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Minecraft:Bedrock Edition Preview 1.21.80.27: Difference between revisions

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=== World generation ===
=== World generation ===
'''Trail Ruins'''
'''[[Minecraft:Trail Ruins]]'''
*Trail ruins generate at the same location in old growth birch forests between ''Java'' and ''Bedrock'' on the same world seed.
*Trail ruins generate at the same location in [[Minecraft:old growth birch forest]]s between ''Java'' and ''Bedrock'' on the same world seed.


=== Technical ===
=== Technical ===
'''API'''
'''[[Minecraft:API]]'''
:{{MC/Cd|@minecraft/server 1.19.0}}
:{{cd|@minecraft/server 1.19.0}}
*Moved methods {{MC/Cd|StructureManager.placeJigsaw}} and {{MC/Cd|StructureManager.placeJigsawStructure}} from {{MC/Cd|beta}} to {{MC/Cd|1.19.0}}.
*Moved methods {{cd|StructureManager.placeJigsaw}} and {{cd|StructureManager.placeJigsawStructure}} from {{cd|beta}} to {{cd|1.19.0}}.
*Moved interface {{MC/Cd|JigsawPlaceOptions}} from {{MC/Cd|beta}} to {{MC/Cd|1.19.0}}.
*Moved interface {{cd|JigsawPlaceOptions}} from {{cd|beta}} to {{cd|1.19.0}}.
*Moved interface {{MC/Cd|JigsawStructurePlaceOptions}} from {{MC/Cd|beta}} to {{MC/Cd|1.19.0}}.
*Moved interface {{cd|JigsawStructurePlaceOptions}} from {{cd|beta}} to {{cd|1.19.0}}.
*Moved error class {{MC/Cd|PlaceJigsawError}} from {{MC/Cd|beta}} to {{MC/Cd|1.19.0}}.
*Moved error class {{cd|PlaceJigsawError}} from {{cd|beta}} to {{cd|1.19.0}}.


'''Components'''
'''Components'''
*Content errors will log missing entity references in the {{MC/Cd|minecraft:entity_placer}} and {{MC/Cd|minecraft:projectile}} item components.
*Content errors will log missing entity references in the {{cd|minecraft:entity_placer}} and {{cd|minecraft:projectile}} item components.


== Experimental ==
== Experimental ==
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=== Additions ===
=== Additions ===
==== Command format ====
==== Command format ====
'''{{MC/Cmd|/controlscheme}}'''
'''{{cmd|/controlscheme}}'''
*Added the {{MC/Cmd|/controlscheme}} command for switching control schemes when the Experimental Creator Camera toggle is enabled.
*Added the {{cmd|/controlscheme}} command for switching control schemes when the Experimental Creator Camera toggle is enabled.


