StarCitizen:Christopher Bolte: Difference between revisions
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Latest revision as of 11:19, 4 May 2026
Christopher Bolte is the Principle Engine Programmer in StarCitizen:Foundry 42 DE.<ref name="jp0605">StarCitizen:David Ladyman and StarCitizen:Ben Lesnick, Behind the Screens: Optimization, Jump Point, vol. 6, no. 5, pp. 3-14, 2018-05-31.</ref>
Trivia
- He started programming when he was 10 years old on a Template:WP, trying to make his own games in Template:WP. He tried to learn Template:WP but failed.<ref name="jp0605"/>
- He interned in Template:WP during his master's degree for computer science. His primary focus was making particles and animation updates run in parallel and on SPU for the PS3 version of the GCG09 Demo (the first time showing CryEngine on PS3 in public).<ref name="jp0605"/>
- He worked full time at Crytek for 7 years. He worked on Template:WP, Template:WP, Crysis on Console and Template:WP, always focusing on optimization and parallelization of code for consoles.<ref name="jp0605"/>
References
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