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Minecraft:Bedrock Edition Preview 1.21.80.25: Difference between revisions

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'''Beta 1.21.80.25''' (ChromeOS, Android) or '''Preview 1.21.80.25''' (Windows, iOS, iPadOS, Xbox, PlayStation) is the fourth beta/''Preview'' version for [[Minecraft:Bedrock Edition 1.21.80]], released on April 3, 2025,<ref>{{cite|url=https://www.minecraft.net/en-us/article/minecraft-preview-1-21-80-24|title=Minecraft Preview 1.21.80.25|website=Minecraft.net|date=April 3, 2025}}</ref><ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/35553766599437-Minecraft-Beta-Preview-1-21-80-25|title=Minecraft Beta & Preview - 1.21.80.25|website=Minecraft Feedback|date=April 3, 2025}}</ref> which adds dried ghasts, ghastlings, happy ghasts, [[Minecraft:harness]]es, [[Minecraft:Vibrant Visuals]], and fixes bugs.
'''Beta 1.21.80.25''' (ChromeOS, Android) or '''Preview 1.21.80.25''' (Windows, iOS, iPadOS, Xbox, PlayStation) is the fourth beta/''Preview'' version for [[Minecraft:Bedrock Edition 1.21.80]], released on April 3, 2025,<ref>{{cite|url=https://www.minecraft.net/en-us/article/minecraft-preview-1-21-80-24|title=Minecraft Preview 1.21.80.25|website=Minecraft.net|date=April 3, 2025}}</ref><ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/35553766599437-Minecraft-Beta-Preview-1-21-80-25|title=Minecraft Beta & Preview - 1.21.80.25|website=Minecraft Feedback|date=April 3, 2025}}</ref> which adds [[Minecraft:dried ghast]]s, [[Minecraft:ghastling]]s, [[Minecraft:happy ghast]]s, [[Minecraft:harness]]es, [[Minecraft:Vibrant Visuals]], and fixes bugs.


== Changes ==
== Changes ==
=== Blocks ===
=== Blocks ===
'''Flowers, [[Minecraft:Bamboo]], [[Minecraft:Hanging Roots]], [[Minecraft:Mangrove Propagule]], [[Minecraft:Nether Sprouts]], [[Minecraft:Coral Fan]]s, [[Minecraft:Coral]] plants, double tall plants, [[Minecraft:Pointed Dripstone]], [[Minecraft:Tall Grass]], and Dry Grass'''
'''[[Minecraft:Flowers]], [[Minecraft:Bamboo]], [[Minecraft:Hanging Roots]], [[Minecraft:Mangrove Propagule]], [[Minecraft:Nether Sprouts]], [[Minecraft:Coral Fan]]s, [[Minecraft:Coral]] plants, double tall [[Minecraft:plants]], [[Minecraft:Pointed Dripstone]], [[Minecraft:Tall Grass]], and [[Minecraft:Dry Grass]]'''
* They now have the same random offset range and values as {{MC/JE}}.
* They now have the same random offset range and values as {{JE}}.


=== General ===
=== General ===
Line 34: Line 34:


=== Technical ===
=== Technical ===
'''API'''
'''[[Minecraft:API]]'''
*Moved {{MC/Cd|enum Difficulty}} from {{MC/Cd|beta}} to {{MC/Cd|v1.19.0}}.
*Moved {{cd|enum Difficulty}} from {{cd|beta}} to {{cd|v1.19.0}}.
*{{MC/Cd|World}}
*{{cd|World}}
**Moved {{MC/Cd|getDifficulty(): Difficulty}} from {{MC/Cd|beta}} to {{MC/Cd|v1.19.0}}.
**Moved {{cd|getDifficulty(): Difficulty}} from {{cd|beta}} to {{cd|v1.19.0}}.
**Moved {{MC/Cd|setDifficulty(difficulty: Difficulty): void}} from {{MC/Cd|beta}} to {{MC/Cd|v1.19.0}}.
**Moved {{cd|setDifficulty(difficulty: Difficulty): void}} from {{cd|beta}} to {{cd|v1.19.0}}.
*Moved the following {{MC/Cd|Player methods}} from {{MC/Cd|beta}} to {{MC/Cd|v1.19.0}}.
*Moved the following {{cd|Player methods}} from {{cd|beta}} to {{cd|v1.19.0}}.
*Renamed {{MC/Cd|BoundingBox}} to {{MC/Cd|BlockBoundingBox}} and released from {{MC/Cd|beta}} to {{MC/Cd|v1.19.0}}.
*Renamed {{cd|BoundingBox}} to {{cd|BlockBoundingBox}} and released from {{cd|beta}} to {{cd|v1.19.0}}.
*Renamed {{MC/Cd|BoundingBoxUtils}} to {{MC/Cd|BlockBoundingBoxUtils}}.
*Renamed {{cd|BoundingBoxUtils}} to {{cd|BlockBoundingBoxUtils}}.
*Moved {{MC/Cd|dimension.placeFeature}} and {{MC/Cd|dimension.placeFeatureRule}} from {{MC/Cd|beta}} to {{MC/Cd|v1.19.0}}.
*Moved {{cd|dimension.placeFeature}} and {{cd|dimension.placeFeatureRule}} from {{cd|beta}} to {{cd|v1.19.0}}.


