Minecraft:Bedrock Edition 26.40: Difference between revisions
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=== Items === | === Items === | ||
{{Animate|White Bed (item) BE2.png;Light Gray Bed (item) BE2.png;Gray Bed (item) BE2.png;Black Bed (item) BE2.png;Brown Bed (item) BE2.png;Red Bed (item) BE2.png;Orange Bed (item) BE2.png;Yellow Bed (item) BE2.png;Lime Bed (item) BE2.png;Green Bed (item) BE2.png;Cyan Bed (item) BE2.png;Light Blue Bed (item) BE2.png;Blue Bed (item) BE2.png;Purple Bed (item) BE2.png;Magenta Bed (item) BE2.png;Pink Bed (item) BE2.png|32px}} '''[[Minecraft:Bed]]s''' | |||
* Updated item sprites to match the appearance of the blocks. | |||
'''[[Minecraft:Music disc Bounce]]''' | '''[[Minecraft:Music disc Bounce]]''' | ||
* The "Bounce" music disc can now be found in [[Minecraft:abandoned mineshaft]]s when the "Villager Trade Rebalancing" experiment is enabled. | * The "Bounce" music disc can now be found in [[Minecraft:abandoned mineshaft]]s when the "Villager Trade Rebalancing" experiment is enabled. | ||
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'''[[Minecraft:Chicken]]''' | '''[[Minecraft:Chicken]]''' | ||
* Updated hurt and death sounds for one of the chicken sound variants. | * Updated hurt and death sounds for one of the chicken sound variants. | ||
'''[[Minecraft:Ender dragon]]''' | |||
* Now deflects projectiles when perching. | |||
'''[[Minecraft:Turtle]]''' | '''[[Minecraft:Turtle]]''' | ||
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* Now correctly takes damage from magma sulfur cubes if they don't have a block absorbed. | * Now correctly takes damage from magma sulfur cubes if they don't have a block absorbed. | ||
* Are no longer considered hostile. | * Are no longer considered hostile. | ||
* Can no longer absorb [[Minecraft:observer]]s or [[Minecraft:redstone lamp]]s. | |||
* Now deflects projectiles while a block is absorbed. | |||
=== Non-mob entities === | |||
'''[[Minecraft:Boat]]''' | |||
* Decreased health from {{hp|40}} to {{hp|6}} to match {{JE}}. | |||
* Now regenerates {{frac|1|10}} health per game tick to match ''Java Edition''. | |||
=== General === | === General === | ||
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'''Graphical''' | '''Graphical''' | ||
* Clouds, the sun, the moon, and stars now render when the camera is underwater in [[Minecraft:Vibrant Visuals]]. | * Clouds, the sun, the moon, and stars now render when the camera is underwater in [[Minecraft:Vibrant Visuals]]. | ||
'''[[Minecraft:Title Screen|Menu screen]]''' | |||
* Changed the in-game logo for ''Minecraft Beta''. | |||
'''[[Minecraft:Realms]]''' | '''[[Minecraft:Realms]]''' | ||
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=== Technical === | === Technical === | ||
'''AI Components''' | |||
* Made schemas for the following components stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.40 and newer: | |||
** {{cd|minecraft:annotation.open_door}} | |||
** {{cd|minecraft:bucketable}} | |||
** {{cd|minecraft:hide}} | |||
** {{cd|minecraft:managed_wandering_trader}} | |||
** {{cd|minecraft:persistent}} | |||
** {{cd|minecraft:trade_resupply}} | |||
** {{cd|minecraft:trust}} | |||
'''AI Goals''' | '''AI Goals''' | ||
* Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.40 and newer: | * Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.40 and newer: | ||
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* Changed {{cd|EntityFogComponent}} -> {{cd|FogSettings}}, {{cd|EntityFogComponentError}} -> {{cd|FogSettingsError}}, and added {{cd|fogSettings}} property to {{cd|Player}} in {{cd|@minecraft/server}} beta. | * Changed {{cd|EntityFogComponent}} -> {{cd|FogSettings}}, {{cd|EntityFogComponentError}} -> {{cd|FogSettingsError}}, and added {{cd|fogSettings}} property to {{cd|Player}} in {{cd|@minecraft/server}} beta. | ||