==== Technical ====
==== Technical ====
'''Blocks'''
'''[[Minecraft:Blocks]]'''
*New field {{MC/Cd|condition}} added to the culling rules schema. It provides more control over which neighbor blocks will trigger a face or part to be culled.
*New field {{cd|condition}} added to the culling rules schema. It provides more control over which neighbor blocks will trigger a face or part to be culled.
**The supported values are {{MC/Cd|default}}, {{MC/Cd|same_culling_layer}}, {{MC/Cd|same_block}} and {{MC/Cd|same_block_permutation}}.
**The supported values are {{cd|default}}, {{cd|same_culling_layer}}, {{cd|same_block}} and {{cd|same_block_permutation}}.
***{{MC/Cd|default}} will pass the condition if the neighbor block is full and opaque.
***{{cd|default}} will pass the condition if the neighbor block is full and opaque.
****All conditions are an extension of {{MC/Cd|default}}, meaning a full and opaque neighbor will always be a passing condition, before the extended {{MC/Cd|same_*}} condition is checked.
****All conditions are an extension of {{cd|default}}, meaning a full and opaque neighbor will always be a passing condition, before the extended {{cd|same_*}} condition is checked.
***{{MC/Cd|same_culling_layer}} will pass the condition if the neighbor block shares the same {{MC/Cd|culling_layer}} as the block being occluded, defined in the geometry component.
***{{cd|same_culling_layer}} will pass the condition if the neighbor block shares the same {{cd|culling_layer}} as the block being occluded, defined in the geometry component.
****If either of the culling layers being compared is {{MC/Cd|minecraft:culling_layer.undefined}}, the condition will never pass.
****If either of the culling layers being compared is {{cd|minecraft:culling_layer.undefined}}, the condition will never pass.
***{{MC/Cd|same_block}} will pass the condition if the neighbor block has the same identifier.
***{{cd|same_block}} will pass the condition if the neighbor block has the same identifier.
***{{MC/Cd|same_block_permutation}} will pass the condition if the neighbor block has the same identifier and is the exact same permutation.
***{{cd|same_block_permutation}} will pass the condition if the neighbor block has the same identifier and is the exact same permutation.
**Additionally, the feature is currently only usable behind the "upcoming creator features" toggle.
**Additionally, the feature is currently only usable behind the "upcoming creator features" toggle.
*New field {{MC/Cd|culling_layer}} added to the block's geometry component. It allows different blocks to be grouped together when using the {{MC/Cd|same_culling_layer}} condition in a culling rules file.
*New field {{cd|culling_layer}} added to the block's geometry component. It allows different blocks to be grouped together when using the {{cd|same_culling_layer}} condition in a culling rules file.
**When using the {{MC/Cd|minecraft}} namespace, the only allowed culling layer identifiers are: {{MC/Cd|minecraft:culling_layer.undefined}} or {{MC/Cd|minecraft:culling_layer.leaves}}.
**When using the {{cd|minecraft}} namespace, the only allowed culling layer identifiers are: {{cd|minecraft:culling_layer.undefined}} or {{cd|minecraft:culling_layer.leaves}}.
**Additionally, the feature is currently only usable behind the "upcoming creator features" toggle.
**Additionally, the feature is currently only usable behind the "upcoming creator features" toggle.


'''Gameplay'''
'''[[Minecraft:Gameplay]]'''
*Added {{MC/Cd|minecraft:replace_biomes}} component to allow for custom biomes to replace portions of vanilla biomes. To use, add to custom biome files in behavior packs.
*Added {{cd|minecraft:replace_biomes}} component to allow for custom biomes to replace portions of vanilla biomes. To use, add to custom biome files in behavior packs.


=== Changes ===
=== Changes ===
==== Technical ====
==== Technical ====
:{{MC/Cd|@minecraft/server 2.0.0-beta}}
:{{cd|@minecraft/server 2.0.0-beta}}
*Coroutines (promises) are now flushed in early execution to allow async imports to interact with early execution APIs like custom components and custom commands.
*Coroutines (promises) are now flushed in early execution to allow async imports to interact with early execution APIs like custom components and custom commands.
*Added support for custom command enums.
*Added support for custom command enums.
*Added {{MC/Cd|Enum}} type to {{MC/Cd|CustomCommandParamType}}.
*Added {{cd|Enum}} type to {{cd|CustomCommandParamType}}.
*{{MC/Cd|spawnEntity}} method of {{MC/Cd|Dimension}} no longer supports using a spawn event inside the {{MC/Cd|identifier}} parameter. {{MC/Cd|SpawnEntityOptions}} interface now has an optional string member {{MC/Cd|spawnEvent?: string}} for specifying a spawn event to be sent to the entity when it is spawned. Please update any existing usages of spawn events inside {{MC/Cd|identifier}} to instead use this new {{MC/Cd|spawnEvent}} option. For example {{cd|spawnEntity("minecraft:horse<minecraft:ageable_grow_up>", {x:0, y:0, z:0})}} should become {{cd|spawnEntity("minecraft:horse", {x:0, y:0, z:0}, {spawnEvent: 'minecraft:ageable_grow_up'})}}
*{{cd|spawnEntity}} method of {{cd|Dimension}} no longer supports using a spawn event inside the {{cd|identifier}} parameter. {{cd|SpawnEntityOptions}} interface now has an optional string member {{cd|spawnEvent?: string}} for specifying a spawn event to be sent to the entity when it is spawned. Please update any existing usages of spawn events inside {{cd|identifier}} to instead use this new {{cd|spawnEvent}} option. For example {{cd|spawnEntity("minecraft:horse<minecraft:ageable_grow_up>", {x:0, y:0, z:0})}} should become {{cd|spawnEntity("minecraft:horse", {x:0, y:0, z:0}, {spawnEvent: 'minecraft:ageable_grow_up'})}}
*{{MC/Cd|EntityGroundOffsetComponent}} has been removed.
*{{cd|EntityGroundOffsetComponent}} has been removed.
*{{MC/Cd|Block}} method {{MC/Cd|getComponent}} will return {{MC/Cd|BlockCustomComponentInstance}} for custom components registered with {{MC/Cd|BlockComponentRegistry}} in {{MC/Cd|2.0.0}}.
*{{cd|Block}} method {{cd|getComponent}} will return {{cd|BlockCustomComponentInstance}} for custom components registered with {{cd|BlockComponentRegistry}} in {{cd|2.0.0}}.