'''[[Minecraft:Biome]]s'''
'''[[Minecraft:Biome]]s'''
*Removed remainder of support for unused {{MC/Cd|minecraft:consolidated_features}} and {{MC/Cd|minecraft:legacy_world_generation_rules}} JSON components.
*Removed remainder of support for unused {{cd|minecraft:consolidated_features}} and {{cd|minecraft:legacy_world_generation_rules}} JSON components.


'''Blocks'''
'''Blocks'''
*New {{MC/Cd|render_method}} type available for {{MC/Cd|minecraft:material_instances}}. They are meant to support the same behavior of block turning opaque in the far rendering like Leaves in contrast to other disappearing like bamboo stalk.
*New {{cd|render_method}} type available for {{cd|minecraft:material_instances}}. They are meant to support the same behavior of block turning opaque in the far rendering like Leaves in contrast to other disappearing like bamboo stalk.
**{{MC/Cd|render_method}}: {{MC/Cd|blend_to_opaque}}
**{{cd|render_method}}: {{cd|blend_to_opaque}}
**{{MC/Cd|render_method}}: {{MC/Cd|alpha_test_to_opaque}}
**{{cd|render_method}}: {{cd|alpha_test_to_opaque}}
**{{MC/Cd|render_method}}: {{MC/Cd|alpha_test_single_sided_to_opaque}}
**{{cd|render_method}}: {{cd|alpha_test_single_sided_to_opaque}}
*The field {{MC/Cd|tint_method}} in the {{MC/Cd|minecraft:map_color}} component no longer requires the "upcoming creator features" toggle.
*The field {{cd|tint_method}} in the {{cd|minecraft:map_color}} component no longer requires the "upcoming creator features" toggle.
*The field {{MC/Cd|tint_method}} in the {{MC/Cd|minecraft:destruction_particles}} component no longer requires the "upcoming creator features" toggle.
*The field {{cd|tint_method}} in the {{cd|minecraft:destruction_particles}} component no longer requires the "upcoming creator features" toggle.
*The field {{MC/Cd|tint_method}} in the {{MC/Cd|minecraft:material_instances"}} component no longer requires the "upcoming creator features" toggle.
*The field {{cd|tint_method}} in the {{cd|minecraft:material_instances"}} component no longer requires the "upcoming creator features" toggle.


'''Components'''
'''Components'''
*Introduced a {{MC/Cd|drop_item_y_offset}} parameter to the {{MC/Cd|minecraft:interact}} component.
*Introduced a {{cd|drop_item_y_offset}} parameter to the {{cd|minecraft:interact}} component.
**Defines a custom y-axis offset for when an item is dropped.
**Defines a custom y-axis offset for when an item is dropped.
**Requires {{MC/Cd|drop_item_slot}} to be specified.
**Requires {{cd|drop_item_slot}} to be specified.
*The {{MC/Cd|minecraft:leashable}} component's {{MC/Cd|on_unleash}} trigger triggers on the leash breaking with format version {{MC/Cd|1.21.80}} and later.
*The {{cd|minecraft:leashable}} component's {{cd|on_unleash}} trigger triggers on the leash breaking with format version {{cd|1.21.80}} and later.
**The old behavior is still available to opt in to by setting {{MC/Cd|on_unleash_interact_only}} to {{MC/Cd|true}}.
**The old behavior is still available to opt in to by setting {{cd|on_unleash_interact_only}} to {{cd|true}}.