** {{cd|FogSettings}} is functionally identical to {{cd|EntityFogComponent}} but is no longer accessed via {{cd|Entity.getComponent}}, uses {{cd|Player.fogSettings}} instead. | ** {{cd|FogSettings}} is functionally identical to {{cd|EntityFogComponent}} but is no longer accessed via {{cd|Entity.getComponent}}, uses {{cd|Player.fogSettings}} instead. | ||
* Released {{cd|class PlayerStartBreakingBlockAfterEvent}} from {{cd|beta}} to {{cd|v2.9.0}}. | |||
* Released {{cd|class PlayerStartBreakingBlockAfterEventSignal}} from {{cd|beta}} to {{cd|v2.9.0}}. | |||
* Released {{cd|class PlayerCancelBreakingBlockAfterEvent}} from {{cd|beta}} to {{cd|v2.9.0}}. | |||
* Released {{cd|class PlayerCancelBreakingBlockAfterEventSignal}} from {{cd|beta}} to {{cd|v2.9.0}}. | |||
* Released {{cd|interface PlayerBreakingBlockEventOptions}} from {{cd|beta}} to {{cd|v2.9.0}}. | |||
'''Blocks''' | '''Blocks''' | ||
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'''[[Minecraft:Feature]]s''' | '''[[Minecraft:Feature]]s''' | ||
* Added content error when loading features with identifiers that already exist within the same behavior pack. | * Added content error when loading features with identifiers that already exist within the same behavior pack. | ||
'''Graphics''' | |||
* Optimized FrameGraph topological sorting algorithm by replacing DFS-based approach with Kahn's algorithm for improved performance and clarity. | |||
'''[[Minecraft:Item components]]''' | '''[[Minecraft:Item components]]''' | ||
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** The component {{cd|minecraft:geometry cannot}} define {{cd|n_way_visual_rotation}} for multi-blocks. | ** The component {{cd|minecraft:geometry cannot}} define {{cd|n_way_visual_rotation}} for multi-blocks. | ||
** Cannot also define the {{cd|minecraft:block_entity}} component. | ** Cannot also define the {{cd|minecraft:block_entity}} component. | ||
* Each pack now has its own 1KBytes block dynamic properties limit instead of being global. | |||
** The storage structure was updated, the saved properties will be lost. | |||
* Block-entity's dynamic-properties are now serialized in a readable NBT format, similar to their item-stack and entity counterparts. | |||
* Block-entity's dynamic-properties stored on an item-stack can now be modified through the new set method. | |||
'''DDUI''' | '''DDUI''' | ||
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|;old | |;old | ||
|31166|Playing music discs does not stop background music. | |31166|Playing music discs does not stop background music. | ||
|44493|Arrows shot at dragons pass right through them. | |||
|49850|Beds still use the old color palette in the inventory. | |||
|62683|Boats have 40 health (20 hearts). | |||
|123918|Splitscreen - crosshair flickers or disappears when one player opens a UI. | |123918|Splitscreen - crosshair flickers or disappears when one player opens a UI. | ||
|128988|Fire overlay is much higher compared to previous versions. | |128988|Fire overlay is much higher compared to previous versions. | ||
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|234423|Simultaneously uncrouching and opening a block GUI places a ghost block. | |234423|Simultaneously uncrouching and opening a block GUI places a ghost block. | ||
|234752|Disabling custom block icon auto-scaling in GUIs results in incorrect visual shift. | |234752|Disabling custom block icon auto-scaling in GUIs results in incorrect visual shift. | ||
|236296|Vibrant Visuals: Green noise / outline appears on distant blocks. | |||
|237394|Items go under the searchbar. | |||
|237456|PlayStation: Can no longer play split screen. | |||
|237155|Anti-Aliasing resets to 1 when launching the game in fullscreen mode. | |237155|Anti-Aliasing resets to 1 when launching the game in fullscreen mode. | ||
|237517|MER not applied to all model types for custom blocks with component driven rendering. | |237517|MER not applied to all model types for custom blocks with component driven rendering. | ||
