Graphics related settings per biome. Creators can provide multiple versions of atmospherics, color grading, lighting and/or water configurations as long as each has a unique Template:Cd and file name. The reserved JSON names for each group of settings (e.g., Template:Cd) will continue to function as before. Creators can utilize the Template:Cd, Template:Cd, Template:Cd, and Template:Cd in Client Biome JSONs to connect particular rendering settings to a given biome. Note that certain parameters, such as tone mapping operators, caustics and wave simulation on/off cannot be customized per biome at this time. Parameters will be spatially blended as players move between biomes.
- Increased back-scattering of light underwater in Vibrant Visuals.
- Cloud shadows no longer pop in and out of view when looking around using Vibrant Visuals on Android devices.
- Painting now renders with correct PBR properties, shadows and illumination when using Vibrant Visuals.
- Added MERS texture support for signs in Vibrant Visuals.
- Added new texture assets for a variety of trims, particles, spawn eggs, water and the dark oak boat in Vibrant Visuals.
- Updated the appearance of metals for a variety of block textures in Vibrant Visuals.
- Updated the cave vines, chorus flower, pumpkin, fire fly bush and a variety of other plant textures in Vibrant Visuals.
- Updated the bee, dolphin, ghast, pig saddle and strider textures in Vibrant Visuals.
Technical
- Template:Cd is now released, Template:Cd is the new beta version for Template:Cd.
- Added integer overflow detection in Template:Cd. Original value will be retained when overflow is detected.
- Template:Cd now has better error information and the name property value will now be set to Template:Cd.
- Template:Cd renamed to Template:Cd.
- Template:Cd
- Template:Cd renamed to Template:Cd.
- Template:Cd
- Template:Cd renamed to Template:Cd.
- Added Template:Cd method on Template:Cd.
- Added Template:Cd to Template:Cd.
- Added Template:Cd to Template:Cd.
- Custom components V2 now support assigning string, array, object, bool, or number.
- Template:Cd enum member names changed:
- Template:Cd renamed to Template:Cd.
- Template:Cd renamed to Template:Cd.
- Template:Cd renamed to Template:Cd.
- Template:Cd renamed to Template:Cd.
- Added a parameter to the culling rules schema to disable culling against full and opaque blocks.
- Template:Cd field is now optional.
- removed Template:Cd as a value for Template:Cd field in the culling rules schema.
- added new optional Template:Cd boolean field in the culling rules schema.
- if not specified, it will be set to Template:Cd.
- if set to Template:Cd culling against full and opaque blocks will not be considered.
- When custom components v2 experiment is enabled, custom components can be assigned string, array, object, bool, or number:
<syntaxhighlight lang="c++"> "components": {
"example_namespace:example_component": "foo", "example_namespace:example_component2": 4, "example_namespace:example_component3": [ "hello", "world" ], "example_namespace:example_component4": true, "example_namespace:example_component5": { "stuff": 4 },}
</syntaxhighlight>
- Custom components v2 experiment no longer required to use custom components v2.
- Custom components v2 is available in JSON versions 1.21.90 and higher
- Template:Cd deprecated in 1.21.90.
- The Template:Cd component will no longer produce a content error if the Template:Cd material is missing.
- Added integer overflow detection in Template:Cmd for +=, -=, *=, /= and %=. Original value will be retained when overflow is detected.
Components
- Added the Template:Cd component:
- Determines whether an entity should despawn on "Peaceful" difficulty
- Content warnings will log missing texture references for Template:Cd block component.
- Added the Template:Cd component:
- Allows players to leash entities to the owner entity, retrieve those already leashed, or free them using shears.
- Players can leash entities to the owner entity by sneaking and interacting while having entities leashed to themselves.
- The Template:Cd field determines whether players can retrieve entities leashed to the owner entity.
- Added new fields to the Template:Cd component:
- Template:Cd: Determines whether players can cut both incoming and outgoing leashes by using shears on the entity.
- Template:Cd: A Template:Cd subfield that defines the type of spring-like force pulling the entity toward its leash holder.
- Available values:
- Template:Cd: Simulates a highly elastic spring that never reaches equilibrium if the leashed entity is suspended mid-air.
- Template:Cd: Simulates a dampened spring attached to the front of the leashed entity’s collision that reaches equilibrium if the entity is suspended mid-air and aligns with its movement direction.
- Template:Cd: Simulates four dampened springs connected to the center of each side of the entity's collision that reaches equilibrium if the entity is suspended mid-air and gradually aligns with the leash holder over time.
