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Minecraft:Stretch Lands: Difference between revisions

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Sync: updated from Minecraft
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{{merge|Java Edition distance effects|reason=Need this be separate? Is there enough to say about this in particular?}}
{{merge|Java Edition distance effects|reason=Need this be separate? Is there enough to say about this in particular?}}
{{Exclusive|java}}
{{Exclusive|java}}
[[File:Stretched terrain Near Post 1.14 Farlands.png|thumb|The Stretch Lands at their Final Variant.[[File:Farlands1114.png|thumb|First Variant of the Stretch Lands as Biome blending begins to break.]]]]
[[File:Stretched terrain Near Post 1.14 Farlands.png|thumb|The Stretch Lands.]]
The '''Stretch Lands''' is a terrain generation error similar to the [[Minecraft:Far Lands]] that occur beyond the 32-bit integer limit (2,147,483,647).
The '''Stretch Lands''' is a terrain generation error similar to the [[Minecraft:Far Lands]] that occur beyond the 32-bit integer limit (2,147,483,647).


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Because the [[Minecraft:Far Lands]] were moved so far away starting in [[Minecraft:Java Edition 18w46a|18w46a]], a new set of [[Minecraft:Far Lands]] actually occur beyond the 32-bit integer limit and before the actual [[Minecraft:Far Lands]].  
Because the [[Minecraft:Far Lands]] were moved so far away starting in [[Minecraft:Java Edition 18w46a|18w46a]], a new set of [[Minecraft:Far Lands]] actually occur beyond the 32-bit integer limit and before the actual [[Minecraft:Far Lands]].  


The [[Minecraft:Stretch Lands]] happen through multiple variations as the Minecraft world starts breaking down, from the terrain having slightly blocky appearance to the world having a similar appearance as the edge [[Minecraft:Far Lands]].
The Stretch Lands happen through multiple variations as the Minecraft world starts breaking down, from the terrain having slightly blocky appearance to the world having a similar appearance as the edge [[Minecraft:Far Lands]].


The world beyond the 32-bit integer limit starts breaking down in various ways before the Stretch Lands happen, [[Minecraft:mountains]] will overflow similar to how it happens in [[Minecraft:Bedrock Edition]], caves will generate in a more blocky formation and some biomes will overflow and generate as stone similar to a [[Minecraft:Stony Shore]].  
The world beyond the 32-bit integer limit starts breaking down in various ways before the Stretch Lands happen, [[Minecraft:mountains]] will overflow similar to how it happens in [[Minecraft:Bedrock Edition]], caves will generate in a more blocky formation and some biomes will overflow and generate as stone similar to a [[Minecraft:Stony Shore]].


The most likely answer for the Stretch Lands happening is that the [[Minecraft:Farther lands|Farther]], [[Minecraft:Fartherer Lands|Fartherer]] and the [[Minecraft:Furthest Lands|Farthest Lands]] happen before the actual Far Lands, making the terrain have a Far Lands appearance.
The most likely answer for the Stretch Lands happening is that the [[Minecraft:Farther lands|Farther]], [[Minecraft:Fartherer Lands|Fartherer]] and the [[Minecraft:Furthest Lands|Farthest Lands]] happen before the actual Far Lands, making the terrain have a Far Lands appearance.
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== Variations ==
== Variations ==


=== First Variation ===
=== First variation ===
The first breakdown of terrain happens at roughly 30 - 40 Quadrillion blocks which is close to the exact number the Farther Lands happen if you times that number by 33 Million. (''1,004,065,811 x 33,554,432'')
The first breakdown of terrain happens at roughly 30 - 40 quadrillion blocks.{{citation needed}}


The terrain starts having a noticeably blocky appearance.
At this point, the terrain starts to have a noticeably blocky appearance.


== History ==
== History ==
=== ''Java Edition'' ===
=== ''Java Edition'' ===
[[File:Farlands1114.png|thumb|Early variant of the Stretch Lands as biome blending begins to break.]]
{{HistoryTable
{{HistoryTable
|{{HistoryLine|java}}
|{{HistoryLine|java}}
|{{HistoryLine||1.14|dev=18w46a|The Stretch Lands generates beyond the 32-Bit Limit (2,147,483,647) due to world generation changes.}}
|{{HistoryLine||1.14|dev=18w46a|The Stretch Lands generates beyond the 32-bit integer limit (2,147,483,647) due to world generation changes.}}
}}
}}


== Navigation ==
== Navigation ==

Latest revision as of 11:15, 23 May 2026

Template:Conjecture Template:Merge Template:Exclusive

File:Stretched terrain Near Post 1.14 Farlands.png
The Stretch Lands.

The Stretch Lands is a terrain generation error similar to the Minecraft:Far Lands that occur beyond the 32-bit integer limit (2,147,483,647).

Description

Template:Expand section

Because the Minecraft:Far Lands were moved so far away starting in 18w46a, a new set of Minecraft:Far Lands actually occur beyond the 32-bit integer limit and before the actual Minecraft:Far Lands.

The Stretch Lands happen through multiple variations as the Minecraft world starts breaking down, from the terrain having slightly blocky appearance to the world having a similar appearance as the edge Minecraft:Far Lands.

The world beyond the 32-bit integer limit starts breaking down in various ways before the Stretch Lands happen, Minecraft:mountains will overflow similar to how it happens in Minecraft:Bedrock Edition, caves will generate in a more blocky formation and some biomes will overflow and generate as stone similar to a Minecraft:Stony Shore.

The most likely answer for the Stretch Lands happening is that the Farther, Fartherer and the Farthest Lands happen before the actual Far Lands, making the terrain have a Far Lands appearance.

Variations

First variation

The first breakdown of terrain happens at roughly 30 - 40 quadrillion blocks.Template:Citation needed

At this point, the terrain starts to have a noticeably blocky appearance.

History

Java Edition

File:Farlands1114.png
Early variant of the Stretch Lands as biome blending begins to break.

Template:HistoryTable

Navigation

Template:Navbox removed features