'''Entity Filters'''
'''Entity Filters'''
*Added new entity filter {{MC/Cd|has_equipment_tag}}, works like {{MC/Cd|has_equipment}} but takes an item tag instead of an item name.
*Added new entity filter {{cd|has_equipment_tag}}, works like {{cd|has_equipment}} but takes an item tag instead of an item name.


'''Graphical'''
'''Graphical'''
*Added support for multiple locators for use with leashes for rendering multiple ropes between two entities.
*Added support for multiple locators for use with leashes for rendering multiple ropes between two entities.
*{{MC/Cd|multi_lead_n}}:
*{{cd|multi_lead_n}}:
**Where {{cd|n {{=}} {1, 2, 3, 4<nowiki>}</nowiki>}} defines locators when the entity is leashed to a different entity.
**Where {{cd|n {{=}} {1, 2, 3, 4<nowiki>}</nowiki>}} defines locators when the entity is leashed to a different entity.
**Used if and only if it has a corresponding {{MC/Cd|multi_lead_hold_n}} and the number n is equal on the two entites.
**Used if and only if it has a corresponding {{cd|multi_lead_hold_n}} and the number n is equal on the two entites.
*{{MC/Cd|multi_lead_hold_n}}
*{{cd|multi_lead_hold_n}}
**Where {{cd|n {{=}} {1, 2, 3, 4<nowiki>}</nowiki>}} defines locators where the entity is leashing a different entity.
**Where {{cd|n {{=}} {1, 2, 3, 4<nowiki>}</nowiki>}} defines locators where the entity is leashing a different entity.
**Used if and only if it has a corresponding {{MC/Cd|multi_lead_n}} and the number n is equal on the two entites.
**Used if and only if it has a corresponding {{cd|multi_lead_n}} and the number n is equal on the two entites.
*{{MC/Cd|lead}}
*{{cd|lead}}
**is set to origin if it is not defined in the geo.
**is set to origin if it is not defined in the geo.
*{{MC/Cd|lead_hold}}
*{{cd|lead_hold}}
**is set to origin if it is not defined in the geo.
**is set to origin if it is not defined in the geo.


'''Items'''
'''Items'''
*Bundles' open icons are now specified via {{MC/Cd|IconItemComponent}}. This addresses the issue where a missing texture would appear for an opened custom Bundle. Bundle icon paths have also now be separated into unique keys in {{MC/Cd|item_texture.json}}.
*Bundles' open icons are now specified via {{cd|IconItemComponent}}. This addresses the issue where a missing texture would appear for an opened custom Bundle. Bundle icon paths have also now be separated into unique keys in {{cd|item_texture.json}}.


'''[[Minecraft:Molang]]'''
'''[[Minecraft:Molang]]'''
*Added {{MC/Cd|query.has_any_leashed_entity_of_type}} which takes a list of entity identities and checks if the actor has any of the listed entities leashed. Available on both the client and the server.
*Added {{cd|query.has_any_leashed_entity_of_type}} which takes a list of entity identities and checks if the actor has any of the listed entities leashed. Available on both the client and the server.
**Usage: {{MC/Cd|query.has_any_leashed_entity_of_type( 'minecraft:sheep', 'minecraft:creeper' )}}
**Usage: {{cd|query.has_any_leashed_entity_of_type( 'minecraft:sheep', 'minecraft:creeper' )}}


