Minecraft:Minecraft 4k/Water: Difference between revisions
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In the [[Minecraft:4k-JavaScript|JavaScript version]] of ''[[Minecraft:Minecraft 4k]]'', ''' | In the [[Minecraft:4k-JavaScript|JavaScript version]] of ''[[Minecraft:Minecraft 4k]]'', '''”water”''' has a block ID of 9. Unlike actual [[Minecraft:water]], it is not a [[Minecraft:fluid]], but rather a static solid block. | ||
== Obtaining == | == Obtaining == | ||
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[[Minecraft:pt:Minecraft 4k/Água]] | [[Minecraft:pt:Minecraft 4k/Água]] | ||
[[Category:blocks]] | |||
[[Category:Blocks with no item form]] | |||
Revision as of 11:16, 16 May 2026
Template:Conjecture Template:Exclusive Template:Infobox In the JavaScript version of Minecraft:Minecraft 4k, ”water” has a block ID of 9. Unlike actual Minecraft:water, it is not a Minecraft:fluid, but rather a static solid block.
Obtaining
Breaking
Since the mechanic for breaking blocks was completely removed in the version the block was added, there is no way to obtain or break it.
Natural generation
The block generates randomly throughout the world in a tunnel-like formation.
Texture
Template:Info needed section The texture for water was presumably generated by the game at runtime (similarly to what was done in Java Edition at that time for water and lava), rather than being stored inside of the code as an image file. There have been no attempts to implement this algorithm elsewhere so far.
Data values
ID
History
Gallery
Textures
-
Top texture
-
Side texture
-
Bottom texture