|237752|Sulfur cube loses gravity when hit by a mace with Wind Burst and Density enchantments. | |237752|Sulfur cube loses gravity when hit by a mace with Wind Burst and Density enchantments. | ||
|238051|The skybox in custom dimensions is messed up. | |238051|The skybox in custom dimensions is messed up. | ||
|238160|Controller settings menu inverts A, B, Y and X buttons, and Emote menu inverts X and Y buttons on Nintendo Switch. | |||
|238162|Sulfur cube buckets containing named sulfur cubes with blocks don't show the block tooltip. | |238162|Sulfur cube buckets containing named sulfur cubes with blocks don't show the block tooltip. | ||
|238265|Getting hurt by sweet berry bush does not produce subtitles. | |238265|Getting hurt by sweet berry bush does not produce subtitles. | ||
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|239039|Sulfur cubes only spawn at light level 0 in ''Bedrock Edition'', unlike ''Java Edition''. | |239039|Sulfur cubes only spawn at light level 0 in ''Bedrock Edition'', unlike ''Java Edition''. | ||
|239091|Hotbar pop animation no longer plays when picking up a shulker box. | |239091|Hotbar pop animation no longer plays when picking up a shulker box. | ||
|239096|Worlds in the “Shared” folder cannot be uploaded to the cloud and show misleading error. | |||
|239103|Duplicating cloud-synced worlds may trigger false "Cloud storage is full / almost full" warning. | |239103|Duplicating cloud-synced worlds may trigger false "Cloud storage is full / almost full" warning. | ||
|239128|Thrown projectiles briefly render as solid colors when Texture Streaming is enabled. | |||
|239135|Ignited TNT smoke particles don't resemble ''Java Edition''. | |||
|239136|Importing an invalid skin file no longer displays an error message. | |239136|Importing an invalid skin file no longer displays an error message. | ||
|239139|Sulfur cube prevents players from sleeping in ''Bedrock Edition''. | |239139|Sulfur cube prevents players from sleeping in ''Bedrock Edition''. | ||
|239180|Conduit attacks sulfur cubes in ''Bedrock Edition''. | |239180|Conduit attacks sulfur cubes in ''Bedrock Edition''. | ||
|otherissuescount= | |otherissuescount=40 | ||
}} | }} | ||
'''Other''' | '''Other''' | ||
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* Fixed {{cd|PlayerStartBreakingBlock}} and {{cd|PlayerCancelBreakingBlock}} from firing when a block cannot be broken using an item in [[Minecraft:Creative]]. | * Fixed {{cd|PlayerStartBreakingBlock}} and {{cd|PlayerCancelBreakingBlock}} from firing when a block cannot be broken using an item in [[Minecraft:Creative]]. | ||
* Fixed corrupted visuals on mobs when using [[Minecraft:Vibrant Visuals]] with PBR resource packs that include heightmap textures for actors. | * Fixed corrupted visuals on mobs when using [[Minecraft:Vibrant Visuals]] with PBR resource packs that include heightmap textures for actors. | ||
* Fixed bug where [[Minecraft:sulfur cube]]s would sink or not be able to move after ejecting their block. | * Fixed a bug where [[Minecraft:sulfur cube]]s would sink or not be able to move after ejecting their block. | ||
* Fixed an issue where the profanity popup would not show when using profanity in the Realm title or description. | * Fixed an issue where the profanity popup would not show when using profanity in the Realm title or description. | ||
* Fixed an issue where Realms specific tips were not showing when loading into a Realm. | * Fixed an issue where Realms specific tips were not showing when loading into a Realm. | ||
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* Fixed invulnerability timer floating-point cycling issue for very small damage diffs. | * Fixed invulnerability timer floating-point cycling issue for very small damage diffs. | ||