== Experimental ==
== Experimental ==
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==== Blocks ====
==== Blocks ====
'''[[File:Dried Ghast JE1 BE1.png|class=pixel-image|width=33x33]] [[Minecraft:Dried Ghast]]'''
'''[[File:Dried Ghast JE1 BE1.png|class=pixel-image|width=33x33]] [[Minecraft:Dried Ghast]]'''
* Found in Nether fossils in soul sand valleys.
* Found in [[Minecraft:Nether fossils]] in [[Minecraft:Soul Sand Valley|soul sand valleys]].
* Can be crafted with 1 bone block and 8 ghast tears.
* Can be crafted with 1 bone block and 8 ghast tears.
{{Crafting
{{Crafting
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|ignoreusage=1
|ignoreusage=1
}}
}}
* When waterlogged, it undergoes 3 states over about 20 minutes until it spawns a ghastling mob.
* When [[Minecraft:waterlogged]], it undergoes 3 states over about 20 minutes until it spawns a [[Minecraft:ghastling]] mob.
* Makes sounds and shows particles depending on state.
* Makes sounds and shows particles depending on state.
* If mined during the waterlogging, it will revert to its "dry" state regardless of what state it has reached during waterlogging.
* If mined during the waterlogging, it will revert to its "dry" state regardless of what state it has reached during waterlogging.
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==== Items ====
==== Items ====
'''{{MC/Animate|White Harness.png;Light Gray Harness.png;Gray Harness.png;Black Harness.png;Brown Harness.png;Red Harness.png;Orange Harness.png;Yellow Harness.png;Lime Harness.png;Green Harness.png;Cyan Harness.png;Light Blue Harness.png;Blue Harness.png;Purple Harness.png;Magenta Harness.png;Pink Harness.png|32px|class=pixel-image}} [[Minecraft:Harness]]'''
'''{{animate|White Harness.png;Light Gray Harness.png;Gray Harness.png;Black Harness.png;Brown Harness.png;Red Harness.png;Orange Harness.png;Yellow Harness.png;Lime Harness.png;Green Harness.png;Cyan Harness.png;Light Blue Harness.png;Blue Harness.png;Purple Harness.png;Magenta Harness.png;Pink Harness.png|32px|class=pixel-image}} [[Minecraft:Harness]]'''
* Crafted out of 3 leather, 2 glass and 1 wool, the harness will have the same color as the wool used when crafting.
* Crafted out of 3 leather, 2 glass and 1 wool, the harness will have the same color as the wool used when crafting.
{{Crafting
{{Crafting
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* Can be removed from the happy ghast using [[Minecraft:shears]] but only when no players are mounted.
* Can be removed from the happy ghast using [[Minecraft:shears]] but only when no players are mounted.


'''[[File:Happy_Ghast_Spawn_Egg_(pre-release).png|class=pixel-image|width=32x32]] Happy Ghast Spawn Egg'''
'''[[File:Happy_Ghast_Spawn_Egg_(pre-release).png|class=pixel-image|width=32x32]] [[Minecraft:Happy Ghast Spawn Egg]]'''
* Used to spawn a happy ghast.
* Used to spawn a [[Minecraft:happy ghast]].


==== Mobs ====
==== Mobs ====
'''[[File:Happy_Ghast.gif|width=37x37]] Happy Ghast'''
'''[[File:Happy_Ghast.gif|width=37x37]] [[Minecraft:Happy Ghast]]'''
* A rideable entity, which can be equipped with a [[Minecraft:harness]] and ridden by up to four players.
* A rideable entity, which can be equipped with a [[Minecraft:harness]] and ridden by up to four players.
* Can be stood on, similar to a Shulker.
* Can be stood on, similar to a Shulker.
* When not being ridden, will approach players holding [[Minecraft:Snowball|snowballs]].
* When not being ridden, will approach players holding [[Minecraft:Snowball|snowballs]].
* [[File:Ghastling (pre-release).gif|32px]] Baby versions are called ghastlings.
* [[File:Ghastling (pre-release).gif|32px]] Baby versions are called [[Minecraft:ghastling]]s.
** Spawned after a [[Minecraft:Dried Ghast|dried ghast]] gets hydrated in [[Minecraft:water]].
** Spawned after a [[Minecraft:Dried Ghast|dried ghast]] gets hydrated in [[Minecraft:water]].
** Can be fed [[Minecraft:snowball]]s to speed up their growth.
** Can be fed [[Minecraft:snowball]]s to speed up their growth.
** Can be summoned using the command: {{MC/Cmd|/summon happy_ghast ~ ~ ~ ~ ~ minecraft:spawn_baby}}.
** Can be summoned using the command: {{cmd|/summon happy_ghast ~ ~ ~ ~ ~ minecraft:spawn_baby}}.


==== Gameplay ====
==== Gameplay ====
'''Game rules'''
'''[[Minecraft:Game rule]]s'''
* Added the game rule command {{MC/Cd|locatorBar}} to enable or disable the locator bar feature.
* Added the game rule command {{cd|locatorBar}} to enable or disable the [[Minecraft:locator bar]] feature.


'''[[Minecraft:Vibrant Visuals]]'''
'''[[Minecraft:Vibrant Visuals]]'''
[[File:Vibrant Visuals menu (Bedrock Preview 1.21.80.25).png|thumb|Vibrant Visuals settings]]
[[File:Vibrant Visuals menu (Bedrock Preview 1.21.80.25).png|thumb|Vibrant Visuals settings]]
* A form of [[Minecraft:Shader|Shaders]] for ''Bedrock Edition''.
* The [[Minecraft:Deferred Technical Preview]] is now available outside of ''[[Minecraft:Minecraft Preview]]'' using the Vibrant Visuals experiment.
* New vanilla PBR textures and deferred lighting configurations have been added.
* It is customizable and has two different built-in forms: Favor Performance, and Favor Visuals. Specific feature and visual settings can also be adjusted by expanding "Vibrant Visuals Options".
* It is customizable and has two different built-in forms: Favor Performance, and Favor Visuals. Specific feature and visual settings can also be adjusted by expanding "Vibrant Visuals Options".