:{{MC/Cd|@minecraft/server-ui 2.0.0-beta}}
:{{cd|@minecraft/server-ui 2.0.0-beta}}
*Class {{MC/Cd|ModalFormResponse}}.
*Class {{cd|ModalFormResponse}}.
**Changed type for {{MC/Cd|formValues}} property from {{MC/Cd|(boolean | number | string)[] to (boolean | number | string | undefined)[]}}.
**Changed type for {{cd|formValues}} property from {{cd|(boolean | number | string)[] to (boolean | number | string | undefined)[]}}.
*** New Signature: {{MC/Cd|formValues?: (boolean | number | string | undefined)[]}}.
*** New Signature: {{cd|formValues?: (boolean | number | string | undefined)[]}}.
*** Old Signature: {{MC/Cd|formValues?: (boolean | number | string)[]}}.
*** Old Signature: {{cd|formValues?: (boolean | number | string)[]}}.
**{{MC/Cd|formValues}} array now contains entries for all the elements provided by the request. It means that labels, headers, and dividers are considered into the response with an {{MC/Cd|undefined}} value.
**{{cd|formValues}} array now contains entries for all the elements provided by the request. It means that labels, headers, and dividers are considered into the response with an {{cd|undefined}} value.


'''Graphical'''
'''Graphical'''
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== Fixes ==
== Fixes ==
{{MC/Fixes|project=MCPE|fixedin=1.21.80.27 Preview
{{fixes|project=MCPE|fixedin=1.21.80.27 Preview
|;old
|;old
|132021|Candles don't accept PBR Textures
|132021|Candles don't accept PBR Textures
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*Bundle UI now correctly disappears when interacting with Inventory tabs in Pocket UI.
*Bundle UI now correctly disappears when interacting with Inventory tabs in Pocket UI.
*Fixed a bug where the game would be unresponsive for a short while after leaving the bed screen.
*Fixed a bug where the game would be unresponsive for a short while after leaving the bed screen.
*Fixed isotropic textures in {{MC/Cd|minecraft:material_instances}} being squashed and stretched for non-square face.</onlyinclude>
*Fixed isotropic textures in {{cd|minecraft:material_instances}} being squashed and stretched for non-square face.</onlyinclude>


== Videos ==
== Videos ==
:'''Updates for Creators (Preview 1.21.80.27)'''
:'''Updates for Creators (Preview 1.21.80.27)'''
{{MC/Yt|zMF3JPahrPQ}}
{{YT|zMF3JPahrPQ}}


== References ==
== References ==
{{MC/Reflist}}
{{reflist}}


== Navigation ==
== Navigation ==
{{MC/Navbox Bedrock Edition versions|1.2x}}
{{Navbox Bedrock Edition versions|1.2x}}


[[Category:Bedrock Edition 1.21.80 betas]]
[[Minecraft:de:Bedrock Edition beta 1.21.80.27]]
 