* Fixed a crash that occurred when loading a behavior pack containing a {{cd|sounds/sound_definitions.json}} file with the {{cd|minecraft:server_sound_definitions}} payload. | * Fixed a crash that occurred when loading a behavior pack containing a {{cd|sounds/sound_definitions.json}} file with the {{cd|minecraft:server_sound_definitions}} payload. | ||
* Fixed an issue where a friend's world could not be joined with the "A" button after dismissing the "Online play is not rated" warning screen. | |||
* Fixed transparent blocks such as [[Minecraft:water]] and [[Minecraft:ice]] rendering in front of [[Minecraft:clouds]] when Vibrant Visuals is off. | |||
* Fixed an issue where insides of a block would not be rendered while taking a screenshot inside the block. | |||
* Fixed [[Minecraft:bundle]]s not reliably playing the pickup-pop animation in the Hotbar when picked up. | |||
* Fixed an issue where character creator changes could revert to their previous appearance after restarting the game. | |||
* Fixed an error that occurred when opening Realms Hub without Admin permissions. | |||
* Fixed an issue where the Active Behaviour or Resource pack tab in Edit World would not be selected by default when there was at least 1 active pack. | |||
* Fixed restart modal showing for region settings when no changes were made. | |||
* Fixed critical hit sounds and some jumping/landing sounds not being affected by the "[[Minecraft:Player]]" sounds volume control. | |||
* Fixed a bug where selected resource and behavior packs were removed from the active list after viewing a pack's technical details when creating a new world. | |||
* Fixed the side panel on the Report Player screen narrating itself as a story post instead of describing the player being reported. | |||
* Fixed an issue where non-operator players connected to a dedicated server could see the world seed in the Game Settings menu. | |||
* Fixed an issue where {{cd|Dimension.fillBlocks}} would not work when called with a block filter. | |||
* Fixed an occasional crash when loading structures. | |||
* Fixed an issue where game sessions were unable to be joined when the system clock was off by over a year. | |||
== Navigation == | == Navigation == | ||
Revision as of 11:03, 18 June 2026
Template:Infobox version 26.40 (also known as 1.26.40) is an upcoming minor update for Template:BE with no set release date, which fixes bugs.
Additions
General
- Added a screen distortion option in the accessibility settings that controls how much the screen is distorted by the Minecraft:Nausea effect and when going through Minecraft:Nether portals.
Changes
Blocks
- Geysers can now erupt through flowing liquids.
- Potent sulfur is located after Minecraft:sulfur instead of Minecraft:polished sulfur in the Creative inventory.
- Sulfur spikes now have their own dedicated block sounds and events.
Items
Template:Animate Minecraft:Beds
- Updated item sprites to match the appearance of the blocks.
- The "Bounce" music disc can now be found in Minecraft:abandoned mineshafts when the "Villager Trade Rebalancing" experiment is enabled.
Mobs
- Updated hurt and death sounds for one of the chicken sound variants.
- Now deflects projectiles when perching.
- Can now be attached to Minecraft:balloons.
- No longer plays step sounds when moving around.
- No longer push each other when placed on adjacent blocks.
- No longer absorbs a block in the player's hand from further distance than 8 blocks.
- Sulfur cubes with a block absorbed can no longer freeze.
- No longer plays step sounds when moving around.
- No longer destroys snow layers upon its spawning from a bucket.
- Now correctly takes damage from magma sulfur cubes if they don't have a block absorbed.
- Are no longer considered hostile.
- Can no longer absorb Minecraft:observers or Minecraft:redstone lamps.
- Now deflects projectiles while a block is absorbed.
Non-mob entities
- Decreased health from Template:Hp to Template:Hp to match Template:JE.