- Available values:
- Template:Cd: A Template:Cd subfield that adjusts the rotation at which the entity reaches equilibrium.
Entity Components
- Added Template:Cd entity component:
- Ensures the entity's body is always aligned with the head.
- Does not override the Template:Cd component.
- Custom Components v2 experiment removed. Custom Components v2 is enabled when using Template:Cd version Template:Cd and above.
- When using Custom Components v2, custom components can be assigned string, array, object, bool, or number:
<syntaxhighlight lang="c++"> "components": {
"example_namespace:example_component": "foo", "example_namespace:example_component2": 4, "example_namespace:example_component3": [ "hello", "world" ], "example_namespace:example_component4": true, "example_namespace:example_component5": { "stuff": 4 },}
</syntaxhighlight>
- Custom components v2 experiment no longer required to use custom components v2.
- Custom components v2 is available in JSON versions 1.21.90 and higher
- Template:Cd deprecated in 1.21.90.
Network Protocol
- Added Template:Cd.
Experimental
These additions and changes are accessible by enabling the "Beta APIs" and "Locator Bar" experimental toggles.
Additions
Technical
API
- Added class Template:Cd. This will be triggered every time the hotbar slot changes.
- Added enum Template:Cd.
- Added class Template:Cd. This will be triggered every time an item changes in the player's inventory. This includes the 27 inventory slots and 9 for hotbar.
- Added Template:Cd and Template:Cd to Template:Cd and Template:Cd.
- Added new Debug Drawing feature:
- Added new classes: Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd.
- Added new global object for accessing and using this new feature: Template:Cd.
Changes
General
UI
- The jump and dash bars no longer take precedence over the locator bar while inactive in Creative Mode.
- The interaction button in Creative Mode is now moved up for Touch devices so that it no longer covers the locator bar.
- Player dots on the locator bar now show correctly while using split-screen.
- The item name tooltip is no longer cut off while the locator bar is enabled in Creative Mode.
- Player dots on the locator bar now show correctly in third person view while using split-screen.
Technical
API
- Custom command registration will create an alias from the command name without the namespace.
- If the name has already been claimed, then the alias will not be created and a content log warning will appear.
- Removed unused classes: Template:Cd, Template:Cd, Template:Cd, and Template:Cd.
- Updated class Template:Cd:
- Template:Cd has been renamed to Template:Cd.
- Template:Cd now returns undefined if it fails to find the item.
- Template:Cd now returns undefined if it fails to find an empty slot.
- Template:Cd now returns undefined if it fails to find the item.
- Template:Cd now returns undefined if it fails to find the item.
- Template:Cd returns undefined if it fails to find the item.
Fixes
Template:Fixes Other
- Fixed a bug where directional lighting cut out 8 blocks under the water surface while using Vibrant Visuals.
- Non-waterlogged Dried Ghast blocks now only play ambient sounds when on top of a Soul Sand or a Soul Soil block.
- Fixed an issue where jungle leaves did not become transparent when setting all leaf types to be transparent.
- Fixed a crash that would sometimes occur when using command blocks.
- Players mounted on the Happy Ghast no longer appear invisible to other players when the Happy Ghast is immobile.
- Players mounted on the Happy Ghast no longer have their hitbox displaced when the Happy Ghast is immobile.
- Happy Ghast no longer becomes a platform when a Player is standing next to it.
- Fixed a bug where piloted Happy Ghast could be moved while non-riding players were standing on it.
- Fixed a bug where Happy Ghast would keep looking at you after no longer being tempted.
- Bundle UI now correctly disappears when switching Inventory tabs with controller input.
- Tapping on the Bundles Tooltip on Touch devices no longer interacts with the UI behind it.
- Fixed an issue where only changing the access of PlayStation friends to your world would not be saved when exiting the menu.
- Fixed incorrect warnings for using valid older block ids with Template:Cd component.
- Fixed Template:Cd in resource packs to return 0 for the Wither once it has died.
- Fixed the Nether having overworld fog in Vibrant Visuals.
References
Template:Navbox Bedrock Edition versions
Minecraft:de:Bedrock Edition beta 1.21.90.20 Minecraft:ja:Bedrock Edition Preview 1.21.90.20 Minecraft:pt:Edição Bedrock Preview 1.21.90.20 Minecraft:ru:Preview 1.21.90.20 (Bedrock Edition) Minecraft:uk:Preview 1.21.90.20 (Bedrock Edition) Minecraft:zh:基岩版1.21.90.20