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StarCitizen:David Hobbins: Difference between revisions

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'''David Hobbins''' was lead concept artist at [[StarCitizen:Cloud Imperium|Cloud Imperium Games]].<ref name=":0">{{SC/Cite RSI|url=https://robertsspaceindustries.com/comm-link/transmission/13918-Monthly-Report-May-2014|text=A new Junior Concept Artist, Gurmukh Bhasin, has joined David Hobbins in our art pit. The pair are currently working on an array of Constellation variants…|accessdate=2014-04-05}}</ref><ref>{{SC/Cite RSI|url=https://robertsspaceindustries.com/comm-link/transmission/13959-Around-The-Verse-Episode-2|text=Lead Concept Artist David Hobbins|accessdate=2022-05-05}}</ref>
'''David Hobbins''' was lead concept artist at [[StarCitizen:Cloud Imperium|Cloud Imperium Games]].<ref name=":0">{{Cite RSI|url=https://robertsspaceindustries.com/comm-link/transmission/13918-Monthly-Report-May-2014|text=A new Junior Concept Artist, Gurmukh Bhasin, has joined David Hobbins in our art pit. The pair are currently working on an array of Constellation variants…|accessdate=2014-04-05}}</ref><ref>{{Cite RSI|url=https://robertsspaceindustries.com/comm-link/transmission/13959-Around-The-Verse-Episode-2|text=Lead Concept Artist David Hobbins|accessdate=2022-05-05}}</ref>


