Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

StarCitizen:Jump point: Difference between revisions

From SAS Gaming Wiki
SyncBot (talk | contribs)
Sync: updated from Star Citizen
SyncBot (talk | contribs)
Sync: updated from Star Citizen
 
Line 103: Line 103:
|-
|-
|2024-12-19
|2024-12-19
|Alpha 4.0.0 : implementation of the first jump point in the Star Citizen live servers using the server meshing, with the final version of the |[[StarCitizen:Star Citizen Alpha 4.0.0|Alpha 4.0]] : Implementation of the first jump point in the live Star Citizen live servers between [[StarCitizen:Pyro system|Pyro]] and [[StarCitizen:Stanton system|Stanton]], with the final design version.
|Alpha 4.0.0 : implementation of the first jump point in the Star Citizen live servers using the server meshing, with the final version of the |[[StarCitizen:Star Citizen Alpha 4.0.0|Alpha 4.0]] : Implementation of the first jump point in the Star Citizen live servers between [[StarCitizen:Pyro system|Pyro]] and [[StarCitizen:Stanton system|Stanton]], with the final design version.
|-
|-
|2025-11-19
|2025-11-19

Latest revision as of 11:17, 8 June 2026

Template:Outdated

File:Patch-4-0-webclip-jumppoints.webp
A 400i entering a jump point.

Jump points Template:SClang are hyper-stable wormholes that appear between two massive neighbouring gravity wells, such as those of stars, black holes, etc. As wormholes, they allow for near-instantaneous travel between the two linked gravity wells through a jump tunnel (traversable wormhole) that links the two entrances. Jump points are a natural phenomenon.<ref>Template:RSIForumComment</ref><ref name="ReferenceA">Template:Cite RSI</ref>

Without jump points, inter-system travel would be close to impossible. Even at 0.2c achievable with quantum drives, ships would take decades or more to reach a new star system. There are multiple sizes of jump points; the size of the jump point corresponds with the maximum size of a ship able to travel through it.

Formation and structure

Although the two linked gravity wells are the major participants, gravitational interference due to the presence of a fairly massive substellar object, such as a gas giant, can radically alter the equation and thus position the entrance points farther from the star. Star systems without massive gravity wells that could challenge that of the central star(s) are due to allow the formation of far more stable and safer jump points.

The entry/exit points are connected by a four-dimensional tunnel that effectively pierces through regular space-time, called StarCitizen:Interspace.<ref name=":1">Template:Cite RSI</ref> Being higher-dimensional, interspace tunnels reduce the distance between the gravity wells by a near-infinite factor, rendering travel times close to zero, but are not completely instantaneous.

Travelling

File:Flying through a jump point.png
A Zeus mk II flying through a jump point.

Travelling through jump points is not completely safe. Attempting a premature exit of the wormhole could dis-aggregate the ship immediately. Jump points are also subject to gravitational currents that push the foreign matter towards the exit. However, interspace is not completely empty, and collision with certain macro molecular particles could devastate the ship's shields and result in the immediate death of the crew.

A successful voyage through a jump point requires the traveller to surf along the ripples of the interspace tunnel without colliding with the tunnel's walls. Already known jump points have been mapped and can be navigated by the ship's autopilot.

Known, stabilized jump points are marked off with large structures and usually patrolled to ensure that they have been legally and safely traversed.<ref>Template:Cite RSI</ref>

Discovery and reward

File:Comm-Link-JumpPointApp3.jpg
Department of Transportation & Navigation Jump-Point Discovery Submission Form #57392 DTC

Explorers have the opportunity to record newly discovered jump points and earn a reward. A Jump-Point Discovery Submission Form must be filed at the nearest UEE Civic Center for review by the Department of Transportation & Navigation. Multiple submissions of the same jump point will be recognized on a first-come/first-serve basis.<ref name=":0">Template:Cite RSI</ref>

Discovery of a new jump point alone is not enough to warrant payment. You must successfully traverse the jump point and return along the same route.<ref name=":0" />

To earn payment for the discovery you must fill out the Jump-Point Discovery Submission Form and detail the following:

  • Describe the method used to discover the jump-point.
  • Describe the scans used to find the jump point.
  • Detail the angle and position of your ship when the jump point appeared.
  • Submit flight path data from a UEE approved NavDrive (allowed NavData formats are PRE, R2F, TJ, VCE).


Gallery

<tabber>

||-|In game = Template:Gallery |-|Concept = Template:Gallery </tabber>

Track Audio Notes
Jump Point

by Pedro Camacho

File:JumpPointGeneric.mp3 The audio is the same for all Jump Points.

Development

Template:Timeline styles

2012-12-12 Comm-Link:UEE Queries - Jump-Points: Publication of the story of StarCitizen:Nick Croshaw, the first human to traverse a Jump Point.<ref name=":1" />
2015-10-10 StarCitizen:CitizenCon 2015: First visual appearance of the Jump Point in the CitizenCon demo.
2019-10-23 StarCitizen:CitizenCon 2019: First technical demonstration of a StarCitizen:Carrack traveling the jump point to Pyro.
2021-12-15 Alpha 3.21.0: Addition of 3 Gateway stations at the edge of the Stanton system : Pyro Gateway, StarCitizen:Magnus Gateway and StarCitizen:Terra Gateway.
2023-10-21 StarCitizen:CitizenCon 2023: First public playable test of the Jump Point on the show floor demo station.
2024-03-12 StarCitizen:Technical Preview: First large-scale player access to test Server Meshing and inter-system travel. First recorded jump point transit by Mrtrash.<ref name="cl19848" />
2024-10-18 Evocati: Integration of the finalized jump tunnel with improved "tunneling" visual effects.
2024-12-19 Alpha 4.0 : Implementation of the first jump point in the Star Citizen live servers between Pyro and Stanton, with the final design version.
2025-11-19 Alpha 4.4: Addition of two jump points between Pyro, Stanton, and the new StarCitizen:Nyx system with different colors.

Trivia

References

<references />



Template:Short description