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Minecraft:Terrain.png: Difference between revisions

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Sync: updated from Minecraft
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== History ==
== History ==
{{more images|section=1|Bedrock and Console Edition should include renders of blocks like with Java Edition, but only listed during the versions when said blocks are implemented}}
 
=== ''Java Edition'' ===
{{info needed section|following questions:
{{info needed section|following questions:
{{Collapse
{{Collapse
|content=
|content=
* Java Edition:
* 12w36a beacon item form texture: the interior cube
** 12w36a beacon item form texture: the interior cube
* Was the lava texture added in in-20100110 truly unused, or was it used for the flowing lava texture, which, if it existed, was either unused or just looked like still lava? Was the flowing lava texture even added in this version, or was it added in a prior version and it used the grass top in that position as a placeholder?
** Was the lava texture added in in-20100110 truly unused, or was it used for the flowing lava texture, which, if it existed, was either unused or just looked like still lava? Was the flowing lava texture even added in this version, or was it added in a prior version and it used the grass top in that position as a placeholder?
* Likewise, a placeholder texture for fire wasn't added until a June 17th Infdev, despite fire being added more than six months earlier. Did fire even have a dedicated placeholder texture spot prior to this, and the dedicated placeholder texture just put in said space afterwards to mark it?
** Likewise, a placeholder texture for fire wasn't added until a June 17th Infdev, despite fire being added more than six months earlier. Did fire even have a dedicated placeholder texture spot prior to this, and the dedicated placeholder texture just put in said space afterwards to mark it?
* The June 7, 2010 water/lava texture mapping bug implies there may be two different fire textures, even at this point, way before Beta 1.2. Does this mean two placeholder spots?
** The June 7, 2010 water/lava texture mapping bug implies there may be two different fire textures, even at this point, way before Beta 1.2. Does this mean two placeholder spots?
* How can placeholder textures be made to appear? There is a way to make them appear circa Beta 1.7.3 by having the game paused as soon as it opens with an animated block in view (results differ with double clicking vs the open world button). Version range for this, and are there any other ways in other versions? Could be useful for testing the unobtainable item forms for fire and gears to see which of the two textures they use for items, as well as the burning on fire first person overlay and burning mob overlay.
** How can placeholder textures be made to appear? There is a way to make them appear circa Beta 1.7.3 by having the game paused as soon as it opens with an animated block in view (results differ with double clicking vs the open world button). Version range for this, and are there any other ways in other versions? Could be useful for testing the unobtainable item forms for fire and gears to see which of the two textures they use for items, as well as the burning on fire first person overlay and burning mob overlay.
* When did torches get a top texture?
** When did torches get a top texture?
* When did doors stop using the dedicated right hinge texture?
** When did doors stop using the dedicated right hinge texture?
* When did the furnace use a dedicated top texture?
** When did the furnace use a dedicated top texture?
* What texture did ender chests use for particles?
** What texture did ender chests use for particles?
* Particle textures in general. What did logs use throughout history, for example?
** Particle textures in general. What did logs use throughout history, for example?
* Clarify inf-20100624's cloth changes on this page as well - DV 35 changed from light gray to white
** Clarify inf-20100624's cloth changes on this page as well - DV 35 changed from light gray to white
* Clarify Beta 1.3's redstone changes
** Clarify Beta 1.3's redstone changes
* Verify the side texture used by repeaters and any UV changes affecting them
** Verify the side texture used by repeaters and any UV changes affecting them
* Beta 1.7 fence UV changes? Should we even be documenting pure UV changes on this page at all?
** Beta 1.7 fence UV changes? Should we even be documenting pure UV changes on this page at all?
* Missing Beta 1.8 changes: mossy cobblestone texture, and two of the other unused textures at the bottom of the file
** Missing Beta 1.8 changes: mossy cobblestone texture, and two of the other unused textures at the bottom of the file
* Stuff that should be added:
** Stuff that should be added:
** Wool item with damage which is a nonzero multiple of 16: appears as [[File:Placeholder Block JE1 BE1.png|32x32px]] in b1.2, and uses the newly planted nether wart texture on all sides in b1.9 onwards
*** Wool item with damage which is a nonzero multiple of 16: appears as [[File:Placeholder Block JE1 BE1.png|32x32px]] in b1.2, and uses the newly planted nether wart texture on all sides in b1.9 onwards
** Particles from breaking doors in b1.7 - b1.7.2
*** Particles from breaking doors in b1.7 - b1.7.2
** [[Minecraft:Weird Piston]]
*** [[Minecraft:Weird Piston]]
** Shrub
*** Shrub
** Green Shrub
*** Green Shrub
** Old item forms
*** Old item forms
*** Leaves
**** Leaves
*** Grass Block
**** Grass Block
*** Grass/Fern/Shrub and historical colorations
**** Grass/Fern/Shrub and historical colorations
*** Lily Pad
**** Lily Pad
** Technical block item forms
*** Technical block item forms
*** Crops
**** Crops
*** Oak Sign
**** Oak Sign
*** Oak Wall Sign
**** Oak Wall Sign
*** Oak Door
**** Oak Door
*** Iron Door
**** Iron Door
*** Redstone Wire
**** Redstone Wire
*** Unpowered Redstone Repeater
**** Unpowered Redstone Repeater
*** Powered Redstone Repeater
**** Powered Redstone Repeater
*** Unpowered Redstone Comparator
**** Unpowered Redstone Comparator
*** Powered Redstone Comparator
**** Powered Redstone Comparator
*** Pumpkin Stem
**** Pumpkin Stem
*** Melon Stem
**** Melon Stem
*** Nether Wart
**** Nether Wart
*** Carrots
**** Carrots
*** Potatoes
**** Potatoes
*** Cauldron
**** Cauldron
*** Brewing Stand
**** Brewing Stand
*** End Portal
**** End Portal
*** Piston Head
**** Piston Head
*** Moving Piston
**** Moving Piston
*** Flower Pot
**** Flower Pot
*** Skull
**** Skull
*** Red Bed
**** Red Bed
*** Fire
**** Fire
*** Sugar Cane
**** Sugar Cane
*** Cocoa
**** Cocoa
*** Tripwire
**** Tripwire
* Stuff that might be worth adding:
** Stuff that might be worth adding:
** Fluid texture mapping bugs in 0.27 SURVIVAL TEST and inf-20100607 - in the former, the placeholder texture is partially used
*** Fluid texture mapping bugs in 0.27 SURVIVAL TEST and inf-20100607 - in the former, the placeholder texture is partially used
** Infinite Water Source
*** Infinite Water Source
** Infinite Lava Source
*** Infinite Lava Source
** Faceless furnaces, lit furnaces, pumpkins, jack o'lanterns and droppers
*** Faceless furnaces, lit furnaces, pumpkins, jack o'lanterns and droppers
** Old item forms
*** Old item forms
*** Ice
**** Ice
** Technical block item forms
*** Technical block item forms
*** Lit Furnace
**** Lit Furnace
*** Lit Redstone Ore
**** Lit Redstone Ore
*** Lit Redstone Lamp
**** Lit Redstone Lamp
*** Cake
**** Cake
*** Nether Portal
**** Nether Portal
*** Double Stone Slab
**** Double Stone Slab
*** Double Wooden Slab
**** Double Wooden Slab
*** Unlit Redstone Torch
**** Unlit Redstone Torch
*** Water
**** Water
*** Lava}}
**** Lava
* Bedrock Edition:
** What textures were used throughout Pocket Edition's history, and when did unused future textures become used?
* Legacy Console Edition:
** Research versions prior to TU9
** All versions from PS4 1.77 to PS4 1.90 need to be added}}
}}
}}
=== ''Java Edition'' ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|java pre-classic}}
|{{HistoryLine|java pre-classic}}
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|[[File:Flowing Water (placeholder texture) JE2 BE1.png|32px]] [[File:Flowing Lava (placeholder texture) JE2 BE1.png|32px]] The placeholder textures for flowing water and flowing lava{{verify|we still need to determine if that early Indev duplicate really is a placeholder for flowing lava and is functionally separate from still lava}} are now 32x32 instead of 16x16, to account for the new geometry and texture mapping of flowing fluids which require a larger texture to account for the rotation of said texture.
|[[File:Flowing Water (placeholder texture) JE2 BE1.png|32px]] [[File:Flowing Lava (placeholder texture) JE2 BE1.png|32px]] The placeholder textures for flowing water and flowing lava{{verify|we still need to determine if that early Indev duplicate really is a placeholder for flowing lava and is functionally separate from still lava}} are now 32x32 instead of 16x16, to account for the new geometry and texture mapping of flowing fluids which require a larger texture to account for the rotation of said texture.
|All of the fluid placeholder textures (still water, still lava, flowing water and flowing lava) have been moved to the bottom-right corner of <samp>terrain.png</samp>.}}
|All of the fluid placeholder textures (still water, still lava, flowing water and flowing lava) have been moved to the bottom-right corner of <samp>terrain.png</samp>.}}
|{{HistoryLine||20100617-1531|[[File:201006171635 terrain.png|left|128px]] [[File:Fire (placeholder texture) JE1.png|32px]] A placeholder texture for [[Minecraft:fire]] has been added.}}
|{{HistoryLine||20100617-1531|[[File:201006171635 terrain.png|left|128px]] [[File:Fire (placeholder texture) JE1.png|32px]] A hilarious placeholder texture for [[Minecraft:fire]] has been added.}}
|{{HistoryLine||20100618|[[File:201006181348 terrain.png|left|128px]] [[File:Rail (NS) JE1.png|32px]] [[File:Rail (EW) JE1.png|32px]] [[File:Rail (NE) JE1.png|32px]] [[File:Rail (ES) JE1.png|32px]] [[File:Rail (SW) JE1.png|32px]] [[File:Rail (NW) JE1.png|32px]] [[File:Rail (Ns) JE1.png|32px]] [[File:Rail (nS) JE1.png|32px]] [[File:Rail (Ew) JE1.png|32px]] [[File:Rail (eW) JE1.png|32px]] The textures for [[Minecraft:rail]]s have been added.
|{{HistoryLine||20100618|[[File:201006181348 terrain.png|left|128px]] [[File:Rail (NS) JE1.png|32px]] [[File:Rail (EW) JE1.png|32px]] [[File:Rail (NE) JE1.png|32px]] [[File:Rail (ES) JE1.png|32px]] [[File:Rail (SW) JE1.png|32px]] [[File:Rail (NW) JE1.png|32px]] [[File:Rail (Ns) JE1.png|32px]] [[File:Rail (nS) JE1.png|32px]] [[File:Rail (Ew) JE1.png|32px]] [[File:Rail (eW) JE1.png|32px]] The textures for [[Minecraft:rail]]s have been added.
|[[File:Oak Door JE3 BE1.png|32px]] [[File:Oak Door (Right) JE3.png|32px]]  [[File:Ladder (N) JE1.png|32px]] [[File:Ladder (E) JE2.png|32px]] [[File:Ladder (S) JE2.png|32px]] [[File:Ladder (W) JE1.png|32px]]The textures for oak doors and ladders have been darkened.
|[[File:Oak Door JE3 BE1.png|32px]] [[File:Oak Door (Right) JE3.png|32px]]  [[File:Ladder (N) JE1.png|32px]] [[File:Ladder (E) JE2.png|32px]] [[File:Ladder (S) JE2.png|32px]] [[File:Ladder (W) JE1.png|32px]]The textures for oak doors and ladders have been darkened.
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=== ''Bedrock Edition'' ===
=== ''Bedrock Edition'' ===
{{more images|section=1|Include renders of blocks like with Java Edition, but only listed during the versions when said blocks are implemented}}
{{info needed section|What textures were used throughout Pocket Edition's history, and when did unused future textures become used?}}
{{HistoryTable
{{HistoryTable
|{{HistoryLine|pocket alpha}}
|{{HistoryLine|pocket alpha}}
Line 329: Line 324:


=== Legacy Console Edition ===
=== Legacy Console Edition ===
{{more images|section=1|Include renders of blocks like with Java Edition, but only listed during the versions when said blocks are implemented}}
{{info needed section|
* Research versions prior to TU9
* All versions from PS4 1.77 to PS4 1.90 need to be added}}
{{HistoryTable
{{HistoryTable
|{{HistoryLine|console}}
|{{HistoryLine|console}}

Latest revision as of 11:21, 10 June 2026

Template:Exclusive Template:Outdated feature

File:Terrain.png
terrain.png in 13w01b, the last Java Edition version to actually use this file.

terrain.png was a Minecraft:texture atlas found inside Minecraft:minecraft.jar. It was used to store the game's Minecraft:block and Minecraft:fluid textures, the block Minecraft:breaking animation, and some Minecraft:items. It has been superseded with minecraft_textures_atlas_.pngs, obtainable in the screenshots folder upon doing Template:Key in modern versions.

Format

terrain.png is a fixed-width 256×256-pixel file that is split into different 16×16 squares which correspond to the texture for each block found in-game.

Usage

Before the introduction of Minecraft:texture packs, terrain.png had to be manually edited or replaced in order to change any textures found in-game. The file would have to be placed inside an edited minecraft.jar file in order to work.

Empty regions

File:Placeholder Texture JE1 BE1.png

Template:Main Unused sections of the texture are occupied by lilac squares, which distantly resemble the Minecraft:missing texture used from 13w16a onward. The paintings sheet also used this purple texture, however other atlases, like Minecraft:items.png and Minecraft:particles.png, did not.

These regions are solely intended to mark unused spaces on the sheet. Despite this, there are several cases of these texture regions unintentionally being used by blocks, items and other features. The following list names some significant examples where this texture was used (full lists for each edition are available with example screenshots and version ranges: Java, Bedrock, Console)

History

Java Edition

Template:Info needed section Template:HistoryTable

Bedrock Edition

Template:More images Template:Info needed section Template:HistoryTable

Legacy Console Edition

Template:More images Template:Info needed section Template:HistoryTable

Pi Edition

Template:HistoryTable

Gallery

References

Template:Reflist

See also


Navigation

Template:Navbox texture atlases

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