==== Technical ====
==== Technical ====
'''API'''
'''API'''
:{{MC/Cd|@minecraft/server 2.0.0-beta}}
:{{cd|@minecraft/server 2.0.0-beta}}
*Added {{MC/Cd|CustomCommandOrigin}} to custom command script callback.
*Added {{cd|CustomCommandOrigin}} to custom command script callback.
*Added {{MC/Cd|CustomCommandSource}} enum.
*Added {{cd|CustomCommandSource}} enum.
*Renamed {{MC/Cd|CustomCommandPermissionLevel}} to {{MC/Cd|CommandPermissionLevel}}.
*Renamed {{cd|CustomCommandPermissionLevel}} to {{cd|CommandPermissionLevel}}.
*Renamed {{MC/Cd|CustomCommandParamType.Position}} to {{MC/Cd|CustomCommandParamType.Location}}.
*Renamed {{cd|CustomCommandParamType.Position}} to {{cd|CustomCommandParamType.Location}}.
*{{MC/Cd|BlockCustomComponent}} now take an optional {{MC/Cd|CustomComponentParameters}} object for Custom Components V2 experiment as a second argument to event callbacks in {{MC/Cd|2.0.0-beta}}.
*{{cd|BlockCustomComponent}} now take an optional {{cd|CustomComponentParameters}} object for Custom Components V2 experiment as a second argument to event callbacks in {{cd|2.0.0-beta}}.
*{{MC/Cd|CustomComponentParameters}} added to {{MC/Cd|2.0.0-beta}}.
*{{cd|CustomComponentParameters}} added to {{cd|2.0.0-beta}}.
**params property added to {{MC/Cd|CustomComponentparameters}} to {{MC/Cd|2.0.0-beta}}.
**params property added to {{cd|CustomComponentparameters}} to {{cd|2.0.0-beta}}.
*{{MC/Cd|ItemCustomComponent}} now take an optional {{MC/Cd|CustomComponentParameters}} object for Custom Components V2 experiment as a second argument to event callbacks in {{MC/Cd|2.0.0-beta}}.
*{{cd|ItemCustomComponent}} now take an optional {{cd|CustomComponentParameters}} object for Custom Components V2 experiment as a second argument to event callbacks in {{cd|2.0.0-beta}}.
*{{MC/Cd|EntityFrictionModifierComponent}} has been changed to read-only in version {{MC/Cd|2.0.0-beta}}.
*{{cd|EntityFrictionModifierComponent}} has been changed to read-only in version {{cd|2.0.0-beta}}.


:{{MC/Cd|@mincraft/server-admin}}
:{{cd|@mincraft/server-admin}}
*Added {{MC/Cd|AsyncPlayerJoinBeforeEvent}}
*Added {{cd|AsyncPlayerJoinBeforeEvent}}
**Added {{MC/Cd|beforeEvents.asyncPlayerJoin}}, {{MC/Cd|AsyncPlayerJoinBeforeEvent}}, and {{MC/Cd|AsyncPlayerJoinBeforeEventSignal}} to allow creators to delay players joining the world.
**Added {{cd|beforeEvents.asyncPlayerJoin}}, {{cd|AsyncPlayerJoinBeforeEvent}}, and {{cd|AsyncPlayerJoinBeforeEventSignal}} to allow creators to delay players joining the world.
**{{MC/Cd|AsyncPlayerJoinBeforeEventSignal.subscribe}} is different than other events because the callback it accepts returns a promise. Once the promise is resolved, the player will join the world, or if the promise is rejected the player will be disconnected without joining the server. The player will be at the loading screen while the promise is pending.
**{{cd|AsyncPlayerJoinBeforeEventSignal.subscribe}} is different than other events because the callback it accepts returns a promise. Once the promise is resolved, the player will join the world, or if the promise is rejected the player will be disconnected without joining the server. The player will be at the loading screen while the promise is pending.