- Now regenerates Template:Frac health per game tick to match Java Edition.
General
Accessibility
- Text field now narrates its content when editing is stopped via keyboard or gamepad.
Graphical
- Clouds, the sun, the moon, and stars now render when the camera is underwater in Minecraft:Vibrant Visuals.
- Changed the in-game logo for Minecraft Beta.
- Realm tags are now on the left side of the information screen.
- Various adjustments to the Realms Hub Community tab components.
- When the client is outdated, all Realms Hub features will now be loaded while the player is unable to join.
- Shrinked focus size of side menu in story comments and report screens to fit the content.
- Added an icon for the Admin log tab.
- Added more Realms Minecraft:loading tips.
- Removed the Realms subscriptions from the subscriptions tab.
Storage
- When downloading resource packs to join Minecraft:multiplayer worlds with low available storage, unused cached packs from previous sessions will be cleared to make room for the incoming packs.
- Packs will be downloaded one a time to compact the total required space.
UI
- Player names will now show as blue when in a Minecraft:party.
- Added Minecraft:toast notification when Character Creator fails to initalize on Realm join.
- Main menu music will now start after the initial loading screen to prevent stuttering.
- Added a specific error message when adding or editing an external server with an address and port that already exists.
- The Marketplace Pass accordion is now hidden when the player is in any beta, as well as the "Get More" button on PlayStation, iOS, and Nintendo Switch Template:Sic.
- Added new variant for the Marketplace Bundle UI.
- Changed furnace tabs order; reordered furnace recipes.
- Pressing Template:Key while hovering the mouse cursor over the recipe search bar now inputs the letter Template:Key instead of closing the screen.
Technical
AI Components
- Made schemas for the following components stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.40 and newer:
AI Goals
- Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.40 and newer:
- Template:Cd
- Int Range field Template:Cd now only accepts an object with Template:Cd and Template:Cd values. Other formats will fail to parse.
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Float Range field Template:Cd now only accepts an object with Template:Cd and Template:Cd values. Other formats will fail to parse.
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Actor goal Template:Cd takes a float range for Template:Cd instead of Template:Cd and Template:Cd for versions 1.26.40 and newer.
- Released Template:Cd version 2.9.0.
- Added Template:Cd version 2.10.0-beta.
- Moved Template:Cd and Template:Cd from beta to Template:Cd.
- Moved Template:Cd class from Template:Cd to Template:Cd.
- Moved Template:Cd from Template:Cd to Template:Cd.
- Moved Template:Cd returning a Template:Cd from beta to Template:Cd.
- Moved Template:Cd returning a Template:Cd from beta to Template:Cd.
- Dimension:
- Significantly improved block search speed when using Template:Cd for Template:Cd API.
- Released Template:Cd from beta to scripts version Template:Cd.
- Changed Template:Cd -> Template:Cd, Template:Cd -> Template:Cd, and added Template:Cd property to Template:Cd in Template:Cd beta.
- Template:Cd is functionally identical to Template:Cd but is no longer accessed via Template:Cd, uses Template:Cd instead.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
Blocks
- Added Template:Cd as an Template:Cd offsets value inside Template:Cd.
- This is to give the offsets when placed inside a Minecraft:shelf.
- Pre 1.26.40 blocks with a Template:Cd value will have that value copied to Template:Cd.
- New 1.26.40 blocks will be able to define Template:Cd for Minecraft:item frames and Template:Cd for shelves.
- Released Template:Cd trait.
- The field Template:Cd horizontal directions will still require the Upcoming Creator Features experiment.
- Custom Minecraft:stairs can now form corners with vanilla stairs outside of beta.
- Minecraft:Fences:
- Fence blocks now expose per-direction connection block states (Template:Cd, Template:Cd, Template:Cd, Template:Cd) reflecting which neighbors the fence connects to.
Entity components
- Added a new Template:Cd boolean field to Template:Cd's presets:
- Determines whether the collision boxes of two entities must overlap for pushing to occur.
