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StarCitizen:The Price of Freedom: Difference between revisions

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{{Upstream update available|StarCitizen:The Price of Freedom/Upstream}}
{{Entity
{{Contract
|uuid = 471d5f37-dad5-5ad1-fb25-20f8fbf2c883
| image = PoF SS 01.png
|image = PoF SS 01.png
| name = The Price of Freedom
|name = {{PAGENAME}}
| contractee = Tecia Pacheco
|payout = 43000
| category = Unverified
| type = Mercenary
| takes place = [[StarCitizen:Stanton system]]
| fee =
| reward = 43000 + Bonuses
| reputation =
| requirement =
| unlock =
| shareable = Yes
| series =
| availability = Unavailable
| season =
}}
}}
The mission '''The Price of Freedom''' sees Tecia Pacheco task the player with assaulting a prisoner transport and springing the people held inside.
'''{{PAGENAME}}''' is a mercenary [[StarCitizen:contract]] in which [[StarCitizen:Tecia Pacheco]] tasks the player with assaulting a prisoner transport and freeing the people held inside. Resistance consists of escort ships guarding the transport and ten security personnel throughout its interior.<ref>{{Cite game|build=[[StarCitizen:Update:Star Citizen Alpha 4.10.0|Alpha 4.10.0]]|text=Datamine|accessdate=2026-09-14}}</ref>


The enemy resistance consists of some escort ships guarding the transport, and ten enemy security forces throughout the interior of the transport.
== Description ==
{{Entity/Description}}


== Name ==
== Name ==
* The Price of Freedom
* The Price of Freedom


== Description ==
== Trivia ==
1.{{Spoiler box|content={{Quote|A couple of long timers got snagged pulling a job for me and I want you to spring them.
* The Price of Freedom is also the name of Chris Roberts [[StarCitizen:Wing Commander IV|WIng Commander IV]] game.
 
A friendly mechanic has arranged for their prison transport to run into some trouble en route, venting the front door and bringing the ship to a halt. You’re gonna go, dispatch any security escorting the transport, find the prisoner manifest aboard, and use it to locate my crew’s cryopods.
 
The popsicles I’m after are <code>Name 1</code>, <code>Name 2</code>, <code>Name 3</code>, and <code>Name 4</code>. All have been loyal and deserve better than rotting in jail.
 
At least I think they've been loyal... I'm still wondering how they got pinched in the first place. I can't shake the feeling that one of them may have been doubling dealing. Tell you what, if you find any proof that one of my crew has been working with the Advocacy, liquidate their cryopod and I’ll see you get a bonus.
 
Once you've activated the right pods and my people are starting to thaw, get the hell out of there and let my team handle the rest. This last bit is important. See, once they’re defrosted, they're gonna be sent off to retirement. No sense in them knowing any more about my business than they already do, i.e. I don’t want these lunks seeing your face or even knowing you exist.
 
Once you’re back on your way, I’ll send you a hefty pile of creds.
 
Now just in case you’re getting any ideas along the lines of “Why don’t I just free everyone?” or “Wouldn’t it be easier to shut them all up permanently?” Forget it. The politics of this whole thing is more complicated than you need to know. Just understand that if any extra prisoners get freed or die without me ordering it, you’ll be the one who pays. Want all your money? Do what you’re told and that’s it.
 
-Twitch}}}}
 
2.{{Spoiler box|content={{Quote|Here’s the deal - A couple of long timers got snagged pulling a job for me and I want you to spring them.
 
A friendly mechanic has arranged for their prison transport to run into some trouble en route, venting the front door and bringing the ship to a halt. You’re gonna go, dispatch any security escorting the transport, find the prisoner manifest aboard, and use it to locate my crew’s cryopods.
 
The popsicles I’m after are <code>Name 1</code>, <code>Name 2</code>, <code>Name 3</code>, and <code>Name 4</code>. All have been loyal and deserve better than rotting in jail.
 
At least I think they've been loyal... I'm still wondering how they got pinched in the first place. I can't shake the feeling that one of them may have been doubling dealing. Tell you what, if you find any proof that one of my crew has been working with the Advocacy, liquidate their cryopod and I’ll see you get a bonus.
 
Once you've activated the right pods and my people are starting to thaw, get the hell out of there and let the retrieval team handle the rest. This last bit is important. See, once they’re defrosted, they're gonna be sent off to retirement. No sense in them knowing any more about my business than they already do, i.e. I don’t want these lunks seeing your face or even knowing you exist.
 
Once you’re back on your way, I’ll send you a hefty pile of well deserved creds.
 
Now just in case you’re getting any ideas along the lines of “Why don’t I just free everyone?” or “Wouldn’t it be easier to shut them all up permanently?” Forget it. The politics of this whole thing is more complicated than you need to know. Just trust me when I say that if any extra prisoners get freed or die without me ordering it, you’ll be the one who pays. Want all your money? Do what you’re told and that’s it.
 
-Twitch}}}}
 
3.{{Spoiler box|content={{Quote|Here’s the deal - A couple of long timers got snagged pulling a job for me and I want you to spring them.
 
A friendly mechanic has arranged for their prison transport to run into some trouble en route, venting the front door and bringing the ship to a halt. You’re gonna go, dispatch any security escorting the transport, find the prisoner manifest aboard, and use it to locate my crew’s cryopods.
 
The popsicles I’m after are <code>Name 1</code>, <code>Name 2</code>, <code>Name 3</code>, and <code>Name 4</code>. All have been loyal and deserve better than rotting in jail.
 
At least I think they've been loyal... I'm still wondering how they got pinched in the first place. I can't shake the feeling that one of them may have been doubling dealing. Tell you what, if you find any proof that one of my crew has been working with the Advocacy, liquidate their cryopod and I’ll see you get a bonus.
 
Once you've activated the right pods and my people are starting to thaw, get the hell out of there and let the retrieval team handle the rest. This last bit is important. See, once they’re defrosted, they're gonna be sent off to retirement. No sense in them knowing any more about my business than they already do, i.e. I don’t want these lunks seeing your face or even knowing you exist.


Once you’re back on your way, I’ll send you a hefty pile of well deserved creds.
== Orders ==
{{Entity/Orders}}


Now just in case you’re getting any ideas along the lines of “Why don’t I just free everyone?” or “Wouldn’t it be easier to shut them all up permanently?” Forget it. The politics of this whole thing is more complicated than you need to know. Just trust me when I say that if any extra prisoners get freed or die without me ordering it, you’ll be the one who pays. Want all your money? Do what you’re told and that’s it.
== Rewards ==
{{Entity/Rewards}}


-Twitch}}}}
== Combat ==
 
{{Entity/Combat}}
== Trivia ==
 
* The Price of Freedom is also the name of Chris Roberts [[StarCitizen:Wing Commander IV|WIng Commander IV]] game.


== References ==
== References ==
<references/>
<references />

Latest revision as of 11:35, 15 September 2026

Template:Entity The Price of Freedom is a mercenary StarCitizen:contract in which StarCitizen:Tecia Pacheco tasks the player with assaulting a prisoner transport and freeing the people held inside. Resistance consists of escort ships guarding the transport and ten security personnel throughout its interior.<ref>Template:Cite game</ref>

Description

Template:Entity/Description

Name

  • The Price of Freedom

Trivia

Orders

Template:Entity/Orders

Rewards

Template:Entity/Rewards

Combat

Template:Entity/Combat

References

<references />