'''Blocks'''
'''Blocks'''
*When Custom Components V2 experiment is enabled, {{MC/Cd|minecraft:custom_components}} component is deprecated in {{MC/Cd|1.21.80}} and higher format versions.
*When Custom Components V2 experiment is enabled, {{cd|minecraft:custom_components}} component is deprecated in {{cd|1.21.80}} and higher format versions.
*When Custom Components V2 experiment is enabled, custom components are flattened inline with other components and allow parameters in {{MC/Cd|1.21.80}} and higher format versions. Example:
*When Custom Components V2 experiment is enabled, custom components are flattened inline with other components and allow parameters in {{cd|1.21.80}} and higher format versions. Example:
<syntaxhighlight lang="c++">
<syntaxhighlight lang="c++">
"components": {
"components": {
Line 199: Line 200:
*Increased the range of cloud rendering in the Deferred Technical Preview.
*Increased the range of cloud rendering in the Deferred Technical Preview.
*Added pixelated reflections to the Deferred Technical Preview. This new effect will cause reflections to align to the texel grid of textures in the world.
*Added pixelated reflections to the Deferred Technical Preview. This new effect will cause reflections to align to the texel grid of textures in the world.
*Added pixelated shadows to the Deferred Technical Preview. This new effect can be controlled with the new shadows JSON schema, {{MC/Cd|shadows/global.json}}. This file adds new settings that control the style of shadows in the game. Available parameters are {{MC/Cd|shadow_stlye}}, which can be {{MC/Cd|soft_shadows}} or {{MC/Cd|blocky_shadows}}, and {{MC/Cd|texel_size}}. {{MC/Cd|soft_shadows}} are the default style, while {{MC/Cd|blocky_shadows}} results in shadows that are pixelated in appearance. When {{MC/Cd|blocky_shadows}} are enabled, {{MC/Cd|texel_size}} controls the size of the pixelation effect. {{MC/Cd|texel_size}} should be equivalent to the block texture size in order to achieve a one to one mapping between the pixels in a texture and the pixelated effect created by enabling {{MC/Cd|blocky_shadows}}, but this is not required. An example version of what {{MC/Cd|shadows/global.json}} could look like is as follows:
*Added pixelated shadows to the Deferred Technical Preview. This new effect can be controlled with the new shadows JSON schema, {{cd|shadows/global.json}}. This file adds new settings that control the style of shadows in the game. Available parameters are {{cd|shadow_stlye}}, which can be {{cd|soft_shadows}} or {{cd|blocky_shadows}}, and {{cd|texel_size}}. {{cd|soft_shadows}} are the default style, while {{cd|blocky_shadows}} results in shadows that are pixelated in appearance. When {{cd|blocky_shadows}} are enabled, {{cd|texel_size}} controls the size of the pixelation effect. {{cd|texel_size}} should be equivalent to the block texture size in order to achieve a one to one mapping between the pixels in a texture and the pixelated effect created by enabling {{cd|blocky_shadows}}, but this is not required. An example version of what {{cd|shadows/global.json}} could look like is as follows:
<syntaxhighlight lang="c++">
<syntaxhighlight lang="c++">
{
{
Line 210: Line 211:


'''Items'''
'''Items'''
*When Custom Components V2 experiment is enabled, minecraft:custom_components component is deprecated in {{MC/Cd|1.21.80}} and higher format versions.
*When Custom Components V2 experiment is enabled, minecraft:custom_components component is deprecated in {{cd|1.21.80}} and higher format versions.
*When Custom Components V2 experiment is enabled, custom components are flattened inline with other components and allow parameters in {{MC/Cd|1.21.80}} and higher format versions. Example:
*When Custom Components V2 experiment is enabled, custom components are flattened inline with other components and allow parameters in {{cd|1.21.80}} and higher format versions. Example:
<syntaxhighlight lang="c++">
<syntaxhighlight lang="c++">
"components": {
"components": {
Line 222: Line 223:
=== Changes ===
=== Changes ===
==== Mobs ====
==== Mobs ====
'''Ghast'''
'''[[Minecraft:Ghast]]'''
*Updated the ghast texture to be higher resolution. This makes it in line with the new happy ghast.
*Updated the ghast texture to be higher resolution. This makes it in line with the new happy ghast.