- For format versions 1.26.40 and higher, this field defaults to Template:Cd.
- For format versions below 1.26.40, this field defaults to Template:Cd.
- Made the following changes to the Template:Cd component:
- Renamed Template:Cd to Template:Cd.
- Template:Cd is no longer scaled by Template:Cd internally.
- Similar values for Template:Cd and Template:Cd now produce similar knockback on both axes.
- Deprecated the following fields:
- Added a new field, Template:Cd, which provides more intuitive control over how knockback is applied:
- Template:Cd (default): Applies knockback along the horizontal direction from attacker to target.
- Template:Cd: Applies knockback based on the hit direction and point of impact (for example, hits from below push upward, and hits on the left side push to the right).
- The component is no longer in beta.
- Added content error when loading features with identifiers that already exist within the same behavior pack.
Graphics
- Optimized FrameGraph topological sorting algorithm by replacing DFS-based approach with Kahn's algorithm for improved performance and clarity.
- Item component Template:Cd setting Template:Cd field to Template:Cd will not cause assert.
- Updated item schema validation so Template:Cd now requires at least one component entry for item documents in Template:Cd and Template:Cd.
Items
- Items declared with a Template:Cd of 1.26.30 or higher now require at least one entry under Template:Cd. Previously such items would silently fall back to legacy item parsing; they now fail to register with a content error.
- Custom item definitions in resource packs now reliably override their Vanilla counterparts:
- A custom definition using an older Template:Cd will now be applied on top of a Vanilla item that ships with Template:Cd 1.16+ (previously the custom data was silently dropped). In Vanilla this only affects Template:Cd and Template:Cd.
- Renamed all non-existent sound events to Template:Cd.
- This affects the following non-existent events incorrectly referenced in Template:Cd:
Experimental
These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", and "Experimental Voxel Shape Features" Minecraft:experimental toggles.
Changes
Technical
- Improved the experimental JSON document upgrader:
- Configuration parsing errors are now surfaced through the upgrader's error logging. Errors that abort an upgrade are recorded in the error log, and files found outside of a pack are ignored instead of failing the run.
- Added a new loot function Template:Cd with a single boolean field Template:Cd behind Template:Cd.
- Added Template:Cd item component behind Template:Cd.
- It may be retrieved on an item that resulted from a Template:Cd loot function.
- It has two methods, Template:Cd and Template:Cd which work like their block component counterparts.
- Added Template:Cd and Template:Cd to Template:Cd.
- Added Template:Cd and Template:Cd to Template:Cd.
- Added Template:Cd to Template:Cd in Template:Cd in Template:Cd.
- Added Template:Cd, Template:Cd, Template:Cd, and Template:Cd methods to Template:Cd in Template:Cd.
- Added Template:Cd option to Template:Cd and Template:Cd in Template:Cd.
- Infinitely-looping sounds (Template:Cd) stop automatically when the last Template:Cd reference is dropped; retain the handle to keep the sound playing.
- Added Template:Cd to Template:Cd.
- Added Template:Cd to Template:Cd.
- Added Template:Cd to Template:Cd.
- Added Template:Cd to Template:Cd.
- Added class Template:Cd to Template:Cd.
- Added class Template:Cd to Template:Cd.
- Added interface Template:Cd to Template:Cd.
- Added property Template:Cd to Template:Cd.
- Added interface Template:Cd to Template:Cd.
- Changed Template:Cd in Template:Cd to accept Template:Cd instead of Template:Cd which adds support for Template:Cd, Template:Cd, and Template:Cd options.
- Template:Cd in Template:Cd now exposes a Template:Cd property that reports the sound event the instance was started with.
- Template:Cd in beta now exposes a Template:Cd property that returns the Player the sound was played for, or Template:Cd for broadcast sounds.
- Template:Cd in beta now exposes a Template:Cd property that returns a Template:Cd when the underlying sound definition includes duration information, otherwise undefined.