=== Works in CIG ===
=== Works in CIG ===
He worked on the [[StarCitizen:Ursa|Ursa Rover]],<ref>[https://sketchmeta.blogspot.com/2016/04/star-citizen-constellation-rover.html David Hobbins blog: Star Citizen - Constellation Rover]</ref> the [[StarCitizen::Category:Reliant series|Reliant]],<ref>{{SC/Cite RSI|url=https://robertsspaceindustries.com/comm-link/transmission/14730-MISC-Reliant-Now-Available|text=The design process – A word from David Hobbins|accessdate=2015-05-22}}</ref><ref>[https://sketchmeta.blogspot.com/2016/02/star-citizen-reliant.html David Hobbins blog: Star Citizen - Reliant]</ref> the [[StarCitizen::Category:Mustang series|Mustang]],<ref name=":2">[https://www.youtube.com/watch?v=MnzvPA2ObWI&list=PLVct2QDhDrB03tueI9SKQMO9XA86wiXR1&index=16 The Next Great Starship Episode 1.4:]</ref><ref>{{SC/Cite RSI|url=https://robertsspaceindustries.com/comm-link/engineering/13586-Mustang-Concept-Gallery|text=Mustang concept art by David Hobbins.|accessdate=2014-02-21}}</ref><ref>[https://sketchmeta.blogspot.com/2015/01/star-citizen-mustang.html David Hobbins blog: Star Citizen - Mustang]</ref> the [[StarCitizen:Gladiator]].<ref name=":1">{{SC/Cite RSI|url=https://robertsspaceindustries.com/comm-link/transmission/14327-Bombs-Away-The-Anvil-Gladiator|text=The Gladiator was concepted by David Hobbins, who also designed the Javelin and updated the Constellation|accessdate=2014-11-25}}</ref><ref>[https://sketchmeta.blogspot.com/2015/01/star-citizen-gladiator.html David Hobbins blog: Star Citizen - Gladiator]</ref> and the [[StarCitizen:Javelin]]<ref name=":1" /><ref>{{SC/Cite RSI|url=https://robertsspaceindustries.com/comm-link/transmission/14335-Introd|text=Designed by David Hobbins, the Javelin has since been implemented by the team at Foundry 42 for the opening of the Squadron 42 single-player campaign|accessdate=2014-10-27}}</ref><ref>{{SC/Cite RSI|url=https://robertsspaceindustries.com/comm-link/transmission/13588-Letter-From-The-Chairman-39-Million|text=You may have caught a glimpse of the Javelin on this week’s  Wingman’s Hangar … and now I’d like to share a closer look! The ship was designed by David Hobbins|accessdate=2014-02-21}}</ref> He also updated the [[StarCitizen::Category:Constellation series|Constellation]]<ref name=":0" /><ref name=":1" />.
He worked on the [[StarCitizen:Ursa|Ursa Rover]],<ref>[https://sketchmeta.blogspot.com/2016/04/star-citizen-constellation-rover.html David Hobbins blog: Star Citizen - Constellation Rover]</ref> the [[StarCitizen::Category:Musashi Industrial and Starflight Concern Reliant|Reliant]],<ref>{{Cite RSI|url=https://robertsspaceindustries.com/comm-link/transmission/14730-MISC-Reliant-Now-Available|text=The design process – A word from David Hobbins|accessdate=2015-05-22}}</ref><ref>[https://sketchmeta.blogspot.com/2016/02/star-citizen-reliant.html David Hobbins blog: Star Citizen - Reliant]</ref> the [[StarCitizen::Category:Consolidated Outland Mustang|Mustang]],<ref name=":2">[https://www.youtube.com/watch?v=MnzvPA2ObWI&list=PLVct2QDhDrB03tueI9SKQMO9XA86wiXR1&index=16 The Next Great Starship Episode 1.4:]</ref><ref>{{Cite RSI|url=https://robertsspaceindustries.com/comm-link/engineering/13586-Mustang-Concept-Gallery|text=Mustang concept art by David Hobbins.|accessdate=2014-02-21}}</ref><ref>[https://sketchmeta.blogspot.com/2015/01/star-citizen-mustang.html David Hobbins blog: Star Citizen - Mustang]</ref> the [[StarCitizen:Gladiator]].<ref name=":1">{{Cite RSI|url=https://robertsspaceindustries.com/comm-link/transmission/14327-Bombs-Away-The-Anvil-Gladiator|text=The Gladiator was concepted by David Hobbins, who also designed the Javelin and updated the Constellation|accessdate=2014-11-25}}</ref><ref>[https://sketchmeta.blogspot.com/2015/01/star-citizen-gladiator.html David Hobbins blog: Star Citizen - Gladiator]</ref> and the [[StarCitizen:Javelin]]<ref name=":1" /><ref>{{Cite RSI|url=https://robertsspaceindustries.com/comm-link/transmission/14335-Introd|text=Designed by David Hobbins, the Javelin has since been implemented by the team at Foundry 42 for the opening of the Squadron 42 single-player campaign|accessdate=2014-10-27}}</ref><ref>{{Cite RSI|url=https://robertsspaceindustries.com/comm-link/transmission/13588-Letter-From-The-Chairman-39-Million|text=You may have caught a glimpse of the Javelin on this week’s  Wingman’s Hangar … and now I’d like to share a closer look! The ship was designed by David Hobbins|accessdate=2014-02-21}}</ref> He also updated the [[StarCitizen::Category:Roberts Space Industries Constellation|Constellation]]<ref name=":0" /><ref name=":1" />.


