StarCitizen:Localized Artificial Gravity: Difference between revisions
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A modern '''Localized Artificial Gravity''' '''(LAG)''' system is a fictitious but common system in [[StarCitizen:Ships]] and [[StarCitizen:Space station|Space stations]] of [[StarCitizen:Star Citizen]] which is normally comprised of three parts:<ref>{{ | A modern '''Localized Artificial Gravity''' '''(LAG)''' system is a fictitious but common system in [[StarCitizen:Ships]] and [[StarCitizen:Space station|Space stations]] of [[StarCitizen:Star Citizen]] which is normally comprised of three parts:<ref>{{Cite RSI|url=https://robertsspaceindustries.com/comm-link/spectrum-dispatch/14287-LORE-BUILDER-TWENTY-ONE-ARTIFICIAL-GRAVITY|text=Comm-Link:Lore Builder - Twenty-One - Artificial Gravity|int=Comm-Link:Lore Builder - Twenty-One - Artificial Gravity}}</ref> | ||
* A particle generator that converts energy (from [[StarCitizen:Power plant]]<nowiki/>s) into a useful form, | * A particle generator that converts energy (from [[StarCitizen:Power plant]]<nowiki/>s) into a useful form, | ||
* Gravplating panels that consume said energy, and | * Gravplating panels that consume said energy, and | ||
* Conduits connecting the particle generator and the gravplating panels.<ref>{{ | * Conduits connecting the particle generator and the gravplating panels.<ref>{{Cite RSI|url=https://robertsspaceindustries.com/comm-link/spectrum-dispatch/14300-LORE-BUILDER-TWENTY-TWO-LAG-And-Tags|text=Comm-Link:Lore Builder - Twenty-Two - LAG and Tags|int=Comm-Link:Lore Builder - Twenty-Two - LAG and Tags}}</ref> | ||
This system is used to generate an artificial "gravity" field to eliminate the atrophic effects of long-term exposure to low gravity and to allow for crew and passengers of equipped ships and stations to walk normally as though they were on a planet - nominally [[StarCitizen:Earth]] at 9.8 m/s<sup>2</sup>.<ref name=":0">{{ | This system is used to generate an artificial "gravity" field to eliminate the atrophic effects of long-term exposure to low gravity and to allow for crew and passengers of equipped ships and stations to walk normally as though they were on a planet - nominally [[StarCitizen:Earth]] at 9.8 m/s<sup>2</sup>.<ref name=":0">{{Cite RSI|url=https://robertsspaceindustries.com/galactapedia/article/0rxB6vkMqd-artificial-gravity|text=Artificial gravity|accessdate=2025-07-13}}</ref> LAG systems common in the [[StarCitizen:United Empire of Earth|UEE]] work at high latency, and the field "lags" if the ship performs maneuvers, losing strength and effectiveness while trying to adapt to new forces and directions and so causing people and items inside the ship to become "loose" and be more subject to inertia during a turn.<ref>[https://youtu.be/fOkYR-y2Sx4?t=941 Star Citizen Live: Invictus Ship Talk (timestamped)]. YouTube.</ref> | ||
In the [[StarCitizen:Xi'an Empire|Xi'an Empire (SaoXy'an)]], artificial gravity technology is greatly advanced to the point of common use in mundane objects.<ref name=":0" /> | In the [[StarCitizen:Xi'an Empire|Xi'an Empire (SaoXy'an)]], artificial gravity technology is greatly advanced to the point of common use in mundane objects.<ref name=":0" /> | ||
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[[Category:Lore]] | [[Category:Lore]] | ||
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Latest revision as of 11:17, 28 April 2026
A modern Localized Artificial Gravity (LAG) system is a fictitious but common system in StarCitizen:Ships and Space stations of StarCitizen:Star Citizen which is normally comprised of three parts:<ref>Template:Cite RSI</ref>
- A particle generator that converts energy (from StarCitizen:Power plants) into a useful form,
- Gravplating panels that consume said energy, and
- Conduits connecting the particle generator and the gravplating panels.<ref>Template:Cite RSI</ref>
This system is used to generate an artificial "gravity" field to eliminate the atrophic effects of long-term exposure to low gravity and to allow for crew and passengers of equipped ships and stations to walk normally as though they were on a planet - nominally StarCitizen:Earth at 9.8 m/s2.<ref name=":0">Template:Cite RSI</ref> LAG systems common in the UEE work at high latency, and the field "lags" if the ship performs maneuvers, losing strength and effectiveness while trying to adapt to new forces and directions and so causing people and items inside the ship to become "loose" and be more subject to inertia during a turn.<ref>Star Citizen Live: Invictus Ship Talk (timestamped). YouTube.</ref>
In the Xi'an Empire (SaoXy'an), artificial gravity technology is greatly advanced to the point of common use in mundane objects.<ref name=":0" />
References
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