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Minecraft:World generation/History: Difference between revisions

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|{{HistoryLine|||dev=20100124-2310|All air directly above bedrock layer is turned into lava.{{verify|Could be as early as in-111-1}}}}
|{{HistoryLine|||dev=20100124-2310|All air directly above bedrock layer is turned into lava.{{verify|Could be as early as in-111-1}}}}
|{{HistoryLine|||dev=20100128-2200|Added Diamond Ore, which gets generated in the world.}}
|{{HistoryLine|||dev=20100128-2200|Added Diamond Ore, which gets generated in the world.}}
|{{HistoryLine|||dev=20100130|Re-added the Infinite Lava Sea at the bottom of the map, this time its infinitely deep.}}
|{{HistoryLine|||dev=20100130|Re-added the infinite lava sea at the bottom of the map, which is now infinitely deep.}}
|{{HistoryLine|||dev=20100131-2156|The Lava sea generates only when caves cut through the top layer of bedrock.
|{{HistoryLine|||dev=20100131-2156|The Lava sea generates only when caves cut through the top layer of bedrock.
|The bottom layer of bedrock can rarely have gaps.}}
|The bottom layer of bedrock can rarely have gaps.}}
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|{{HistoryLine|java infdev}}
|{{HistoryLine|java infdev}}
|{{HistoryLine||20100227-1414|'''The terrain generation changed greatly in this version.'''<ref group=note name=great_worldgen_change>This means that worlds converted from versions before this change the distribution of chunks generated after.</ref>
|{{HistoryLine||20100227-1414|'''The terrain generation changed greatly in this version.'''<ref group=note name=great_worldgen_change>This means that worlds converted from versions before this change the distribution of chunks generated after.</ref>
|World generation has been greatly simplified (with the removal of sand, blobs) in order to make infinite world generation implementation easier to work with.
|World generation has been greatly simplified (with the removal of sand, gravel, caves, and ore blobs) in order to make infinite world generation implementation easier to work with.
|Added [[Minecraft:brick pyramid]]s.
|Added [[Minecraft:brick pyramid]]s.
|Added [[Minecraft:obsidian wall]]s.
|Added [[Minecraft:obsidian wall]]s.

Revision as of 11:18, 25 April 2026

Template:Wip Template:Missing information

Java Edition

Overworld

Pre-Classic to early Infdev

Template:HistoryTable

Mid-Infdev to mid-Alpha

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Halloween Update terrain generator

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Adventure Update terrain generator

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The Update that Changed the World terrain generator

Template:Info needed section Template:HistoryTable

Caves & Cliffs terrain generator

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The Nether

Template:Info needed section Template:HistoryTable

The End

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Bedrock Edition

Overworld

Early Alpha terrain generator

Template:Info needed section

Template:HistoryTable

Pre-Caves & Cliffs terrain generator

The terrain generator was made infinite in mid-2014 with the addition of biomes from the then Java 1.7 generator. This world generator lasted until Caves and Cliffs Part 2, which was fully released in late 2021.

Template:HistoryTable

Caves & Cliffs terrain generator

Template:Info needed section

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The Nether

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The End

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Legacy Console Edition

Template:Incomplete section Legacy Console Edition was historically updated roughly following Java Edition major releases, and as such, mirrored Java Edition changes for much of its update history.

Overworld

Halloween Update terrain generator

Xbox 360 edition was released with features roughly equivalent to Java Edition Beta 1.6, and therefore matched its terrain generation identically. Template:HistoryTable

Adventure Update terrain generator

Xbox 360 version TU5 released features identical to Java Edition Beta 1.8, and therefore, all seeds have changed. The addition of Jungle biomes in TU12 shuffled positions of all major land biomes, changing a decent portion of world seeds again on Xbox 360. All other console editions except for Nintento Switch edition were initially released with the latter world generation. Template:HistoryTable

The Update that Changed the World terrain generator

Nintendo Switch edition was the only Legacy Console Edition to be initially released during this world generation's stage. Template:HistoryTable

The Nether

Template:HistoryTable

The End

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New Nintendo 3DS Edition

Overworld

Template:HistoryTable

The Nether

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The End

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Glacier seed comparison

Template:More images

Notes

Template:Notelist

Map sizes (width × length × height)
Square Long Deep
Small 128×128×64 256×64×64 64×64×256
Normal 256×256×64 512×128×64 128×128×256
Huge 512×512×64 1024×256×64 256×256×256

Indev world types

  • Island: World spawns as a large island surrounded with water, smaller island off the coast are comon too. Border block is water as well, sand generates.
  • Floating: World generates in rings of floating islands high in the air. Border block is water. Sand is common although caves often lead into the void.
  • Flat: world is a perfectly flat plane with trees growing. Border block is grass. Sand does not generate.
  • Original: Resembles classic 0.30 terrain generation
  • Inland:

Minecraft:pt:Geração de mundo/Histórico