- Added Template:Cd in Template:Cd with a Template:Cd property, an Template:Cd property, and a Template:Cd getter that returns the elapsed playback time in seconds.
- Template:Cd now exposes an Template:Cd property that returns a unique identifier for the instance.
- Template:Cd in beta now exposes a Template:Cd signal with a Template:Cd property that matches the id of the Template:Cd that completed that fires when a tracked sound's declared duration elapses.
- Added API for Template:Cd component.
- It has a Template:Cd function to get the assigned instrument given a valid facing direction.
- It has a Template:Cd function to play the instrument sound assinged to a given valid facing direction.
- The component can be obtained from any block; if a block does not have the component explicitly defined, then a component with the default sounds will be returned.
- Changed property name Template:Cd on Template:Cd class to Template:Cd in Template:Cd in beta.
- Added the property Template:Cd to Template:Cd's Template:Cd in beta.
- Added the enum Template:Cd to Template:Cd in Template:Cd.
- Added the method getSplitScreenSlot to Template:Cd's Template:Cd in Template:Cd.
- Changed the Template:Cd method Template:Cd of Template:Cd's Template:Cd to have restricted execution privilege.
- Added Template:Cd to Template:Cd. Returns the closest N block positions in a volume to a given location sorted by distance.
- Added Template:Cd to Template:Cd. Returns the farthest N block positions in a volume from a given location sorted by distance.
- Added Template:Cd to Template:Cd.
- Added Template:Cd to Template:Cd.
- Added Template:Cd to Template:Cd.
Blocks
- When applying a Template:Cd value via console command, autocomplete suggestions will now correctly show numbers 0-15. Sixteen-way placement direction block trait now applies its rotation with the same orientation as existing Cardinal Direction and Facing Direction traits.
- Added some trait restrictions for blocks with the Template:Cd trait:
- Cannot also define the Template:Cd trait.
- Cannot also define the Template:Cd trait.
- If the Template:Cd is defined, only the Template:Cd state is allowed to be enabled.
- The component Template:Cd define Template:Cd for multi-blocks.
- Cannot also define the Template:Cd component.
- Each pack now has its own 1KBytes block dynamic properties limit instead of being global.
- The storage structure was updated, the saved properties will be lost.
- Block-entity's dynamic-properties are now serialized in a readable NBT format, similar to their item-stack and entity counterparts.
- Block-entity's dynamic-properties stored on an item-stack can now be modified through the new set method.
DDUI
- Fixed the default behavior for close button bellow DDUI custom forms.
- Default visibility value is Template:Cd.
Items
- Added a new loot function Template:Cd with a single boolean field Template:Cd defaulted to Template:Cd.
- When looting a block with a block-entity and dynamic-properties, it will try to carry its dynamic-properties over to the created item-stack.
- Requires "Upcoming Creator Features Experiment".
- A Jigsaw Structure's layout will now be persisted to disk if any intersecting chunks are saved. This makes partially saved Jigsaw Structures less prone to breaking because of configuration changes. The feature will be incrementally rolled out to online devices and Realms.
- Added a new Template:Cd payload to Template:Cd that lets behavior packs declare server-side sound definitions for sounds played from script.
- Each definition can include an optional duration_info with a seconds length and a mode that controls how playback time is tracked.
- A Template:Cd of Template:Cd means the duration is tracked by ticks.
- A Template:Cd of Template:Cd means the duration is tracked by wall-clock time.
Voxel Shapes
- Added occlusion voxel shapes for one-arm, two-arm, three-arm, four-arm, and full-arm wall connections. These shapes will be applied to all Wall variations when the Voxel Shapes experiment is enabled.
- These shapes improve face culling so that hidden faces of custom blocks are correctly removed when attached to different Wall geometries: single posts, wall runs, corners, T-junctions, intersections, and wall clusters.
Fixes
Template:Fixes Other
- Fixed text field narration restarting label and description on every keypress.