[[Minecraft:ja:Bedrock Edition Preview 1.21.80.27]]
de:Bedrock Edition beta 1.21.80.27
[[Minecraft:pt:Edição Bedrock Preview 1.21.80.27]]
ja:Bedrock Edition Preview 1.21.80.27
[[Minecraft:ru:Preview 1.21.80.27 (Bedrock Edition)]]
pt:Edição Bedrock Preview 1.21.80.27
[[Minecraft:uk:Preview 1.21.80.27 (Bedrock Edition)]]
ru:Preview 1.21.80.27 (Bedrock Edition)
[[Minecraft:zh:基岩版1.21.80.27]]
uk:Preview 1.21.80.27 (Bedrock Edition)
zh:基岩版1.21.80.27

Latest revision as of 11:05, 25 May 2026

Template:Infobox version Beta 1.21.80.27 (ChromeOS, Android) or Preview 1.21.80.27 (Windows, iOS, iPadOS, Xbox, PlayStation) is the fifth beta/Preview version for Minecraft:Bedrock Edition 1.21.80, released on April 8, 2025,<ref>Template:Cite</ref> which fixes bugs.

Changes

Items

Minecraft:Firework Rocket

  • Changed elytra so that while gliding, using a firework will only be used as a boost even if placed on a block.

General

Minecraft:Settings

  • Enabled Filter Profanity toggle on Xbox and Nintendo platforms.

World generation

Minecraft:Trail Ruins

Technical

Minecraft:API

Template:Cd

Components

Experimental

These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", "Custom biomes" and "Experimental Creator Camera Features" experimental toggles.

Additions

Command format

Template:Cmd

  • Added the Template:Cmd command for switching control schemes when the Experimental Creator Camera toggle is enabled.

Technical

Minecraft:Blocks

  • New field Template:Cd added to the culling rules schema. It provides more control over which neighbor blocks will trigger a face or part to be culled.
    • The supported values are Template:Cd, Template:Cd, Template:Cd and Template:Cd.
      • Template:Cd will pass the condition if the neighbor block is full and opaque.
        • All conditions are an extension of Template:Cd, meaning a full and opaque neighbor will always be a passing condition, before the extended Template:Cd condition is checked.
      • Template:Cd will pass the condition if the neighbor block shares the same Template:Cd as the block being occluded, defined in the geometry component.
        • If either of the culling layers being compared is Template:Cd, the condition will never pass.
      • Template:Cd will pass the condition if the neighbor block has the same identifier.
      • Template:Cd will pass the condition if the neighbor block has the same identifier and is the exact same permutation.
    • Additionally, the feature is currently only usable behind the "upcoming creator features" toggle.
  • New field Template:Cd added to the block's geometry component. It allows different blocks to be grouped together when using the Template:Cd condition in a culling rules file.
    • When using the Template:Cd namespace, the only allowed culling layer identifiers are: Template:Cd or Template:Cd.
    • Additionally, the feature is currently only usable behind the "upcoming creator features" toggle.

Minecraft:Gameplay

  • Added Template:Cd component to allow for custom biomes to replace portions of vanilla biomes. To use, add to custom biome files in behavior packs.

Changes

Technical

Template:Cd
Template:Cd

Graphical

  • Re-enabled local exposure on all platforms in Vibrant Visuals mode.

Fixes

Template:Fixes Other

  • Stained glass now renders with correct colors when using Vibrant Visuals.
  • Bundle UI now correctly disappears when interacting with Inventory tabs in Pocket UI.
  • Fixed a bug where the game would be unresponsive for a short while after leaving the bed screen.
  • Fixed isotropic textures in Template:Cd being squashed and stretched for non-square face.

Videos

Updates for Creators (Preview 1.21.80.27)

Template:YT

References

Template:Reflist

Navigation

Template:Navbox Bedrock Edition versions

Minecraft:de:Bedrock Edition beta 1.21.80.27 Minecraft:ja:Bedrock Edition Preview 1.21.80.27 Minecraft:pt:Edição Bedrock Preview 1.21.80.27 Minecraft:ru:Preview 1.21.80.27 (Bedrock Edition) Minecraft:uk:Preview 1.21.80.27 (Bedrock Edition) Minecraft:zh:基岩版1.21.80.27