He left to work on Star Wars movies.<ref>"[https://www.reddit.com/r/starcitizen/comments/2eufbg/comment/ck313af/?utm_source=share&utm_medium=web2x&context=3 We tried to keep it under wraps as we did not know if he wanted that information out, but yes he has left us for Star Wars.]" -wlewis-cig, reddit</ref><ref>[https://www.twitch.tv/videos/42590134?t=00h18m02s Reverse the Verse Episode 11], twitch</ref>
He left to work on Star Wars movies.<ref>"[https://www.reddit.com/r/starcitizen/comments/2eufbg/comment/ck313af/?utm_source=share&utm_medium=web2x&context=3 We tried to keep it under wraps as we did not know if he wanted that information out, but yes he has left us for Star Wars.]" -wlewis-cig, reddit</ref><ref>[https://www.twitch.tv/videos/42590134?t=00h18m02s Reverse the Verse Episode 11], twitch</ref>
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* When he was young he lived close to an airforce base and would regularly to go to airshows<ref name=":2" />
* When he was young he lived close to an airforce base and would regularly to go to airshows<ref name=":2" />
* He studied transportation design<ref name=":2" />
* He studied transportation design<ref name=":2" />
* During the concept phase for the Mustang, the units of measurement were off from his setup on Maya to the units being used for modelers in 3DS Max. This meant that as the pilot attempted to enter the cockpit the doorway was too small to fit the character so you were stuck in the hole behind the cockpit where the elevator is located. This coined the term around the office of “The Hobbins Hole".<ref>{{SC/Cite RSI|url=https://robertsspaceindustries.com/comm-link/transmission/14244-How-Ideas-Take-Flight-The-Star-Citizen-Ship-Pipeline|text=How Ideas Take Flight: The Star Citizen Ship Pipeline|accessdate=2014-10-24}}</ref>
* During the concept phase for the Mustang, the units of measurement were off from his setup on Maya to the units being used for modelers in 3DS Max. This meant that as the pilot attempted to enter the cockpit the doorway was too small to fit the character so you were stuck in the hole behind the cockpit where the elevator is located. This coined the term around the office of “The Hobbins Hole".<ref>{{Cite RSI|url=https://robertsspaceindustries.com/comm-link/transmission/14244-How-Ideas-Take-Flight-The-Star-Citizen-Ship-Pipeline|text=How Ideas Take Flight: The Star Citizen Ship Pipeline|accessdate=2014-10-24}}</ref>


=== External Links ===
=== External Links ===

Latest revision as of 11:16, 5 June 2026

David Hobbins was lead concept artist at Cloud Imperium Games.<ref name=":0">Template:Cite RSI</ref><ref>Template:Cite RSI</ref>

Works in CIG

He worked on the Ursa Rover,<ref>David Hobbins blog: Star Citizen - Constellation Rover</ref> the [[StarCitizen::Category:Musashi Industrial and Starflight Concern Reliant|Reliant]],<ref>Template:Cite RSI</ref><ref>David Hobbins blog: Star Citizen - Reliant</ref> the [[StarCitizen::Category:Consolidated Outland Mustang|Mustang]],<ref name=":2">The Next Great Starship Episode 1.4:</ref><ref>Template:Cite RSI</ref><ref>David Hobbins blog: Star Citizen - Mustang</ref> the StarCitizen:Gladiator.<ref name=":1">Template:Cite RSI</ref><ref>David Hobbins blog: Star Citizen - Gladiator</ref> and the StarCitizen:Javelin<ref name=":1" /><ref>Template:Cite RSI</ref><ref>Template:Cite RSI</ref> He also updated the [[StarCitizen::Category:Roberts Space Industries Constellation|Constellation]]<ref name=":0" /><ref name=":1" />.

He left to work on Star Wars movies.<ref>"We tried to keep it under wraps as we did not know if he wanted that information out, but yes he has left us for Star Wars." -wlewis-cig, reddit</ref><ref>Reverse the Verse Episode 11, twitch</ref>

Other Works

He worked on Star Wars: The Mandalorian, Solo: A Star Wars Story, Star Wars: Episode VIII, Rogue One: A Star Wars Story, Star Wars: Underworld, Guardians of the Galaxy, After Earth, Dead Space 3 and many more.<ref>imdb: David Hobbins.</ref><ref name=":2" /><ref>The Next Great Starship Episode 1.5</ref>

Trivia

  • His favorite designs from science fiction movies ans shows are the Slave One, the Leonov from 2010, all of Doug Chiang ships and the Tron Replicator.<ref>Around the Verse: Episode 1.02 (2014.06.19)</ref>
  • When he was young he lived close to an airforce base and would regularly to go to airshows<ref name=":2" />
  • He studied transportation design<ref name=":2" />
  • During the concept phase for the Mustang, the units of measurement were off from his setup on Maya to the units being used for modelers in 3DS Max. This meant that as the pilot attempted to enter the cockpit the doorway was too small to fit the character so you were stuck in the hole behind the cockpit where the elevator is located. This coined the term around the office of “The Hobbins Hole".<ref>Template:Cite RSI</ref>

External Links

References

<references/>