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|121484|Shields do not take durability damage from explosions
|121484|Shields do not take durability damage from explosions
|166344|Farmer villagers won't harvest grown crops - they just stare at them
|166344|Farmer villagers won't harvest grown crops - they just stare at them
|186699|Setting the gamerule {{MC/Cd|doLimitedCrafting}} to {{MC/Cd|true}} does not stop players from crafting unknown recipes
|186699|Setting the gamerule {{cd|doLimitedCrafting}} to {{cd|true}} does not stop players from crafting unknown recipes
|189739|Custom skin set to Wide model changes to Slim model after restarting the game
|189739|Custom skin set to Wide model changes to Slim model after restarting the game
|190625|Credits music does not plays when the game is paused
|190625|Credits music does not plays when the game is paused
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== References ==
== References ==
{{MC/Reflist}}
{{reflist}}


== Navigation ==
== Navigation ==
{{MC/Navbox Bedrock Edition versions|1.2x}}
{{Navbox Bedrock Edition versions|1.2x}}


[[Category:Bedrock Edition 1.21.80 betas]]
[[Category:Bedrock Edition 1.21.80 betas]]


de:Bedrock Edition beta 1.21.80.25
[[Minecraft:de:Bedrock Edition beta 1.21.80.25]]
ja:Bedrock Edition Preview 1.21.80.25
[[Minecraft:ja:Bedrock Edition Preview 1.21.80.25]]
lzh:基石版一點二一點八〇點二五
[[Minecraft:lzh:基石版一點二一點八〇點二五]]
pt:Edição Bedrock Preview 1.21.80.25
[[Minecraft:pt:Edição Bedrock Preview 1.21.80.25]]
ru:Preview 1.21.80.25 (Bedrock Edition)
[[Minecraft:ru:Preview 1.21.80.25 (Bedrock Edition)]]
uk:Preview 1.21.80.25 (Bedrock Edition)
[[Minecraft:uk:Preview 1.21.80.25 (Bedrock Edition)]]
zh:基岩版1.21.80.25
[[Minecraft:zh:基岩版1.21.80.25]]

Revision as of 11:03, 25 April 2026

Template:Infobox version Beta 1.21.80.25 (ChromeOS, Android) or Preview 1.21.80.25 (Windows, iOS, iPadOS, Xbox, PlayStation) is the fourth beta/Preview version for Minecraft:Bedrock Edition 1.21.80, released on April 3, 2025,<ref>Template:Cite</ref><ref>Template:Cite</ref> which adds Minecraft:dried ghasts, Minecraft:ghastlings, Minecraft:happy ghasts, Minecraft:harnesses, Minecraft:Vibrant Visuals, and fixes bugs.

Changes

Blocks

Minecraft:Flowers, Minecraft:Bamboo, Minecraft:Hanging Roots, Minecraft:Mangrove Propagule, Minecraft:Nether Sprouts, Minecraft:Coral Fans, Minecraft:Coral plants, double tall Minecraft:plants, Minecraft:Pointed Dripstone, Minecraft:Tall Grass, and Minecraft:Dry Grass

  • They now have the same random offset range and values as Template:JE.

General

Minecraft:Settings

  • Enabled Filter Profanity toggle on PlayStation platforms.

Technical

Minecraft:API

Minecraft:Biomes

Blocks

Components

Entity Filters

Graphical

  • Added support for multiple locators for use with leashes for rendering multiple ropes between two entities.
  • Template:Cd:
    • Where Template:Cd defines locators when the entity is leashed to a different entity.
    • Used if and only if it has a corresponding Template:Cd and the number n is equal on the two entites.
  • Template:Cd
    • Where Template:Cd defines locators where the entity is leashing a different entity.
    • Used if and only if it has a corresponding Template:Cd and the number n is equal on the two entites.
  • Template:Cd
    • is set to origin if it is not defined in the geo.
  • Template:Cd
    • is set to origin if it is not defined in the geo.

Items

  • Bundles' open icons are now specified via Template:Cd. This addresses the issue where a missing texture would appear for an opened custom Bundle. Bundle icon paths have also now be separated into unique keys in Template:Cd.

Minecraft:Molang

  • Added Template:Cd which takes a list of entity identities and checks if the actor has any of the listed entities leashed. Available on both the client and the server.

Experimental

These additions and changes are accessible by enabling the "Beta APIs", "Custom Components V2", "Drop 2 2025", "Experimental Creator Camera Features" and "Vibrant Visuals" experimental toggles.

Additions

Blocks

width=33x33 Minecraft:Dried Ghast

Template:Crafting

  • When Minecraft:waterlogged, it undergoes 3 states over about 20 minutes until it spawns a Minecraft:ghastling mob.
  • Makes sounds and shows particles depending on state.
  • If mined during the waterlogging, it will revert to its "dry" state regardless of what state it has reached during waterlogging.
  • Will revert states back to its initial "dry" state when it is taken away from being waterlogged, using the same time scale.

