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Dragonwilds:Water Magic: Difference between revisions

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'''Water Magic''' is a [[Dragonwilds:Magic]] skill perk granted at level 7 that allows the player to wield [[Dragonwilds:Water Rune]]s to cast spells. Unlike with Air or Fire spells, Water spells will gradually make enemies slower (peaking at 30% reduced movement) and give players a chance to heal back a certain portion of their health from defeated enemies at higher proficiencies.
'''Water Magic''' is a [[Dragonwilds:Magic]] skill perk that allows the player to wield [[Dragonwilds:Water Rune]]s to cast spells. Unlike with Air or Fire spells, Water spells will gradually make enemies slower (peaking at 30% reduced movement) and give players a chance to heal back a certain portion of their health from defeated enemies at higher proficiencies.
 
It is currently unknown at what level of Magic the players will need to be to unlock Water Magic.

Latest revision as of 11:05, 25 June 2026

Water Magic is a Dragonwilds:Magic skill perk granted at level 7 that allows the player to wield Dragonwilds:Water Runes to cast spells. Unlike with Air or Fire spells, Water spells will gradually make enemies slower (peaking at 30% reduced movement) and give players a chance to heal back a certain portion of their health from defeated enemies at higher proficiencies.