- Fixed a rare crash that could occur when relaunching the game near an Minecraft:End gateway beam after changing graphics mode.
- Fixed the spacing in the Realms Hub Side.
- Fixed an issue in Realms hub admin logs where gamertags of players who are no longer members of the Realm were delayed on loading.
- Fixed Minecraft:shulker hurt sounds not playing due to mismatched audio file names.
- Fixed Minecraft:pillager celebrate sound not playing due to a typo in the sound definition (Template:Cd → Template:Cd).
- Fixed normal, aggressive, and worried Minecraft:panda idle sounds referencing non-existent audio files, which could cause missing audio.
- Fixed a memory leak in the Character Creator that could cause crashes after extended use on memory-constrained platforms.
- Fixed missing localized text for the Follow Me, Over There, Simple Clap, and Wave emotes.
- Fixed a bug that caused the New Settings Screen to display a deprecated warning modal when enabling text-to-speech while an unsupported language is selected.
- Fixed invulnerable timer bypass when changing before hurt event damage below source amount.
- Fixed the Template:Cd component not being able to shoot if no ammunition was defined.
- Fixed Template:Cd and Template:Cd from firing when a block cannot be broken using an item in Minecraft:Creative.
- Fixed corrupted visuals on mobs when using Minecraft:Vibrant Visuals with PBR resource packs that include heightmap textures for actors.
- Fixed a bug where Minecraft:sulfur cubes would sink or not be able to move after ejecting their block.
- Fixed an issue where the profanity popup would not show when using profanity in the Realm title or description.
- Fixed an issue where Realms specific tips were not showing when loading into a Realm.
- Fixed a bug where available storage was not being correctly measured when downloading resource packs to join multiplayer worlds.
- Fixed a potential rare crash related to dimension changes on PlayStation.
- Fixed strikethrough alignment for sale prices.
- Fixed a bug where some pack configurations would load locally but not when uploaded to Realms.
- Fixed Fullscreen mode to remember which screen it was last on.
- Fixed invulnerability bypass when changing damage of entity hurt before event during lethal damage.
- Fixed invulnerability timer floating-point cycling issue for very small damage diffs.
- Fixed a crash that occurred when loading a behavior pack containing a Template:Cd file with the Template:Cd payload.
- Fixed an issue where a friend's world could not be joined with the "A" button after dismissing the "Online play is not rated" warning screen.
- Fixed transparent blocks such as Minecraft:water and Minecraft:ice rendering in front of Minecraft:clouds when Vibrant Visuals is off.
- Fixed an issue where insides of a block would not be rendered while taking a screenshot inside the block.
- Fixed Minecraft:bundles not reliably playing the pickup-pop animation in the Hotbar when picked up.
- Fixed an issue where character creator changes could revert to their previous appearance after restarting the game.
- Fixed an error that occurred when opening Realms Hub without Admin permissions.
- Fixed an issue where the Active Behaviour or Resource pack tab in Edit World would not be selected by default when there was at least 1 active pack.
- Fixed restart modal showing for region settings when no changes were made.
- Fixed critical hit sounds and some jumping/landing sounds not being affected by the "Minecraft:Player" sounds volume control.
- Fixed a bug where selected resource and behavior packs were removed from the active list after viewing a pack's technical details when creating a new world.
- Fixed the side panel on the Report Player screen narrating itself as a story post instead of describing the player being reported.
- Fixed an issue where non-operator players connected to a dedicated server could see the world seed in the Game Settings menu.
- Fixed an issue where Template:Cd would not work when called with a block filter.
- Fixed an occasional crash when loading structures.
- Fixed an issue where game sessions were unable to be joined when the system clock was off by over a year.
Template:Navbox Bedrock Edition versions
Minecraft:es:Bedrock Edition 26.40 Minecraft:ja:Bedrock Edition 26.40 Minecraft:ko:Bedrock Edition 26.40 Minecraft:pt:Edição Bedrock 26.40 Minecraft:zh:基岩版26.40