Items

Template:Animate Minecraft:Harness

  • Crafted out of 3 leather, 2 glass and 1 wool, the harness will have the same color as the wool used when crafting.

Template:Crafting

  • Can be re-dyed.

Template:Crafting

  • Can only be equipped on a happy ghast.
  • Allows up to 4 players to mount the happy ghast.
  • Can be removed from the happy ghast using Minecraft:shears but only when no players are mounted.

width=32x32 Minecraft:Happy Ghast Spawn Egg

Mobs

width=37x37 Minecraft:Happy Ghast

Gameplay

Minecraft:Game rules

Minecraft:Vibrant Visuals

File:Vibrant Visuals menu (Bedrock Preview 1.21.80.25).png
Vibrant Visuals settings
  • The Minecraft:Deferred Technical Preview is now available outside of Minecraft:Minecraft Preview using the Vibrant Visuals experiment.
  • New vanilla PBR textures and deferred lighting configurations have been added.
  • It is customizable and has two different built-in forms: Favor Performance, and Favor Visuals. Specific feature and visual settings can also be adjusted by expanding "Vibrant Visuals Options".

Technical

API

Template:Cd
Template:Cd
  • Added Template:Cd
    • Added Template:Cd, Template:Cd, and Template:Cd to allow creators to delay players joining the world.
    • Template:Cd is different than other events because the callback it accepts returns a promise. Once the promise is resolved, the player will join the world, or if the promise is rejected the player will be disconnected without joining the server. The player will be at the loading screen while the promise is pending.

Blocks

  • When Custom Components V2 experiment is enabled, Template:Cd component is deprecated in Template:Cd and higher format versions.
  • When Custom Components V2 experiment is enabled, custom components are flattened inline with other components and allow parameters in Template:Cd and higher format versions. Example:

<syntaxhighlight lang="c++"> "components": {

   "example_namespace:example_component": {
       "someParam": 3,
       "anotherParam": "test"
   }

}</syntaxhighlight>

Cameras

  • Changed approach for the easing between moving targets under the Experimental Creator Camera Features toggle.

Experiments

  • Added Drop 2 2025 experiment.
  • Added Custom Components V2 experiment.
  • Added Vibrant Visuals experiment.

Graphical

  • Added a new lighting model for clouds in the Deferred Technical Preview. The lighting parameters can not be configured at this time.
  • Increased the range of cloud rendering in the Deferred Technical Preview.
  • Added pixelated reflections to the Deferred Technical Preview. This new effect will cause reflections to align to the texel grid of textures in the world.
  • Added pixelated shadows to the Deferred Technical Preview. This new effect can be controlled with the new shadows JSON schema, Template:Cd. This file adds new settings that control the style of shadows in the game. Available parameters are Template:Cd, which can be Template:Cd or Template:Cd, and Template:Cd. Template:Cd are the default style, while Template:Cd results in shadows that are pixelated in appearance. When Template:Cd are enabled, Template:Cd controls the size of the pixelation effect. Template:Cd should be equivalent to the block texture size in order to achieve a one to one mapping between the pixels in a texture and the pixelated effect created by enabling Template:Cd, but this is not required. An example version of what Template:Cd could look like is as follows:

<syntaxhighlight lang="c++"> {

 "format_version": "1.21.80",
 "minecraft:shadow_settings": {
  "shadow_style": "blocky_shadows",
  "texel_size": 16
 }

}</syntaxhighlight>

Items

  • When Custom Components V2 experiment is enabled, minecraft:custom_components component is deprecated in Template:Cd and higher format versions.
  • When Custom Components V2 experiment is enabled, custom components are flattened inline with other components and allow parameters in Template:Cd and higher format versions. Example:

<syntaxhighlight lang="c++"> "components": {

  "example_namespace:example_component": {
      "someParam": 3,
      "anotherParam": "test"
  }

}</syntaxhighlight>

Changes

Mobs

Minecraft:Ghast

  • Updated the ghast texture to be higher resolution. This makes it in line with the new happy ghast.

Fixes

Template:Fixes Other

  • Fixed a bug that a player can sprint in water faster than swimming.
  • Fixed a bug where incorrect Json errors would appear for valid item texture references.

References

Template:Reflist

Navigation

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