Dragonwilds:Water Magic: Difference between revisions
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'''Water Magic''' is a [[Dragonwilds:Magic]] skill perk granted at level 7 that allows the player to wield [[Dragonwilds:Water Rune]]s to cast spells. Unlike with Air or Fire spells, Water spells will gradually make enemies slower (peaking at 30% reduced movement) and give players a chance to heal back a certain portion of their health from defeated enemies at higher proficiencies. | |||
'''Water Magic''' is a [[Dragonwilds:Magic]] skill perk that allows the player to wield [[Dragonwilds:Water Rune]]s to cast spells. Unlike with Air or Fire spells, Water spells will gradually make enemies slower (peaking at 30% reduced movement) and give players a chance to heal back a certain portion of their health from defeated enemies at higher proficiencies | |||
Latest revision as of 11:05, 25 June 2026
Water Magic is a Dragonwilds:Magic skill perk granted at level 7 that allows the player to wield Dragonwilds:Water Runes to cast spells. Unlike with Air or Fire spells, Water spells will gradually make enemies slower (peaking at 30% reduced movement) and give players a chance to heal back a certain portion of their health from defeated enemies at higher proficiencies.