StarCitizen:Yormandi: Difference between revisions
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The '''Yormandi''' is a predatory creature from ''[[StarCitizen:Star Citizen]]''. | The '''Yormandi''' is a predatory creature from ''[[StarCitizen:Star Citizen]]''. It is located in [[StarCitizen:Caves and caverns|caves]] deep within the [[StarCitizen:Onyx Facility (ASD)|Onyx facilities]]. | ||
== Characteristics == | == Characteristics == | ||
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=== Eyes === | === Eyes === | ||
The yormandi has a robust immune system that responds to unknown pathogens at incredible speed. Its [[StarCitizen:Yormandi Eye|eyes]] contain antibodies that are much sought-after by medical researchers.<ref name=":3">{{ | The yormandi has a robust immune system that responds to unknown pathogens at incredible speed. Its [[StarCitizen:Yormandi Eye|eyes]] contain antibodies that are much sought-after by medical researchers.<ref name=":3">{{Cite game|build=[[StarCitizen:Update:Star Citizen Alpha 4.3.2|Alpha 4.3.2]]|text=In-game item description|accessdate=2025-10-09}}</ref> | ||
=== Tongue === | === Tongue === | ||
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{{gallery | {{gallery | ||
|Yormandi upright in dark cave.jpg | |Yormandi upright in dark cave.jpg | ||
|Yormandi_cave.jpg | |||
}} | }} | ||
==Development== | ==Development== | ||
The Yormandi is inspired by a mix of both Valakkar alternative variants that were presented at [[StarCitizen:CitizenCon]] 2024 but with [[StarCitizen:Cloud Imperium Games Ltd.|Cloud Imperium Games]] going with something more 'snakey' than 'wormy'.<ref>[https://youtu.be/m3eHBhHsrm4?t=21888 <nowiki>CitizenCon 2954 Day One [Full Broadcast]</nowiki>], Star Citizen, Youtube, 19 October 2024</ref><ref name=":0">"[https://www.reddit.com/r/starcitizen/s/36f2Djm8ML That was just concept art showcasing what variants **could** look like, the creative process changes things a lot but I believe the current one was inspired by a mix of both alternative variants we presented basically but ended up going with something more 'snakey' then 'wormy']", Zac2806 (Zac Preece), Reddit, 09-10-2025</ref>{{ | The Yormandi is inspired by a mix of both Valakkar alternative variants that were presented at [[StarCitizen:CitizenCon]] 2024 but with [[StarCitizen:Cloud Imperium Games Ltd.|Cloud Imperium Games]] going with something more 'snakey' than 'wormy'.<ref>[https://youtu.be/m3eHBhHsrm4?t=21888 <nowiki>CitizenCon 2954 Day One [Full Broadcast]</nowiki>], Star Citizen, Youtube, 19 October 2024</ref><ref name=":0">"[https://www.reddit.com/r/starcitizen/s/36f2Djm8ML That was just concept art showcasing what variants **could** look like, the creative process changes things a lot but I believe the current one was inspired by a mix of both alternative variants we presented basically but ended up going with something more 'snakey' then 'wormy']", Zac2806 (Zac Preece), Reddit, 09-10-2025</ref>{{Timeline styles}} | ||
It uses a new rig and has an entirely new animation set, it builds on the old creature tech but is basically entirely new. CIG has tech they can re-use in the future such as breakable weakspots, interrupting behaviours, breakable rocks players have to use as cover, serpent IK solvers (which is how it coils up and rotates naturally like it does) AI use of Beam weapons, other creature having knowledge / context of another creature.<ref name=":1" /> | It uses a new rig and has an entirely new animation set, it builds on the old creature tech but is basically entirely new. CIG has tech they can re-use in the future such as breakable weakspots, interrupting behaviours, breakable rocks players have to use as cover, serpent IK solvers (which is how it coils up and rotates naturally like it does) AI use of Beam weapons, other creature having knowledge / context of another creature.<ref name=":1" /> | ||
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|2025-10 | |2025-10 | ||
|It was introduced in patch [[Update:Star Citizen Alpha 4.3.2|Alpha 4.3.2]].<ref name=":2">{{ | |It was introduced in patch [[StarCitizen:Update:Star Citizen Alpha 4.3.2|Alpha 4.3.2]].<ref name=":2">{{Cite RSI|url=https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-3-2-ptu-patch-notes-3|text=Star Citizen Alpha Patch 4.3.2|accessdate=2025-10-09}}</ref> | ||
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Latest revision as of 11:32, 23 April 2026
Spoiler!
The Yormandi is a predatory creature from StarCitizen:Star Citizen. It is located in caves deep within the Onyx facilities.
Characteristics
It's StarCitizen:Valakkar shaped but it's not a Valakkar.<ref name=":1">Reddit comment by Zac2806, Reddit, 09-10-2025</ref>
Eyes
The yormandi has a robust immune system that responds to unknown pathogens at incredible speed. Its eyes contain antibodies that are much sought-after by medical researchers.<ref name=":3">Template:Cite game</ref>
Tongue
The yormandi uses its sensitive tongue to taste its surroundings and detect prey from great distances. Renowned for its complex, subtle flavor, the top of this organ is sought after by culinary enthusiasts throughout the Empire.<ref name=":3" />
Lore
Leaked internal documents from the Associated Science and Development Group suggest that a major containment operation is underway deep within their Onyx Facility. The documents describe the discovery of a vast underground cave system during recent excavation work, where a large and reportedly dangerous [[StarCitizen::Category:Fauna|creature]] was encountered.<ref name=":2" />
Gallery
Development
The Yormandi is inspired by a mix of both Valakkar alternative variants that were presented at StarCitizen:CitizenCon 2024 but with Cloud Imperium Games going with something more 'snakey' than 'wormy'.<ref>CitizenCon 2954 Day One [Full Broadcast], Star Citizen, Youtube, 19 October 2024</ref><ref name=":0">"That was just concept art showcasing what variants **could** look like, the creative process changes things a lot but I believe the current one was inspired by a mix of both alternative variants we presented basically but ended up going with something more 'snakey' then 'wormy'", Zac2806 (Zac Preece), Reddit, 09-10-2025</ref>Template:Timeline styles
It uses a new rig and has an entirely new animation set, it builds on the old creature tech but is basically entirely new. CIG has tech they can re-use in the future such as breakable weakspots, interrupting behaviours, breakable rocks players have to use as cover, serpent IK solvers (which is how it coils up and rotates naturally like it does) AI use of Beam weapons, other creature having knowledge / context of another creature.<ref name=":1" />
| 2025-10 | It was introduced in patch Alpha 4.3.2.<ref name=":2">Template:Cite RSI</ref> |
See also
References
<references />